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The "how to mod" section on the Vicky 2 wiki is really lacking, how do you create new parties and new decisions for countries?
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# ? Apr 15, 2013 21:23 |
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# ? Jun 5, 2024 09:27 |
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ZearothK posted:You can still give them a billion research points if you want to try that experiment for the 24 hours we don't have HoD. I realized this right as I hit enter and nearly face palmed. It was such an immensely obvious solution and I somehow never figured it out during all my times of tech and reform savegame editing.
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# ? Apr 15, 2013 21:39 |
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DrProsek posted:You can still kinda do that if I understand HoD right, it's just that you'll have to cheat yourself 20k points, get a reform, cheat up 20k more, and repeat until you westernize. Not as convenient, but doable. Is there a specific command for giving RP, and if not, what's the best event for it?
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# ? Apr 15, 2013 21:44 |
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Dr. Video Games 0031 posted:Is there a specific command for giving RP, and if not, what's the best event for it? or whatever number you want
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# ? Apr 15, 2013 21:50 |
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Farecoal posted:The "how to mod" section on the Vicky 2 wiki is really lacking, how do you create new parties and new decisions for countries? To add new parties, go to common/countries/ and open the .txt for whatever country you want parties for. You can probably figure out the syntax once you're there. For decisions, make a new .txt file in the decisions folder and add decisions in this format: code:
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# ? Apr 15, 2013 23:09 |
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Puella Magissima posted:To add new parties, go to common/countries/ and open the .txt for whatever country you want parties for. You can probably figure out the syntax once you're there. For decisions, make a new .txt file in the decisions folder and add decisions in this format: Alright, thank you. Actually, the names are just "UBD_conservative" and "UBD_liberal". I checked the USA file and it was the same deal. Are the actual party names defined somewhere else? Farecoal fucked around with this message at 23:23 on Apr 15, 2013 |
# ? Apr 15, 2013 23:13 |
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So I'm just reading the HoD manual, it states colonisation points come from naval bases and naval power..I'm assuming this is still needed even for landlocked countries colonizing the area next to them..which doesn't really make sense surely? Podcat can you confirm this is the case?
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# ? Apr 15, 2013 23:14 |
cadmaniak posted:So I'm just reading the HoD manual, it states colonisation points come from naval bases and naval power..I'm assuming this is still needed even for landlocked countries colonizing the area next to them..which doesn't really make sense surely? Podcat can you confirm this is the case? This will seriously gently caress up my plan to try to colonize Africa as Oranje/Transvaal.
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# ? Apr 15, 2013 23:15 |
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Drone posted:This will seriously gently caress up my plan to try to colonize Africa as Oranje/Transvaal. That was my exact plan too! Hence the frustration
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# ? Apr 15, 2013 23:16 |
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Farecoal posted:Alright, thank you. One more thing I forgot to mention, you have to put the decision inside "political_decisions = {}".
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# ? Apr 15, 2013 23:21 |
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cadmaniak posted:So I'm just reading the HoD manual, it states colonisation points come from naval bases and naval power..I'm assuming this is still needed even for landlocked countries colonizing the area next to them..which doesn't really make sense surely? Podcat can you confirm this is the case? Manual is here for people who want to read it edit: I'm not a big fan of infographics, but drat, those walls of text in the manual could have been reduced down to a few diagrams which would have been much easier to read and comprehend. V for Vegas fucked around with this message at 23:34 on Apr 15, 2013 |
# ? Apr 15, 2013 23:27 |
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Farecoal posted:Alright, thank you.
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# ? Apr 15, 2013 23:48 |
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When will we know if HoD is actually going to release tomorrow on steam?
