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I liked Doom when it was released, but I can't play it now; even with any kind of mods. I liked Blood and Blood 2, but again; that is a generation and style of gameplay that I don't particularly enjoy anymore. I follow this thread because there were so many interesting FPSes; they were all so different, and it's fun to talk about why they were so different.
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# ? Apr 4, 2013 01:25 |
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# ? May 30, 2024 12:26 |
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To be fair nobody enjoyed Blood 2's style of gameplay even when it was new.
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# ? Apr 4, 2013 02:16 |
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Sci-fi setting. Multiple people to pick from at the start, influenced weapon choices i think. You were in a mine, refinery and military complex, it had gone nuts and was the only source of GO-FASTER ore in the universe. You fought your way past processing lines, refinery centres and mining and the plot was you getting thrown in there as a mercenary to murder everything, bring control back and collect your pay check. I THINK the character choices were a loving huge alien green thing with some crazy arm blade and a honourable death wish, a lady merc too who was the "go faster and stab things" type and in it for the crazy money. The third guy being the generic space marine type. I might be getting things mixed up. Ring any bells? VVV Eradicator. Thyrork fucked around with this message at 02:34 on Apr 4, 2013 |
# ? Apr 4, 2013 02:17 |
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Shadowmorn posted:So im desperately trying to find an old FPS, but the problem is, while i remember some details the name utterly eludes me. Eradicator? http://www.youtube.com/watch?v=yCRdzFWUDNU
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# ? Apr 4, 2013 02:31 |
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Could it possibly have been the authentic DOS computer software and triumph of gaming that was Assassinators? If it's not it probably should have been. This FPS was published by Memorex of all goddamn people and was available at fine drug stores everywhere. The different characters changed your starting weapons but I'm not sure if they changed their late-game weapons because I could never make it far enough in to find out before I'd die laughing at this ridiculous thing. I think my copy is still on a CD spindle around here, I'll have to dig it out some time -- it was, after all, the first FPS I ever played ironically. Fact: while looking for this game's box art, the GIS also contained box images for Brink and Bet on Soldier and it reminded me that boy howdy I've bought a lot of questionable FPSes. DoombatINC fucked around with this message at 02:36 on Apr 4, 2013 |
# ? Apr 4, 2013 02:33 |
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Brovstin posted:Eradicator? Sir/Ma'am, i thank you for the night of sleep i will now get, instead of spending it trying to remember this game's name. No idea how GOOD this game was objectively speaking, i loved it as a kid but hey... nostalgic reaction is hardly a good measurement of quality. I also vaguely remember it being hard as balls and rather atmospheric with its details. DoombatINC posted:Could it possibly have been the authentic DOS computer software and triumph of gaming that was Assassinators? Holy crap what. This game looks utterly off its rocker. Thyrork fucked around with this message at 02:39 on Apr 4, 2013 |
# ? Apr 4, 2013 02:34 |
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DoombatINC posted:Could it possibly have been the authentic DOS computer software and triumph of gaming that was Assassinators? Oh sweet, it has an A.S.S. camera. Also Memorex? As in the CD-R manufacturers?
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# ? Apr 4, 2013 02:36 |
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Shadowmorn posted:Holy crap what. This game looks utterly off its rocker. This game was pioneering poo poo. I mean, who else in 1998 could claim such amazing features as "sloped surfaces," "four times the pixels," or of course "become a killer tree," a feature now so common it's almost cliche. kirbysuperstar posted:Oh sweet, it has an A.S.S. camera. Also Memorex? As in the CD-R manufacturers? Yeah, that Memorex.
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# ? Apr 4, 2013 02:45 |
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DoombatINC posted:Could it possibly have been the authentic DOS computer software and triumph of gaming that was Assassinators? Aww, you got my hopes up. I thought this was an FPS I'd never heard of. Sadly, looking closely at the screenshots on the box it looks like this was just a repackaged release of "In Pursuit of Greed."
