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The finisher isn't stupendous or anything, but you need to factor in the initial thrust and successive hits with the burst.
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# ? Apr 10, 2013 15:32 |
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# ? Jun 10, 2024 15:03 |
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So is there any chance that we'll be able to give Capcom our money for MH4, or is that sweet, sweet charge axe going to be outside of our grubby NA mitts?
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# ? Apr 10, 2013 16:21 |
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TalonDemonKing posted:So is there any chance that we'll be able to give Capcom our money for MH4, or is that sweet, sweet charge axe going to be outside of our grubby NA mitts? MH3U seems to be enjoying a relative amount of success (for a US MH release) so perhaps.
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# ? Apr 10, 2013 16:27 |
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TalonDemonKing posted:So is there any chance that we'll be able to give Capcom our money for MH4, or is that sweet, sweet charge axe going to be outside of our grubby NA mitts? Stay tuned for more exciting news!
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# ? Apr 10, 2013 16:29 |
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Speakin of news, the MH3U update is apparently going to be released on the 16th. https://twitter.com/monsterhunter/status/322008125651709952
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# ? Apr 10, 2013 16:45 |
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That's great. Can't wait to play with some EU Goons since I usually stay up into ridiculous hours of the night.
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# ? Apr 10, 2013 16:59 |
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Okay, this is a pretty dumb question probably, but I'm new to this whole monster hunter thing. How do you tell what ammo your gunlance takes? I'd like to use one but I've tried getting one of each ammo available in the shop in town and I can't seem to load the drat thing when I'm hunting. Thanks for the help in advance. Oh, I'm playing Monster Hunter 3 Ultimate.
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# ? Apr 10, 2013 17:14 |
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Just how well is the game selling in the states? VGchartz has a "z" in its name so I don't trust it.
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# ? Apr 10, 2013 17:19 |
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monkeyboydc posted:Okay, this is a pretty dumb question probably, but I'm new to this whole monster hunter thing. How do you tell what ammo your gunlance takes? I'd like to use one but I've tried getting one of each ammo available in the shop in town and I can't seem to load the drat thing when I'm hunting. Thanks for the help in advance. You don't have to buy ammo for gunlance. There are three ammo types that are inherently on weapons (Normal, Long, Wide). They rank up from about 1-6 as you get better weapons. To reload simply hold R and hit X+A (if I'm remembering correctly). Normal shots have 5 ammo, Long has 3, and Wide only has 2. It's generally considered the Wide does the most damage but I haven't seen any numbers to prove it.
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# ? Apr 10, 2013 17:20 |
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monkeyboydc posted:Okay, this is a pretty dumb question probably, but I'm new to this whole monster hunter thing. How do you tell what ammo your gunlance takes? I'd like to use one but I've tried getting one of each ammo available in the shop in town and I can't seem to load the drat thing when I'm hunting. Thanks for the help in advance. Gunlances have their own separate stock of ammo that it can reload indefiinitely by pressing R+A. You dont need to carry any ammo.
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# ? Apr 10, 2013 17:20 |
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Locke Dunnegan posted:I actually think that sometimes monsters limp a little bit before they are capturable, because I have trapped and attempted to cap monsters in the same zone they started to limp in, and we still needed to wail on them in the trap for it to work. It is really weird. Capping for me has been a tedious process of finding the best zone to fight a monster in until it limps, then racing ahead of them to the spot you know they would zone out from, and dropping a shock trap where you know they'll path. If there's a better way, that'd be nice to hear.
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# ? Apr 10, 2013 17:29 |
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That's a crazy thing for stupid people. I'd rather endure an area transition than lose my trap and redo the whole drat quest. Reoxygenation posted:Speakin of news, the MH3U update is apparently going to be released on the 16th. Everything I say comes true!
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# ? Apr 10, 2013 17:32 |
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Bugamol posted:You don't have to buy ammo for gunlance. There are three ammo types that are inherently on weapons (Normal, Long, Wide). They rank up from about 1-6 as you get better weapons. To reload simply hold R and hit X+A (if I'm remembering correctly). Gah! Well thank you very much for clarifying that. I feel ridiculous now. Welp! Off to try that Gunlance.
