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drat it, EvW, why couldn't you have just been Shadow President HD?
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# ? Mar 31, 2013 16:15 |
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# ? Jun 4, 2024 17:36 |
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Is there an easy way to disable an event in Darkest Hour? I'm playing Kaiserreich as the CSA and liberated South-East Asia from the Germans, and an event keeps firing that is meant to be the German Empire acknowledging Vietnam's independence but it is ending the war at large before I can liberate Europe from Mitteleuropa. Ideal would be some way to disable it for just this save, but having to edit the event back again wouldn't be a disaster.
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# ? Mar 31, 2013 17:43 |
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ArchRanger posted:Is there an easy way to disable an event in Darkest Hour? I'm playing Kaiserreich as the CSA and liberated South-East Asia from the Germans, and an event keeps firing that is meant to be the German Empire acknowledging Vietnam's independence but it is ending the war at large before I can liberate Europe from Mitteleuropa. Ideal would be some way to disable it for just this save, but having to edit the event back again wouldn't be a disaster. If Vietnam is your puppet maybe you could change the event parameters to not trigger if Vietnam is a puppet? I'm thinking in my next Union of Britain game I might try and write up an event where you can capture Edward VIII and bring him to justice if you destroy the Entente.
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# ? Mar 31, 2013 20:19 |
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Doesn't Paradox have way better quality control among its publishing house now? How is that dev diary not a serious red flag?gradenko_2000 posted:drat it, EvW, why couldn't you have just been Shadow President HD?
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# ? Mar 31, 2013 21:07 |
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Wolfgang Pauli posted:I'm piddling away at a project pretty similar to this, but it's one of the projects I'm learning with so it may never see the light of day. Also I'm really terrible at graphics programming Are you serious? Please don't give up.
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# ? Mar 31, 2013 22:19 |
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I'm not giving up, it's just something I'm slowly plugging away at. I still have a long way to go, if March's One Game a Month taught me anything. Pygame was also a total pain in the rear end so now I'm back to basics learning Unity. Between starting a job as a register jockey at McDonalds and putting in time to finding a real job that will use my fancy college learning, I can only spare a little time every few days.
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# ? Mar 31, 2013 22:24 |
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Just out of interest, what year/general time period are you planning to set your game in? Shadow President/CyberJudas start at the very end of East versus West's covered era, but the basic game concept could work just as well - If not better - for a cold war game.
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# ? Mar 31, 2013 23:02 |
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The worst part is that, if it fails like Magna Mundi, and after the Paradox France breakup, it might make Paradox much less likely to collaborate with external small teams, although it was a really nice policy in the absolute.
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# ? Mar 31, 2013 23:37 |
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Kuiperdolin posted:The worst part is that, if it fails like Magna Mundi, and after the Paradox France breakup, it might make Paradox much less likely to collaborate with external small teams, although it was a really nice policy in the absolute.
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# ? Mar 31, 2013 23:45 |
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Gimmick Account posted:Just out of interest, what year/general time period are you planning to set your game in? Shadow President/CyberJudas start at the very end of East versus West's covered era, but the basic game concept could work just as well - If not better - for a cold war game. The actual design is pretty well developed since I've been tinkering with it for years, but the implementation is kicking my rear end.
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# ? Mar 31, 2013 23:47 |
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Ofaloaf posted:What's the cause behind stuff like this? Is it just that fans with official backing and resources tend to feature-bloat due to overestimating how much time and stuff and everything they have to work with, or...? Why'd the Darkest Hour team not screw up where the others have screwed up? As I recall, both the AoD and DH teams had prior programming experience - when Paradox announced they'd stop licensing their old engines to developer studios, they noted they would still work with experienced studios, likely because of things like DH and AoD which worked great out of the box.
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# ? Apr 1, 2013 00:21 |
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Let's not bury this one, yet. Yes, that last developer diary sounded frighteningly ubikesque, but the screenshots themselves suggest a pretty grounded game to me. I do wish they would divulge more actual info about the diplomatic machinations instead of just hot air, though. :/ And good luck with your game, Wolfgang Pauli. That seems like a ton of work for one person.
