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Baloogan
Dec 5, 2004
Fun Shoe
Serbia. In Space.

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PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off
1919: France, Italy and Russia disarmed due to losing the third Great War, and Britain sans-sphere after becoming an anarcho-liberal dictatorship in '14.

So much to conquer, so little infamy to spend... and I'm not really strong enough to survive a Containment War. Just gotta get my way onto the Great Powers board before the game ends.

Patter Song
Mar 26, 2010

Hereby it is manifest that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war as is of every man against every man.
Fun Shoe
So I've been playing some World Stage over in my old Steppe Wolfe thread, and even if you're not following it in general, I'd like to recommend you read the latest update. It's really something special, and I don't promote that thread all that often. I discovered things about the annexation wargoal in World Stage that have to be seen to be believed.

Mr Luxury Yacht
Apr 16, 2012


So I decided to boot up HOD with New Nations Mod and try a little Balkanization game. I released pretty much every sub nation the majors can lose. Europe is hilarious, but at the start the US can only lose like, five provinces to new nations. If the CSA doesn't stick around, they're going to blow everyone away.

burnishedfume
Mar 8, 2011

You really are a louse...

Mr Luxury Yacht posted:

So I decided to boot up HOD with New Nations Mod and try a little Balkanization game. I released pretty much every sub nation the majors can lose. Europe is hilarious, but at the start the US can only lose like, five provinces to new nations. If the CSA doesn't stick around, they're going to blow everyone away.

Yeah I noticed that as a major weakness of my voluntary balkanization game. I kinda wanna combine it with Dr.Sunshine's Divided States, since that nicely partitions the USA into small enough chunks that they are no more overpowered than say Russia. Ideally, I'd want to also make actual events about it (once you become a Great Power, release all releaseable nations, or at least at game start, trigger once and force all GPs to release) but I have no idea how to code that :(.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Thanks to the new system of factories getting bonuses off produced goods setting up linked factories is a great plan. I'm planning a japan 100% planned economy game. :japan:

Artillery for example wants steel and explosives. Steel wants iron and coal which are RGO generated. Explosives want ammo and fertilizer. Ammo wants iron and sulfur? fertilizer also wants sulfur. So a state that produces iron, coal and sulfur would be perfect for artillery generation. However that also costs 5 factory slots but. :shrug:

Patter Song
Mar 26, 2010

Hereby it is manifest that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war as is of every man against every man.
Fun Shoe

AtomikKrab posted:

Thanks to the new system of factories getting bonuses off produced goods setting up linked factories is a great plan. I'm planning a japan 100% planned economy game. :japan:

Artillery for example wants steel and explosives. Steel wants iron and coal which are RGO generated. Explosives want ammo and fertilizer. Ammo wants iron and sulfur? fertilizer also wants sulfur. So a state that produces iron, coal and sulfur would be perfect for artillery generation. However that also costs 5 factory slots but. :shrug:

The massive throughput bonuses stack in a very powerful fashion, yeah. It makes State Capitalism and Planned Economy very viable.

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

Patter Song posted:

The massive throughput bonuses stack in a very powerful fashion, yeah. It makes State Capitalism and Planned Economy very viable.

Yepp, especially for nations that have high population densities (China, Japan, etc) so stacking all those factories into a single state doesn't lead to 1 steel factory running at 50% and 4 empty ones.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Since when was an LF economy completely banned from even investing into Capitalist projects? I'm really starting to hate Liberals in this game.

PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off
It was getting near the end of the game, so I tried to attack Austria in a last-ditch attempt to claw my way into the Great Powers.

I managed this:



but while I was fighting that months-long battle, hundreds of thousands of Austro-Hungary and Baden's soldiers were marching across Soviet Turkey (which was in Austria's sphere) and into western Turkey, in numbers large enough that I couldn't effectively combat them while still embroiled in Turkey.

It was a great game anyway. I feel like I finally have something of a handle on the game. Now I just have to decide who to play next!

P.S.: Has anyone else encountered a problem where Clausewitz engine games - EU3, CK2, and V2, though not MotE, that I've noticed - will cause Windows Explorer to become unstable & crash every few minutes? It's pretty annoying.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

gradenko_2000 posted:

Since when was an LF economy completely banned from even investing into Capitalist projects? I'm really starting to hate Liberals in this game.

