Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Mortuus
Nov 8, 2012

Jesus loves you, useless corpse

Gort posted:

Stuff about OOBs

Thanks, that was pretty helpful. Of course, it seems pretty straightforward until I have a giant wall of German troops staring at me from the OOB screen, but then again, diving straight in is how I've figured out every other Paradox game.

Adbot
ADBOT LOVES YOU

KoldPT
Oct 9, 2012

Rejected Fate posted:

Yeeeeeeeep, think that did it. Thanks.

So what's the usual mod for V2? I know A Pop Divided is mentioned in the OP but I see NNM used a lot too. Also, is trying to start a game with Persia foolhardy?

There's no reason to play without NNM, as it doesn't really change up balance all that much. PDM is significantly more complex, and many people don't really like it.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Let me recount to you the tale of The War in the West.

The year was 1911. A mere two years ago, the Great War in Europe ended with a German defeat at the hands of every single other great European power and their friends. However, as the Germans and their Bavarian allies put up such a tremendous fight, the European powers were left totally exhausted when the conflict settled.



This left the Western powers, Canada, California, and the United States, who had all been very minor participants in the Great War, in a position to assume the roles left by the European nations as they licked their wounds. Ever wary of "the Shadow in the East", the Californians had built up an alliance of economic dependents, allies, and puppets to encircle the United States. Yet with the Europeans shattered, and the Americans rapidly industrializing, the Californians rightly feared that they would soon be eclipsed by the economically triumphant United States. In the streets of San Francisco, and in the capitol of Sacramento, the politicians drummed up jingoistic rhetoric, alarmed at the growing power of the USA.

Something had to be done. And at long last, it was agreed that the power of the Alliance should be turned upon the Americans to cut them down to size. With the country entirely surrounded on all sides, they reasoned, a war to smash the power of the Americans would be swift and easy, a far cry from the despairing, desperate conflict of the Great War in Europe three years ago.


The Alliance, at the outset of the conflict

The generals of the Alliance gathered in the War Room in Sacramento and reviewed the map of North America.

The Northern Front


The great long border between the Socialist Republic of Canada would serve as a distraction to siphon off the bulk of the American forces. The plan was that the Canadian forces at the border would threaten the Americans in the northeast, and across the Great Lakes, at America's industrial heartland. Then they would retreat across the northern plains, in hopes that the freezing winter and vast spaces of Canada would eat away at the Americans like the Russians did to Napoleon.

The Southwestern Front


America's ports and agricultural heartland were to be assailed by California's main ally, Mexico, and its vassal states of Cherokee, Rio Grande, and Texas. If all else failed, Mexico would serve as a giant bulwark to protect vital California, delaying American troops in the relentless heat of its deserts and plains. In addition, California's Central American and Caribbean allies were to distract America's navies while California blockaded the Gulf ports with its dreadnaughts.

The Northwest


The bulk of California's land forces would focus their attention on securing the Rocky Mountains and the Cascades regions, as it was wholly impractical for California to project itself militarily any further. California could not afford the manpower to occupy the rest of the United States. Instead, the Californians did as they usually did in their multiple struggles to defend against American invasion. They dug in, and holed up, and transformed the mountains into a killing-zone that would absorb and repel hundreds of thousands of American troops.

To the war planners of the Alliance, the outcome was certain. The Alliance was prosperous, and surrounded America on all sides. The Alliance had the backing of France, Austria-Hungary and Russia. And California, as its heart, was prosperous and wealthy, the most scientifically advanced nation in the world, and certainly the richest. With a powerful new fleet of submarines and dreadnaughts, and recruits flocking to the fortified borders every day, this would be California's greatest moment.

They would regret their hubris.

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER
US military score - 2500.

Allies (excluding Europeans) 1200.

:getin:

Wolfgang Pauli
Mar 26, 2008

One Three Seven

DrSunshine posted:

I'm playing with "A Pop Divided", but the weird thing, though, is that my previous game as California, where I did the same thing, I was able to build all my stuff just fine. I'm like 80% Yankee culture too.
The very first thing to do in APD is disable the segregation of regulars/artillery/etc into accepted cultures only. gently caress that. I don't even think vanilla does that poo poo anymore.

