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Yeah, she looks like a cross between Maya and Soul Hackers' Hitomi. Also, regarding the Soul Hackers 3DS release, I wasn't aware of this until just now, but there's a new dungeon and bonus boss. It's Raidou Kuzunoha the XIVth and Raido Kuzunoha the XIVth. Gotou is along for the ride, too. They are voiced, though, which will be weird. I hope NISA gets the rights and not Ghostlight. kirbysuperstar fucked around with this message at 12:12 on Apr 11, 2013 |
# ? Apr 11, 2013 11:58 |
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# ? May 31, 2024 23:07 |
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The dungeon isn't actually new, it was in the PS version.
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# ? Apr 11, 2013 18:17 |
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Yeah, and apparently Raido and Raidou are just extra bonus bosses, the original just had pompadour guy. Although I wonder who's harder?
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# ? Apr 11, 2013 20:13 |
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Booky posted:Yeah, and apparently Raido and Raidou are just extra bonus bosses, the original just had pompadour guy. Both should be "fun" but I think the new additions are probably going to end up being tougher.
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# ? Apr 12, 2013 00:04 |
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Len posted:I think I have a problem. Your DDS1 isn't in the original cardboard/paper box.
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# ? Apr 12, 2013 00:15 |
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Devil Survivor 2 question: Doing the Sunday Joe & Ronaldo fight, my team breakdown is: Main (12/30/15/25, I think), 62 Sleipnir, 57 Culebre, 60 Fumi, 60 Titania, 60 Rangda, 58 Keita, 60 Ganesha, 61 Susano-o, 61 Jungo, 59 Rangda,58 Rakshaka,58 I really don't want to grind to do this fight anymore but I'm also getting pulped and thrown into a blender any time the opposing side gets turn priority. Also they are getting way more actions than my team, so after the initial round of destroying a few units I just get ruined. Joe is also absurd to fight against because of his range, he is obviously the most powerful unit of this fight and has to be taken down in one round or I'm just hosed. Any advice on this fight? I'm pretty confident in my overall team build, I've made the game my bitch for the most part and have had to reset on exactly two boss fights throughout the entire thing, and I'm definitely a veteran to the SMT series, so it's not that it's "too hard." This particular fight is just giving me a lot of grief, which after the final Septentrione fight is saying a lot. My first impressions are that Ganesha and Rakshaka are mostly dead weight here, perhaps Titania as well, but I'm not sure what to fuse them into. Help me SA, you're my only hope! edit: lol nevermind, just beat it. For future reference, the key is apparently to just skip a bunch of turns without moving to keep your turn priority up and draw them to you. vanov fucked around with this message at 01:12 on Apr 12, 2013 |
# ? Apr 12, 2013 00:58 |
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Schubalts posted:Your DDS1 isn't in the original cardboard/paper box. It is not It's from those reprints Amazon sold in 2010. I saw what people were asking for that extra cardboard sleeve and I'm not that big a fan. It's like that one goon who linked he ebay auction for DDS1 with the sleeve and was asking over $80.
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# ? Apr 12, 2013 01:01 |
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I wouldn't part with my sleevebox for any price, but I can understand people wanting a large sum for something that will probably never be made again. I actually still have the entire box of swag (that pendant is heavier than it looks) that came with Lunar 2: Eternal Blue Complete, which is going for a surprisingly low amount of money on Ebay.
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# ? Apr 12, 2013 01:19 |
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Schubalts posted:I wouldn't part with my sleevebox for any price, but I can understand people wanting a large sum for something that will probably never be made again. It just seems like entirely too much money in my opinion. It's kind of like for DS1 I went into *gasp* Gamestop and managed to get them to order one from a place a couple states away. It had the box and direction cost me $15. Yet there were TONS of people who refused to attempt just that because Gamestop is a terrible place.
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# ? Apr 12, 2013 01:30 |
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Soul hackers comes out this Tuesday! Finally. I wonder if it'll be really hard to find in stores, though?
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# ? Apr 12, 2013 07:56 |
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Wow that's sooner than I thought. I haven't even picked up Etrian Odyssey 4 yet and I'm guessing that'll probably be the better game though.
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# ? Apr 12, 2013 13:48 |
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THE AWESOME GHOST posted:Wow that's sooner than I thought. I haven't even picked up Etrian Odyssey 4 yet and I'm guessing that'll probably be the better game though. It depends on what you are after. From a gameplay standpoint I'd say EO4 wins. If you enjoy decent stories, you can't go wrong with Soul Hackers though. Gameplay in Soul Hackers is pretty good too, just not as solid as EO4, unless they made some massive changes to the systems in the remake that I'm not aware of.
