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Cataphract posted:Can marker lights actually help snap shots? My understanding of ability modifiers is that multipliers are applied first, then additions/subtractions, then absolute modifiers. So a tau snap shooting at a target with 2 lights would get +2BS but then his BS would go to 1. You're correct. You can use as many loving markerlights as you want, it reverts to the absolute modifier at the end so you'll still be BS1. Unless there's something specific in the markerlight rules, of course.
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# ? Apr 6, 2013 10:42 |
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# ? Jun 1, 2024 14:01 |
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Bhsman, do us a favor and post nicely painted busts when you're done.Manifest posted:Talisman has always been fun
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# ? Apr 6, 2013 10:47 |
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Sykic posted:I don't suppose anyone knows which kits have straight right arms for Marines, just regular old vanilla Marines with no chapter specific stuff on them (such as fur or angel wings)? I can find no shortage of bent right arms and straight left, but that's not going to work for what I'm planning. It doesn't matter what weapon its holding, if any. The Space Marine Commander kit has a straight right arm with no hand attached so you could try and track one of those down. Failing that you could maybe try something like this: http://www.bitsandkits.co.uk/space-marine-convertors-arm-with-shoulder-pad-p-260.html
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# ? Apr 6, 2013 11:14 |
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TheBlobThing posted:I bought the weapons sets from FW. I considered that but after realizing just how many guns/flamers/meltas I needed armywide I just sucked it up and resolved myself to having to possibly cut into preciousss preciousss forge world resin in an attempt to make the weaponry fit. The weirdest thing I've done so far was cut off the sergeant's chainsword and replaced it with a gigantic loving ork choppa to represent him having a power axe. It's seriously so retardedly big compared to the man carrying it but the more I look at it the less I give a gently caress and I just think if anyone gives me poo poo for it they hate fun. They're supposed to be 'unwieldy' anyway.
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# ? Apr 6, 2013 11:14 |
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Limp Wristed Limey posted:A dremel is next on my list, this might be the excuse I need to buy one. Dont know how enthusiastic the wife will be after I just spent £200 on my airbrush setup. It's a little more time consuming but you can make holes for magnets without a dremel. You start by drilling a pilot hole with a hand drill. Then put the tip of a scalpel or craft knife into the hole and rotate the scalpel while applying pressure. It will widen the pilot hole. Keep going until the hole is big and deep enough for your magnet. It's not as effortless as using a Dremel but the results are comparable.
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# ? Apr 6, 2013 11:43 |
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Ultramega posted:I considered that but after realizing just how many guns/flamers/meltas I needed armywide I just sucked it up and resolved myself to having to possibly cut into preciousss preciousss forge world resin in an attempt to make the weaponry fit. The weirdest thing I've done so far was cut off the sergeant's chainsword and replaced it with a gigantic loving ork choppa to represent him having a power axe. It's seriously so retardedly big compared to the man carrying it but the more I look at it the less I give a gently caress and I just think if anyone gives me poo poo for it they hate fun. They're supposed to be 'unwieldy' anyway. Yeah, my 'reasoning' went more like 'if I've already spent so much money on the models, I might as well go all the way'. I'm the worst consumer.
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# ? Apr 6, 2013 11:45 |
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Went in to GW early this morning to pick up a Riptide and Broadside. There was actually a small crowd of goony motherfuckers all waiting to get in and buy Tau. It was a pretty surreal experience. Also not really sure how to assemble this Riptide. Ion Cannon looks pretty rad I guess? Probably should have taken a look at the codex before I bought this, but £80 for the models then another £30 for the codex was just too much for one purchase.
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# ? Apr 6, 2013 12:13 |
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Any recommendations for a Tyranid kill team? I have a bit of everything in the codex to work with. I'm assuming warriors and gaunts?
