Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Evil Canadian
Sep 10, 2000

No one man should have all that Psycho-Power.

One of the bonus outfits is the Nun outfit from the church. I was always pissed off you could never wear those before.

Now Battle Nun can be a reality! :black101:

Adbot
ADBOT LOVES YOU

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Okay, what's this "Secret Augments" business?

veni veni veni
Jun 5, 2005


Dominic White posted:

Do you mean that the new dungeons run smoother? Or are you surprised that the original game never got patched up? Because if it's the former, it's probably because they made the new content with a better understanding of just how far you can push the engine. More efficient render culling, less dynamic light abuse, etc.

Yeah. On Xbox at least, the new dungeons don't have the screen tearing, pop in or frame rate drop that the overworld does.

Edit: is there any sort of fast travel on bitterbrick? I thought you could place ferrystones wherever, but it looks like they just bring you back to Gran Soren. I have only been playing 2 hours and I must have run in and out of this empty dungeon 5 times already.

veni veni veni fucked around with this message at 21:56 on Apr 23, 2013

titties
May 10, 2012

They're like two suicide notes stuffed into a glitter bra

Shima Honnou posted:

I haven't gotten DA yet, how's performance? Does it run better than DD did?

Dominic White posted:

Now there's a question that I forgot to ask - anyone who has it able to confirm whether the high-res textures hurt performance at all? If it runs the same even with the extra shinies, that's cool.

NESguerilla posted:

drat. I was hoping they would fix some of the screen tearing and ridiculous pop in but nope.

I know they said there were some menu changes but I'm not seeing a diference. Anyone know what they are?

For the PS3 version, almost everything has been significantly faster for me. Better framerate, sharper textures, and menus that are fast enough to completely ruin my rhythm when playing a rousing game of Inventory Management: Dark Arisen. Also, pop-in yes, tearing no.

Sylphosaurus
Sep 6, 2007
Since it's been a while I was thinking about restarting with a new character when I get Dark Arisen. Since I went with a Strider->Assassin I'm going to try a Mystic Knight this time around. What's a good class and skill progression if I'm looking to have a solid character? Should I start as a Fighter or will I be better off starting as a Mage in order to rack up some more magic power for spells and buffs?

gameday
Apr 29, 2006

Hungry for sport

titties posted:

For the PS3 version, almost everything has been significantly faster for me. Better framerate, sharper textures, and menus that are fast enough to completely ruin my rhythm when playing a rousing game of Inventory Management: Dark Arisen. Also, pop-in yes, tearing no.

Man, I am so glad I waited to play this game for Dark Arisen. I'm very excited now.

CAPTAIN CAPSLOCK
Sep 11, 2001



Sylphosaurus posted:

Since it's been a while I was thinking about restarting with a new character when I get Dark Arisen. Since I went with a Strider->Assassin I'm going to try a Mystic Knight this time around. What's a good class and skill progression if I'm looking to have a solid character? Should I start as a Fighter or will I be better off starting as a Mage in order to rack up some more magic power for spells and buffs?

I'd say do mage and sorc not only for more magick power, but for the augments. The augments to reduce casting time, reduce damage while channeling and increase buff duration are pretty goddamn good for mystic knights.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
Hard mode is so terrible I don't even know why I'm still playing on it...

Every enemy kills you in pretty much 1-2 hits and all the bosses are bad enough without that. I'm really learning to hate Elder Ogres now, it's really getting old how even when blocking they punch straight through my shield and one hit kill me with their drop kick - but them my pawn gets hit, my visually dressed pawn at that who is also a mage gets drop kicked and loses 1/4th their HP. All dragonforged gear, all from the everfall/ur-dragon, this is just ridiculous now. But that's what you get with rushed difficulty settings not even half play-tested like No Hope was from RE6.

Schlitzkrieg Bop
Sep 19, 2005

Sylphosaurus posted:

Since it's been a while I was thinking about restarting with a new character when I get Dark Arisen. Since I went with a Strider->Assassin I'm going to try a Mystic Knight this time around. What's a good class and skill progression if I'm looking to have a solid character? Should I start as a Fighter or will I be better off starting as a Mage in order to rack up some more magic power for spells and buffs?

