|
One of the bonus outfits is the Nun outfit from the church. I was always pissed off you could never wear those before. Now Battle Nun can be a reality!
|
# ? Apr 23, 2013 21:15 |
|
|
# ? May 29, 2024 21:05 |
|
Okay, what's this "Secret Augments" business?
|
# ? Apr 23, 2013 21:18 |
|
Dominic White posted:Do you mean that the new dungeons run smoother? Or are you surprised that the original game never got patched up? Because if it's the former, it's probably because they made the new content with a better understanding of just how far you can push the engine. More efficient render culling, less dynamic light abuse, etc. Yeah. On Xbox at least, the new dungeons don't have the screen tearing, pop in or frame rate drop that the overworld does. Edit: is there any sort of fast travel on bitterbrick? I thought you could place ferrystones wherever, but it looks like they just bring you back to Gran Soren. I have only been playing 2 hours and I must have run in and out of this empty dungeon 5 times already. veni veni veni fucked around with this message at 21:56 on Apr 23, 2013 |
# ? Apr 23, 2013 21:20 |
|
Shima Honnou posted:I haven't gotten DA yet, how's performance? Does it run better than DD did? Dominic White posted:Now there's a question that I forgot to ask - anyone who has it able to confirm whether the high-res textures hurt performance at all? If it runs the same even with the extra shinies, that's cool. NESguerilla posted:drat. I was hoping they would fix some of the screen tearing and ridiculous pop in but nope. For the PS3 version, almost everything has been significantly faster for me. Better framerate, sharper textures, and menus that are fast enough to completely ruin my rhythm when playing a rousing game of Inventory Management: Dark Arisen. Also, pop-in yes, tearing no.
|
# ? Apr 23, 2013 21:35 |
|
Since it's been a while I was thinking about restarting with a new character when I get Dark Arisen. Since I went with a Strider->Assassin I'm going to try a Mystic Knight this time around. What's a good class and skill progression if I'm looking to have a solid character? Should I start as a Fighter or will I be better off starting as a Mage in order to rack up some more magic power for spells and buffs?
|
# ? Apr 23, 2013 21:41 |
|
titties posted:For the PS3 version, almost everything has been significantly faster for me. Better framerate, sharper textures, and menus that are fast enough to completely ruin my rhythm when playing a rousing game of Inventory Management: Dark Arisen. Also, pop-in yes, tearing no. Man, I am so glad I waited to play this game for Dark Arisen. I'm very excited now.
|
# ? Apr 23, 2013 21:59 |
|
Sylphosaurus posted:Since it's been a while I was thinking about restarting with a new character when I get Dark Arisen. Since I went with a Strider->Assassin I'm going to try a Mystic Knight this time around. What's a good class and skill progression if I'm looking to have a solid character? Should I start as a Fighter or will I be better off starting as a Mage in order to rack up some more magic power for spells and buffs? I'd say do mage and sorc not only for more magick power, but for the augments. The augments to reduce casting time, reduce damage while channeling and increase buff duration are pretty goddamn good for mystic knights.
|
# ? Apr 23, 2013 22:07 |
|
Hard mode is so terrible I don't even know why I'm still playing on it... Every enemy kills you in pretty much 1-2 hits and all the bosses are bad enough without that. I'm really learning to hate Elder Ogres now, it's really getting old how even when blocking they punch straight through my shield and one hit kill me with their drop kick - but them my pawn gets hit, my visually dressed pawn at that who is also a mage gets drop kicked and loses 1/4th their HP. All dragonforged gear, all from the everfall/ur-dragon, this is just ridiculous now. But that's what you get with rushed difficulty settings not even half play-tested like No Hope was from RE6.
|
# ? Apr 23, 2013 22:07 |
|
Sylphosaurus posted:Since it's been a while I was thinking about restarting with a new character when I get Dark Arisen. Since I went with a Strider->Assassin I'm going to try a Mystic Knight this time around. What's a good class and skill progression if I'm looking to have a solid character? Should I start as a Fighter or will I be better off starting as a Mage in order to rack up some more magic power for spells and buffs? It's really hard to make a character that isn't "solid" because gear and augments have a bigger impact on how effective you feel than your stat growth does. And since Mystic Knight is pretty much an even magic/physical hybrid...it's not like you are gimping yourself in any way if you play the wrong class beforehand. I think Fighter and Sorcerer have the most useful augments for Mystic Knight (and for most classes in general - I end up taking at least 5 levels of Fighter on any character I make because I can't live without sinew). You can of course min-max for endgame stuff if that really concerns you, but I get really bored when I have to spend hours playing one class just because I really want to play another class. The game is really set up not to punish you for switching classes as much as you like, outside of the ridiculous equipment costs later on. e: CAPTAIN CAPSLOCK posted:I'd say do mage and sorc not only for more magick power, but for the augments. The augments to reduce casting time, reduce damage while channeling and increase buff duration are pretty goddamn good for mystic knights. This is the right answer for min-max purposes. I just don't think the pure casting classes are as fun in this game so I hate taking 18 levels of them when I really want to be running around in heavy armor blasting guys with magic cannons.