Baronjutter posted:

I own V2 but didn't really like it. Felt the economy was a broken attempt at neo-liberal propaganda and the game was so hands-off to be totally not fun in any way.
Funny. I think a high tax Socialist government is basically a Win button, you just need to build up the popular support for it.

Rejected Fate posted:

Yeeeeeeeep, think that did it. Thanks.

So what's the usual mod for V2? I know A Pop Divided is mentioned in the OP but I see NNM used a lot too. Also, is trying to start a game with Persia foolhardy?
APD has nice things that aren't worse the horseshit military and infrastructure changes. Go with NNM and Big Flag Frames, then poke around until you figure out how to tailor a game to your liking. Everything decent from APD is in NNM.

A Buttery Pastry posted:

Yeah, State Capitalism is nice, since it reduces the workload for the player. I generally prefer to just fix the capitalist's mistakes, instead of having to do all the work on my own.
I generally let capitalists do whatever, and if they go bankrupt then I'll poke in, check out the factories, and close the stupid poo poo. They'll build something else in no time, and if it's stupid then I can just go through the cycle again when it inevitably fails. If I really need something then State Capitalism lets me plop it down and go on with my business. My usual shortage has been Canned Food, but my last game was as the most populous country on Earth.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Wolfgang Pauli posted:

The very first thing to do in APD is disable the segregation of regulars/artillery/etc into accepted cultures only. gently caress that. I don't even think vanilla does that poo poo anymore.

Wait how do I do this? I've never modded V2 before.

Wolfgang Pauli
Mar 26, 2008

One Three Seven
In the /PDM/units/ folder, you can go through and check them for "primary_culture = yes". Throw a # in front of it and non-accepted cultures can build that unit.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Well no wonder I'm having a hard time finding out if the latest expansion is any good, it's not out yet!

Farecoal
Oct 15, 2011

There he go

DrSunshine posted:

Let me recount to you the tale of The War in the West.

I remember doing this in the original Victoria, with me as the California Republic, my allies, Texas, Mexico, Canada, and Britain helping. We barely managed to defeat the US, and I ended up taking most of the Great Plains area. Fun times :allears:

James The 1st
Feb 23, 2013

Baronjutter posted:

Well no wonder I'm having a hard time finding out if the latest expansion is any good, it's not out yet!
It will be good

Hot Dog Day #82
Jul 5, 2003

Soiled Meat
In Victoria 2, how do you mod in new pops? For instance, let's say I am playing as New Zealand. How would I turn the "English" pop there into, say, "Kiwis"?

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
So yeah all my flags are still just black, anyone know a fix to this? (EU3)

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Hot Dog Day #82 posted:

In Victoria 2, how do you mod in new pops? For instance, let's say I am playing as New Zealand. How would I turn the "English" pop there into, say, "Kiwis"?

First you need to go into YourMod\common\cultures.txt and add the culture you want. Just look at any of the ones and use the same structure. You could even copy and paste "australian" and just change its name to "kiwi", just change the name and keep it under the same culture_group.

Then you have to go into localization, create a new YourMod.csv file or add kiwi;Kiwi;;;;;;;;;;X (might not be the right number of ;s, compare to other entries) to the end of one of the existing ones. Just so you have it properly capitalized.

Then go into History\Pops\New Zealand\NewZealand.txt (or the folder was Oceania? I am at work and don't have the files to check) and change as many references to british as you want to kiwi. A quick and dirty find-replace can do it for you.

I'd recommend using Notepad++, as it is very helpful in reading some of the files (like the .csv ones) and notifying you if any of your alterations have broken brackets.

And I guess that's it!

Drone
Aug 22, 2003

Incredible machine
:smug:


Baronjutter posted:

Well no wonder I'm having a hard time finding out if the latest expansion is any good, it's not out yet!

Heart of Darkness is the second expansion. The first expansion, A House Divided, is pretty much 100% necessary.

BBJoey
Oct 31, 2012

DrSunshine posted:

They would regret their hubris.

Just tell me this war ends up fixing the horrific border situation you've got going. North America is meant to be a bastion of nice borders, not this horrible mess you've made. :mad:

BillBear
Mar 13, 2013

Ask me about running my country straight into the ground every time I play EU4 multiplayer.
Is USA a good choice for beginners in Darkest Hour? Germany usually leads to my death at the hands of the French.