It's really hard to make a character that isn't "solid" because gear and augments have a bigger impact on how effective you feel than your stat growth does. And since Mystic Knight is pretty much an even magic/physical hybrid...it's not like you are gimping yourself in any way if you play the wrong class beforehand. I think Fighter and Sorcerer have the most useful augments for Mystic Knight (and for most classes in general - I end up taking at least 5 levels of Fighter on any character I make because I can't live without sinew).

You can of course min-max for endgame stuff if that really concerns you, but I get really bored when I have to spend hours playing one class just because I really want to play another class. The game is really set up not to punish you for switching classes as much as you like, outside of the ridiculous equipment costs later on.

e:

CAPTAIN CAPSLOCK posted:

I'd say do mage and sorc not only for more magick power, but for the augments. The augments to reduce casting time, reduce damage while channeling and increase buff duration are pretty goddamn good for mystic knights.

This is the right answer for min-max purposes. I just don't think the pure casting classes are as fun in this game so I hate taking 18 levels of them when I really want to be running around in heavy armor blasting guys with magic cannons.

Samurai Sanders
Nov 4, 2003

Pillbug
I always forget, when is that window early on where you need to go back to Cassardis or you miss a whole series of quests? Is it after you beat the hyrda but before you go off to the capital for the first time?

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.

Samurai Sanders posted:

I always forget, when is that window early on where you need to go back to Cassardis or you miss a whole series of quests? Is it after you beat the hyrda but before you go off to the capital for the first time?

You have to go to the Witchwood with Quina just after you take down a Hydra head. If you don't do that, you lose out on being able to get to the last area in Witchwood which has the important King Bay Leaf too, and some quests.

see you tomorrow
Jun 27, 2009

If you return to Cassardis after fighting the cyclops but before fighting the hydra you also get an optional cutscene involving one of the more significant characters in the game. I'm pretty sure very few people ever see it but hey it's there.

Samurai Sanders
Nov 4, 2003

Pillbug

tooooooo bad posted:

If you return to Cassardis after fighting the cyclops but before fighting the hydra you also get an optional cutscene involving one of the more significant characters in the game. I'm pretty sure very few people ever see it but hey it's there.
Yeah I knew about that, I went back after the cyclops then but couldn't find that one escort quest I was talking about. I guess it's back to the encampment to fight the hydra and then back to Cassardis again. I wonder when that new stone circle near Cassardis activates?

Danger
Jan 4, 2004

all desire - the thirst for oil, war, religious salvation - needs to be understood according to what he calls 'the demonogrammatical decoding of the Earth's body'
Came across a pretty decent homage to Dark Souls a little ways after opening the first shortcut in the dlc area. Huge guy with a huge hammer who is hard as hell to kill at the bottom of a tower.

Gyoru
Jul 13, 2004



Lotish posted:

Okay, what's this "Secret Augments" business?
You can find cursed items in the new dungeon. Some of the items identify into Scrolls of XXXX. These are automatically consumed and unlock a new Secret Augment for both the Arisen and Pawn. Each scroll has a predetermined Secret Augment attached to it.

thetrin
May 4, 2009

I pull down the curtain, wantin to do me some dirtin aint nuthin better then jerkin my gerkin so I start with some flirtin

But my magic find aint working so I can't do no spurtin its got Wirt's feelins all hurtin, and his wooden leg stops all perking
If I DO go for Fighter before Mystic Knight, though, I assume I'll still be pretty powerful? I'd hate to switch to Mystic Knight and realize I suck at the class because I didn't pick up mage augments.

Fergus Mac Roich
Nov 5, 2008

Soiled Meat
Okay so if I start a new game I still get the unlimited ferry stones? I have save data from DD on my PS3 already.

Schlitzkrieg Bop
Sep 19, 2005

thetrin posted:

If I DO go for Fighter before Mystic Knight, though, I assume I'll still be pretty powerful? I'd hate to switch to Mystic Knight and realize I suck at the class because I didn't pick up mage augments.