|
# ? Apr 23, 2013 22:17 |
|
I always forget, when is that window early on where you need to go back to Cassardis or you miss a whole series of quests? Is it after you beat the hyrda but before you go off to the capital for the first time?
|
# ? Apr 23, 2013 22:27 |
|
Samurai Sanders posted:I always forget, when is that window early on where you need to go back to Cassardis or you miss a whole series of quests? Is it after you beat the hyrda but before you go off to the capital for the first time? You have to go to the Witchwood with Quina just after you take down a Hydra head. If you don't do that, you lose out on being able to get to the last area in Witchwood which has the important King Bay Leaf too, and some quests.
|
# ? Apr 23, 2013 22:30 |
|
If you return to Cassardis after fighting the cyclops but before fighting the hydra you also get an optional cutscene involving one of the more significant characters in the game. I'm pretty sure very few people ever see it but hey it's there.
|
# ? Apr 23, 2013 22:46 |
|
tooooooo bad posted:If you return to Cassardis after fighting the cyclops but before fighting the hydra you also get an optional cutscene involving one of the more significant characters in the game. I'm pretty sure very few people ever see it but hey it's there.
|
# ? Apr 23, 2013 22:47 |
|
Came across a pretty decent homage to Dark Souls a little ways after opening the first shortcut in the dlc area. Huge guy with a huge hammer who is hard as hell to kill at the bottom of a tower.
|
# ? Apr 23, 2013 22:49 |
|
Lotish posted:Okay, what's this "Secret Augments" business?
|
# ? Apr 23, 2013 22:50 |
|
If I DO go for Fighter before Mystic Knight, though, I assume I'll still be pretty powerful? I'd hate to switch to Mystic Knight and realize I suck at the class because I didn't pick up mage augments.
|
# ? Apr 23, 2013 23:03 |
|
Okay so if I start a new game I still get the unlimited ferry stones? I have save data from DD on my PS3 already.
|
# ? Apr 23, 2013 23:15 |
|
thetrin posted:If I DO go for Fighter before Mystic Knight, though, I assume I'll still be pretty powerful? I'd hate to switch to Mystic Knight and realize I suck at the class because I didn't pick up mage augments. Don't sweat it too much. The augments from sorcerer and mage can be really useful, but there's nothing wrong with going right from fighter to MK when you get the chance. Getting all of the best augments from sorcerer and mage arguably make Mystic Knight overpowered anyway, though that's also partially because at that point you'd be in the mid-game or later where the difficulty drops off hugely no matter what you are playing.
|
# ? Apr 23, 2013 23:17 |
|
Fergus Mac Roich posted:Okay so if I start a new game I still get the unlimited ferry stones? I have save data from DD on my PS3 already. Yeah they will be in your stash. I can't find any use for them in Dark Arisen but they would be nice for the normal game.
