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Ha! Take that Strongholdlikers
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# ? Apr 6, 2013 01:19 |
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# ? Jun 8, 2024 06:16 |
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Comrade Flynn posted:I better get my drat stronghold. Me too! What did the Paypal numbers end up being?
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# ? Apr 6, 2013 01:20 |
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Congratulations Brother None and everyone at Inxile. The final figure blew away my expectations. I had my doubts you'd reach Wasteland 2 levels before that spectacular opening day. Good stuff. Looking forward to playing W2 later this year (don't disappoint!).
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# ? Apr 6, 2013 01:21 |
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Noricae posted:Me too! What did the Paypal numbers end up being? It'll depend if they count the 200k extra donations.
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# ? Apr 6, 2013 01:22 |
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Great Rumbler posted:I'm still holding out hope for Wizardry 9. I would give the smoldering remnants of SirTech so much money.
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# ? Apr 6, 2013 01:22 |
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Noricae posted:Me too! What did the Paypal numbers end up being?
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# ? Apr 6, 2013 01:22 |
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Noricae posted:Did you guys see the gog.com pack up today? $20 for a bunch of games, $1.99 each: http://www.gog.com/promo/hasbro_stacking_weekend_promo_050413 Buy that! Thanks for posting, as I missed the earlier one. I got a copy of PS:T, hopefully I'll finish it this time.
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# ? Apr 6, 2013 01:22 |
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Comrade Flynn posted:It'll depend if they count the 200k extra donations. They've said that's to cover Kickstarter's cut, amazons cut, and failed pledges.
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# ? Apr 6, 2013 01:23 |
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FRINGE posted:It was like 130,000ish. I dont think the stronghold made it. Its pretty impressive we got EVERYTHING but that though!
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# ? Apr 6, 2013 01:24 |
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One thing I'm wondering is what they gonna do with all the Wasteland 2 money they will be getting long before this ships. I mean KS was meant to cover all their development costs so any copies they sell should be pure profit. Is all that money going straight to their pockets, or are they going to invest at least some of that in eg. Torment's development. Shouldn't be a problem for inxile to cover for that missing 100k or so for the final stretch goal if they wanted to.
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# ? Apr 6, 2013 01:34 |
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Zilkin posted:One thing I'm wondering is what they gonna do with all the Wasteland 2 money they will be getting long before this ships. I mean KS was meant to cover all their development costs so any copies they sell should be pure profit. Is all that money going straight to their pockets, or are they going to invest at least some of that in eg. Torment's development. Shouldn't be a problem for inxile to cover for that missing 100k or so for the final stretch goal if they wanted to. They're going to need to pay their design team something when they're done with their Torment work. Though at this rate I'm sure they'll just kickstart that game too.
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# ? Apr 6, 2013 01:36 |
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AllanGordon posted:They're going to need to pay their design team something when they're done with their Torment work. Though at this rate I'm sure they'll just kickstart that game too. At some point you hit diminishing returns though, personally I'd be loathe to kickstart another Inxile game now that they have two potentially profitable projcets. Maybe I'm harping too much on the name, but to me Kickstarting is just that, it was a chance to give studios that I love like Obsidian and Double Fine the opportunity to break off from harsh yoke of monolithic publishers. If these companies achieve great success and independence from these projects I expect them to start self funding future projects and taking on the risk themselves.
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# ? Apr 6, 2013 01:41 |
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Demiurge4 posted:At some point you hit diminishing returns though, personally I'd be loathe to kickstart another Inxile game now that they have two potentially profitable projcets. Maybe I'm harping too much on the name, but to me Kickstarting is just that, it was a chance to give studios that I love like Obsidian and Double Fine the opportunity to break off from harsh yoke of monolithic publishers. If these companies achieve great success and independence from these projects I expect them to start self funding future projects and taking on the risk themselves. I would not want to see another in this genre for a while though. WL2, P:E, and this are enough things to be 'pending' all at the same time. Plus Shadowrun for some, and Ultima for some others.
