|
Pixel People chat - do the GameCenter achievements work for anyone else? I've got a bunch of in-game achievements but none of the GC ones have completed. Also - is there a list of which pages in the achievement list have which jobs on them? I've been stuck with one missing job on the "Mayor's Page" achievement for a week now and it's really starting to annoy me (It's the one in the bottom-right corner). I'm surprised at myself that I'm actually enjoying Pixel People, as I really thought I was done with town-building timer "games". But here I am spending most of my time playing PP rather than NimbleQuest or Cook Serve Delicious.
|
# ? Apr 4, 2013 07:00 |
|
|
# ? Jun 6, 2024 18:11 |
|
eeenmachine posted:Why do buildings take time to build in Sim City when they could just instantly appear? Having to wait for something actually makes it more exciting for the player when it is ready. But in Tiny Tower, the waiting is the gameplay. I don't think there are any buildings in SimCity (4 and earlier) that take several hours to appear (and you can't do anything meaningful while you wait)(and you can pay real-world cash to speed it along).
|
# ? Apr 4, 2013 07:13 |
|
The Borderlands clone has been pulled from the appstore, the devs say it was pulled for "various concerns" but then specifically mention Borderlands a couple of paragraphs later. From what I saw posted and on a video it wasn't a bad game, certainly better than the official pile of poo poo they produced for the franchise, maybe they should reach out to whoever owns the IP nowadays. Nothing decent at all last night? There's usually at least one game someone says "Give this a try" etc.
|
# ? Apr 4, 2013 08:41 |
|
I've kinda just been skimming this thread since it flipped back into shitbird mode so forgive me if this has come up, but has anyone posted any impressions of The Other Brothers yet? Particularly interested to know how the control feels.
|
# ? Apr 4, 2013 13:44 |
|
Beelzebozo posted:I've kinda just been skimming this thread since it flipped back into shitbird mode so forgive me if this has come up, but has anyone posted any impressions of The Other Brothers yet? Particularly interested to know how the control feels. I haven't played but according to the TouchArcade thread the floating d-pad is really really awful. However, the devs have been very active in the thread and said they're pushing an update ASAP that adds some more options. The game looks really cool!
|
# ? Apr 4, 2013 14:34 |
|
Max22 posted:But in Tiny Tower, the waiting is the gameplay. I don't think there are any buildings in SimCity (4 and earlier) that take several hours to appear (and you can't do anything meaningful while you wait)(and you can pay real-world cash to speed it along). I hate to even reply and keep these discussions going, but Tiny Tower is a mobile game you play for a minute or two once or twice a day which is very different than an appointment game like Sim City. This is why long wait times suit the design of the game. Also you're incorrect about there being nothing else to do while a new floor is being constructed. eeenmachine fucked around with this message at 14:49 on Apr 4, 2013 |
# ? Apr 4, 2013 14:46 |
|
Fazana posted:Nothing decent at all last night? There's usually at least one game someone says "Give this a try" etc. Badland is fantastic. Looks very beautiful, and controls well. It also has a same-device multiplayer mode with up to 4 players.
|
# ? Apr 4, 2013 15:02 |
|
Fazana posted:The Borderlands clone has been pulled from the appstore, the devs say it was pulled for "various concerns" but then specifically mention Borderlands a couple of paragraphs later. From what I saw posted and on a video it wasn't a bad game, certainly better than the official pile of poo poo they produced for the franchise, maybe they should reach out to whoever owns the IP nowadays. That's too bad, I had looked at it a while ago and it seemed OK. In any case it didn't have any references to Borderlands in it, and I have to assume you can't trademark the "FPS with RPG mechanics" concept.
|
# ? Apr 4, 2013 15:34 |
|
Stormfang1502 posted:Haven't seen mention of this but there is a free version of Heroes & Castles out now if you've been on the fence about it. If your not aware of it, it is a 3rd person action/tower defense/RTS hybrid game where you play a hero defending the kings keep against and endless horde of undead, orcs, and goblins. To aid you, you can build walls, cannons, ballista, and more while summoning your own troops to fend off attacks.