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# ? Apr 4, 2013 05:12 |
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Chinese Tony Danza posted:Aww, you got my hopes up. I thought this was an FPS I'd never heard of. Sadly, looking closely at the screenshots on the box it looks like this was just a repackaged release of "In Pursuit of Greed." I just looked up some gameplay footage of it on Youtube, and wow, I've heard of this one before but never seen it in action. It looks so bad, but the music is neat - in fact, I've heard the music before in various good Doom mods. I guess you might as well steal the one decent element. https://www.youtube.com/watch?v=uf7mKiFzHLI
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# ? Apr 4, 2013 05:35 |
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Chinese Tony Danza posted:Aww, you got my hopes up. I thought this was an FPS I'd never heard of. Sadly, looking closely at the screenshots on the box it looks like this was just a repackaged release of "In Pursuit of Greed." I'm sorry to disappoint If you want to talk FPSes you've probably never heard of, how about Lunicus? https://www.youtube.com/watch?v=4lhWGjkfGwo Ten year old me loved this game. I got it for five bucks in a Costco software bin and spent a whole summer walking eight feet at a time and turning in 90 degree angles. It's got mouse aim, vehicle sections, dialogue trees - why would a game with this much going for it in 1993 be totally forgotten? One, it cost about a hundred bucks at release. Two, well, did you watch the trailer? Or what about one I've had the hardest time tracking down, Sensory Overload? https://www.youtube.com/watch?v=pVKaQcJgeS0 I had the demo for this growing up and played it endlessly. This video shows off the gameplay pretty well, but there isn't any sound, which is a shame because the sound design was maybe the best part of the game. This video has awful footage but shows off the great audio -- the music was rocking, the gunshots were fierce, the enemy deaths were gruesome, and the player sounded alternatingly like Otto from The Simpsons and a helium fart. Edit: oh my god I totally forgot Sensory Overload had offhand melee and grenades, between that and Marathon apparently it was illegal in the 90's for Mac FPSes to NOT predict future gaming conventions. DoombatINC fucked around with this message at 06:37 on Apr 4, 2013 |
# ? Apr 4, 2013 06:17 |
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The best part of Lunicus was the five-minute caching process it went through before each level while your 2X CD-ROM drive copied a massive 40MB of data to your hard disk (after you confirm that this will not make your computer explode).
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# ? Apr 4, 2013 06:41 |
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As a tribute to Lucasarts' dead bloated corpse, Raven and Activision have released the source code to Jedi Knight 2 and Jedi Academy under the GPL.
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# ? Apr 4, 2013 07:59 |
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DoombatINC posted:Mac FPS stuff Wow, I had never heard of either of these. Lunicus looks like it's pretty completely terrible, but Sensory Overload looks and sounds pretty interesting. The clickable buttons in the elevator is a feature that I don't recall seeing in another FPS until Doom 3 or so. What other Mac exclusive FPSes do you know of? I know next to nothing about early Mac stuff, so all I knew about were Pathways Into Darkness and the Marathon series.
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# ? Apr 4, 2013 08:32 |
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The Kins posted:As a tribute to Lucasarts' dead bloated corpse, Raven and Activision have released the source code to Jedi Knight 2 and Jedi Academy under the GPL. So we can get the source code for two Star Wars games, but not a 2.5D game from 1997 that had one sequel in 1998? But, still cool! Did the Soldier of Fortune sources ever get released? Edit: Obeast posted:If you're talking about the first Jedi Knight game, the source code was lost a long time ago... I would love to go back in time and save it just to see what kind of awesome source ports we could get from it. I was actually bitching about Blood, but that is a shame, the source for Dark Forces would be really cool. catlord fucked around with this message at 09:07 on Apr 4, 2013 |
# ? Apr 4, 2013 08:34 |
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catlord posted:So we can get the source code for two Star Wars games, but not a 2.5D game from 1997 that had one sequel in 1998? But, still cool! Did the Soldier of Fortune sources ever get released?
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# ? Apr 4, 2013 08:50 |
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Dominic White posted:I just looked up some gameplay footage of it on Youtube, and wow, I've heard of this one before but never seen it in action. It looks so bad, but the music is neat - in fact, I've heard the music before in various good Doom mods. I guess you might as well steal the one decent element. Jblade fucked around with this message at 09:14 on Apr 4, 2013 |
# ? Apr 4, 2013 09:05 |
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The Kins posted:As a tribute to Lucasarts' dead bloated corpse, Raven and Activision have released the source code to Jedi Knight 2 and Jedi Academy under the GPL. You can count the number of good games LucasArts actually developed on two hands, 1 if we are only counting the post-quake era. As shown by the fact that Raven is releasing the source, they really were at their best as an IP manager. Is Raven still working on things?