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# ? Apr 10, 2013 17:33 |
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5er posted:Capping for me has been a tedious process of finding the best zone to fight a monster in until it limps, then racing ahead of them to the spot you know they would zone out from, and dropping a shock trap where you know they'll path. If there's a better way, that'd be nice to hear. Honestly, I just get underfoot of the monster and try to drop it there. Either they knock me over while I'm doing it, or I finish planting it, and then they knock me over and I capture them. But then again, I always use Hunting Guru and find that there's a pretty big window between the monster being ready to capture and when they start limping. It's worth it for that window alone since they won't be desperately trying to flee, and quite honestly on some it can be several minutes. Thundercracker fucked around with this message at 17:50 on Apr 10, 2013 |
# ? Apr 10, 2013 17:39 |
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man what happened to somethingawful, it looks so pretty So I had some questions: Why the gently caress does the game do this: Me: I need this item. Gamefaqs says its a common drop. But after five hours of farming, I don't have any! and Me: I don't need this item. Gamefaqs says it's a really rare drop. But after five hours of farming, I have twenty! Is there a way to get around this
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# ? Apr 10, 2013 17:43 |
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5er posted:Capping for me has been a tedious process of finding the best zone to fight a monster in until it limps, then racing ahead of them to the spot you know they would zone out from, and dropping a shock trap where you know they'll path. If there's a better way, that'd be nice to hear. I did the first capture quest last night and I mean I'm no authority but I got the bear monster limping, followed him to the next area, activated him again, dropped the trap, and just let him charge right into it trying to get me. Worked beautifully. I can't remember from MHFU, is dropping traps next to sleeping monsters (when they've fled to heal) a viable way to nab them?
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# ? Apr 10, 2013 17:46 |
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Lizard Wizard posted:That's a crazy thing for stupid people. I'd rather endure an area transition than lose my trap and redo the whole drat quest. It hasn't been stupid or crazy for me when engaging (at least terrestrial ones) a monster in a very specific spot and in a very specific zone, that they'll limp unerringly down a predictable path.
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# ? Apr 10, 2013 17:46 |
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HarveyVdarski posted:Is there a way to get around this Want different items/store everything for later forever. Cry when you really want a specific weapon or armour piece.
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# ? Apr 10, 2013 17:48 |
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tooooooo bad posted:I did the first capture quest last night and I mean I'm no authority but I got the bear monster limping, followed him to the next area, activated him again, dropped the trap, and just let him charge right into it trying to get me. Worked beautifully. This is the most reliable way to trap monsters. Wait till they limp, follow them to the next zone, trap them there. In HR and G-rank, this can sometimes not work with some monsters, particularly flying ones, so it's always important to keep that in mind. And trapping them when they're sleeping is also good. They aren't freaking out and you can trap them pretty much instantly. You'll still need to tranq them but that's not difficult unless a bullfangos decides to send you flying.
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# ? Apr 10, 2013 17:52 |
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tooooooo bad posted:I can't remember from MHFU, is dropping traps next to sleeping monsters (when they've fled to heal) a viable way to nab them? Yeah. Best way is to drop the trap, and then give them a little kick to wake them to activate the trap. You can also drop fresh/tainted meat, and then lay a trap down when it's obvious they're going for it and eating.
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# ? Apr 10, 2013 17:55 |
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I always had the best results with following them when they limp off to zone out, giving them a little breathing room, then rushing in. They'll resume trying to murder me, and in that time where they turn, notice me, and prepare an attack I've dropped a trap. Then I just stand with the trap between myself and the monster and bam.