|
# ? Apr 4, 2013 15:54 |
|
goferchan posted:Hahaha that's awesome, I had no idea. Were you working at Infocom when the original was published, too? No, I started at Activision in 1988. The (pre-Bobby) management didn't appreciate Infocom. I had hoped that Return to Zork (RTZ) would have revived the label, but in a very ironic twist, the entire game industry decided that cloning Myst was the thing to do. I left in 1994 partly over creative differences (I wanted to refine the RTZ UI, Planetfall was going to be the next app). Most of the RTZ team left as well. Ironic, because I was the guy who pushed Activision to publish "The Manhole" in 1988, and I headed the CD-ROM effort on that. The RTZ game engine started as a ZIL-like interpreter with a bunch of graphics and OOP stuff (it was a tiny-Scheme) to port Manhole to DOS and a bunch of Japanese platforms (FM Towns, NEC 9801 etc.). Manhole was Cyan's first title. We lost them during the near death of the company (Chap. 11 in 1991). As to LGOP2, the idea was to make an easy game with humor. Steve Meretzky did the writing, he being the game designer of Hitchhikers. So when the reviews panned it as being too easy, and because we really had no adult supervision, we filled RTZ with unfair mean puzzles. Yes, the bonding plant, the bra box, the cow, the stone tiles, the bog, the rats ... blame me for much of that. I built most of the game engine (MADE) and the UI for the game. I was lucky to have know Kotick from the Amiga days (I co-founded Aegis) so I was the only senior guy to stay on during the move from Menlo Park to LA.
|
# ? Apr 4, 2013 16:00 |
|
There's an injustice: gods among us iOS game out now. It's apparently a fighting game with collectible card game mashed into it. I'm downloading now
|
# ? Apr 4, 2013 16:02 |
|
So when you mess up in NimbleQuest (oops, wall!) and your down to one poor fighting guy ... is there a in game way of generating more coins so you can rebuild the team? Thanks.
|
# ? Apr 4, 2013 16:05 |
|
VideoGameVet posted:So when the reviews panned it as being too easy, and because we really had no adult supervision, we filled RTZ with unfair mean puzzles. Yes, the bonding plant, the bra box, the cow, the stone tiles, the bog, the rats ... blame me for much of that. Haha, I definitely wouldn't play Return to Zork without a walkthrough nowadays because that drat bonding plant would gently caress you up later if you decide to cut it instead of dig it at the very first screen of the game.
|
# ? Apr 4, 2013 16:09 |
|
My main memory of computer gaming with my father is that sign with the vulture, then that hillbilly saying "Want some rye? Course 'ya do!" As a criticism of that game, we never got much further than that.
|
# ? Apr 4, 2013 16:10 |
|
Mozi posted:My main memory of computer gaming with my father is that sign with the vulture, then that hillbilly saying "Want some rye? Course 'ya do!" "Here's to us. Who's like us? drat few. AND THEY'RE ALL DEAD!"
|
# ? Apr 4, 2013 16:11 |
|
commander nojj posted:There's an injustice: gods among us iOS game out now. It's apparently a fighting game with collectible card game mashed into it. I'm downloading now It plays sort of like another Infinity Blade knockoff. The real draw is that it has unlockables for the console game and vice versa.
|
# ? Apr 4, 2013 16:15 |
|
JazzFlight posted:YOU BASTARD. We actually named puzzles after reviewers who had panned LGOP2. The bonding plant wasn't even the meanest puzzle, I think the rats and the carrot-cow-milk are. The mine-car puzzle was a very difficult to thing to pull off. All of these video clips that had to match and had to be in memory. You had to listen to the Abbot and Costello rant by the dwarf miners to get out. Mean. I still think the UI was great. Being able to ask any character about any photo (virtual camera), object, or something another character had said. The reverse parser. The conversation interface. If you can ever find a way of running the "Reel Magic" full MPEG version, you should. That was the best of them all. When I was at GDC I attended a session on adventure games and it was nice that someone in the audience piped up about what we did back in 1993. As to "Want some Rye?" .. that's Eddie Dombrower's cool idea. He was the producer (managed the artists etc.) and is best know as the author of Earl Weaver Baseball at EA.
|
# ? Apr 4, 2013 16:15 |
|
It's weird that in that time period I see the biggest games as being that sort of thing and Riven, very obtuse and challenging games, whereas now the biggest games are as simple as they could possibly be. To be honest I would have liked to have been able to get farther in Zork, not being very good at that sort of thing, but at the same time remember more about what I couldn't get to than all the easy accomplishments since. In any case, it really did suck to not be able to progress at all in Return to Zork, those puzzles were aggressively mean. Maybe not so much in comparison with adventure and RPG games of the same time, I suppose.