Don't sweat it too much. The augments from sorcerer and mage can be really useful, but there's nothing wrong with going right from fighter to MK when you get the chance. Getting all of the best augments from sorcerer and mage arguably make Mystic Knight overpowered anyway, though that's also partially because at that point you'd be in the mid-game or later where the difficulty drops off hugely no matter what you are playing.

veni veni veni
Jun 5, 2005


Fergus Mac Roich posted:

Okay so if I start a new game I still get the unlimited ferry stones? I have save data from DD on my PS3 already.

Yeah they will be in your stash. I can't find any use for them in Dark Arisen but they would be nice for the normal game.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.

Schlitzkrieg Bop posted:

Don't sweat it too much. The augments from sorcerer and mage can be really useful, but there's nothing wrong with going right from fighter to MK when you get the chance. Getting all of the best augments from sorcerer and mage arguably make Mystic Knight overpowered anyway, though that's also partially because at that point you'd be in the mid-game or later where the difficulty drops off hugely no matter what you are playing.

A mystic knight's strength lies solely in its magical abilities. The most useful Magic Shield abilities are the ones that buff your party with enchantments. They're not as good as Mage though and won't last long even with Perpetuation, but it's not necessary because just having an enchantment on your weapon helps with Great Cannon.

My weapon skills for Sword(Mace can be used but it's the same) are always Ruinous Sigil, Great Cannon, and Stone Forest. Ruinous sigil is a trap you lay on the ground that does a set amount of hits and then disappears, but you can place two at once. It casts really fast too. Articulacy is perfect for the Mystic Knight. Great Cannon is one of the best skills in the game and you can solo Ur-Dragon with it using a Holy enchantment; magically enchanted weapons on their own aren't enough, you need to magically strengthen yourself with an element to change the element of the cannon. Just spawn two cannons and whack them and you get a shotgun effect of magical bolts that tear apart any enemy in the game, even more so if they're hitting the weak spot. I had to take on 2 Gorecyclops (The spike-armored giants) in Dark Arisen a while ago (really BS fight too) and it is there that this ability absolutely shined when I had the higher level and the frost enchantment. (Gorecyclops are weak to ice).

Stone Forest is a long cast but powerful fire ability with a wide-aoe that wipes out anything around you and has a high chance to knock them away. It's great for clearing out clutter in rooms too and just dealing with a lot of fodder. It has little effectiveness in regular fights because at post-game every loving enemy can stun lock you with just one hit and you can't ever stun them unless you're a warrior so there ya go. If you've got the enemy locked down or being aggroed, Stone Forest is amazing, and it also procs fire effects that help with bosses.

Normally with things like wolves I'll lay down a ruinous sigil when I can and just jump around and block every so often and use my regular attacks on them. If they're slow enemies, Ruinous Sigil and maybe Great Cannon if they're really strong.

Evil Canadian
Sep 10, 2000

No one man should have all that Psycho-Power.

thetrin posted:

If I DO go for Fighter before Mystic Knight, though, I assume I'll still be pretty powerful? I'd hate to switch to Mystic Knight and realize I suck at the class because I didn't pick up mage augments.

Trust me you won't feel that at all. That is what I did my first go around and like mentioned earlier, augments matter more than stats really. Play around with the knight first then get to be a mage once you got a handle for magic if you want, there is really no wrong way to do it.

Mystic knight in my 50 or so hours on my old playthrough was easily the most fun class at least to me, getting to do everything has its perks.

veni veni veni
Jun 5, 2005


That explosion the giant beholder does is fuckin bullshit. It just one shots me every time I almost kill him.

Schlitzkrieg Bop
Sep 19, 2005

Lunethex posted:

A mystic knight's strength lies solely in its magical abilities. The most useful Magic Shield abilities are the ones that buff your party with enchantments. They're not as good as Mage though and won't last long even with Perpetuation, but it's not necessary because just having an enchantment on your weapon helps with Great Cannon.

I'm not disagreeing, but there's nothing wrong with just playing whatever class you want and taking the useful augments you pick up on the way. Grabbing all the magic-buffing augments from sorcerer and mage is nice, but it can also be a little overkill for the main body of the game.

titties
May 10, 2012

They're like two suicide notes stuffed into a glitter bra

gameday posted:

Man, I am so glad I waited to play this game for Dark Arisen. I'm very excited now.