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# ? Apr 10, 2013 17:58 |
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Until you get a rathalos that looks at you , charges, stops 2 feet from it, and says "gently caress you idiot" and flies away. By the way a Weird Old Trick: If you're fighting a rath* in area 8 of D.Island and they fly off you can grab the egg in the nest and they fly straight back to you. darkhand fucked around with this message at 18:09 on Apr 10, 2013 |
# ? Apr 10, 2013 18:06 |
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CodfishCartographer posted:I'm tempted to make a Gunlance set using Artillery Expert, and then Razor Sharp since I'm only high rank. I've never done a GL set that isn't based around maximizing guard though, is this an awful idea? It's a great idea! What I did was build the Agnaktor set, then gem for Artillery Expert. If I recall, the gems aren't that hard to make. You'll probably need an artillery charm, though. It's a really flexible set, though, and when I'm using it to gunlance it's got Artillery Expert, Fire Atk +2, Flame Aura, and Constitution +1. When I use it with other weapons I can switch around gems to give it the fast sharpening skill, and Constitution +2. It also looks hella cool. If you wanted to make an armor set that has Artillery on it, though, I think your choice is a lot less clear.
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# ? Apr 10, 2013 18:23 |
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ChibiSoma posted:Found something pretty great. I dare you guys to sit through even half of this Zinogre fight. quote:I've never seen someone just walk up to a monster's face and start attacking it. Especially with a Long Sword. Or completely ignore monster tells. Dude will just stand in front of a monster that's not doing an attack animation and quaff a potion. 9 times out of 10 he gets charged into, negating all the healing he just did. He never learns from any of his mistakes. I mean, at the point that guy's at, I'm assuming he went through the village quests so he's fought Wroggi and Qurupeco, the two monsters whose job it is to teach you the hard way not to fight things head-on.
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# ? Apr 10, 2013 18:24 |
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That's the thing though, at some point you graduate to where you're inches from an attack at any moment but still attacking. Or using your attacks to dodge. I don't know about other weapons but for the Great Sword, for some of the frames in your animations you become unflinchable. Here's an example for Lagi for when you fight him. He has a Twisting type S move he does where he expands his neck and tail and and then twists around. You can dodge away from him and get hit with his outstretched neck, or you can dodge to him and land in the crevice of his neck and not even get hit, and hopefully get some attacks in. (You can also dodge up/down, but goodluck actually doing that when you really need to, because the controls are garbage) Another example is Royal Ludroth. If you're behind him attacking his tail. Sometimes he'll roll to the side; you can roll away, but then you missed a good opening for tail hits. You can instead go under neath the tip of his tail and roll parallel to him and land right at his tail again. The cool thing about Purple Ludroth is he has an attack that directly punishes that particular maneuver which is kinda cool. My point is that at some point you get to fight monster where if all you do is wait for an opening, your hunts will be like 49 minutes long. darkhand fucked around with this message at 18:50 on Apr 10, 2013 |
# ? Apr 10, 2013 18:35 |
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CodfishCartographer posted:I'm tempted to make a Gunlance set using Artillery Expert, and then Razor Sharp since I'm only high rank. I've never done a GL set that isn't based around maximizing guard though, is this an awful idea? The first gunlance set I built in MH3U was a Wroggi set gemmed for Artillery Expert. It's a really great set, but you'll need to play super aggressively to get the most out of it. This means using a spread shot gunlance and spamming Wyvern Fire at every available opportunity. Because you're not gemming for Guard you'll need to go for stamina and health buffs when eating before a quest.
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# ? Apr 10, 2013 18:50 |
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Does Bombardier on armor stack with the food buff?
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# ? Apr 10, 2013 18:53 |
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Great! The patch will actually hit before the 16th for North America. April 15th 5PM Pacific Standard Time.
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# ? Apr 10, 2013 19:02 |
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I think I'm running into a problem. I've been using long swords but I'm trying to figure out other weapons too. The problem I'm running into is that none of the other weapons have fade slash. I NEED fade slash. An attack AND a dodge all in one? Amazing. I've put like 500 hours at least into Demon's/Dark Souls and I think I'm trying to play this game the same way and it really isn't working out. Once I get out of that mindset maybe it'll be a little easier to use other stuff.
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# ? Apr 10, 2013 19:07 |
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Lance is your closest bet, and that isn't an attacking dodge, just a backstep. Most people call out the LS for being a noob weapon because it teaches you nothing for other weapons.
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# ? Apr 10, 2013 19:11 |
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If you're going to trap something, always ALWAYS bring 2 trap kits and 2 thunderbugs (or nets if it's Zinogre, also gently caress Zinogre), on top of the shock or pitfall trap. Because poo poo happens and it's really nice when you can just make backup traps. You can buy trap kits from general vendors and the backpack granny will carry thunderbugs (on sale!) sometimes so you will never run out of traps or trap materials again.