Shorter Than Some
May 6, 2009

BillBear posted:

Is USA a good choice for beginners in Darkest Hour? Germany usually leads to my death at the hands of the French.

Yeah, they have a strong industry, have good research teams and are isolated from most threats by the ocean. Develop a good navy and you can pretty much pick and choose your engagements.


Edit: Speaking of the US, I've been trying to get into Vicky 2 by playing a game as the US, I just don't really understand what I'm doing but I have more money than I know what to do with. The thing is it doesn't seem to help me, it seems like the main issue when trying to win a war is population as long as you can pay your soldiers, so how does having a good economy help with that?

Also Are there any good LP's that explain the economy well and how to manage it?

Shorter Than Some fucked around with this message at 14:52 on Apr 9, 2013

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
Money pretty much is a non-issue a couple of years into the game, but it might be good if you want to subsidies your tariffs to enable your capitalists to earn more. Otherwise it's quite common to have more money than you can spend 95% of the game (at least the games I've played).

KoldPT
Oct 9, 2012
http://www.gamefly.co.uk/Download-Europa-Universalis-III-Chronicles/5002834/

Free EU3! (Thanks ChrisAsmadi on the steam thread)

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

BBJoey posted:

Just tell me this war ends up fixing the horrific border situation you've got going. North America is meant to be a bastion of nice borders, not this horrible mess you've made. :mad:

The War of the West: Part Two

The Western Front, 1912


After the declaration of war by the Alliance, the entire continent lit up with troop movements and ferocious battles. California immediately moved northwest to occupy and secure Oregon, Washington, and Idaho. In particular, one garrison of 125,000 men would hold off wave after wave of American troops along the Bitterroot Ridge on the border of Montana. The Bitterroot Siege, as it was later known, saw some of the most vicious fighting in the war, as the Americans sent thousands of men to die in human swarming tactics in an attempt to dislodge the battered and starving Californians amongst the foothills and mountains.

The Southwestern Front, March 1912


Expectations that the U.S. troops would be "swallowed up" by the vast plains and deserts of the Southwest fell short. The light garrisons that guarded Cherokee country, Texas, and Rio Grande fell quickly to massed onslaughts of American forces, who could move about the country unhampered by natural defenses and choke points. In their greed and their desire to extend the economic tentacles of their empire everywhere, the Californians had built railroads and depots all throughout the southwest.

In times of peace, these had driven the engines of commerce that fed the vast, dense factory fields of California, but in times of war, had been quickly overrun and commandeered by American troops. The railways that had brought wealth to California now brought death to her allies. With the Mexican army scattered and unable to concentrate their forces in any one area, the Americans quickly overwhelmed the Southwestern front and fought their way into Mexico in a relentless, brutal full-scale invasion.

The Northern Front, April 1912


As what had happened in the Southwest, the same happened for the Canadians in the Northeast. Within months, the Americans swarmed like angry hornets in their hundreds of thousands out of their dense heartlands in Illinois, New York, and New England, and from the former Confederate lands in the deep South. The Canadian military fell back, and back, and back, surrendering Ontario and Quebec to months of brutal American occupation. In their boldest (and some would say, foolhardy) advance, Americans confronted the remnants of the Canadian army at the battle of Baffin Bay. The cold waters of the Bay soon ran red with Canadian blood as the army was shattered and fled before the relentless advance.

This left the largely uninhabited wilderness of Canada's great plains free to be occupied.


The fertile grain fields of Saskatchewan and Alberta were soon under American control. Faced with starvation, the Canadians withdrew their support from the war, signing a cease-fire treaty. This allowed the Americans to turn their forces westward for the final push.

Not Pictured: The War in the Caribbean
(I forgot to take pictures)

The war in the Caribbean was largely characterized by general confusion and naval anarchy, as the coastal navies of half a dozen Alliance powers played a game of cat-and-mouse with the titanic American fleet. American ships had quickly blockaded the coasts of Cuba, Venezuela, Colombia and Brazil. The shiny new Californian fleet of submarines and dreadnaughts scored a number of victories near Panama and the Colombian coast, but was easily outnumbered by American ships, that churned out of the great naval shipyards along the US's eastern seaboard.