That's not to say there aren't framerate issues. I had a lot of slowdown while first entering town, while the game was saving and everything was still loading. Menu performance during that period was variable too.

However, in a fully-loaded area when the game isn't saving, I have seen a small increase in pretty much all performance aspects. I haven't fought any large battles or big monsters yet, so I can't comment on that.

veni veni veni
Jun 5, 2005


Can someone give me some advice on how to get the giant beholder to spit his eye out? He did it the first time I fought him and I was almost able to kill him, but he has never done it again. I'm whacking off tentacles and crawling all over him like the first time but he won't do it anymore.

Rascyc
Jan 23, 2008

Dissatisfied Puppy

titties posted:

That's not to say there aren't framerate issues. I had a lot of slowdown while first entering town, while the game was saving and everything was still loading. Menu performance during that period was variable too.

However, in a fully-loaded area when the game isn't saving, I have seen a small increase in pretty much all performance aspects. I haven't fought any large battles or big monsters yet, so I can't comment on that.
Keep in mind you might still be background installing the game if you're playing off disc and loaded a DA save.

Lunethex posted:

Nope these are new apparently, because I bought most of the DLC before. (Everything but the free crystals/gold stuff)
I honestly don't see any new DLC in the PSN store but this whole PSN store revamp is blowing my mind.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.

Rascyc posted:

Keep in mind you might still be background installing the game if you're playing off disc and loaded a DA save.

I honestly don't see any new DLC in the PSN store but this whole PSN store revamp is blowing my mind.

Yeah they turned it into an App and it runs way worse than the last iteration of the store.


NESguerilla posted:

Can someone give me some advice on how to get the giant beholder to spit his eye out? He did it the first time I fought him and I was almost able to kill him, but he has never done it again. I'm whacking off tentacles and crawling all over him like the first time but he won't do it anymore.

Here's what you do: stay on higher ground (if you're down there he does a room-wide AoE attack too) and just keep fighting tentacles and staying alive. You'll eventually see him try to pull off some magical attack by putting 4 tentacles together. Kill those tentacles and he loses the magic, also it becomes like a Great Cannon so you just hit that thing repeatedly and hit him with it and you will drop him in seconds.

Lakbay
Dec 14, 2006

My eye...MY EYE!!!
Just started playing Dragon's Dogma for the very first time and I got a few of questions:

1) Is there a quest log limit? I've just been picking up all the "kill X stuff" but only focusing on the quests with actual goals, I'm just worried that I'll reach a limit and an important quest will get bumped off.

2)I've failed 3 quests so far, what determines that? plot points? hidden time limit? Reading the last page of this thread, I apparently missed a huge series of side quests because I didn't go see Quina in Witchwood and I think I'm early enough in the game to restart (just finished going to the Everfall in the Pawn's Guild).

I also had to shadow someone in Gran Soren but they saw me and I failed that, any way to restart the quest? something Shadows I think it was called.

3)Vocation changes are kinda pricey in terms of discipline for me, should I stick to one until all those red seals at the top are maxed out?

4)I pick up everything but I get the feeling a lot of it is junk, is there a way to tell what's worth picking up off the floor?

5)Is there a surefire pawn party composition? I'm playing the Strider classes so I roll with one mage, and two warriors

6)Did the PSN version of DA come with the HD textures built in? Game has framerate issues and isn't the prettiest.

Lakbay fucked around with this message at 00:29 on Apr 24, 2013

Count Uvula
Dec 20, 2011

---

Lunethex posted:

A mystic knight's strength lies solely in its magical abilities. The most useful Magic Shield abilities are the ones that buff your party with enchantments. They're not as good as Mage though and won't last long even with Perpetuation, but it's not necessary because just having an enchantment on your weapon helps with Great Cannon.

A parrying based mystic knight is super fun and makes good use of their strength stat. It's certainly less forgiving than just stacking great cannons against everything, but I got through the original Hard Mode with Thunder and Holy riposte. I haven't played DA at all, but I assume it's not much different.

e:

Lakbay posted:

1) Is there a quest log limit? I've just been picking up all the "kill X stuff" but only focusing on the quests with actual goals, I'm just worried that I'll reach a limit and an important quest will get bumped off.