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# ? Apr 4, 2013 09:22 |
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Red_Mage posted:Is Raven still working on things? Irish Taxi Driver is probably going to be sad at me now.
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# ? Apr 4, 2013 09:27 |
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The Kins posted:They do Call of Duty maps and stuff. Which is kind of sad in a way, but it's a stabler existence than some of their old peers if that Kotaku article on Doom 4 is any indication. I think we're in a lot better place than we were a few years ago. The triple combo of Wolfenstein, Singularity and X-Men Origins: Wolverine not selling well nearly put us under, and studios have collapsed from a lot less. We've still got a lot of talent who've been at the studio for 10-15 years, and its crazy working with them. Its pretty loving nuts working on something as big as CoD. EDIT: Also had no idea they were releasing those sources. Sweeeet! Irish Taxi Driver fucked around with this message at 09:41 on Apr 4, 2013 |
# ? Apr 4, 2013 09:39 |
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Singularity is something I keep meaning to pick up, but I never see it anywhere.
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# ? Apr 4, 2013 09:47 |
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Irish Taxi Driver posted:The triple combo of Wolfenstein, Singularity and X-Men Origins: Wolverine not selling well Speaking of which, do you know why Steam removed Wolfenstein from its catalogue? It used to be there, according to Doom Wiki.
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# ? Apr 4, 2013 10:29 |
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kirbysuperstar posted:Singularity is something I keep meaning to pick up, but I never see it anywhere. It's been 7.50 on Steam a few times but it rarely becomes the daily deal or anything like that. Solid game, only it's like 4 hours long and incredibly linear. Still fun and memorable.
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# ? Apr 4, 2013 10:31 |
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Fergus Mac Roich posted:It's been 7.50 on Steam a few times but it rarely becomes the daily deal or anything like that. Solid game, only it's like 4 hours long and incredibly linear. Sounds good. I'll chuck it on my wishlist and hope for the best. e: quote:An error was encountered while processing your request: Or not. kirbysuperstar fucked around with this message at 10:54 on Apr 4, 2013 |
# ? Apr 4, 2013 10:50 |
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Cat Mattress posted:Speaking of which, do you know why Steam removed Wolfenstein from its catalogue? It used to be there, according to Doom Wiki. No I don't. The Raven/Id games all have wierd rights situations. I don't think we got anything from Quake 4 being added to steam.
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# ? Apr 4, 2013 14:38 |
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Fergus Mac Roich posted:It's been 7.50 on Steam a few times but it rarely becomes the daily deal or anything like that. Solid game, only it's like 4 hours long and incredibly linear. I wouldn't say four hours but yeah it's a decent Bioshock-esque game with some fun weapons. Never got to play multiplayer though, it was DOA.
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# ? Apr 4, 2013 15:13 |
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Haha oh my god(jediAcademy\code\server\sv_savegame.cpp): posted:1569 char *levelnameptr; quote:if (gbStartMinimized) EDIT: Holy poo poo they're all amazing, sorry for the reddit link: http://www.reddit.com/r/programming/comments/1bnezw/jedi_outcastjedi_academy_source_code_released/ We can't figure out who wrote these hahah Irish Taxi Driver fucked around with this message at 17:53 on Apr 4, 2013 |
# ? Apr 4, 2013 16:41 |
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Can anyone recommend any good gimmick WADs for Doom and Doom 2? I'm playing through Cyberdreams and Congestion 1024 right now and they're pretty fun.
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# ? Apr 4, 2013 17:37 |
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Mak0rz posted:Can anyone recommend any good gimmick WADs for Doom and Doom 2? I'm playing through Cyberdreams and Congestion 1024 right now and they're pretty fun. Beyond Reality is a good recent one. Got an honorable mention in the last cacowards. The gimmick is 'surrealism' which actually does lead to some interestingly non-standard level design and some very silly enemies.
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# ? Apr 4, 2013 17:49 |
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The Kins posted:As a tribute to Lucasarts' dead bloated corpse, Raven and Activision have released the source code to Jedi Knight 2 and Jedi Academy under the GPL. This is awesome, and Raven have always been awesome. Except for Hexen. gently caress Hexen
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# ? Apr 4, 2013 18:16 |
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I have a question about ezQuake. I loaded the server lists for multiplayer and even though it says there's about 200 servers for some sources only about 6 or so show up. Is there something I didn't do? I wanted to play on this one NeoTF server but it disappeared from the list
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# ? Apr 4, 2013 19:58 |
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Did you check HIDE FULL / HIDE EMPTY ? When i turned those off, the list grew from 8 entries to a screen full of em. Most empty :P
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# ? Apr 4, 2013 20:30 |
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"Doom means two things: demons and shotguns" Carmack has the right idea!