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# ? Apr 12, 2013 14:56 |
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THE AWESOME GHOST posted:Wow that's sooner than I thought. I haven't even picked up Etrian Odyssey 4 yet and I'm guessing that'll probably be the better game though. Soul Hackers it's very much in the style of the SNES Shin Megami Tensei titles. I think it was even mentioned earlier in this thread or the 3DS one. If you played any of those, Soul Hackers is pretty much up your alley. That said, Etrian Odyssey 4 is a drat fine game. Too bad I couldn't find any physical copies of it since I heard it included nice freebies and such, but after having some fun with the demo, I just decided to get in on that. As I said, drat fine game. Wark Say fucked around with this message at 03:55 on Apr 13, 2013 |
# ? Apr 12, 2013 14:59 |
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DDS2 was good. Not great, but good. The last dungeon was not nearly as bad as everyone made it out to be, though it certainly wasn't what I would call a blast either. The plot was kind of silly and I was just kind of rolling with it towards the end but I think it worked out more or less.
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# ? Apr 12, 2013 15:24 |
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Nate RFB posted:DDS2 was good. Not great, but good. The last dungeon was not nearly as bad as everyone made it out to be, though it certainly wasn't what I would call a blast either. The plot was kind of silly and I was just kind of rolling with it towards the end but I think it worked out more or less. Really, my only big issue with it is that the ending doesn't really...do anything. The whole game appears to be a fairly lengthy meditation on the nature of death, fate, war, human conflict, the pointlessness and beauty of love, religion and culture and government and the possibilities of life after death and science gone wrong and all of this poo poo, concluding with every single character dying and then you get teleported to the goddamned Sun to wage war with the divine and you're really wondering what's gonna happen when you get there and...then... You sorta just...punch somebody and everything is good...for a reason? The game says that somehow somebody saw some sort of really beautiful lesson in the human condition, but the game doesn't actually share with you what that lesson might be. There's no moral to the story, and it was a story that seemed like it had basically infinite morals.
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# ? Apr 12, 2013 15:31 |
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Playing an copy of Soul Hackers - it feels...dated. I can't put into words why, but having things like an excess of information, while not really getting a lot of info, combined with a weird interface and such makes it feel like an older game, and just makes me want to play something more like Strange Journey. Also, combat is strange - it's speedy, but at its own pace, making it really hard to understand what's going on sometimes. Oh, and there're problems with text at times, where the second or third line will be bumped down an extra line - in the case of the third line, this does mean that it's sometimes out of the text box, which just looks sloppy. Some cool stuff though, such as the way that battle lines are handled (when the person in front perishes, the person behind moves up to take their place), the fully-voiced dialogue, demon loyalty (when it's not irritating, anyway), that sort of stuff. And I'm not very far in the story, but it's starting to get interesting. Demon negotiation loving sucks though. Christ. Morpheus fucked around with this message at 15:53 on Apr 12, 2013 |
# ? Apr 12, 2013 15:51 |
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Morpheus posted:Demon negotiation loving sucks though. Christ. It gets somewhat less tedious once you get Lady Killer which at least makes SOME negotiations less loving random and dumb.
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# ? Apr 12, 2013 15:54 |
DDS2 should have ended at the Airport. The Sun, and everything that happened there, was dumb as butt.
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# ? Apr 12, 2013 16:18 |
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Morpheus posted:Playing an copy of Soul Hackers - it feels...dated. I can't put into words why, but having things like an excess of information, while not really getting a lot of info, combined with a weird interface and such makes it feel like an older game, and just makes me want to play something more like Strange Journey. "More Dated than SJ" is really making me want to skip this one
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# ? Apr 12, 2013 16:21 |
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I dunno what it is about first-person dungeon crawls that gets me so excited, but there's just not enough of them around anymore. Too bad SMTIV isn't going that route outside of the battles. Also, after playing more of P2:EP, I really wish they'd make another Persona with adult characters. I know it's not likely, but having adult shenanigans is definitely a hundred times better than teenage anime shenanigans.
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# ? Apr 12, 2013 16:23 |
Proto Cloud posted:Also, after playing more of P2:EP, I really wish they'd make another Persona with adult characters. I know it's not likely, but having adult shenanigans is definitely a hundred times better than teenage anime shenanigans. I'm pretty sure that's what literally EVERYONE wants. I am so tired of highschools.
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# ? Apr 12, 2013 16:24 |
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THE AWESOME GHOST posted:"More Dated than SJ" is really making me want to skip this one It's a port of an old game. Of course it's gonna be dated.
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# ? Apr 12, 2013 16:29 |
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Morpheus posted:Playing an copy of Soul Hackers - it feels...dated. I can't put into words why, It came out in 1997.
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# ? Apr 12, 2013 17:24 |
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I'm ready for some 90s dungeon crawling. Are any of the dungeons as bad as Strange Journey? (or better yet, worse?)
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# ? Apr 12, 2013 17:53 |
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MarsDragon posted:I'm ready for some 90s dungeon crawling. Are any of the dungeons as bad as Strange Journey? (or better yet, worse?) Nah, I think the worst is a few teleport dungeons that make Eridanus and Grus look like Persona 4 dungeons. Soul Hackers is reportedly very easy. Strange Journey is actually more hardcore than most megatens have been a decade.