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# ? Apr 1, 2013 00:29 |
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Ofaloaf posted:Why'd the Darkest Hour team not screw up where the others have screwed up? For one, several of the DH team were HOI2 modders, and with the exception of the map, the sights of DH were set fairly low: Just export as much stuff as you can to editable files, keep the "official" balance/mechanics changes modest, and leave it up to the community to tinker with the game and make whatever changes they want, which they'll be able to do because you already exported all that stuff to the editable files. AOD was cool and all, but the abject lack of mod support and keeping the engine unoptimized was a kick in the balls. Wolfgang Pauli posted:I'm piddling away at a project pretty similar to this, but it's one of the projects I'm learning with so it may never see the light of day. Also I'm really terrible at graphics programming I hope I get the chance to kickstart you someday!
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# ? Apr 1, 2013 00:46 |
I have a couple of Steam keys for EU 3: Chronicles, does anyone want them?
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# ? Apr 1, 2013 02:18 |
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Gimmick Account posted:Let's not bury this one, yet. Yes, that last developer diary sounded frighteningly ubikesque, but the screenshots themselves suggest a pretty grounded game to me. I do wish they would divulge more actual info about the diplomatic machinations instead of just hot air, though. :/ This is true, the screenshots definitely made it seem better done than the writing of the dev diaries implied. I wouldn't be quick to dismiss it.
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# ? Apr 1, 2013 02:28 |
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Beamed posted:This is true, the screenshots definitely made it seem better done than the writing of the dev diaries implied. I wouldn't be quick to dismiss it. You don't mind that i am already dismissing it because it spent dev diaries on the army and navy before the political and economic systems, right?
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# ? Apr 1, 2013 02:51 |
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Beamed posted:As I recall, both the AoD and DH teams had prior programming experience - when Paradox announced they'd stop licensing their old engines to developer studios, they noted they would still work with experienced studios, likely because of things like DH and AoD which worked great out of the box.
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# ? Apr 1, 2013 03:50 |
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I'm guessing that the "A Hearts Of Iron Game" pigeonhole left the dev team kind of confused on the best way to approach a cold war game, particularly when HoI is historical/reasonable for *maybe* 15 years when this game has to hold onto a semblance of reality for 40 years.
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# ? Apr 1, 2013 04:08 |
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Is there any reason to even run a 24 hour clock on a Cold War game instead of a daily tick?
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# ? Apr 1, 2013 04:11 |
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Wolfgang Pauli posted:Is there any reason to even run a 24 hour clock on a Cold War game instead of a daily tick? Yeah in HoI it made sense because of the tight military planning going on but playing a game that runs from after WWII to 1991 on an hourly clock will be a nightmare.
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# ? Apr 1, 2013 04:31 |
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Wolfgang Pauli posted:Is there any reason to even run a 24 hour clock on a Cold War game instead of a daily tick? A nuclear exchange would take less than half-a-day to play out comes to mind, especially when EvW is NOT taking the Balance of Power approach and letting play continue even in the event of nukes flying.
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# ? Apr 1, 2013 04:38 |
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That seems like a huge edge case for a game that has almost three times as many ticks as EU3.
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# ? Apr 1, 2013 04:54 |
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Wolfgang Pauli posted:That seems like a huge edge case for a game that has almost three times as many ticks as EU3. But hourly ticks are usually processed super fast because most calculations are done daily, not hourly. It's not like that means the game will last three times as long as EU3. edit: How many ticks are in a MotE day? I forget if it's a full 24 or if it's less. Either way, those days go by super fast on the fastest setting.
