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ZearothK posted:April 16th is the release date for HoD, you can pre-order in some places already. Sweet, thanks! I doubt I'll preorder it (I own Ricky already, though I was never able to make head nor tail of it), but I'll probably get it soon after comes out or maybe wait for a Steam sale. I think this expansion will finally motivate me to learn Vicky2.
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# ? Apr 3, 2013 19:30 |
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# ? May 28, 2024 16:21 |
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Empire was terrible but who wouldn't want CA and Paradox to team up and make a game with a Paradox campaign and total war battles. Europa Universalis: Total War One can dream
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# ? Apr 3, 2013 19:35 |
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Trujillo posted:Empire was terrible but who wouldn't want CA and Paradox to team up and make a game with a Paradox campaign and total war battles. Europa Universalis: Total War One can dream Hour 56 of my first campaign: after 18 battles I have finally destroyed the ping-ponging rebel stack
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# ? Apr 3, 2013 19:40 |
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Cowcatcher posted:Hour 56 of my first campaign: after 18 battles I have finally destroyed the ping-ponging rebel stack
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# ? Apr 3, 2013 19:45 |
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A Buttery Pastry posted:Pretty much. That idea probably represents the biggest gap between how great an idea sounds when you first think of it, and how lovely it would be in execution. (At least within the genre of strategy games.) Rebels wouldn't ping pong if you could take control and wipe them all out in a single fight. Plus there's auto-resolve.
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# ? Apr 3, 2013 19:55 |
Has anyone played Darkest Hour with the Communist Germany mod? I'm giving it a try now and it really does a great job of getting you into the action quick: a war with Italy over a socialist revolution in Austria. I've beaten them and now it's 1935. Does anyone know if there is a World War 2 trigger event (or events) scripted for this, or do I pretty much have to manually DoW my way around Europe now?
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# ? Apr 3, 2013 20:00 |
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From memory, theres a fair few events that put you on a path to conflict, either with the traditional allies, the soviet union, or both. When you export the revolution at some point, multiple countries get a chance event to switch to a communist government - sometimes, this fails. Other times, it succeeds, but in some cases the Soviet Union gets mastery rather than you. The conflict basically boils down to whether you form your own 4th Internationale or become Stalin's buddy. Manual DoW may be required, but I don't remember doing that.
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# ? Apr 3, 2013 20:09 |
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Trujillo posted:Rebels wouldn't ping pong if you could take control and wipe them all out in a single fight. Plus there's auto-resolve.
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# ? Apr 3, 2013 20:12 |
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A Buttery Pastry posted:Don't be so literal. A single real-time battle is gong to represent a huge time investment compared to what you could do in the same time on the world map, it allows the player even more avenues to complete destroy the AI, and it makes multi-player games practically impossible. Just imagine potentially having the game pause every time one of the players is fighting a battle, which is what happens when you interject gameplay at a completely different speed. The single advantage it has over just playing a game of Total War is the ability to have a super general (you) in every fight to gently caress over the AI, everything else can be accomplished by just firing up Total War when you're in the mood for that. Might as well add CoD levels to HoI. Yeah, y'know I was thinking about Master of Magic being rebooted by Creative Assembly as a Total War style game, but as graphically lovely as that would be I don't think I'd actually enjoy that any where near as much as a turn-based game, where the tactical battles can be fairly quick and to the point and not take over the entire game.
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# ? Apr 3, 2013 20:19 |
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A Buttery Pastry posted:Don't be so literal. A single real-time battle is gong to represent a huge time investment compared to what you could do in the same time on the world map, it allows the player even more avenues to complete destroy the AI, and it makes multi-player games practically impossible. Just imagine potentially having the game pause every time one of the players is fighting a battle, which is what happens when you interject gameplay at a completely different speed. The single advantage it has over just playing a game of Total War is the ability to have a super general (you) in every fight to gently caress over the AI, everything else can be accomplished by just firing up Total War when you're in the mood for that. Might as well add CoD levels to HoI. You're saying don't be literal but you seem to be taking this way more seriously. I was mostly joking.
