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Vavrek posted:No, no ... you said The Terminator (I am assuming Arnold) or Adam Jensen. Adam doesn't have a cybertorso or cyberskull. He's just got full limbs. Not even sure if the guy has cybereyes (the HUD is on his implant mirrorshades). His shades retract into his skin, resumably his skull, he's got a giant corporate logo implanted right there with visible "safety openings" and a bunch of little holes in his chest. He's got the full suite as far as I'm concerned, just with some skin added to it to make him more human-looking.
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# ? Apr 19, 2013 18:50 |
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# ? May 29, 2024 11:32 |
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Deus Ex Wiki on Adam Jensen posted:His torso appears to be biological, but is covered in dermal armor, along with bolt ports from the bar placed within his chest to support said augments. Underneath he has a variety of cardiovascular and muscular augmentations, such as an internal rebreather, a health system, an internal battery, and the Typhoon Explosive System. It's just Dermal Plating and some internal stuff, his torso and skull are aren't cyber themselves.
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# ? Apr 19, 2013 19:35 |
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Also that corporate logo, while goofy looking, is where he got shot in the head at the start of the game.
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# ? Apr 19, 2013 21:41 |
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Kai Tave posted:Also that corporate logo, while goofy looking, is where he got shot in the head at the start of the game.
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# ? Apr 19, 2013 22:12 |
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Martello posted:You don't have to use a child's brain. You *could* use an adult brain. But in this case the fluff at the very least implies that adult brains go from rigger heaven to suicide in a matter of weeks, rather than months.
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# ? Apr 20, 2013 07:19 |
Lazy Bear posted:You *could* use an adult brain. But in this case the fluff at the very least implies that adult brains go from rigger heaven to suicide in a matter of weeks, rather than months.
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# ? Apr 20, 2013 07:48 |
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Nyaa posted:I wish more GM these days would run a Shadowrun setting that isn't about a group of criminals working infinite side quests for Mr.Johnson for money. I know this was a couple pages back, but when I have run Shadowrun games before, I used to hammer home the fact they are still people, not faceless avatars of themselves. They do get their share of faceless mooks to beat up, but only after poo poo hits the fan too hard. The second campaign I ran for a group of friends had them playing 'professionals'; no kills, little impact, stealthy, well-mannered individuals. Most of the things they did had questionable legality, sure, but they still had to play by the rules. One of them was even a disgraced, ex-LoneStar detective whose backstory we never really had time to flesh out, and even he alwasys tried to act with a moral compass. The only straight-up criminal group I had as a gang of PC's were a group of stick-it-to-the-man types, and even the players tried to do what they thought would be the right thing. This team had an Ork Rockstar/Novacoke-head for a Face, and he was secretly passing all of his earnings from missions and gigs and such to orphanages for metahumans. I know what you are trying to say, and have GM's and the like try to make games that make the runners out to be actual good guys instead of morally ambiguous badasses, but I think the GM isn't the only one who needs to help make it happen. It might need to start with it's playerbase who really really REALLY want to be the next Neo or Hiro Protagonist. A good group of players would probably gravitate towards this kind of goal on their own, anyway.
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# ? Apr 20, 2013 09:19 |
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Nyaa posted:If I want to be a cyborg with a transplant brain, the brain will be hidden somewhere that's not head. The mage will suss that out right quick. Mages gently caress up every good plan.
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# ? Apr 20, 2013 11:21 |
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Mr Fahrenheit posted:I know this was a couple pages back, but when I have run Shadowrun games before, I used to hammer home the fact they are still people, not faceless avatars of themselves. They do get their share of faceless mooks to beat up, but only after poo poo hits the fan too hard. The second campaign I ran for a group of friends had them playing 'professionals'; no kills, little impact, stealthy, well-mannered individuals. Most of the things they did had questionable legality, sure, but they still had to play by the rules. One of them was even a disgraced, ex-LoneStar detective whose backstory we never really had time to flesh out, and even he alwasys tried to act with a moral compass. The only straight-up criminal group I had as a gang of PC's were a group of stick-it-to-the-man types, and even the players tried to do what they thought would be the right thing. This team had an Ork Rockstar/Novacoke-head for a Face, and he was secretly passing all of his earnings from missions and gigs and such to orphanages for metahumans. Not to specifically call you on this (and I think you're right that it's about the players more than the GM), but I think it's a problem to conflate 'criminal' with 'not a good guy'. It's perfectly reasonable in Noir for protagonists to flirt with criminality- it usually underlies the reality that the legal system is not a substitute for morality or religion- so I expect Shadowrunners to be criminals. The good guy-bad guy aspect comes down more to whether they view every mission in terms of how much it profits them, or if they consider what doing some action says about who they are or if that's the kind of world they want to be a part of. The A-team were criminals.