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# ? Apr 6, 2013 12:17 |
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Corrode posted:You're correct. You can use as many loving markerlights as you want, it reverts to the absolute modifier at the end so you'll still be BS1. I don't have the new codex but people on Dakka Dakka say that it now does raise your BS on snapshots. Fake Edit: New Tau FAQ is up. Also, according to the FAQ, Tau are part of the Chaos Space Marines Codex. Two Feet From Bread fucked around with this message at 12:23 on Apr 6, 2013 |
# ? Apr 6, 2013 12:21 |
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Cataphract posted:It's a little more time consuming but you can make holes for magnets without a dremel. You start by drilling a pilot hole with a hand drill. Then put the tip of a scalpel or craft knife into the hole and rotate the scalpel while applying pressure. It will widen the pilot hole. Keep going until the hole is big and deep enough for your magnet. I've been doing this with just a hand drill and I've gotten perfect results every time. 0.1mm pilot hole, which isn't always necessary due to the recess on battlesuit arms for the weapon tab, then hand drill a 1.5mm hole for the magnet. Perfect, flush fit. Sometimes the fit is so good that friction is enough to keep the magnet in. e: I actually found it far easier to work with a hand drill than an electric dremel. LordAba posted:Personally I don't think so. I'll have to see how they changed the SMS, and if some of the other upgrades are worth it. Though railgun + plasma isn't terrible if you are facing monsters/2+ save infantry. As someone said earlier, Ignores Cover as usual + increased range from 24" to 30". ijyt fucked around with this message at 12:24 on Apr 6, 2013 |
# ? Apr 6, 2013 12:21 |
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Two Feet From Bread posted:I don't have the new codex but people on Dakka Dakka say that it now does raise your BS on snapshots. I love that there's an Errata up for them on the day of release, while the Daemon codex still doesn't have one. Clearly there must be nothing wrong with it...
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# ? Apr 6, 2013 12:33 |
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Cool. So Fireblades can be your Warlord, nice. I have a question about how Shield Drones work... who benefits from their save? Is it just that the drone has the save so you can try and load as many wounds onto it as possible before it fails a save, or does it somehow confer the save to other members of the unit? Edit: Also, for the Kill Team fans, what are decent strategies for Imperial Guard in Kill Team? I'm looking at assembling a few teams to play with friends and I have some Guard stuff. Squibsy fucked around with this message at 12:53 on Apr 6, 2013 |
# ? Apr 6, 2013 12:49 |
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Presumably either the author of Codex Tau cares more than the guy who wrote Daemons (which may explain why there are only two items that needed errata fixes) or the shock success of this launch put the wind up them. Or it was a mistake and they'll take it down again within the hour.
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# ? Apr 6, 2013 12:51 |
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Nearly finished writing my Android app for organising and running tournaments. Now all I have to do is figure out how to publish and market it. Might price it at a couple of bucks for my efforts. If this sounds like something the thread might be interested in (because of wargaming tournaments) then I'll post about it again once it's all ready (with mod permission, of course).
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# ? Apr 6, 2013 12:52 |
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Two Feet From Bread posted:I don't have the new codex but people on Dakka Dakka say that it now does raise your BS on snapshots. Yeah, it straight up says "Pinpoint can increase the Ballistic Skill of Snaps Shots and Overwatch." For Scour it says "All weapons fired at the target as part of this Shooting attack gain the Ignores Cover special rule." Only Broadsides can take missile drones, that makes a lot more sense. It would have been incredibly broken otherwise, I was already planning ridiculous stuff last night right before I went to sleep. vvv: Of course. That is the balancing factor. It's better than nothing. Phyresis fucked around with this message at 13:22 on Apr 6, 2013 |
# ? Apr 6, 2013 13:20 |
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Phyresis posted:Yeah, it straight up says "Pinpoint can increase the Ballistic Skill of Snaps Shots and Overwatch." For Scour it says "All weapons fired at the target as part of this Shooting attack gain the Ignores Cover special rule." The only problem with markerlights on overwatch is that the target has to be hit by an overwatching markerlight first, because markerlights only last for one phase.