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# ? Apr 3, 2013 20:22 |
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Do I remember right that HoD has a warscore system that actually takes into account the war goals like CK2? One time I was trying to retake a couple of my home provinces in Italy when an opportunity presented itself. I beat the enemy coalition alongside my allies, but because Russia was part of the war on the enemy side the game wanted Italy to go occupy all of Siberia or something to gain enough war score to retake a couple provinces right there in Italy. It was so silly and unfun it pretty much made me stop playing the game.
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# ? Apr 3, 2013 20:53 |
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A Buttery Pastry posted:Might as well add CoD levels to HoI. The Afghan Invasion of Ireland would be fun. Especially with Voice Acting.
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# ? Apr 3, 2013 20:54 |
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Elukka posted:Do I remember right that HoD has a warscore system that actually takes into account the war goals like CK2? One time I was trying to retake a couple of my home provinces in Italy when an opportunity presented itself. I beat the enemy coalition alongside my allies, but because Russia was part of the war on the enemy side the game wanted Italy to go occupy all of Siberia or something to gain enough war score to retake a couple provinces right there in Italy. It was so silly and unfun it pretty much made me stop playing the game. Yes, podcat and a later DD confirmed that. That change alone is worth the $20, the rest of it's basically a bonus as far as I'm concerned .
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# ? Apr 3, 2013 21:00 |
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Trujillo posted:You're saying don't be literal but you seem to be taking this way more seriously. I was mostly joking.
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# ? Apr 3, 2013 21:44 |
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Why is this /so good/.
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# ? Apr 3, 2013 21:50 |
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Drone posted:Has anyone played Darkest Hour with the Communist Germany mod? I'm giving it a try now and it really does a great job of getting you into the action quick: a war with Italy over a socialist revolution in Austria. I've beaten them and now it's 1935. Does anyone know if there is a World War 2 trigger event (or events) scripted for this, or do I pretty much have to manually DoW my way around Europe now? There is indeed a proper WW2 trigger event. You actually get to choose how to take the war, if you don't get declared on yourself first (which can happen). Basically you can choose to go after the Allies or the Soviets first assuming you've gone with the Fourth International and not allied with the Soviets. It's actually possible to keep the Soviets at arm's length but not go to war with them too, if you really want to. I had a ton of fun with that mod.
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# ? Apr 3, 2013 22:01 |
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Crameltonian posted:Elder Kings actually released and seems perfectly playable, AGoT released this which I thought was pretty funny/could actually be interesting to play. Yep, Elder Kings is great and the Targaryen Invasion of Europe is stupidly, hilariously enjoyable.
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# ? Apr 3, 2013 22:06 |
John Charity Spring posted:There is indeed a proper WW2 trigger event. You actually get to choose how to take the war, if you don't get declared on yourself first (which can happen). Basically you can choose to go after the Allies or the Soviets first assuming you've gone with the Fourth International and not allied with the Soviets. It's actually possible to keep the Soviets at arm's length but not go to war with them too, if you really want to. Yeah, this mod is pretty great. In the end I waited until April 1940 to trigger the "The Final Struggle" decision (which puts you at war with the Allies + Low Countries) and was having a good time running through Belgium. The AI chose socialist revolutions in Czechoslovakia and Hungary, which joined the 4th International. Poland went to the Soviets though. I would have been perfectly content to save wiping Stalinism from history after I mopped up the allies, had the USSR not DoW'd me and stormed over my ungarrisoned eastern border.
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# ? Apr 3, 2013 22:18 |
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Still waiting for someone to do a Trotskyite Germany LP
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# ? Apr 3, 2013 22:20 |
RabidWeasel posted:Still waiting for someone to do a Trotskyite Germany LP This would be pretty great with the DH 1.03 beta patch, however Gort already did a Union of Britain Kaiserreich LP. Trotskyite 4th International Germany would look a lot different though and would probably make for a pretty drat fun LP, especially with community involvement.
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# ? Apr 3, 2013 22:35 |
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Well, I finished my first Paradox Game! I took the Ming Empire on a whirlwind tour of the 19th and early 20th centuries, from the decrepit, isolated "sick man of Asia" to a modern industrial superpower, rivaling Britain and America. I turned Communist and united the country, securing its modern borders by 1900, launched a war against Great Britain in 1920 and installed a communist government, built up a constellation of puppet states and satellites in a glorious East Asian co-prosperity sphere, and was just making my way into South America when the game ended in 1936. What an adventure!