|
# ? Apr 23, 2013 23:22 |
|
Schlitzkrieg Bop posted:Don't sweat it too much. The augments from sorcerer and mage can be really useful, but there's nothing wrong with going right from fighter to MK when you get the chance. Getting all of the best augments from sorcerer and mage arguably make Mystic Knight overpowered anyway, though that's also partially because at that point you'd be in the mid-game or later where the difficulty drops off hugely no matter what you are playing. A mystic knight's strength lies solely in its magical abilities. The most useful Magic Shield abilities are the ones that buff your party with enchantments. They're not as good as Mage though and won't last long even with Perpetuation, but it's not necessary because just having an enchantment on your weapon helps with Great Cannon. My weapon skills for Sword(Mace can be used but it's the same) are always Ruinous Sigil, Great Cannon, and Stone Forest. Ruinous sigil is a trap you lay on the ground that does a set amount of hits and then disappears, but you can place two at once. It casts really fast too. Articulacy is perfect for the Mystic Knight. Great Cannon is one of the best skills in the game and you can solo Ur-Dragon with it using a Holy enchantment; magically enchanted weapons on their own aren't enough, you need to magically strengthen yourself with an element to change the element of the cannon. Just spawn two cannons and whack them and you get a shotgun effect of magical bolts that tear apart any enemy in the game, even more so if they're hitting the weak spot. I had to take on 2 Gorecyclops (The spike-armored giants) in Dark Arisen a while ago (really BS fight too) and it is there that this ability absolutely shined when I had the higher level and the frost enchantment. (Gorecyclops are weak to ice). Stone Forest is a long cast but powerful fire ability with a wide-aoe that wipes out anything around you and has a high chance to knock them away. It's great for clearing out clutter in rooms too and just dealing with a lot of fodder. It has little effectiveness in regular fights because at post-game every loving enemy can stun lock you with just one hit and you can't ever stun them unless you're a warrior so there ya go. If you've got the enemy locked down or being aggroed, Stone Forest is amazing, and it also procs fire effects that help with bosses. Normally with things like wolves I'll lay down a ruinous sigil when I can and just jump around and block every so often and use my regular attacks on them. If they're slow enemies, Ruinous Sigil and maybe Great Cannon if they're really strong.
|
# ? Apr 23, 2013 23:27 |
|
thetrin posted:If I DO go for Fighter before Mystic Knight, though, I assume I'll still be pretty powerful? I'd hate to switch to Mystic Knight and realize I suck at the class because I didn't pick up mage augments. Trust me you won't feel that at all. That is what I did my first go around and like mentioned earlier, augments matter more than stats really. Play around with the knight first then get to be a mage once you got a handle for magic if you want, there is really no wrong way to do it. Mystic knight in my 50 or so hours on my old playthrough was easily the most fun class at least to me, getting to do everything has its perks.
|
# ? Apr 23, 2013 23:30 |
|
That explosion the giant beholder does is fuckin bullshit. It just one shots me every time I almost kill him.
|
# ? Apr 23, 2013 23:38 |
|
Lunethex posted:A mystic knight's strength lies solely in its magical abilities. The most useful Magic Shield abilities are the ones that buff your party with enchantments. They're not as good as Mage though and won't last long even with Perpetuation, but it's not necessary because just having an enchantment on your weapon helps with Great Cannon. I'm not disagreeing, but there's nothing wrong with just playing whatever class you want and taking the useful augments you pick up on the way. Grabbing all the magic-buffing augments from sorcerer and mage is nice, but it can also be a little overkill for the main body of the game.
|
# ? Apr 23, 2013 23:39 |
|
gameday posted:Man, I am so glad I waited to play this game for Dark Arisen. I'm very excited now. That's not to say there aren't framerate issues. I had a lot of slowdown while first entering town, while the game was saving and everything was still loading. Menu performance during that period was variable too. However, in a fully-loaded area when the game isn't saving, I have seen a small increase in pretty much all performance aspects. I haven't fought any large battles or big monsters yet, so I can't comment on that.
|
# ? Apr 23, 2013 23:54 |
|
Can someone give me some advice on how to get the giant beholder to spit his eye out? He did it the first time I fought him and I was almost able to kill him, but he has never done it again. I'm whacking off tentacles and crawling all over him like the first time but he won't do it anymore.
|
# ? Apr 23, 2013 23:58 |
|
titties posted:That's not to say there aren't framerate issues. I had a lot of slowdown while first entering town, while the game was saving and everything was still loading. Menu performance during that period was variable too. Lunethex posted:Nope these are new apparently, because I bought most of the DLC before. (Everything but the free crystals/gold stuff)
|
# ? Apr 24, 2013 00:01 |
|
Rascyc posted:Keep in mind you might still be background installing the game if you're playing off disc and loaded a DA save. Yeah they turned it into an App and it runs way worse than the last iteration of the store. NESguerilla posted:Can someone give me some advice on how to get the giant beholder to spit his eye out? He did it the first time I fought him and I was almost able to kill him, but he has never done it again. I'm whacking off tentacles and crawling all over him like the first time but he won't do it anymore. Here's what you do: stay on higher ground (if you're down there he does a room-wide AoE attack too) and just keep fighting tentacles and staying alive. You'll eventually see him try to pull off some magical attack by putting 4 tentacles together. Kill those tentacles and he loses the magic, also it becomes like a Great Cannon so you just hit that thing repeatedly and hit him with it and you will drop him in seconds.