The War resolves, January 1913


The last straw for the Alliance was when American troops crossed the Sierra Nevadas, California's natural eastern boundary, and occupied the Central Valley, pushing towards California's economic center of San Francisco. While California's forces were preoccupied with holding off the American advances in the North, Mexico had already fallen to the American advance to the east. Faced with an economic shutdown from the occupation, California resigned itself to a peace treaty.

However, the cause was not all lost. Though the War had fallen short of the complete humiliation and concession that the Alliance had hoped for, during the middle of the conflict, the Alliance had added a war goal of returning Utah back to Mexican control. Thanks to the meat-grinder of the war in the Rockies, where thousands of American soldiers had been gunned down by Californian machine gun nests hidden in the cliffs or slaughtered en-masse by Californian poison gas, turning verdant mountain valleys into slaughterhouses, the Alliance was able to force this lesser goal as a condition for peace.

And the guns fell silent across the continent. The war had claimed thousands, perhaps millions of lives, and ruined a west that had previously been untouched by war of this scale. Would the peace last? Or would California's ambitions of empire, and long-standing paranoia drive the continent to the brink once more?

Drone
Aug 22, 2003

Incredible machine
:smug:


DrSunshine posted:

The War of the West: Part Two

Welp, looks like I'm starting a California game.

How did you get to be #1 in prestige? Did California do any colonizing? :ohdear: It's like a little mini-LP right here in the Paradox thread.

Shorter Than Some
May 6, 2009

Star posted:

Money pretty much is a non-issue a couple of years into the game, but it might be good if you want to subsidies your tariffs to enable your capitalists to earn more. Otherwise it's quite common to have more money than you can spend 95% of the game (at least the games I've played).

So what exactly does industrial strength achieve if not getting you money? I'm really not sure how I'm meant to get stronger in this game other than gobble up smaller countries. I thought it would be all about growing your economy and becoming an industrial juggernaught, instead my economy seems less important than in EU3. I must be missing something.

Gort
Aug 18, 2003

Good day what ho cup of tea

BillBear posted:

Is USA a good choice for beginners in Darkest Hour? Germany usually leads to my death at the hands of the French.

Depends. The US is fine if you just want to survive the game, but you'll learn a lot more playing Germany.

Why are you losing to France? What goes wrong?

Autism
Jul 1, 2009

FREEDOM
INCARNATE

Shame it's only the PC version. Is there anywhere that I can register the CD Key to get the Mac version?

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib

Shorter Than Some posted:

So what exactly does industrial strength achieve if not getting you money? I'm really not sure how I'm meant to get stronger in this game other than gobble up smaller countries. I thought it would be all about growing your economy and becoming an industrial juggernaught, instead my economy seems less important than in EU3. I must be missing something.

Factories means that your country is producing goods, which is what your industrial scores is based on. A high industrial score is pretty much vital to attain great power status and be able to engage in world diplomacy. Also, being a self-reliant industrial country means that your war machine is less vulnerable to boycotts since you produce everything you need by yourself.
So, in short, goods are a lot more important than money. But I am not an expert on V2 so other people might disagree with me.

Hot Dog Day #82
Jul 5, 2003

Soiled Meat

ZearothK posted:


And I guess that's it!

Thanks so much! I really appreciate your post; I'll great right on this!

A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger

Shorter Than Some posted:

Yeah, they have a strong industry, have good research teams and are isolated from most threats by the ocean. Develop a good navy and you can pretty much pick and choose your engagements.


Edit: Speaking of the US, I've been trying to get into Vicky 2 by playing a game as the US, I just don't really understand what I'm doing but I have more money than I know what to do with. The thing is it doesn't seem to help me, it seems like the main issue when trying to win a war is population as long as you can pay your soldiers, so how does having a good economy help with that?

Also Are there any good LP's that explain the economy well and how to manage it?

The main way money can help you in war is that you can afford to field higher quality units, giving you better concentration of firepower in the field. If you have the money for it, your armies should be packed with as much artillery as you have infantry, and as much of your infantry as possible should be guards.

burnishedfume
Mar 8, 2011

You really are a louse...

Shorter Than Some posted:

Edit: Speaking of the US, I've been trying to get into Vicky 2 by playing a game as the US, I just don't really understand what I'm doing but I have more money than I know what to do with. The thing is it doesn't seem to help me, it seems like the main issue when trying to win a war is population as long as you can pay your soldiers, so how does having a good economy help with that?