What always confounded me is how I'm not even allowed to destroy bankrupt factories with Laissez-Faire. It boggles the mind. What if some unthinkable series of events happens in which one factory after another goes bankrupt, and all 8 slots in the state are filled? Are you just hosed? Or do they clear out automatically?

Nuclearmonkee
Jun 10, 2009


AtomikKrab posted:

Thanks to the new system of factories getting bonuses off produced goods setting up linked factories is a great plan. I'm planning a japan 100% planned economy game. :japan:

Artillery for example wants steel and explosives. Steel wants iron and coal which are RGO generated. Explosives want ammo and fertilizer. Ammo wants iron and sulfur? fertilizer also wants sulfur. So a state that produces iron, coal and sulfur would be perfect for artillery generation. However that also costs 5 factory slots but. :shrug:

Kyushu has iron and coal. Just toss in an explosives factory for the bonus and subsidize if necessary and your artillery factory will fill as fast as you can grow it. Later you can drop in automobiles and tanks along with their bonus factories for even more ridiculous profit . I think my luxury clothes factory in Edo makes even more money though thanks to silk.

Really the only thing missing for Japan is a button to auto expand factories as fast as possible until cancelled as its not hard to fill all 8 continually expanding factories with workers in high population provinces. Capitalists wait until a factory is near capacity to expand which is too slow.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

DrSunshine posted:

What always confounded me is how I'm not even allowed to destroy bankrupt factories with Laissez-Faire. It boggles the mind. What if some unthinkable series of events happens in which one factory after another goes bankrupt, and all 8 slots in the state are filled? Are you just hosed? Or do they clear out automatically?

I think HOD allows Capitalists to completely destroy factories. I don't know how intelligently they do it, but I've seen it happen.

Claytor
Dec 5, 2011

gradenko_2000 posted:

I think HOD allows Capitalists to completely destroy factories. I don't know how intelligently they do it, but I've seen it happen.

Even in a planned economy, I've seen a bankrupt factory get destroyed after a few years. I think they auto-delete after some set amount of time.

Patter Song
Mar 26, 2010

Hereby it is manifest that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war as is of every man against every man.
Fun Shoe

Cynic Jester posted:

Yepp, especially for nations that have high population densities (China, Japan, etc) so stacking all those factories into a single state doesn't lead to 1 steel factory running at 50% and 4 empty ones.

The only thing I dislike about my new favorite HOD country, Mexico, is that, as a democracy, it'd be very hard to get the Reactionary Party and its State Capitalism into power and under the Interventionist Conservatives, the Capitalists want to only put factories in the empty states north of the Rio Grande. :( (If the Lassiez Faire Liberals get into power, Mexico, like most other countries with an embryonic industrial sector, is utterly hosed)

I tend to like going hard reactionary in the early game with most of my favorite starters (Austria being another one of my faves) to get State Cap/Planned Economy early. With Austria its simple. I tend not to even try to reform anything until the 20th century with them and just leave the various Reactionary parties in charge. I think people really short-change the virtues of Absolute Monarchy in the game when they do the whole rant about it being so hard to reform.

Cockblocktopus
Apr 18, 2009

Since the beginning of time, man has yearned to destroy the sun.


I've almost hit 1900 with Germany without letting a single person vote (except me when I switched from one conservative party to another) and the Jacobin-Communist one-two punch only started hitting around 1880 or so. I've got basic pensions, some workplace safety, I think some form of minimum wage, and a fully reformed school system. My suffrage movement is like 90% radicalized at this point, but it also only just hit 30% support so I'm just looking out for 70% of Germans by passing social reforms with single-digit support. Paternalism at its finest. :v:

My tests with flipping to democracy (after saving the game with the intent of savescumming) have conservatives and reactionaries getting destroyed at the polls, but I'm hoping to grow my 30% Socialists into a plurality so I can keep controlling anything about my economy. I didn't grow to #1 in industry and prestige just so capitalists could ruin everything. :argh:

The rebels are annoying and all, but I can't say I see why anybody managing a large country would want to go either full laissez faire or full central planning. I know that central planning can provide great bonuses if a player oranizes everything efficiently, but I feel like Victoria 2 is more about slashing everybody else's prestige (I'm tempted to bribe everybody to my side in a crisis then give up just for fun) and beating up their military (separate wars with my Germany and Britain pulled Russia out of the Great Powers for 15 years in my current game) while building enough industry to keep people employed and happy.