|
# ? Apr 4, 2013 16:27 |
|
Mozi posted:It's weird that in that time period I see the biggest games as being that sort of thing and Riven, very obtuse and challenging games, whereas now the biggest games are as simple as they could possibly be. To be honest I would have liked to have been able to get farther in Zork, not being very good at that sort of thing, but at the same time remember more about what I couldn't get to than all the easy accomplishments since. Yes. I think today, something light and easy in the vein of LGOP2 would do better than RTZ. There are lots of videos on YouTube from RTZ, so you can see all the puzzles and stuff you may have missed. I would like to do another adventure game one day, it's great to see stuff like Walking Dead succeeding on iOS. Monkey Island is my favorite game from that era.
|
# ? Apr 4, 2013 16:40 |
|
VideoGameVet posted:So when you mess up in NimbleQuest (oops, wall!) and your down to one poor fighting guy ... is there a in game way of generating more coins so you can rebuild the team? You just pick up team members as you play, like any power up. You always start with one guy.
|
# ? Apr 4, 2013 16:59 |
|
Emron posted:You just pick up team members as you play, like any power up. You always start with one guy.
|
# ? Apr 4, 2013 17:18 |
|
Trane posted:I could use a little push in Fairune. I've just picked up the water icon and opened up the passage, but I can't progress at all there with obstacles to both the north and south. I also don't seem to have any other open routes available, or have any equipment I haven't used yet to this point and am level 20. Any suggestions? Bumping this post since my timing on it was piss-poor yesterday as it ended up in the middle of a debate. I'm still stuck at this point in Fairune and could use some help from someone who's completed it. Thanks in advance.
|
# ? Apr 4, 2013 17:28 |
|
Beelzebozo posted:I've kinda just been skimming this thread since it flipped back into shitbird mode so forgive me if this has come up, but has anyone posted any impressions of The Other Brothers yet? Particularly interested to know how the control feels. Despite the floating D-Pad being a little bit lovely the game is really fun, challenging and pretty. Sounds like the devs are going to be fixing the d-pad too, since there have been enough complaints about it. It's definitely worth $.99. Slayin came out last night and it's pretty fun. It's very similar to Spell Sword, but a bit more minimal. https://itunes.apple.com/us/app/id548580856?mt=8
|
# ? Apr 4, 2013 18:00 |
|
LooksLikeABabyRat posted:Despite the floating D-Pad being a little bit lovely the game is really fun, challenging and pretty. Sounds like the devs are going to be fixing the d-pad too, since there have been enough complaints about it. It's definitely worth $.99. I came in to post about Slayin. I haven't gotten very far with it yet, but it's a fun little mindless....whatever-genre-you-want-to-call-it. You run around a single screen, jumping around and killing things and leveling up, occasionally buying stuff from a shopkeeper that appears, then fighting bosses every 10 level-ups. That doesn't sound very interesting, but the retro graphics and chiptunes really make it. I consider it 99 cents well-spent.
|
# ? Apr 4, 2013 18:13 |
|
LooksLikeABabyRat posted:Despite the floating D-Pad being a little bit lovely the game is really fun, challenging and pretty. Sounds like the devs are going to be fixing the d-pad too, since there have been enough complaints about it. It's definitely worth $.99. I was going to ask about that one. I love the way it looks, at least. Anyone tried Trauma yet? Was curious till I watched a gameplay video of it and was immediately turned off.
|
# ? Apr 4, 2013 18:29 |
|
LooksLikeABabyRat posted:Despite the floating D-Pad being a little bit lovely the game is really fun, challenging and pretty. Sounds like the devs are going to be fixing the d-pad too, since there have been enough complaints about it. It's definitely worth $.99. You can play this game for free here, http://www.pixellicker.com/games/games_slayin.html so you can see what it's all about if you're curious. I gave it a shot and ended up dropping the $1 for the iPhone version because it's a lot of fun!
|
# ? Apr 4, 2013 18:40 |
|
Never mind, I missed a whole page of NON IAP discussion. Sorry.