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# ? Apr 3, 2013 22:37 |
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Cowcatcher posted:I don't like multiplayer, and in singleplayer Empire I had 10 enemy units marching left and right all day, overlapping each other for maximum causalities while my single battery pounded them into retreat Meh. Empire had its poo poo moments. HOI3 had its poo poo moments. I still enjoy them.
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# ? Apr 3, 2013 22:39 |
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What is "Empire" ?
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# ? Apr 3, 2013 22:51 |
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Baloogan posted:What is "Empire" ? Empire: Total War. An RTS with a large-scale strategic turn-based mode for big things like moving troops around the continent, but whose main focus is tactical battles between thousands of men. It's basically the modern version of little toy soldier wargames.
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# ? Apr 3, 2013 22:54 |
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DrSunshine posted:Empire: Total War. An RTS with a large-scale strategic turn-based mode for big things like moving troops around the continent, but whose main focus is tactical battles between thousands of men. It's basically the modern version of little toy soldier wargames. It's also one of the weakest titles in the Total War series, although it's been fixed up a lot since launch it's still hugely divisive.
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# ? Apr 3, 2013 23:04 |
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Shorter Than Some posted:It's also one of the weakest titles in the Total War series, although it's been fixed up a lot since launch it's still hugely divisive. One of my favourite glitches in launch-era Empire was that England was essentially invincible, since the AI was so bad that it couldn't even do naval invasions.
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# ? Apr 3, 2013 23:13 |
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Bishop Rodan posted:One of my favourite glitches in launch-era Empire was that England was essentially invincible, since the AI was so bad that it couldn't even do naval invasions. Prussia also really hated East Prussia and always tried to trade it for another province.
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# ? Apr 3, 2013 23:19 |
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Fintilgin posted:I think it was in reference to Empire: Total War, which didn't get a real hot reception on release, if I remember correctly. pdxjohan posted:At least there was an ai in hoi3.. Hoi3 had other problems though... Stability & performance being the major ones. Westminster System posted:The Afghan Invasion of Ireland would be fun. Especially with Voice Acting. Bishop Rodan posted:One of my favourite glitches in launch-era Empire was that England was essentially invincible, since the AI was so bad that it couldn't even do naval invasions.
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# ? Apr 3, 2013 23:20 |
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Bishop Rodan posted:One of my favourite glitches in launch-era Empire was that England was essentially invincible, since the AI was so bad that it couldn't even do naval invasions. It not only couldn't do naval invasions, it simply couldn't build and use transports at all, meaning that without player intervention, the European powers always lost their colonial holdings to native populations, and with player intervention, it was trivial to take those colonial holdings. And the entire premise of the game is based around colonization. Yeah. That's what Empire was. I hear it's better now, and I kind of want to try it again. It's been on my steam list... It's kind of amazing how just a year or so later, they released Napoleon Total War, which was a massive improvement in every single possible way. Far more competent AI, far more balanced strategy map balance, and was just better looking and better playing, even with a pretty cool story that followed the life of Napoleon with neat CG cutscenes even. Creative Assembly is the most schizophrenic company ever. Wolfgang Pauli posted:To be fair, that statement could apply to any Total War game (except Napoleon? that was apparently good? Empire was fun enough for me that I really didn't give two shits about it). Shogun 2 was also really good. Its stand-alone expansion, Fall of the Samurai, is also said to be really good. So CA has been on a roll lately. Rome 2 might be really good.
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# ? Apr 3, 2013 23:22 |
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Wolfgang Pauli posted:The Afghans and the Irish are the closest of allies Need I remind you of this? Allies are but enemies with a temporary meeting of interests.
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# ? Apr 3, 2013 23:23 |
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Wolfgang Pauli posted:Wasn't this a problem with Paradox games for a while? Or am I misremembering the early days? I only started with IN, so I can't comment on any earlier than that, but while Paradox AI wasn't necessarily smart with naval invasions, it could at least perform them. At launch, the AI in Empire was literally unable to perform naval invasions whatsoever, as in they couldn't even transport troops by boat.