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER

Patter Song posted:

I think people really short-change the virtues of Absolute Monarchy in the game when they do the whole rant about it being so hard to reform.

No annoying elections popping up all the time? Yes please.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Fister Roboto posted:

Have you ever tried making pretty borders... in three dimensions?!

I think you just explained why I could never get into space 4X games. Colored dots and lines just aren't the same compared to coloring in landmasses...

Claytor
Dec 5, 2011
A couple of pages back, someone was talking about being excited for East vs. West. Have we seen any indication yet that it's actually going to be a Cold War game and not Hearts of Iron 1946? So far I've seen exactly one developer post that isn't bragging about how they've got exactly the right number of military dudes doing military things, and it seemed to be about a less-developed version of the Victoria 2 pop system.

burnishedfume
Mar 8, 2011

You really are a louse...

Claytor posted:

A couple of pages back, someone was talking about being excited for East vs. West. Have we seen any indication yet that it's actually going to be a Cold War game and not Hearts of Iron 1946?

There's more pop management and government policy stuff than in HoI3, but like in terms of things you can do that aren't geared towards preparing for war? No idea. All start dates are for wars, all dev diaries save for 2-3 have been about war/warfare, and no information on how to expand your nation/faction peacefully, so hope is low here.

Kavak
Aug 23, 2009


DrProsek posted:

There's more pop management and government policy stuff than in HoI3, but like in terms of things you can do that aren't geared towards preparing for war? No idea. All start dates are for wars, all dev diaries save for 2-3 have been about war/warfare, and no information on how to expand your nation/faction peacefully, so hope is low here.

If they manage to get a good representation of guerilla warfare, I'll still count it as a win, but that's about the only thing left to hope for.

Fister Roboto
Feb 21, 2008

I've found that the new bonuses for local goods in factories aren't that great, mostly since it's only a throughput bonus. If you've got a factory that needs 1 gizmo to make 2 widgets, and you can only buy 10 gizmos on the market, it's still only going to produce 20 widgets regardless of the bonus. It's just that with the bonus, it would need less craftsmen working in it. Which can be bad too.

If you've got more input goods than you can possibly consume, it's definitely good, though.

Fister Roboto fucked around with this message at 06:22 on Apr 23, 2013

burnishedfume
Mar 8, 2011

You really are a louse...

Kavak posted:

If they manage to get a good representation of guerilla warfare, I'll still count it as a win, but that's about the only thing left to hope for.

I admit, even if most of the game is Hearts of Iron 1946, if they somehow managed to find a way to PLAY as a guerilla army it would be my third favourite Paradox game instantly. No matter how clunky it is, I would want it ported into every game to play as rebels. I'll lead my own glorious communist rebellion, thank you very much.

Jabu
Feb 11, 2004

There are no heroes left in man

Patter Song posted:

The only thing I dislike about my new favorite HOD country, Mexico, is that, as a democracy, it'd be very hard to get the Reactionary Party and its State Capitalism into power and under the Interventionist Conservatives, the Capitalists want to only put factories in the empty states north of the Rio Grande. :( (If the Lassiez Faire Liberals get into power, Mexico, like most other countries with an embryonic industrial sector, is utterly hosed)

God, this. I finally gave the CSA a try yesterday and it is utterly frustrating knowing that I could be rich and successful if only I managed to get the socialists in power. Twenty years of spamming elections and I can't get them above 12% :( Meanwhile my laissez faire Whigs have somehow managed to keep my industrial score hovering around 40 while the USA is above 400 and climbing.

Laissez faire is quite ok for big countries with lots of resources and domestic consumption. At least until something like this happens



WHY? I've had a laissez faire party in power for decades and rich sector taxes near zero. I left my industry on autopilot and only noticed something was wrong when my unemployed craftsmen count got somewhere north of 100k in the biggest states. There were something like 18 projects waiting that got funded in two seconds flat after I encouraged up some capitalists.

burnishedfume
Mar 8, 2011

You really are a louse...
Yeah you basically need to just encourage capitalists to get them, maybe all your people promoting to rich pops are going aristocrat or something?

canepazzo
May 29, 2006



So what is the trick to turn a colonial state into a state? As Italy, I have Morocco as protectorate, I got the colonial event (100% migration bonus and more), NF on immigration, yet I cannot get more than 1-2 italians to migrate there in the span of the event (which lasts 20-30 years). I cannot create jobs there as no factories can be built on colonial state, and all the RGO are filled. What am I missing? I reloaded and tried to encourage capitalists, but even at 600-700 no projects pop up.