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# ? Apr 16, 2013 00:05 |
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Thank you. Just one more problem I've run into, when I started playing with my custom decisions, every country in the world did some decisions called "claim_title", and when I looked in my decisions screen there were five decisions when there were supposed to be two, and they had names like "997_title". My code looks like this, from a text file called "UBD" in C:\Games\Steam\steamapps\common\Victoria 2\mod\NNF\decisions: code:
Farecoal fucked around with this message at 00:18 on Apr 16, 2013 |
# ? Apr 16, 2013 00:07 |
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Farecoal posted:Thank you. Just one more problem I've run into, when I started playing with my custom decisions, every country in the world did some decisions called "claim_title", and when I looked in my decisions screen there were five decisions when there were supposed to be two, and they had names like "997_title". You have to have underscores in your decision names, so change them to "claim_ethnic_lands" and "rename_ethnic_lands" or whatever. e: Also, rather than "decision_name = claim_ethnic_lands {", it should just be "claim_ethnic_lands = {" Magissima fucked around with this message at 00:25 on Apr 16, 2013 |
# ? Apr 16, 2013 00:19 |
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toasterwarrior posted:Chinese protection? It's been a while since I played V2, but I remember my opening move as Japan was usually taking Korea for the iron and coal. Do they now start as guaranteed or whatever by Ming? You know it might actually be NNM or something I never play without, but Korea starts as a satellite of Ming's for me. Also it's loving tomorrow already where is my expac Johan you said there would be expansion e; From the manual. quote:Is it worth fighting for a key State to keep your pretty borders, or will you just grab whatever Colonies you can? Then again, perhaps a war can sort things out once all the Colonies are taken? They're onto us guys. Ms Adequate fucked around with this message at 00:29 on Apr 16, 2013 |
# ? Apr 16, 2013 00:24 |
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cadmaniak posted:So I'm just reading the HoD manual, it states colonisation points come from naval bases and naval power..I'm assuming this is still needed even for landlocked countries colonizing the area next to them..which doesn't really make sense surely? Podcat can you confirm this is the case? I think it was mentioned in one of the DDs that colonization costs are based on distance from your country, which may mean that Zulu or Ethiopia and the likes will still get to colonize even with the points income of just their one port and small navy. For a nation like Sokoto, I suppose the implication is that you'll have expanded out to the coast before then, especially since wars of conquest would have sped up your civilizing.
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# ? Apr 16, 2013 00:37 |
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Puella Magissima posted:You have to have underscores in your decision names, so change them to "claim_ethnic_lands" and "rename_ethnic_lands" or whatever. Sorry to bother you again, but the problem with the decisions not working/being too many persist despite me fixing that: [images missing due to imgur being stupid about bitmaps or some poo poo]
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# ? Apr 16, 2013 00:38 |
gradenko_2000 posted:I think it was mentioned in one of the DDs that colonization costs are based on distance from your country, which may mean that Zulu or Ethiopia and the likes will still get to colonize even with the points income of just their one port and small navy. For a nation like Sokoto, I suppose the implication is that you'll have expanded out to the coast before then, especially since wars of conquest would have sped up your civilizing. Just to be safe I guess I'll bumrush Zulu early on as Transvaal just so I have access to a naval base. Though I'm also flirting with the idea of doing an unciv, maybe Siam. I don't remember how SE Asia looks in the game without NNM/APD, but there's probably a lot of room down there for warring other uncivs to boost my civilization score.
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# ? Apr 16, 2013 00:41 |
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Hunting down the last factroys in my mod. Should release shortly. As an added bonus, I rolled back US provinces to more reasonable borders. By HoD logic many would still be in the process of colonization.
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# ? Apr 16, 2013 00:46 |
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podcat posted:No, actually it depends on their potential purchasing power as well so you will see prices drop when nobody can afford something. Glad to hear that. I remember purchasing power not being considered in demand equations being mentioned as causing all kinds of issues in the economic models. It also contributed to some of the strange building decisions of capitalists IIRC. vv Nifties, thanks for the clarification. Munin fucked around with this message at 01:01 on Apr 16, 2013 |
# ? Apr 16, 2013 00:58 |
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Munin posted:Glad to hear that. I remember purchasing power not being considered in demand equations being mentioned as causing all kinds of issues in the economic models. It also contributed to some of the strange building decisions of capitalists IIRC. There was an issue with this but not with POPs - it used to be that countries' national stockpile needs would create real demand whether they could afford their purchases or not, so you had a lot of fake demand for things like canned goods, small arms and clipper convoys. Podcat fixed it for HOD.
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# ? Apr 16, 2013 00:59 |
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I am unironically excited for HoD - I haven't really gotten into V2 since I bought it, much less finished a game.
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# ? Apr 16, 2013 01:19 |
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Necroneocon posted:I will make Zulu work! Without cheating! Glad I'm not the only one who's stubbornly tried to go big leagues with the Zulu.
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# ? Apr 16, 2013 01:37 |
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Farecoal posted:Sorry to bother you again, but the problem with the decisions not working/being too many persist despite me fixing that: I got your decisions working fine in my game. e: http://pastebin.com/xNENtpHq Magissima fucked around with this message at 02:08 on Apr 16, 2013 |
# ? Apr 16, 2013 01:59 |
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Flippycunt posted:Glad I'm not the only one who's stubbornly tried to go big leagues with the Zulu. Take over Transvaal everyday. V for Vegas posted:Manual is here for people who want to read it It's only 28 pages...