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# ? Apr 3, 2013 23:23 |
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Dr. Video Games 0031 posted:It not only couldn't do naval invasions, it simply couldn't build and use transports at all, meaning that without player intervention, the European powers always lost their colonial holdings to native populations, and with player intervention, it was trivial to take those colonial holdings. And the entire premise of the game is based around colonization. Yeah. That's what Empire was. I hear it's better now, and I kind of want to try it again. It's been on my steam list... CA really suffered in the AI department after they switched from a Paradox-like setup with discrete provinces to an open map that armies marched across. The AI had a hard time dealing with positioning. Things probably hit their lowest point in Empire, but Medieval 2 wasn't great either. However, Napoleon, which was originally meant as an expansion to Empire but turned out so well that it became its own game, had amazing AI. Shogun 2 and its expansion, Fall of the Samurai were both amazing as well. I have high hopes for Rome 2, which is probably my favorite setting. Here's hoping Paradox can make a EU: Rome 2 or CK2: Rome to capitalize on the buzz.
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# ? Apr 3, 2013 23:32 |
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Cantorsdust posted:Here's hoping Paradox can make a EU: Rome 2 or CK2: Rome to capitalize on the buzz. Perhaps without the unfortunate advertising strategy of the like that pitted Sengoku against Shogun 2.
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# ? Apr 3, 2013 23:37 |
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Wolfgang Pauli posted:Wasn't this a problem with Paradox games for a while? Or am I misremembering the early days? Paradox titles are not without their rough history. EU3 is a gem today, but at launch I remember things like the Reformation not triggering or triggering for one province and then dying out, etc. And don't get me started on the crash bugs with the EU2 launch.
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# ? Apr 3, 2013 23:39 |
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Ray and Shirley posted:Paradox titles are not without their rough history. EU3 is a gem today, but at launch I remember things like the Reformation not triggering or triggering for one province and then dying out, etc. There was also Johan's infamous "What AI?" quip about the Total War games, only a month or two before HoI3 shipped with numerous problematic AI bugs.
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# ? Apr 3, 2013 23:42 |
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Ray and Shirley posted:Paradox titles are not without their rough history. EU3 is a gem today, but at launch I remember things like the Reformation not triggering or triggering for one province and then dying out, etc. Also EU3 was like the blandest, most boring game ever at release. It was so barebones compared to even just a couple expansions later.
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# ? Apr 3, 2013 23:43 |
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Westminster System posted:Allies are but enemies with a temporary meeting of interests.
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# ? Apr 3, 2013 23:45 |
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My favorite Empire AI issue is that at launch they couldn't storm buildings, so a hopeless defense could turn into a glorious victory as long as you had a couple units garrisoned in buildings, put the game on triple speed, and then went to make yourself a sandwich or whatever until the time ran out. I still love the game and the AI is a lot better now. 185 hours on Steam
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# ? Apr 3, 2013 23:50 |
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WeaponGradeSadness posted:My favorite Empire AI issue is that at launch they couldn't storm buildings, so a hopeless defense could turn into a glorious victory as long as you had a couple units garrisoned in buildings, put the game on triple speed, and then went to make yourself a sandwich or whatever until the time ran out. I spent far too much time in Empire for how buggy the game was. Despite all those flaws the fun you could have with cannons and musket-armed infantry somehow overcame all that and had me sink hundreds of hours into the thing. Didn't even pick up Napoleon until a few years after that came out since I felt I was having enough fun with Empire (still regret that decision but ah well). While it probably didn't deserve the spot that doesn't change the fact that it was my most-played game in 2009. Certainly a different experience from EU3, but no less valuable in my eyes.
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# ? Apr 3, 2013 23:57 |
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# ? May 28, 2024 16:21 |
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V for Vegas posted:Perhaps without the unfortunate advertising strategy of the like that pitted Sengoku against Shogun 2. On the list of Sengoku's problems, "poorly considered marketing" is pretty far down. I really wanted to like that game.
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# ? Apr 4, 2013 00:05 |