The Narrator
Aug 11, 2011

bernie would have won

Jabu posted:

God, this. I finally gave the CSA a try yesterday and it is utterly frustrating knowing that I could be rich and successful if only I managed to get the socialists in power. Twenty years of spamming elections and I can't get them above 12% :( Meanwhile my laissez faire Whigs have somehow managed to keep my industrial score hovering around 40 while the USA is above 400 and climbing.

Unrelated: How are you getting started as the CSA? Are you starting in the 1861 start or playing as the US until the civil war happens? I've tried the CSA in the 1861 start but I honestly have no idea what my options are. The union pretty quickly rolls over my troops and territory and I can't say I've managed to hold on long enough to start worrying about my factories and such.

Related: I'm playing a Republican Prussia -> NGF -> Germany game, currently in about 1906 and I've had the liberals in power for about 30 straight years. I actually don't mind it, once you can encourage the capitalists to get off their rear end and pull in a few sphere countries for a captive market. I don't really like the micromanaging/voodoo that seems to get the factories working normally so my capitalists are doing a fine job anyway (in that my economy has actually skyrocketed and I'm ranked I think 4th industrially, 2nd overall).

Jabu
Feb 11, 2004

There are no heroes left in man

The Narrator posted:

Unrelated: How are you getting started as the CSA? Are you starting in the 1861 start or playing as the US until the civil war happens? I've tried the CSA in the 1861 start but I honestly have no idea what my options are. The union pretty quickly rolls over my troops and territory and I can't say I've managed to hold on long enough to start worrying about my factories and such.

1861 start. Keep your armies in one place, don't worry too much if Oklahoma and Texas get occupied. Use local superiority to win some battles and the US is usually pretty willing to make peace around -20 warscore. Their large all-infanty conscript armies are good sources of that! Although in my case Mexico attacking them probably helped.

DrProsek posted:

Yeah you basically need to just encourage capitalists to get them, maybe all your people promoting to rich pops are going aristocrat or something?

I guess they all went to my colonies to rule over rubber plantations or something :shrug:

Demiurge4
Aug 10, 2011

Is westernising supposed to take decades? I feel like I'm just sitting around waiting for points as Japan. Should I be getting my conquering on? Absorbing puppets?

uPen
Jan 25, 2010

Zu Rodina!

Demiurge4 posted:

Is westernising supposed to take decades? I feel like I'm just sitting around waiting for points as Japan. Should I be getting my conquering on? Absorbing puppets?

Japan is much faster, trigger one of your Meiji deciscions to grab 2-3 of the +RP on conquer reformations then go conquer Korea. You can easily fully westernize by ~1850

Drone
Aug 22, 2003

Incredible machine
:smug:



Finally bought HoD, yay tax return. I just booted up my first game (as Siam) and annexed Luang Prabang in a war. So why didn't I get any research points from successful conquest?

uPen
Jan 25, 2010

Zu Rodina!
Did you take any of the +RP from conquest reforms?

Drone
Aug 22, 2003

Incredible machine
:smug:



uPen posted:

Did you take any of the +RP from conquest reforms?

Aha, that'd be why. I don't have ANY reforms yet, so I guess that was a waste of a conquest. I think I'll hit up a European country for a bit instead to get a better feel for HoD, then maybe come back to an unciv later.

So in the diplomacy screen, what exactly is the "political considerations" modifier supposed to mean when I propose an alliance to someone? I'm Sweden and it seems pretty unlikely that at 200 relations they should not wanna be my little buddy.

Drone fucked around with this message at 09:02 on Apr 23, 2013

Quantumfate
Feb 17, 2009

Angered & displeased, he went to the Blessed One and, on arrival, insulted & cursed him with rude, harsh words.

When this was said, the Blessed One said to him:


"Motherfucker I will -end- you"


uPen posted:

Japan is much faster, trigger one of your Meiji deciscions to grab 2-3 of the +RP on conquer reformations then go conquer Korea. You can easily fully westernize by ~1850

Doesn't the meiji decision only give you like 5000 research points? The first decision costs 7000, how would you grab two with that decision?