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# ? Apr 6, 2013 01:46 |
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That is an exceedingly large sum of money to get via KS and I'm happy to have contributed to it. I'd love to see the last stretch goal reached, maybe they should just round up to the nearest half-million or something
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# ? Apr 6, 2013 01:50 |
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My wallet lies a charred husk on the altar of the Changing God.
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# ? Apr 6, 2013 02:15 |
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Demiurge4 posted:At some point you hit diminishing returns though, personally I'd be loathe to kickstart another Inxile game now that they have two potentially profitable projcets. Maybe I'm harping too much on the name, but to me Kickstarting is just that, it was a chance to give studios that I love like Obsidian and Double Fine the opportunity to break off from harsh yoke of monolithic publishers. If these companies achieve great success and independence from these projects I expect them to start self funding future projects and taking on the risk themselves. I think InXile doesn't see it that way. For them it's not just about needing the funding constantly, but about working directly with their audience and getting people invested in the game long before it's out. If their project succeeds on Kickstarter, it's not just funded, it also means that people actually care about it and want it, so they know that it's worth pursuing. I think there's definitely a lot of benefits there for backers even if it means we're essentially shouldering the risk ahead of time. Except we're only personally risking as much as we're prepared to lose int he first place as opposed to a publisher who would risk that many millions all at once, and it's a safer bet* because we're the target audience for it. *In theory at least. W'll have a much better idea of how safe it is or isn't once Broken Age and Wasteland 2 come out.
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# ? Apr 6, 2013 02:21 |
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Demiurge4 posted:At some point you hit diminishing returns though, personally I'd be loathe to kickstart another Inxile game now that they have two potentially profitable projcets. Maybe I'm harping too much on the name, but to me Kickstarting is just that, it was a chance to give studios that I love like Obsidian and Double Fine the opportunity to break off from harsh yoke of monolithic publishers. If these companies achieve great success and independence from these projects I expect them to start self funding future projects and taking on the risk themselves. I agree that 3 kickstarted games at once would be way too much, but the worry about smaller projects getting overshadowed seems misguided; either in this very thread or the Richard Gariott kickstarter thread, someone linked a statistic showing that the small kickstarters generally receive a ton more money when a big popular project like Wasteland 2, P:E, DoubleFine Adventure, Torment, etc. is going on. The funding breakdown posted in the Divinity thread supports this with the majority of funding coming from dudes that browse the "Discover: Games" category on the KS site. Basically, even if InXile and Obsidian were to use Kickstarter for every single project from hereon out, smaller kickstarters would still benefit immensely (so long as InXile & Obsidian's projects maintain popularity) due to Kickstarter itself getting more popular from these projects.
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# ? Apr 6, 2013 02:54 |
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FRINGE posted:
I think this is also where I'm at. I wanna see some 4X legacy games kickstarted, 2014 Masters of Magic
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# ? Apr 6, 2013 02:59 |
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DrManiac posted:I think this is also where I'm at. I wanna see some 4X legacy games kickstarted, 2014 Masters of Magic I would basically empty my savings account for a modern remake of MoM with identical mechanics except for the addition of proper multiplayer.
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# ? Apr 6, 2013 03:15 |
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I'm really interested to see how these games sell. I go back and forth, but right now I'm thinking the proportion of people who hear "pay us $50 now and get a game in two years" and think "yeah, sounds good" can't be that high. Especially with three RPGs basically in a row, although they are all filling different niches.
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# ? Apr 6, 2013 03:16 |
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It's probably not that high, but those people probably see it differently. Instead of paying now for a game later, you get the warm and fuzzy feeling of supporting a project near and dear to you and those working on it.
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# ? Apr 6, 2013 03:20 |
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They won't do 3. They said they did this one because wasteland 2 is finishing up adn they're ready to get design guys on it.
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# ? Apr 6, 2013 03:21 |
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I'm very curious as to whether inXile will continue to make isometric RPGs after these games or if they will use their newfound independence to do something really different.