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# ? Apr 1, 2013 05:08 |
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Watuhboy posted:I have a couple of Steam keys for EU 3: Chronicles, does anyone want them? I would like one. Thanks. NextSundayA.D. fucked around with this message at 17:36 on Apr 1, 2013 |
# ? Apr 1, 2013 06:33 |
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Dr. Video Games 0031 posted:But hourly ticks are usually processed super fast because most calculations are done daily, not hourly. It's not like that means the game will last three times as long as EU3. You make a good point. There are 12 ticks in a single MOTE day, and as far as I can tell hourly ticks are used only for battle resolution - even movement is progresses per-day, and most actions are recalculated either per-day or per-month. And speaking of MOTE, has anyone made a "lots more generals" or even "random generals" mod for that yet? The lack of leaders for a nation like the Ottomans or Austria is really killing it.
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# ? Apr 1, 2013 09:43 |
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Gimmick Account posted:Let's not bury this one, yet. Yes, that last developer diary sounded frighteningly ubikesque, but the screenshots themselves suggest a pretty grounded game to me. I do wish they would divulge more actual info about the diplomatic machinations instead of just hot air, though. :/ I'm hoping they're just finding it hard to explain what they're doing because they're not native english speakers. I want to believe
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# ? Apr 1, 2013 10:06 |
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This is one of those jokes that will actually be turned into content after enough people pester them about it, isn't it?
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# ? Apr 1, 2013 10:27 |
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ZearothK posted:This is one of those jokes that will actually be turned into content after enough people pester them about it, isn't it? Oh, I hope so. The DayZ angle alone isn't that great, but expanded construction? Plagues, biowarfare and more manipulated events? Controllable trait development? Wars for survival rather than ideology, pretty borders or because you forgot to invite a nephew to a feast? Yes please! If it were Arrowhead instead of PDGS I could see it not even being a joke to begin with.
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# ? Apr 1, 2013 11:08 |
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Watuhboy posted:I have a couple of Steam keys for EU 3: Chronicles, does anyone want them? I would like one, if you still have any! I was just considering picking it up, and had come to the conclusion that I should wait for EU4, when up you pop
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# ? Apr 1, 2013 12:03 |
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Would non ironically enjoy CKZ or CK Supernatural.
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# ? Apr 1, 2013 12:15 |
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So, tutorial wise who's going to teach me how to play East vs West? McCarthy?
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# ? Apr 1, 2013 12:25 |
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SkySteak posted:So, tutorial wise who's going to teach me how to play East vs West? McCarthy? E: Alternatively, Kissinger.
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# ? Apr 1, 2013 12:31 |
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SkySteak posted:So, tutorial wise who's going to teach me how to play East vs West? McCarthy? Hitler, from his underground Antarctic base.
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# ? Apr 1, 2013 13:10 |
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SkySteak posted:So, tutorial wise who's going to teach me how to play East vs West? McCarthy?
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# ? Apr 1, 2013 13:18 |
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SkySteak posted:So, tutorial wise who's going to teach me how to play East vs West? McCarthy? I hear Oliver North is doing the video game consultant thing these days.
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# ? Apr 1, 2013 14:01 |
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ZearothK posted:This is one of those jokes that will actually be turned into content after enough people pester them about it, isn't it? For a second I thought it was referring to Dragonball Z. Super Saiyan William the Conquerer
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# ? Apr 1, 2013 14:15 |
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DUDE!! I would so totally buy a Zombie expansion. I hope that what it is, is that they made this as an April Fools joke, but only to cover for actually releasing it in secret for Halloween. That would be just amazing. Also: Zombie succession is hilarious.
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# ? Apr 1, 2013 14:47 |
Just sent a Key to NextSundayA.D. via hotmail. Myssu: Need an e-mail address to send the key to. I don't have PMs.
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# ? Apr 1, 2013 15:33 |
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I'm excited about EvW. Looks like they are catering to grognards more a bit. Time to learn a more complex game system, Paradox Gamer Scrubs *says the person still unable to play HOI3 but can play WitE just fine*
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# ? Apr 1, 2013 15:55 |
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# ? Jun 4, 2024 17:36 |
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ZearothK posted:This is one of those jokes that will actually be turned into content after enough people pester them about it, isn't it? I want this to happen just to see the forums meltdown.
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# ? Apr 1, 2013 16:00 |