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# ? Apr 16, 2013 02:19 |
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Puella Magissima posted:I got your decisions working fine in my game. I love you. I'd propose marriage but I'm afraid that'd be a bit forward
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# ? Apr 16, 2013 02:24 |
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This expansion could not be launched soon enough. I know that it is only a 20 dollar addition to a game, but over the past few weeks it has been my most anticipated entertainment purchase. Now that we are a few hours away the minutes are passing like hours
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# ? Apr 16, 2013 02:38 |
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V for Vegas posted:Manual is here for people who want to read it I think they just copied and pasted the Dev Diaries.
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# ? Apr 16, 2013 02:44 |
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So I guess something can be said about economic models being represented realistically in Paradox games. Case in point: I'm playing as Afghanistan in Victoria II, and things are going swimmingly. I manage to get a profitable RGO-heavy income going until the UK decides I need to be part of their little sphere. Instantly my tariff income falls right off, my income gets cut by 75%, and suddenly I can't get the imports I need. I make a mad rush to Civilized and manage to get there by about 1885 or so. The Amir of Afghanistan embrace Western ideals with open arms and I soon have a couple of textile factories in full motion. My daily income jumps to about 100+ and once again things are looking fantastic. Literacy is nearly 35%, I'm getting 8+ daily research points, and society is racing towards modernization. Then it all collapses. My subsidy expenses go through the roof. My budget graph takes a complete nosedive and I piss away 35 mil in funds trying to get it under control. If I shutdown the factories, I lose most of my income. The peasant laborers and farmers can't prop up my government's swollen financial obligations. I don't know if the world market took a giant poo poo or what. Soon I'm drowning in debt or breaking even at best. Factory subsidies are killing me. The materials I produce domestically don't seem to make a difference. I've cut spending tremendously but I'm collecting almost no tax revenue anymore. What the hell happened?!
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# ? Apr 16, 2013 02:49 |
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TheHoosier posted:So I guess something can be said about economic models being represented realistically in Paradox games. Case in point: Demand for your factory goods went down, or supply of them went up. Most likely, Britain researched a new tech.
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# ? Apr 16, 2013 03:01 |
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WhitemageofDOOM posted:Demand for your factory goods went down, or supply of them went up. drat Western capitalists choking out the world economy for blood and profit! Guess it's time to start influencing Communist votes. But seriously I think it's game over. I can't climb out of the hole no matter what.
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# ? Apr 16, 2013 03:04 |
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TheHoosier posted:drat Western capitalists choking out the world economy for blood and profit! gently caress the British, cheat! Just open the console and enter "goods" a bunch of times, gives you 10k each time.
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# ? Apr 16, 2013 03:06 |
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TheHoosier posted:drat Western capitalists choking out the world economy for blood and profit! And now you understand the history of the modern world
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# ? Apr 16, 2013 03:07 |
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I really don't like games releasing on Tuesdays now, because I have class from 10:40 in the morning to 9:00 at night, and I work Wednesday mornings at 4:00 before going to school all day Wednesday, letting me think about how much fun everyone else is having with HoD. I'm going to get next to no work done at school the next two days.
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# ? Apr 16, 2013 03:08 |
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I want to know when the first patch is coming out for HoD. That's usually my signal to try playing a Paradox game
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# ? Apr 16, 2013 03:09 |
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The Narrator posted:And now you understand the history of the modern world I... oh my god, it all makes sense!
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# ? Apr 16, 2013 03:12 |
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TheHoosier posted:I... oh my god, it all makes sense! The history of all hitherto existing society is the history of struggles with the British.
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# ? Apr 16, 2013 03:17 |
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It's almost creepy how spot-on the predicament of these uncivilized or "almost-West" nations is concerning unwarranted intervention and meddling by European Great Powers and the USA. Guess my Afghanistan game is over. I made it to 1898 before I gave up trying to crawl forth from the debt slavery. I don't want to cheat so I'll just call it a game. If anyone has any ideas of things I could do, preferably concerning political revolution and DEATH TO UK rhetoric, i'm all ears.
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# ? Apr 16, 2013 03:21 |
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# ? Jun 5, 2024 09:27 |
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TheHoosier posted:It's almost creepy how spot-on the predicament of these uncivilized or "almost-West" nations is concerning unwarranted intervention and meddling by European Great Powers and the USA. Don't give your game up. Show them what it means to mess with Afghanistan. Embroil them in a war so costly and destructive that you somehow manage to throw them out of the great powers (or at least the #1 spot). Doesn't matter if your country goes into the toilet, this is for honor.
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# ? Apr 16, 2013 03:26 |