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# ? Apr 10, 2013 19:21 |
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Bugamol posted:Does Bombardier on armor stack with the food buff? Bombardier does indeed stack with Felyne Pyro.
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# ? Apr 10, 2013 19:30 |
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The info is probably out of date but there are some solid gunlance numbers and skill recommendations here: http://forums.minegarde.com/topic/2452-tw1g007s-gunlance-videos-and-information-database/ I've been using a mix of armor for awaken and artillery king using a Cornpopper with amazing results, especially using the max level version. Spread charged shots do hilarious damage due to the stacking multipliers and will rapidly break multiple parts on a monster at the same time. Thanks to free element it also does 500 slime damage which is just sweet butter on the cob.
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# ? Apr 10, 2013 19:32 |
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Selious posted:The info is probably out of date but there are some solid gunlance numbers and skill recommendations here: http://forums.minegarde.com/topic/2452-tw1g007s-gunlance-videos-and-information-database/ I rather like having ESP with Bombardier with my Mighty Cornpopper. 660 Slime damage is nothing to shake a corn cob at!
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# ? Apr 10, 2013 19:37 |
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Office Thug posted:If you're going to trap something, always ALWAYS bring 2 trap kits and 2 thunderbugs (or nets if it's Zinogre, also gently caress Zinogre), on top of the shock or pitfall trap. On that note, not being able to destroy traps you've deployed is the stupidest bullshit in the universe. I've literally failed hunts because of this.
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# ? Apr 10, 2013 19:41 |
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EAThief posted:I think I'm running into a problem. I've been using long swords but I'm trying to figure out other weapons too. The problem I'm running into is that none of the other weapons have fade slash. I NEED fade slash. An attack AND a dodge all in one? Amazing. I've put like 500 hours at least into Demon's/Dark Souls and I think I'm trying to play this game the same way and it really isn't working out. Once I get out of that mindset maybe it'll be a little easier to use other stuff. You just can't play other weapons as greedy as you can the longsword. You'll start to figure out when doing a full combo will get you hit and when it won't. (To put this in Dark Souls terms, learn how to be less of an R1 spammer, because that just gets you smacked by a dude with high poise.) Also keep in mind that each weapon has a different kind of dodge or block to it. The sidesteps that you can do with the switch axe, lance, gunlance, light bowgun, and dual swords seem to have a bit more in the way of invincibility frames than a normal dodge. There are also the Evade and Evade Distance skills, the first of which gives more invincibility frames to the dodge of any weapon you're using. Yes, going from longsword to other weapons makes you lose fade slash, but you gain stuff that longsword doesn't have, like blocking, more damage per single strike, KO, different reach, etc. Speedboat Jones fucked around with this message at 19:50 on Apr 10, 2013 |
# ? Apr 10, 2013 19:47 |
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Mr. Jive posted:On that note, not being able to destroy traps you've deployed is the stupidest bullshit in the universe. I've literally failed hunts because of this. Yeah. I figure they would have listened to fans complaining about unintuitive "one trap out at a time" bullshit since it has been in the series since day 1, but nope. You can't pick up traps, you can't destroy traps, and you can arbitrarily only place one at a time, because...?
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# ? Apr 10, 2013 20:01 |
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Would Stamina Thief or Knockout King be more desired for hammers?
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# ? Apr 10, 2013 20:18 |
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RuBisCO posted:Would Stamina Thief or Knockout King be more desired for hammers? Both! Edit: KO King is useful if you're consistently hitting heads all the time. Stam Drain is incredibly useful regardless of where you hit, since it has a very powerful effect on monsters after wailing on them for a while. It really depends on your playstyle, but if its possible. You should try getting both skills.
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# ? Apr 10, 2013 20:25 |
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# ? Jun 10, 2024 15:03 |
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Hey, so the combo books. Will they give me their bonus in the field if I leave them in the box or will I need to carry them with me?
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# ? Apr 10, 2013 20:41 |