There's no limit.

Lakbay posted:

2)I've failed 3 quests so far, what determines that? plot points? hidden time limit? Reading the last page of this thread, I apparently missed a huge series of side quests because I didn't go see Quina in Witchwood and I think I'm early enough in the game to restart (just finished going to the Everfall in the Pawn's Guild).

I also had to shadow someone in Gran Soren but they saw me and I failed that, any way to restart the quest? something Shadows I think it was called.

Progressing beyond certain plot points will fail quests. The restrictions get looser as you go on and the Blighted Manse quest is the only one you have to worry about after you gain access to Aldous, IIRC. Restarting wouldn't be a terrible idea, especially if you didn't escort Madeleine as you lose access to her (mediocre) store if you miss both that quest and the quest to follow Julien.

Lakbay posted:

3)Vocation changes are kinda pricey in terms of discipline for me, should I stick to one until all those red seals at the top are maxed out?
Each vocation level takes longer to get, and you're paying to unlock a class not just to change, so you can switch back for free. If you start fighter, stick until you've got 7 bubs for a ridiculously good augment, otherwise just change whenever you feel like it.

Lakbay posted:

4)I pick up everything but I get the feeling a lot of it is junk, is there a way to tell what's worth picking up off the floor?
Nope, not if you want to upgrade equipment! You shouldn't be picking up so much stuff that your 3 pawns can't carry everything, between trips to an inn/camp. What I do is dump everything in to the storage (press start on a category to dump the whole category) and then take out a sort of standardized adventuring pack: Healing items, liquid vim/meat/mushrooms, lantern, ferrystones, and throw in a couple situational items like status cures depending on where I'm going.

Lakbay posted:

5)Is there a surefire pawn party composition? I'm playing the Strider classes so I roll with one mage, and two warriors
1 mage with healing/1 sorceror with high Brontide/1 meatbag to distract the enemies will destroy everything up until the end-game, but I hate sorcerors and the only 'mandatory' thing is a healer.

Count Uvula fucked around with this message at 00:43 on Apr 24, 2013

Wrist Watch
Apr 19, 2011

What?

You get to have all your goodies for having a DD save if you start a new game! :woop: Too bad I don't like any of the female outfits, but at least I could start over as a mage to build the best drat magic archer ever.

I'm not sure if it's something they changed or if because my other character was always a melee character, but the bats in the well under Cassardis hit really hard. As in, I went from full health to dead in a split second when four of them were pecking at me while I was climbing up a ledge. It wasn't a really big deal, but still pretty surprising.

gibbed
Apr 10, 2006

New item combinations for Dark Arisen:

Banker's Periapt x1 = Rubicite + Septiscopic Crystal
Coin Purse of Charity x1 = Diamond + Flammica
Coin Purse of Charity x1 = Hunk of Platinum + Flammica
Desiccated Herbs x1 = Lunanise + Cloudwine
Desiccated Herbs x1 = Lunanise + Wormwood Sap
Elite Lantern x1 = Flask of Oil + Elite Lantern
Elite Lantern x1 = Flask of Oil + Elite Lantern (Half-Full)
Elite Lantern x1 = Flask of Oil + Elite Lantern (No Fuel)
Foreign Medicament x1 = Corpse Nettle + Blood Decanter
Foreign Medicament x1 = Corpse Nettle + Hydra's Lifeblood
Light-Cure x1 = Lunanise + Flask of Water
Mushroom Potage x1 = Cragshadow Morel + Fiend's Perch
Mushroom Potage x1 = Cragshadow Morel + Polar Mushroom
Mushroom Potage x1 = Cragshadow Morel + Reminishroom
Mushroom Potage x1 = Pyrepipe + Toadstool Sitter
Nostalgia Dust x1 = Nightfall Cresset + Kept Sunbright
Nostalgia Dust x1 = Nightfall Cresset + Sunbright
Panacea x1 = Lunanise + Interventive
Poison Arrow x30 = Crimplecap + Pine Branch
Poison Flask x1 = Crimplecap + Empty Flask
Salubrious Brew x1 = Kingwarish + Blood Decanter
Salubrious Brew x1 = Kingwarish + Forgotten Arcanum
Staminal Drench x1 = Pyrepipe + Pickled Mushrooms
Throwblast x3 = Lava Rock + Flammica
Throwblast x5 = Lava Rock + Necrophagous Loin
Throwblast x1 = Lava Rock + Sconce
Veteran's Periapt x1 = Moonstone + Septiscopic Crystal