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# ? Apr 6, 2013 13:22 |
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New goal: buy all the Markerlights, kill all Flyers.
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# ? Apr 6, 2013 13:22 |
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7thBatallion posted:Any recommendations for a Tyranid kill team? I have a bit of everything in the codex to work with. I'm assuming warriors and gaunts? My first recommendation is to get a houseruling for synapse not being necessary in Kill Team. Otherwise you basically have one viable build, and that's just "How many warriors/genestealers/gants do you want in 200pts".
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# ? Apr 6, 2013 13:26 |
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Phyresis posted:Yeah, it straight up says "Pinpoint can increase the Ballistic Skill of Snaps Shots and Overwatch." For Scour it says "All weapons fired at the target as part of this Shooting attack gain the Ignores Cover special rule." Yeah I thought I remembered reading this somewhere but I didn't know for sure hence caveating my post. AgentF I would love to see that app. We were using goePP for ages but at the most recent event we ran it poo poo the bed really badly, so I rebuilt the whole table and results so far only for it to gently caress up again. Doing results with an Excel sheet thrown together in 5 minutes is doable but not a lot of fun.
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# ? Apr 6, 2013 13:40 |
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ineptmule posted:I have a question about how Shield Drones work... who benefits from their save? Is it just that the drone has the save so you can try and load as many wounds onto it as possible before it fails a save, or does it somehow confer the save to other members of the unit? Pre-6th you would choose to either allow the drone controller to take the saves or assign them to the drone, the drone itself has the 4++ save. Now it's the closest model, if the drone is closest it'll be the one assigned wounds.
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# ? Apr 6, 2013 13:40 |
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Sweet fancy loving Moses, the pathfinder kit is good, and full of extra stuff. THE RECON DRONE HAS loving MOVING PARTS. If you don't glue it in, the burst cannon is on a pivot, so you can fold it up when it's sitting on a Devilfish.
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# ? Apr 6, 2013 13:55 |
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Or you can look out sir to deflect the save to the drone, assuming a character was going to get hit.
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# ? Apr 6, 2013 13:56 |
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Yeah Ok, I thought it would be something like that. So if I want to use it to protect my whole squad I need to try and position it in front. Edit: VogeGandire posted:Sweet fancy loving Moses, the pathfinder kit is good, and full of extra stuff. You're doing a Stealth/Pathfinder Kill Team, right? How are you fitting all the cool stuff in to 200pts? I'm finding the Stealth Team takes up so much that there's very little room for Pathfinders. Squibsy fucked around with this message at 14:08 on Apr 6, 2013 |
# ? Apr 6, 2013 13:57 |
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I've had to drop the stealth suits entirely. There's too much cool stuff in pathfinder teams. Plus the firepower I'm losing by dropping the stealthsuits can be made up for with rail rifles and the recon drone. I'm still bringing a load of S5 shooting, and isn't THAT the real meaning of Tau. Gyro Zeppeli fucked around with this message at 14:24 on Apr 6, 2013 |
# ? Apr 6, 2013 14:13 |
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7thBatallion posted:Any recommendations for a Tyranid kill team? I have a bit of everything in the codex to work with. I'm assuming warriors and gaunts? As in <200 points? Hive Guard and Gene Stealers has always been my go to system. 40 termagants has it's own charm. Or 25 Gargoyles with adrenal glands and poison. But yeah, if you can't avoid synapse, a bunch of massively pimped out warriors can gently caress poo poo up by playing conservatively and abusing lash whips. Ymargl stealers also an option, especially with their ability to come on from terrain, single unit squads could really let you screw people over.
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# ? Apr 6, 2013 14:25 |
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Cataphract posted:Can marker lights actually help snap shots? My understanding of ability modifiers is that multipliers are applied first, then additions/subtractions, then absolute modifiers. So a tau snap shooting at a target with 2 lights would get +2BS but then his BS would go to 1. In the markerlight section of the codex it specifically mentions that Markerlight tokens can be spent to improve snap shots/overwatch. Of course markerlight tokens are removed at the end of each phase so it makes you wonder how you'll actually manage to get tokens on a charging unit during the assault phase but hey, it's at least possible.