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

Drone posted:

Aha, that'd be why. I don't have ANY reforms yet, so I guess that was a waste of a conquest. I think I'll hit up a European country for a bit instead to get a better feel for HoD, then maybe come back to an unciv later.

So in the diplomacy screen, what exactly is the "political considerations" modifier supposed to mean when I propose an alliance to someone? I'm Sweden and it seems pretty unlikely that at 200 relations they should not wanna be my little buddy.

It's annoyingly vague, but as I recall "political considerations" basically means "The AI's strategy goes against what you're asking." For instance, if you're playing Austria, Prussia is likely to have serious political considerations penalties against you because they consider you their direct competitor and want to dominate Germany for themselves. I think, anyways.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Tomn posted:

It's annoyingly vague, but as I recall "political considerations" basically means "The AI's strategy goes against what you're asking." For instance, if you're playing Austria, Prussia is likely to have serious political considerations penalties against you because they consider you their direct competitor and want to dominate Germany for themselves. I think, anyways.
Basically, countries don't have friends, they have interests.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Tomn posted:

It's annoyingly vague, but as I recall "political considerations" basically means "The AI's strategy goes against what you're asking." For instance, if you're playing Austria, Prussia is likely to have serious political considerations penalties against you because they consider you their direct competitor and want to dominate Germany for themselves. I think, anyways.

I know Relations factor in somehow, as I've seen countries increase their "political consideration" modifier for joining my side of the crisis as I gradually increased our relations.

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

Quantumfate posted:

Doesn't the meiji decision only give you like 5000 research points? The first decision costs 7000, how would you grab two with that decision?

You grab one of them when you can, start siege'ing down Korea and don't annex until you have your next one. Bam, 25k RP, which'll let you grab an economy tech and the last 2 RP on conquest reforms. If you feel like playing russian roulette, you can declare another conquest now, preferably on Dai Nam, if not, some other dude with 3-4 states. By the time you're done conquering, you should have gotten 1 more reform and the new influx of RP should do wonders. This is the point where you might westernize. 10 years or so in. Of course, if your infamy got too high, Russia and the UK will roll you before you become a GP.

Drone
Aug 22, 2003

Incredible machine
:smug:



Holy hell, HoD is fun.

I'm Scandinavia and sitting pretty at around 6th place. Europe's been going crisis-crazy lately, but every one has been handled diplomatically. I was starting to get annoyed with it, until a crisis over Romanian unification came. Prussia was backing Romania, and Austria was naturally... backing itself. The UK, Italy, and I joined in on Prussia's side, France joined in with Austria early, and the crisis was left to brew for a long-rear end time. Until it hit 90% and Russia decided to join, and we had the first crisis war of the game.

Holy poo poo, crisis wars are fun.

I started out by sending my fairly small navy out from Christiana to blockade the Baltic. A massive naval battle ensued with the combined forces of the Scandinavian and Prussian navies on one side and a French doomfleet on the other. It lasted for weeks. Naval combat is so much better in HoD, even if the changes aren't THAT drastic. The allied fleet were the underdogs from the start, but I had an amazing admiral who turned things around a lot. We still didn't win the battle, but there was a 2:1 sink ratio, and we did way more damage to the French than they did to us.

Holy gently caress, navies are fun.

Then I sent my small, compact, well-trained armies over the border into Finland and started punching Russia where they were least defended. Things were going great until Austria and France decided to help out their big, lumbering ally be sending fleets full of troops into the now-patrolled Baltic. What started out looking pretty drat good for the allies ended pretty badly as my entire army and all of my conscripts were wiped out by combined French/Austrian armies, Italy was knocked out of the war (though I thought separate peace wasn't permitted in a crisis war?), and Prussia is getting its poo poo pushed in. At the war's peak we had 50% warscore -- now it's looking increasingly likely that not only will we lose the crisis war, but Prussia is going to lose the Rhineland to France.

Holy Christ, Victoria 2 is fun now.

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Noreaus
May 22, 2008

HEY, WHAT'S HAPPENING? :)
I see in the message settings that there is something called "gunboat diplomacy" that can happen to a country. What is this? Has anybody encountered this or could it be a feature that was dropped?

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