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# ? Apr 6, 2013 03:23 |
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the black husserl posted:I'm very curious as to whether inXile will continue to make isometric RPGs after these games or if they will use their newfound independence to do something really different. Match-3 puzzle solitaire.
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# ? Apr 6, 2013 04:29 |
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the black husserl posted:I'm very curious as to whether inXile will continue to make isometric RPGs after these games or if they will use their newfound independence to do something really different. I wouldn't mind them doing some kind of "smaller" bridge project post-Wasteland 2 and prior to the release of Torment. But I'd really like to see them do a proper sequel to The Bard's Tale, full of turn-based and first-person goodness.
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# ? Apr 6, 2013 04:50 |
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Question is how profitable these games are going to be. If Wasteland 2 comes out and does surprisingly poorly they'll still need another cash shot to get whatever comes out next going. It might very well be that everyone that wants a copy will either have their own or have a friend that donated at the 2 copy tier and just gets a free one. I think that's unlikely but it may end up being the case. If the opposite happens and they get a huge amount of cash they may ramp up their vision next time around and try to make a 10mil game instead of a 4million game but only have 9mill in profit. As with any pre-order it's a gamble but as long as their lowest pledge is so reasonable I can't see myself turning my nose up at it. $25 for a game just isn't that big of a risk it takes a horrible game for me to feel I haven't gotten my money's out of it at that level. They start having the lowest tier be $50+ after a successful game that's the time to start wondering WTF is going on.
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# ? Apr 6, 2013 06:59 |
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Masonity posted:What's stopping you from playing planescape now? It's still awesome at what it's good at (story) and awful at what it's bad at (combat). We can all agree that the story is the best thing about the game, but the combat is far from awful..
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# ? Apr 6, 2013 07:08 |
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So I want to add an Idea to the Ideas page that's 'Press a key/button to toggle every usable object in an area;' is that Idea already up? If not, what category should it be in?
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# ? Apr 6, 2013 07:12 |
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Oasx posted:We can all agree that the story is the best thing about the game, but the combat is far from awful.. It's much, much, much worse than any of the other IE engine games, even the very early ones like BG1 and IWD. In fact, I'm not even sure how it ended up so much worse than BG1 given that it came out over a year later. The combat in PS:T has prevented me from ever finishing it (or even getting very far), while I've finished all the other games several times.
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# ? Apr 6, 2013 07:18 |
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Oasx posted:We can all agree that the story is the best thing about the game, but the combat is far from awful.. What? The combat in Planscape is unremittingly terrible. It manages to be worse than even the fairly clunky Baldur's Gate series, and they're both running on the atrocious D&D 2E chassis converted into a 'real-time with pause!' system which rewards micromanaging the gently caress out of everything and pausing the action every second or two. If the game had even just been full on turn-based it would have been a massive improvement. And might have even made physical attributes not completely worthless. Though in Torment's case the decision to lock so much stuff behind mental stat barriers while Mages already dominate the combat system and never really give any areas where other types of characters could even do anything a Mage couldn't do sort of show where the design priorities lay. It sure as hell wasn't the mechanics, or combat. Zore fucked around with this message at 07:23 on Apr 6, 2013 |
# ? Apr 6, 2013 07:20 |
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John McCain posted:The combat in PS:T has prevented me from ever finishing it (or even getting very far), while I've finished all the other games several times.