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# ? Apr 4, 2013 21:22 |
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Doom 3 had both demons and shotguns and it was poo poo.
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# ? Apr 4, 2013 21:31 |
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yeah, it's a decent sentiment on the surface, but Doom really "meant" like, high mobility, fast-paced action, and maneuverable level designs more than just "har har, demons and shotguns". A ton of lovely games have shotguns in them.
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# ? Apr 4, 2013 21:44 |
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I'm really surprised ID take so drat long and tried to ape all popular FPS's at the moment rather than doing their own thing. Rage to me looked exactly like a lot of other games and lacked the old school style. Doom needs to be an FPS that returns to that style, the effects and stuff should be simple enough to give a good sense of atmosphere, but run slickly on consoles and PC, provide kick rear end weapons, dangerous enemies and good level design. Heck, it doesn't even need voice acting. Call Of Duty players like Call Of Duty, don't bother trying to grab that market share, investment is too risky but having a small budget and a fanbase that enjoys different FPS styles is a good way to get a decent success.
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# ? Apr 4, 2013 21:46 |
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It doesn't even have to be as fast as original Doom, which might be weird if the graphics are realistic and to scale. It just needs to make you feel like a badass. Or else just take the "glorified tech demo" criticism often leveled at iD and give us procedural, randomized gameplay. Id's got some pretty drat good programmers, and their whole push last gen was about procedural content. I've wasted an embarrassing amounts of my life on things like roguelikes and, for FPS, Reelism.
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# ? Apr 4, 2013 22:24 |
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I feel like making an honest attempt at recreating the Doom feel of gameplay with modern graphics could be pretty commercially succesful, once people realized how fun it could be. I wonder how effective a marketing campaign towards people that played the original Dooms and then never really got into videogames after that would be?
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# ? Apr 4, 2013 22:29 |
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Fag Boy Jim posted:yeah, it's a decent sentiment on the surface, but Doom really "meant" like, high mobility, fast-paced action, and maneuverable level designs more than just "har har, demons and shotguns". A ton of lovely games have shotguns in them. The fast pace cannot be underlined enough. You move *FAST* in Doom - around 90 mph at full speed, and nothing slows down the action. I think the difference in music shows what's missing from shooters today: Example from Gears of War: https://www.youtube.com/watch?v=u41VE4vB67g This music isn't bad. However, it's meant to sound 'epic', as in 'here's an epic vista you're supposed to stare at it and walk slowly forward with your jaw open'. To contrast, Doom's music: https://www.youtube.com/watch?v=uDey8JnltP0 It's not 'epic' at all. It's fast paced, extremely visceral, and always has a constant heartbeat rhythm to it (although I suppose some of the slower Doom tracks are different, they have a sound that evokes despair rather than awe). In other words, Doom's music sets up the player to be extremely aggressive, and really evokes a feeling of power. Grandiose, 'epic' music only serves to make the player feel small and inadequate. The aggressive metal music in Doom does the opposite - the player feels powerful, even if he's getting killed. Even the player HUD does this- your guy looks even MORE dangerous the more damage he takes, and has a really evil grin when you're firing weapons nonstop. I'd go as far as to say FPS's nowadays, thanks to Halo, are 'hero' games, and Doom is an 'anti-hero' game through and through. Modern game heroes are shiny and graceful and narrowly avoiding danger at every twist and turn (yes there's some exceptions). Doom's hero is ugly as hell and mean as hell and doesn't narrowly avoid danger/stab wounds/bullets- he just takes them and keeps going. edit: I do realize that many games today do have lots of 'the player gets hosed up' stuff in them. I'm just looking at general trends, esp. Halo. Goreld fucked around with this message at 22:43 on Apr 4, 2013 |
# ? Apr 4, 2013 22:36 |
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# ? May 30, 2024 12:26 |
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Irish Taxi Driver posted:Haha oh my god Hey, you know Rik D. and Tony don't you?
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# ? Apr 4, 2013 22:52 |