|
# ? Apr 24, 2013 00:19 |
|
Just started playing Dragon's Dogma for the very first time and I got a few of questions: 1) Is there a quest log limit? I've just been picking up all the "kill X stuff" but only focusing on the quests with actual goals, I'm just worried that I'll reach a limit and an important quest will get bumped off. 2)I've failed 3 quests so far, what determines that? plot points? hidden time limit? Reading the last page of this thread, I apparently missed a huge series of side quests because I didn't go see Quina in Witchwood and I think I'm early enough in the game to restart (just finished going to the Everfall in the Pawn's Guild). I also had to shadow someone in Gran Soren but they saw me and I failed that, any way to restart the quest? something Shadows I think it was called. 3)Vocation changes are kinda pricey in terms of discipline for me, should I stick to one until all those red seals at the top are maxed out? 4)I pick up everything but I get the feeling a lot of it is junk, is there a way to tell what's worth picking up off the floor? 5)Is there a surefire pawn party composition? I'm playing the Strider classes so I roll with one mage, and two warriors 6)Did the PSN version of DA come with the HD textures built in? Game has framerate issues and isn't the prettiest. Lakbay fucked around with this message at 00:29 on Apr 24, 2013 |
# ? Apr 24, 2013 00:26 |
|
Lunethex posted:A mystic knight's strength lies solely in its magical abilities. The most useful Magic Shield abilities are the ones that buff your party with enchantments. They're not as good as Mage though and won't last long even with Perpetuation, but it's not necessary because just having an enchantment on your weapon helps with Great Cannon. A parrying based mystic knight is super fun and makes good use of their strength stat. It's certainly less forgiving than just stacking great cannons against everything, but I got through the original Hard Mode with Thunder and Holy riposte. I haven't played DA at all, but I assume it's not much different. e: Lakbay posted:1) Is there a quest log limit? I've just been picking up all the "kill X stuff" but only focusing on the quests with actual goals, I'm just worried that I'll reach a limit and an important quest will get bumped off. There's no limit. Lakbay posted:2)I've failed 3 quests so far, what determines that? plot points? hidden time limit? Reading the last page of this thread, I apparently missed a huge series of side quests because I didn't go see Quina in Witchwood and I think I'm early enough in the game to restart (just finished going to the Everfall in the Pawn's Guild). Progressing beyond certain plot points will fail quests. The restrictions get looser as you go on and the Blighted Manse quest is the only one you have to worry about after you gain access to Aldous, IIRC. Restarting wouldn't be a terrible idea, especially if you didn't escort Madeleine as you lose access to her (mediocre) store if you miss both that quest and the quest to follow Julien. Lakbay posted:3)Vocation changes are kinda pricey in terms of discipline for me, should I stick to one until all those red seals at the top are maxed out? Lakbay posted:4)I pick up everything but I get the feeling a lot of it is junk, is there a way to tell what's worth picking up off the floor? Lakbay posted:5)Is there a surefire pawn party composition? I'm playing the Strider classes so I roll with one mage, and two warriors Count Uvula fucked around with this message at 00:43 on Apr 24, 2013 |
# ? Apr 24, 2013 00:26 |
|
You get to have all your goodies for having a DD save if you start a new game! Too bad I don't like any of the female outfits, but at least I could start over as a mage to build the best drat magic archer ever. I'm not sure if it's something they changed or if because my other character was always a melee character, but the bats in the well under Cassardis hit really hard. As in, I went from full health to dead in a split second when four of them were pecking at me while I was climbing up a ledge. It wasn't a really big deal, but still pretty surprising.