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# ? Apr 6, 2013 14:46 |
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There. One kill team out of a single box of pathfinders. 10 pathfinders. -Shas'ui w/ 2 gun drones & Blacksun filter -Recon Drone -3 rail rifles 194 pts. Although I might swap out the gun drones with missile drones, for a little more punch, since I'll have tonnes of markerlights anyway.
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# ? Apr 6, 2013 14:53 |
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VogeGandire posted:Although I might swap out the gun drones with missile drones, for a little more punch, since I'll have tonnes of markerlights anyway. Only Broadsides can get them, it just got FAQed.
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# ? Apr 6, 2013 15:03 |
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Mango Polo posted:Only Broadsides can get them, it just got FAQed. Dammit. Ah well, 2 gun drones it is.
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# ? Apr 6, 2013 16:00 |
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In regards to how posable the Riptide is, a GW manager posted this WIP to Facebook: Gonna look really nice all painted up.
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# ? Apr 6, 2013 17:07 |
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God, I loving love the new rules for the Skyray. I dislike flyers very much, since my two main armies (DA and Tau, this has been a great year for me!) didn't have any flyers and no anti-air, and now they have mediocre flyers. DA got pretty meh anti-air but Tau are loving awesome now.
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# ? Apr 6, 2013 17:15 |
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this troper posted:In the markerlight section of the codex it specifically mentions that Markerlight tokens can be spent to improve snap shots/overwatch. With enough Support fire you'll manage it.
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# ? Apr 6, 2013 17:22 |
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So I'm juggling a list around to bring my IG army to 1850 pts. and making plans for expanding my collection. How does this list look? Bear in mind that I've reserved 100 pts. for an Aegis defense line.code:
Fish and Chimps fucked around with this message at 17:46 on Apr 6, 2013 |
# ? Apr 6, 2013 17:43 |
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Cataphract posted:With enough Support fire you'll manage it. Support fire is my trump card in Kill Team. As long as I keep everything roughly chained together in range, I'll be able to really dent charges. (e) Ooh, 12 fire warriors, upgrade one to a Shas'ui, two drones and Devilfish comes out to 198, perfect for a Kill Team. Gyro Zeppeli fucked around with this message at 18:33 on Apr 6, 2013 |
# ? Apr 6, 2013 17:46 |
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7thBatallion posted:Any recommendations for a Tyranid kill team? I have a bit of everything in the codex to work with. I'm assuming warriors and gaunts? Lictors, they are scary in kill team. Pop up, kill a dude, get super cover saves and charge the next dude.
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# ? Apr 6, 2013 18:44 |
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Kaysette posted:In regards to how posable the Riptide is, a GW manager posted this WIP to Facebook: Bill at Tower Center?
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# ? Apr 6, 2013 18:49 |
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Baruch Obamawitz posted:Bill at Tower Center? Yup. I learned to play 40k at the Springfield store when Bing, Bill, and Taylor worked there. I moved last year right as the new location was opening but I still follow them on Facebook.
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# ? Apr 6, 2013 18:59 |
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I can't believe how popular Tau are. I got to the GW store at the exact time it opens and they were basically sold out of everything, I barely managed to nab a Codex.
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# ? Apr 6, 2013 19:10 |
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After finishing them all, the Pathfinder kit is one of the best infantry kits GW have put out in a long time.
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# ? Apr 6, 2013 19:15 |
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# ? Jun 1, 2024 14:01 |
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Phyresis posted:I can't believe how popular Tau are. I got to the GW store at the exact time it opens and they were basically sold out of everything, I barely managed to nab a Codex. Our LGS owner was told by GW that it was the biggest launch they've had. So there's the answer to the supply/demand thing, I guess.
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# ? Apr 6, 2013 19:17 |