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# ? Apr 6, 2013 07:31 |
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Zore posted:mental stat barriers while Mages already dominate
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# ? Apr 6, 2013 07:34 |
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FRINGE posted:Wisdom was the most important xp and conversation stat, not Int. Your edition warrior stuff can go somewhere else. Wis: 263 Int: 597 Cha: 452 Str: 81 Dex: 90 Con: 9 Those were how many times your stats had to be above a certain threshold to trigger something in Torment. Wis had the most important checks, but Int and Cha were checked all the time. They unlocked a hell of a lot more content than someone who focused on the physical stats. Zore fucked around with this message at 07:46 on Apr 6, 2013 |
# ? Apr 6, 2013 07:41 |
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FRINGE posted:I have heard this a couple times, but never understood it. Its been a while since I played it but I never really found the combat to be that hard, even if you dislike the interface. (Plus, you know, "death lol".) It's not a matter of being hard, it's a matter of being tedious as gently caress and not worth the payoff. e: one big factor contributing to the tediousness is the radial menus John McCain fucked around with this message at 07:50 on Apr 6, 2013 |
# ? Apr 6, 2013 07:47 |
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Darkhold posted:Question is how profitable these games are going to be. If Wasteland 2 comes out and does surprisingly poorly they'll still need another cash shot to get whatever comes out next going. It might very well be that everyone that wants a copy will either have their own or have a friend that donated at the 2 copy tier and just gets a free one. I don't know why you would even think that. It's been categorically proven that people will buy poo poo if it goes up on Steam or Gog or Origin or wherever. It's been shown that when you get press, people will buy what the press write about. Your concern (argument?) is like saying the people who preordered Tomb Raider or Thief 4 or Far Cry 3 or some strange niche space game like FTL are the only ones who will buy them. edit: And PS:T is worth playing again just for the 9th level spell animations.
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# ? Apr 6, 2013 08:00 |
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Zore posted:Wis: 263 Note that this includes "is stat 9+?" checks that are nearly impossible to fail in an unmodded game. And woah, I never realized that there were that many Charisma checks. The only big one I recall (that is, one that locks you out of significant chunk of content if you can't pass it) is learning Stones-Bones-Tell. Rogue AI Goddess fucked around with this message at 08:07 on Apr 6, 2013 |
# ? Apr 6, 2013 08:04 |
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Then again, if you max out your constitution like my brother did, you regenerate absurdly quickly.
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# ? Apr 6, 2013 08:08 |
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Zore posted:Wis: 263 For people that are just now playing this for the first time: Wisdom gives you MASSIVE xp bonuses in PS:T. If you want to level up very quickly then Wis is your friend. quote:A Wisdom of 12 and lower, no bonus Taking fighter until 7, then a SMALL bit of rogue, and then finishing with wizard is pretty fun. TNO gets a special bonus for whichever class first hits lv7, and whichever first hits lv12. I would make fighter the first to level 7, and then have mage be the first to lv 12. Theres a lot of opportunities for TNO to [redacted] and get stat increases. Keep you eye(s?) open. (Cheat list tells me theres 7 points just in wisdom you could potentially get...) Also this: Drifter posted:edit: And PS:T is worth playing again just for the 9th level spell animations.
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# ? Apr 6, 2013 08:08 |
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The only point I was really trying to make was that the mental stats gave truckloads more options and unlocked more optional content than the physical stats did. If you leave your Con at 12 the entire game there is exactly one time you won't pass a Con check, and you can pass that with a strength check. If you neglect Cha, Int or Wis to that level you're going to be missing out on a lot more than that. And considering how the game treats them equally at character creation, that is terrible game design. Being a physically gifted and middling mental character crippled your Exp gain, didn't give you any fun options and forced you to miss out on large portions of the story. There weren't nearly enough things like Strength checks to intimidate people into not fighting you, or Dexterity checks to pickpocket details notes that told you stuff you might have noticed with high wisdom, or Constitution checks that existed. Torment only really rewards characters who primarily focus on mental stats, they get all the same options that characters who focus on the physical stats do and they get to level up faster, get more gold, get extra quest rewards etc.
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# ? Apr 6, 2013 08:23 |
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# ? Jun 8, 2024 06:16 |
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That's how my main characters are in RPGs anyways so it worked out well for me, but I hope the new game has more options in that regard. Just got widescreen set up for my old PS:T, maybe I'll try playing a bit later. Thing about those old games is that you forget the long, boring, tedious parts.
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# ? Apr 6, 2013 08:29 |