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# ? Apr 20, 2013 12:46 |
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DeclaredYuppie posted:Not to specifically call you on this (and I think you're right that it's about the players more than the GM), but I think it's a problem to conflate 'criminal' with 'not a good guy'. I also think it's a little questionable (I don't mean questionable ala grognards.txt here) to say "A good group of players would probably gravitate towards this kind of goal on their own, anyway" which seems to imply that the natural state of Shadowrun when played by good players is to be overt good guys. Shadowrun should, in my opinion, be a game that supports both "down-and-out street grunge Robin Hoods fighting the Man, man" and "slick cyber-criminals on the hunt for the next big score" without editorializing either way. I think it was the SR2E Runner's Companion that had a "why do we run the shadows?" chapter full of IC chatter from all these different characters and one of them was like "man, if you don't devote yourself to making the world a better place through your actions then you might as well pack it in" and another was all "hey, gently caress you, being a homeless dreg that fell through society's cracks sucks poo poo, if corporations want to pay me big money to rob and murder than I'll rob and loving murder so I can sleep in a real bed and eat real food." And the point of that chapter was that all these characters arguing with each other over what being a "real" shadowrunner is were perfectly valid ways you could approach the game. I don't think Shadowrun should have a default.
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# ? Apr 20, 2013 13:13 |
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Boogaleeboo posted:The mage will suss that out right quick. Mages gently caress up every good plan. I know there's a debate about how Biofiber and the others material works, but that's something.
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# ? Apr 20, 2013 15:05 |
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Lazy Bear posted:You *could* use an adult brain. But in this case the fluff at the very least implies that adult brains go from rigger heaven to suicide in a matter of weeks, rather than months. Which is an awesome roleplaying challenge. I've been wanting to play an overcybered street sam with cyberpsychosis for a long time, but just haven't gotten the chance yet. Different, but a similar challenge. Boogaleeboo posted:The mage will suss that out right quick. Mages gently caress up every good plan. Augmentation page 160 posted:Targeting and Magic Kai Tave posted:And the point of that chapter was that all these characters arguing with each other over what being a "real" shadowrunner is were perfectly valid ways you could approach the game. I don't think Shadowrun should have a default. This is absolutely right. On another note, what the hell happened to Dikote?
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# ? Apr 20, 2013 16:32 |
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quote:Targeting and Magic
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# ? Apr 20, 2013 16:41 |
Martello posted:= It's on absolutely everything now. Every edge has dikote, also most surfaces that bear weight. If you buy a nice set of flatware, they're probably dikote coated.
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# ? Apr 20, 2013 17:32 |
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Mystic Mongol posted:It's on absolutely everything now. Every edge has dikote, also most surfaces that bear weight. If you buy a nice set of flatware, they're probably dikote coated. Huh. Is that in the fluff somewhere? That's kinda ridiculous even though it sorta makes sense. It's unfortunate, though, because melee weapons need more modifications to make them more interesting. Good thing I'm a GM and I can edit XML files for Chummer. Speaking of, anybody have any ideas for cool melee weapon customizations that make sense for the setting? Dikote is easy, +1 DV and -2 AP.
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# ? Apr 20, 2013 17:37 |
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Martello posted:Good thing I'm a GM and I can edit XML files for Chummer. Speaking of, anybody have any ideas for cool melee weapon customizations that make sense for the setting? Dikote is easy, +1 DV and -2 AP. Neither weight not breaking strength really make any difference, but replacements for those could work, with some GM-approved bonuses. Still, on that theme, frangible blades/edges that complicate treatment and healing?