Also Are there any good LP's that explain the economy well and how to manage it?

The USA is frankly awful for first time players because of the issues you've noticed; you don't really DO much, you just make money regardless of what you do, Manifest Destiny makes your route for expansion pretty clear, and without any effort you can end up Too Big To Fail. That's part of what made my "Oh God How Do I America" game so fun; it's HARD to bork America.

A far better starting nation in my mind would be:
Spain (you are a great power but you're not THE great power, your territory is manageable, and you can gauge how well you are doing by seeing how long you stay a great power. Downside is, NNM and APD add a loving awful event chain about Carlist rebels that won't go away for a long time and just creates rebel spam)

Sweden (Not a Great Power, often ends up a GP if others fail, if you move fast you can try to blitz Denmark and unite Scandinavia. Fairly safe, never seen them get hosed up prior to WWI)

Austria (Great Power that is entirely Europe-based, you can measure your success by how well you can prevent Prussia from forming Germany, or ally Prussia and team up to beat up the Russians)

Two-Sicilies (Can unify Italy pretty easily, or just go south into Africa)

Texas (:clint: just win yer war with Mexico, ally the Union, and in 5 years, declare war to liberate all of Texas! Then, expand into Haiti, Central America, go hogwild! Sam Houston is a living god who somehow found some guards in the 1830s, and can win defensive battles against almost any odds.)

United States of Central America (If you can survive the first 50 years you're doing well! Ally the USA and push north into Mexico! Mobilize to put down the rebels)

BillBear
Mar 13, 2013

Ask me about running my country straight into the ground every time I play EU4 multiplayer.

Gort posted:

Depends. The US is fine if you just want to survive the game, but you'll learn a lot more playing Germany.

Why are you losing to France? What goes wrong?

I guess its my Army, i mostly build Infantry and early tank divisions. I shift a decent part of my industry to the Luftwaffe as well during the peace years. Maybe i was too slow? I'll try again soon.

Wolfgang Pauli
Mar 26, 2008

One Three Seven
The USCA is a great start. It teaches you that rebels -- even ones that break off huge swathes of your country -- aren't the end of the world.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

DrProsek posted:

That's part of what made my "Oh God How Do I America" game so fun; it's HARD to bork America.

I found in my first few Victoria 2 games that the inevitable DoW by the UK would accomplish borking America quite easily.

Bishop Rodan
Dec 5, 2011

See you in the funny papers, liebchen!

ChikoDemono posted:

I'm in the same boat. Is there a goon instructional LP of Victoria 2 like there is for CK2 and EU3? The game is so daunting and the let's plays I've seen on youtube confused me even more.

None that I could find, unfortunately. The impending release of HoD means that there's no point in trying to learn it right now.


I really hope when HoD is released someone makes an instructional LP in the vein of Kersch's.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
This is frustrating. :(



Why won't my units build? I can support enough brigades, and I have all the materials I need.

Drone posted:

Welp, looks like I'm starting a California game.

How did you get to be #1 in prestige? Did California do any colonizing? :ohdear: It's like a little mini-LP right here in the Paradox thread.

All I have is Hawaii, which was virtually the only unciv in range that I could annex, and Balboa, which I got from building the Panama Canal. Other than that, I guess I just netted a lot of prestige from sending polar expeditions, building the Canal, and all those other peaceful projects that just require you to throw a lot of money at them.

DrSunshine fucked around with this message at 16:41 on Apr 9, 2013

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Drone posted:

How did you get to be #1 in prestige? Did California do any colonizing? :ohdear: It's like a little mini-LP right here in the Paradox thread.
A 1000 prestige doesn't seem like much to me, so I would guess it's more that everyone else somehow ruined theirs than California being awesome.

DrProsek posted:

Sweden (Not a Great Power, often ends up a GP if others fail, if you move fast you can try to blitz Denmark and unite Scandinavia. Fairly safe, never seen them get hosed up prior to WWI)
Real pros go Denmark -> Scandinavia*. :colbert: But yeah, I can imagine Sweden being pretty easy, since even Denmark -> Scandinavia is doable without too much trouble, and it has further to climb and is positioned worse to influence Norway and Finland.

*I guess maybe real pros go Norway -> Scandinavia.