|
# ? Apr 24, 2013 00:27 |
|
New item combinations for Dark Arisen: Banker's Periapt x1 = Rubicite + Septiscopic Crystal Coin Purse of Charity x1 = Diamond + Flammica Coin Purse of Charity x1 = Hunk of Platinum + Flammica Desiccated Herbs x1 = Lunanise + Cloudwine Desiccated Herbs x1 = Lunanise + Wormwood Sap Elite Lantern x1 = Flask of Oil + Elite Lantern Elite Lantern x1 = Flask of Oil + Elite Lantern (Half-Full) Elite Lantern x1 = Flask of Oil + Elite Lantern (No Fuel) Foreign Medicament x1 = Corpse Nettle + Blood Decanter Foreign Medicament x1 = Corpse Nettle + Hydra's Lifeblood Light-Cure x1 = Lunanise + Flask of Water Mushroom Potage x1 = Cragshadow Morel + Fiend's Perch Mushroom Potage x1 = Cragshadow Morel + Polar Mushroom Mushroom Potage x1 = Cragshadow Morel + Reminishroom Mushroom Potage x1 = Pyrepipe + Toadstool Sitter Nostalgia Dust x1 = Nightfall Cresset + Kept Sunbright Nostalgia Dust x1 = Nightfall Cresset + Sunbright Panacea x1 = Lunanise + Interventive Poison Arrow x30 = Crimplecap + Pine Branch Poison Flask x1 = Crimplecap + Empty Flask Salubrious Brew x1 = Kingwarish + Blood Decanter Salubrious Brew x1 = Kingwarish + Forgotten Arcanum Staminal Drench x1 = Pyrepipe + Pickled Mushrooms Throwblast x3 = Lava Rock + Flammica Throwblast x5 = Lava Rock + Necrophagous Loin Throwblast x1 = Lava Rock + Sconce Veteran's Periapt x1 = Moonstone + Septiscopic Crystal
|
# ? Apr 24, 2013 01:01 |
|
NESguerilla posted:Can someone give me some advice on how to get the giant beholder to spit his eye out? He did it the first time I fought him and I was almost able to kill him, but he has never done it again. I'm whacking off tentacles and crawling all over him like the first time but he won't do it anymore. I just crawled directly onto his eye and whacked away. When he starts casting, hop onto the ground and cut down all the tentacles that are forming the mondo explosion. That should topple him as well and he'll spit his eye out for everyone else.
|
# ? Apr 24, 2013 01:01 |
|
So do all of the monsters in the field still spawn the same types in the exact same places again? I'm trying to figure out if I should buy this game even though I've already beaten Dragon's Dogma.
|
# ? Apr 24, 2013 01:02 |
|
Is leveling faster in DA? I just got to gran soren and went back did a few beginner town quests and I am already level 15. Hell one quest I handed in I got 2 consecutive level ups with it.
|
# ? Apr 24, 2013 01:06 |
|
Count Uvula posted:stuff Thanks! Wrist Watch posted:You get to have all your goodies for having a DD save if you start a new game! Unfortunately when you restart a character you lose all the DD save bonuses
|
# ? Apr 24, 2013 01:15 |
|
Lakbay posted:Unfortunately when you restart a character you lose all the DD save bonuses You mean if you start a new character after your initial new character? The game's been out all of one day, how have you started a second character already? Also, couldn't you get around it anyway by just erasing all of Dark Arisen's game/install/save data and then going in fresh? e: wait, do you mean when you do a NG+ or something?
|
# ? Apr 24, 2013 01:19 |
|
Evil Canadian posted:Is leveling faster in DA? I just got to gran soren and went back did a few beginner town quests and I am already level 15. Hell one quest I handed in I got 2 consecutive level ups with it. There's more noticeboard quests because all the DLC quest packs are now part of the base game, so yeah, you'll be getting more XP/Money early on.
|
# ? Apr 24, 2013 01:19 |
|
Lakbay posted:Unfortunately when you restart a character you lose all the DD save bonuses
|
# ? Apr 24, 2013 01:19 |
|
gibbed posted:Delete your Dark Arisen save, and let it re-import your Dragon's Dogma save if you somehow lose your import benefits and want them again when creating a new character. Dark Arisen doesn't delete/modify original game saves, it only reads them. Phew, thank god/capcom. (and that's the only time I'll ever say that.) So I just ordered DA so now I'll have DD AND DA on my shelf - what in the balls should I do with my old copy of DD now? I just noticed Amazon is only buying it back for $11 and that's just... ironic-
|
# ? Apr 24, 2013 01:33 |
|
|
# ? May 29, 2024 21:05 |
|
gibbed posted:New item combinations for Dark Arisen: Then I realize I read this completely wrong 5 minutes after I look away. My bad, my bad. Don't ever waste those crystals though. I'm assuming that the Maneater's weakness is Ice so try that when you find one. My citation is that my pawn was casting Frigor or Gicel and it was already 5% HP left and I managed to cut it down. It's best to let your pawns take the fall so you have time to charge up any spell or so, there doesn't seem to be a time limit on the enemy while he's biting at them. Lunethex fucked around with this message at 01:56 on Apr 24, 2013 |
# ? Apr 24, 2013 01:37 |