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# ? Apr 20, 2013 17:50 |
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A rule set for Contact toxins like in Altered Carbon might add some interesting things to melee weapons.
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# ? Apr 20, 2013 18:44 |
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Martello posted:
Ceramics to beat MAD scanners or other detection equipment, electromagnetic charges for extra drone damage, or the ever classy 'underslung grenade launcher' attachment in the hilt. Rocket powered tomahawk? I can't think of too many off the top of my head without saying "something from Turok"; melee weapons kind of get it in the shorts for customization ideas .
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# ? Apr 20, 2013 22:50 |
Doc Ido's Rocket Hammer, there's never been a more cyberpunk melee weapon. Gecko grip handles, both so it can't be disarmed and so you can press the handle against their weapon to get a bonus to disarm attempts of your own. Sound muffling speakers, record the sound of the weapon in use and play an opposite, nullifying wavelength, making using the weapon silent. Starlight hilt light, negates darkness penalties if you have certain enhanced vision options. Projectile charge in the handle. Spooling monofilament rope, allows you to use the weapon as a grapplehook. Phosphorous blade, good for one good stab before it explodes inside of them... a botched roll, or using it in the rain, leaves you very unhappy. Injector grooves, an attack at a penalty lets you apply injection poisons. Kinasthetic readings that display the position of your weapon at all times to your AR system, even in completely darkness, allowing you to find your weapon if it's dropped into muddy weapon or on the other side of a wall. A powerful electromagnet built into the blade to get ferrous objects dropped down the drain. Emergency helium balloons inflate and carry your dagger safely into the sky if you're disarmed, so your weapon can never be used against you. In hilt iPod plays mood music based on your thetan levels, measured in real time by a built in eReader. MAD scanner and vibration reader that scans your opponent's implants on a clean stab, uploading the information to your AR display. A small CyberVole, a biodrone made from combining a vole with top of the line technology, used to infiltrate the base of anyone who steals your weapon and report back with their smallest secrets. An adaptor to let you charge your shockfists in European electric sockets.
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# ? Apr 21, 2013 08:42 |
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If you're going this way, what about having a thrown bladed weapon that adjusts its spin, axis, etc. in midflight so it homes in on a target that are designated by smartlink?
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# ? Apr 21, 2013 09:02 |
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Young Freud posted:If you're going this way, what about having a thrown bladed weapon that adjusts its spin, axis, etc. in midflight so it homes in on a target that are designated by smartlink? Only if it's actually shaped like a disc.
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# ? Apr 21, 2013 09:21 |
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Also at the risk of crossing the streams with 40K I can't believe nobody in Shadowrun-landia has tried marketing chainswords before. Yes, 4E has a chainsaw in the equipment section but that's not the same thing. I mean some corporation going "oh man, you know what we should do?" and then trying to steal the "disaffected ork ganger" market away from those combat axe bastards.
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# ? Apr 21, 2013 09:23 |
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Because while you can vaguely try to sell the axe on some weird cultural level, a chainsword is basically something explicitly for insane gangers to kill civilians with. And the corporations like to at least *pretend* they are better than that sort of thing.
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# ? Apr 21, 2013 09:57 |
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With enough dice in armorer (or whatever skill is most suitable), a workshop, materials and a drone or two to assist there is no reason why you can't build your own.
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# ? Apr 21, 2013 10:36 |
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Boogaleeboo posted:Because while you can vaguely try to sell the axe on some weird cultural level, a chainsword is basically something explicitly for insane gangers to kill civilians with. And the corporations like to at least *pretend* they are better than that sort of thing. I bet Aztechnology would try it
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# ? Apr 21, 2013 10:42 |
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Kai Tave posted:I bet Aztechnology would try it They'd make an atlatl that shot exploding spears.