Zeron
Oct 23, 2010

DrSunshine posted:

This is frustrating. :(



Why won't my units build? I can support enough brigades, and I have all the materials I need.


All I have is Hawaii, which was virtually the only unciv in range that I could annex, and Balboa, which I got from building the Panama Canal. Other than that, I guess I just netted a lot of prestige from sending polar expeditions, building the Canal, and all those other peaceful projects that just require you to throw a lot of money at them.

You can only build one unit at a time in a province and you are building ships at the moment. The troops won't build until your ships are done.

Baronjutter
Dec 31, 2007

"Tiny Trains"

I'm just picturing a bunch of soldiers drilling and training at the bottom of a drydock. "Sorry can't build any ships till the troops are done training!"
That's a bit stupid.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Zeron posted:

You can only build one unit at a time in a province and you are building ships at the moment. The troops won't build until your ships are done.

Oh for goodness' sake! So that's what it was.

houstonguy
Jun 2, 2005

:minnie: Cat Army :minnie:
2nd Battalion
Releasing South Africa and playing as them is a really good beginners country. No one will even think about bothering you for a long time. You have cores on neighboring nations (both civilized and otherwise), so you can pretty much decide to try out warfare whenever you're ready. Your nation is fairly small so you're not overwhelmed by all the stuff you have to learn, but you can still see the consequences of your policies and actions. The ability to appoint the ruling party will also let you experiment pretty easily.

After that I recommend a game as Prussia, since Victoria 2 can feel like two separate games depending on how powerful your nation is. Prussia's great because it starts you in a pretty powerful situation, but you're surrounded by great powers, so you have to learn to use diplomacy effectively. You'll get to learn about things like unification events and spheres of influence, plus how to conduct warfare between great powers.

burnishedfume
Mar 8, 2011

You really are a louse...
E:^^^^^^
OOh, South Africa is a good choice! If you're playing NNM or APD, Oranje or Transvaal can also be cool, but you basically need to be really good at blitzing Capetown.

ulmont posted:

I found in my first few Victoria 2 games that the inevitable DoW by the UK would accomplish borking America quite easily.

Huh, I actually never had UK DoW on me, except if I try to press into Mexico farther that taking the provinces that get cored with Manifest Destiny. Plus by mid game they can only ferry over 20 or so soldiers at a time, so you can just slaughter anyone who gets off of the boat.

A Buttery Pastry posted:

Real pros go Denmark -> Scandinavia*. :colbert: But yeah, I can imagine Sweden being pretty easy, since even Denmark -> Scandinavia is doable without too much trouble, and it has further to climb and is positioned worse to influence Norway and Finland.

*I guess maybe real pros go Norway -> Scandinavia.

I would totally recommend Denmark, since it's not THAT much harder than Sweden, but I tend to notice Prussia will take Greenland and Iceland from you for little to no reason, in addition to taking the provinces they need to found Germany (which late game will make fascists which isn't a bad thing, but it's kinda bad for teaching a person how to play if they are forced to eventually use only one political party (although in my Free States game, I saw Denmark and Norway go hard Communist, flag change and all for about 30 years before both suddenly became fascist), while Sweden I rarely if ever see get DoW'd.

Playing Norway is basically the second worst country choice, right ahead of playing as one of Britain's Indian puppet countries. In order to play the drat game, you need a) rebels to overthrow you or b) win a war with the UK, you're probably uncivilized, and even if you do somehow break free of English rule, you are surrounded on all sides by them, AND they probably still have a few of your cores so look forward to fascists late game (although they will help in getting together the manpower to reclaim India, they will make the other Indian cultures not want to work with you).

burnishedfume fucked around with this message at 17:17 on Apr 9, 2013

Adbot
ADBOT LOVES YOU

Fister Roboto
Feb 21, 2008

DrProsek posted:

Texas (:clint: just win yer war with Mexico, ally the Union, and in 5 years, declare war to liberate all of Texas! Then, expand into Haiti, Central America, go hogwild! Sam Houston is a living god who somehow found some guards in the 1830s, and can win defensive battles against almost any odds.)

Texas is almost impossible to play in vanilla. Surviving the war with Mexico depends on the US intervening on your behalf, but in my experience, nine times out of ten, the US will forge an alliance with Mexico. This won't make them join the war on Mexico's side, but it means they also won't intervene on yours.

  • Locked thread