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# ? Apr 12, 2013 17:55 |
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Nemissa alone makes Soul Hackers kind of easy street. When she's hitting for 700 damage against a boss while the protagonist is barely breaking 50? Yeaaah.
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# ? Apr 12, 2013 17:56 |
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ImpAtom posted:Nemissa alone makes Soul Hackers kind of easy street. When she's hitting for 700 damage against a boss while the protagonist is barely breaking 50? Yeaaah. Yeah, she's got a lot going for her. You can even get her ultimate weapon really early, you know, just in case you wanted her to murder things with her regular attack too.
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# ? Apr 12, 2013 18:07 |
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Sorry if this was already posted, I didn't see it in the last couple of pages. But anyways, here's some videos of Shin Megami Tensei IV's battle system. It's mostly similar to SMT III's, with the exception of that grinning thing.
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# ? Apr 12, 2013 19:32 |
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Boneless Jogger posted:Sorry if this was already posted, I didn't see it in the last couple of pages. But anyways, here's some videos of Shin Megami Tensei IV's battle system. It's mostly similar to SMT III's, with the exception of that grinning thing. I love how the enemy sprites get blown away on the screen, I can't wait. Also that boss battle music is so good.
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# ? Apr 12, 2013 20:01 |
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Boneless Jogger posted:Sorry if this was already posted, I didn't see it in the last couple of pages. But anyways, here's some videos of Shin Megami Tensei IV's battle system. It's mostly similar to SMT III's, with the exception of that grinning thing.
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# ? Apr 12, 2013 20:27 |
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Eh, the enemy side doesn't look to bad to bad to me, but I was watching the smaller Youtube player on Siliconera, so maybe I didn't get a good look. The protagonist having a significantly different art style from the demons on the player side a bit jarring, though.
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# ? Apr 12, 2013 20:44 |
AlphaKeny1 posted:I love how the enemy sprites get blown away on the screen, I can't wait. Also that boss battle music is so good. Yeah, that seems like a badass boss theme. In fact, all the battle music reminds me of SMT1/2's style, which is pretty cool! I've always wished for another SMT with Tsukasa Masuko doing the soundtrack, and I guess this is as close as we'll get to that. Shoji Meguro IS the one doing the music for SMTIV, right? I forgot.
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# ? Apr 12, 2013 20:49 |
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Dorroile posted:Shoji Meguro IS the one doing the music for SMTIV, right? I forgot. Nope, it's Kenichi Tsuchiya and Ryota Kozuka.
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# ? Apr 12, 2013 20:53 |
Saigyouji posted:Nope, it's Kenichi Tsuchiya and Ryota Kozuka. Even better. I think Meguro deserves a loooooooong vacation. Maybe he can spend some time to put together the J-pop band he so desperately wants to be in.
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# ? Apr 12, 2013 20:59 |
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Dorroile posted:Even better. I think Meguro deserves a loooooooong vacation. Maybe he can spend some time to put together the J-pop band he so desperately wants to be in. I actually really liked Meguro's music for Strange Journey. I just wish he would expand out from J-pop more often.
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# ? Apr 12, 2013 21:04 |
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Fiend Computer posted:I actually really liked Meguro's music for Strange Journey. I just wish he would expand out from J-pop more often. He does. It's called Trauma Center.
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# ? Apr 12, 2013 21:06 |
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Rascyc posted:Does the sprite work on the enemy side come across as incredibly lazy to anyone else? Particularly the animations. I might be a bit spoiled by EO4's transition to 3D modeled enemies. No, it really is super lazy.
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# ? Apr 12, 2013 21:22 |
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TurnipFritter posted:No, it really is super lazy. The amount of laziness is what makes it awesome. When they get blown away by what looks like Rangda's Maragion or whatever it looks goofy as poo poo. The game is no longer about maximizing press turns against trash mobs but rather triggering the silliest sprite animations.
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# ? Apr 12, 2013 22:12 |
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Saigyouji posted:Nope, it's Kenichi Tsuchiya and Ryota Kozuka. I thought so, didn't sound like Meguro at all with just how oldschool it sounds. As much as I love his soundtracks, it's nice to see a change of pace from Meguro 24/7. It's pretty rocking and hopefully they don't cheap out on the audio CD this time. How hard is it to give us the whole OST? Rascyc posted:Does the sprite work on the enemy side come across as incredibly lazy to anyone else? Particularly the animations. I might be a bit spoiled by EO4's transition to 3D modeled enemies. Yeah, the sprites look pretty weak, I was hoping for them to have gone full 3D like EO4 did. (or Nocturne for that matter) I don't mind it as long as the game itself is good, but that's going to hurt sales, especially with that price tag.
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# ? Apr 12, 2013 22:56 |
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# ? May 31, 2024 23:07 |
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Well I expected it to look at least better than Unchained Blades. A game that was ported from the PSP and still uses sprites. I do like being able to see the demon portraits for once in battle. I never get enough of them!
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# ? Apr 12, 2013 23:20 |