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# ? Apr 21, 2013 11:05 |
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Seriously, they'd call it a "power macuahuitl" and market it as a reimagining of an ancient, traditional weapon for the 21st century jaguar warrior. A fusion of classical styling and modern technology, the synthetic Obsidioid™ teeth are capable of carving through body armor with ease when backed up by a battery powered chain-engine running at 12,000 RPMs.
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# ? Apr 21, 2013 12:25 |
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You could, but I don't see any way it would be a viable option over a Vibrosword, which is already nightmarish enough.
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# ? Apr 21, 2013 13:11 |
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If there's a market for "hey, you know what'd be a good idea? Swinging around a length of super-sharp monofilament wire with a weight on the end, there's no way that can go wrong," there's a market for faux-Aztec chain-macuahuitls. Don't ruin this for me, man. Speaking of which, has anybody here ever actually used a monowhip before? Like, in a serious "this is a go-to weapon for my character" sort of way?
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# ? Apr 21, 2013 13:30 |
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I did once, back in third. I had the traditional thumb compartment (yes, I know... ROOM SERVICE! ) as a backup weapon for my... Sniper, I think. It's great for surprise attacks and to escape. We got cornered by guards or something once and, well, slice. ... I really want a Megahuitl. Mega or Mechuitl?
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# ? Apr 21, 2013 16:19 |
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Kai Tave posted:If there's a market for "hey, you know what'd be a good idea? Swinging around a length of super-sharp monofilament wire with a weight on the end, there's no way that can go wrong," there's a market for faux-Aztec chain-macuahuitls. Don't ruin this for me, man. Hmmm perfect idea for random thing a few runs from now in my Rotten Applesauce campaign. Seriously, I really like the chain-machuahuitl idea. Rock, I think Mechauitil has the best ring.
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# ? Apr 21, 2013 16:46 |
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With the Mobility Mod, no less. Unfortunately, it is now too late to submit some kind of an ex-Jaguar Warrior. Probably an Infiltration/Warrior Adept; all's quiet, and then out of nowhere BOOM! Mechahuitl! To the face!
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# ? Apr 22, 2013 02:14 |
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Boogaleeboo posted:They'd make an atlatl that shot exploding spears. I try to imagine the board meeting where this idea came up and it's killing me. Big Hubris fucked around with this message at 06:19 on Apr 22, 2013 |
# ? Apr 22, 2013 06:08 |
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So this might be a bit off topic, but has anyone heard any news about the Shadowrun deck building game. I'm kind of excited for it and Spring 13 is very broad.
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# ? Apr 25, 2013 09:31 |
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I've been skimming this thread but some of the posts are quite old now. I want to get into Shadowrun and play it with a few friends. What book(s) should I buy and where do I start? Is the 20th Anniversary edition still good?
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# ? Apr 29, 2013 22:18 |
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Sonata Mused posted:I've been skimming this thread but some of the posts are quite old now. If you're committed to running SR4, the Anniversary book is pretty and well organized and just fun to look at compared to the original core. Not to mention it clarifies hacking a bit more.
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# ? Apr 29, 2013 22:25 |
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Oh, I didn't realize there was a 5th edition. I guess it was released this year? Is it any good? I don't think I saw a thread for it. Maybe I'm blind.
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# ? Apr 29, 2013 22:27 |
Not yet, no.
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# ? Apr 29, 2013 22:39 |
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Sonata Mused posted:Oh, I didn't realize there was a 5th edition. I guess it was released this year? Is it any good? I don't think I saw a thread for it. Maybe I'm blind. It's due out some time in the near future, I guess? Maybe? It's hard to say how far along they are. I'm the kind of person who will try to run a game with the barest scrap of information about it, so don't listen to me. I stand by my opinion of the Anniversary book though.
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# ? Apr 29, 2013 23:32 |
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# ? May 29, 2024 11:32 |
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There's a preview released today. Edit: Complete with a fiction story with an Ares security mage summoning an insect spirit in the middle of a firefight. Oh ares, my ares, what have you done? I guess it's Ares turn to hold the evil ball (a cousin of the idiot ball) SirFozzie fucked around with this message at 03:49 on Apr 30, 2013 |
# ? Apr 30, 2013 03:39 |