|
# ? Apr 4, 2013 18:52 |
|
I really love paying money in-game in order to purchase virtual goods or services, and I hope game developers continue to provide me with games that are fundamentally timers that challenge my willingness to pay money to eliminate the very mechanic that the game is based on. There is nothing that excites me more than having to be connected to the game server in order to take any action, and I long for the day that I am charged automatically in order to stay abreast of the newest in timer-related mechanics. Also, social. VVV Yeah, I like P&D in this way, but DoT is the worst. Can't move from one screen to another without confirmation, and for me that often means a "lost connection, please retry" whenever I want to do anything. Mozi fucked around with this message at 19:35 on Apr 4, 2013 |
# ? Apr 4, 2013 19:02 |
A lot of "timer" games actually don't need an internet connection in order to work, which is nice. (Tiny Tower, Pocket Planes, Pixel People) Most of the games I play require an internet connection to work, which is fine until I get into the subway and realize I have nothing to preoccupy myself with.
|
|
# ? Apr 4, 2013 19:26 |
|
Just unlocked the Wizard in Slayin. I figured each character would just feature different weapons, but the Wizard is actually very different: she can't jump but can turn into a tornado which kills enemies and temporarily renders her invincible. Plays quite differently than with the default Knight.
|
# ? Apr 4, 2013 20:01 |
|
LooksLikeABabyRat posted:Despite the floating D-Pad being a little bit lovely the game is really fun, challenging and pretty. Sounds like the devs are going to be fixing the d-pad too, since there have been enough complaints about it. It's definitely worth $.99. Well I just found my new poop game!
|
# ? Apr 4, 2013 20:25 |
|
What do the red gems do in Slayin? Just used for purchases way later in the game or something?
|
# ? Apr 4, 2013 20:27 |
|
Slayin is awesome for a game that feels like something that might be dumb and you might not like it... Badland is rad in so many ways. Amazing art, really cool design. Sometimes (not always) it just feels.. not that fun. But, it's still pretty amazing.
|
# ? Apr 4, 2013 20:36 |
|
I haven't seen anybody mention BADLAND yet... it's a really pretty side scroller where you control the flight of one or more adorably awkward fat fuzzy things through a LIMBO-esque silhouette landscape where pretty much everything either tries to kill or or does something peculiar to you. It looks like this: https://www.youtube.com/watch?v=kh7Y5UaoBoY Edit: GOD drat IT
|
# ? Apr 4, 2013 21:05 |
|
TACD posted:I haven't seen anybody mention BADLAND yet... it's a really pretty side scroller where you control the flight of one or more adorably awkward fat fuzzy things through a LIMBO-esque silhouette landscape where pretty much everything either tries to kill or or does something to you. The guy before you just mentioned it. Anyhow I'm sold, buying that poo poo when I get home.
|
# ? Apr 4, 2013 21:07 |
|
Badlands, The Other Brothers, and Slayin: A good week for iOS. And none of them are free! Which is a weird thing to be excited about but ok.
|
# ? Apr 4, 2013 21:55 |
|
Oh hey there's a new Super Stickman Golf. It's kinda great. Multiplayer looks crazy.
|
# ? Apr 4, 2013 22:22 |
|
TACD posted:I haven't seen anybody mention BADLAND yet... it's a really pretty side scroller where you control the flight of one or more adorably awkward fat fuzzy things through a LIMBO-esque silhouette landscape where pretty much everything either tries to kill or or does something peculiar to you. The thing I really love about this is how little there is to it. There's no score, no coins to collect, no reward for getting through with a dozen fuzzy dudes instead of just one. The only thing to it is the level design, and that means the level design has to be stellar to carry it. So far it is.
|
# ? Apr 4, 2013 22:38 |
|
LittleCat posted:The thing I really love about this is how little there is to it. There's no score, no coins to collect, no reward for getting through with a dozen fuzzy dudes instead of just one. The only thing to it is the level design, and that means the level design has to be stellar to carry it. So far it is. You're not 100% right about that. Each stage has like, your standard 3-Stars completion metric. It's just not immediately obvious unless you em quit and come back.
|
# ? Apr 4, 2013 22:49 |
|
|
# ? Jun 6, 2024 18:11 |
|
LittleCat posted:The thing I really love about this is how little there is to it. There's no score, no coins to collect, no reward for getting through with a dozen fuzzy dudes instead of just one. The only thing to it is the level design, and that means the level design has to be stellar to carry it. So far it is. I noticed a counter in the main menu showing how many 'clones' you've saved, but I'm not sure how it works exactly yet.
|
# ? Apr 4, 2013 22:50 |