Danger
Jan 4, 2004

all desire - the thirst for oil, war, religious salvation - needs to be understood according to what he calls 'the demonogrammatical decoding of the Earth's body'

NESguerilla posted:

Can someone give me some advice on how to get the giant beholder to spit his eye out? He did it the first time I fought him and I was almost able to kill him, but he has never done it again. I'm whacking off tentacles and crawling all over him like the first time but he won't do it anymore.

I just crawled directly onto his eye and whacked away. When he starts casting, hop onto the ground and cut down all the tentacles that are forming the mondo explosion. That should topple him as well and he'll spit his eye out for everyone else.

Biggie Shorty
Oct 8, 2008
So do all of the monsters in the field still spawn the same types in the exact same places again? I'm trying to figure out if I should buy this game even though I've already beaten Dragon's Dogma.

Evil Canadian
Sep 10, 2000

No one man should have all that Psycho-Power.

Is leveling faster in DA? I just got to gran soren and went back did a few beginner town quests and I am already level 15. Hell one quest I handed in I got 2 consecutive level ups with it.

Lakbay
Dec 14, 2006

My eye...MY EYE!!!

Thanks!

Wrist Watch posted:

You get to have all your goodies for having a DD save if you start a new game!

Unfortunately when you restart a character you lose all the DD save bonuses :(

Wrist Watch
Apr 19, 2011

What?

Lakbay posted:

Unfortunately when you restart a character you lose all the DD save bonuses :(

You mean if you start a new character after your initial new character? The game's been out all of one day, how have you started a second character already?

Also, couldn't you get around it anyway by just erasing all of Dark Arisen's game/install/save data and then going in fresh?

e: wait, do you mean when you do a NG+ or something?

Dominic White
Nov 1, 2005

Evil Canadian posted:

Is leveling faster in DA? I just got to gran soren and went back did a few beginner town quests and I am already level 15. Hell one quest I handed in I got 2 consecutive level ups with it.

There's more noticeboard quests because all the DLC quest packs are now part of the base game, so yeah, you'll be getting more XP/Money early on.

gibbed
Apr 10, 2006

Lakbay posted:

Unfortunately when you restart a character you lose all the DD save bonuses :(
Delete your Dark Arisen save, and let it re-import your Dragon's Dogma save if you somehow lose your import benefits and want them again when creating a new character. Dark Arisen doesn't delete/modify original game saves, it only reads them.

Duke Chin
Jan 11, 2002

Roger That:
MILK CRATES INBOUND

:siren::siren::siren::siren:
- FUCK THE HABS -

gibbed posted:

Delete your Dark Arisen save, and let it re-import your Dragon's Dogma save if you somehow lose your import benefits and want them again when creating a new character. Dark Arisen doesn't delete/modify original game saves, it only reads them.

Phew, thank god/capcom. (and that's the only time I'll ever say that.)

So I just ordered DA so now I'll have DD AND DA on my shelf - what in the balls should I do with my old copy of DD now? I just noticed Amazon is only buying it back for $11 and that's just... ironic-:toot: :(

Adbot
ADBOT LOVES YOU

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.

gibbed posted:

New item combinations for Dark Arisen:

Banker's Periapt x1 = Rubicite + Septiscopic Crystal
Coin Purse of Charity x1 = Diamond + Flammica
Coin Purse of Charity x1 = Hunk of Platinum + Flammica
Desiccated Herbs x1 = Lunanise + Cloudwine
Desiccated Herbs x1 = Lunanise + Wormwood Sap
Elite Lantern x1 = Flask of Oil + Elite Lantern
Elite Lantern x1 = Flask of Oil + Elite Lantern (Half-Full)
Elite Lantern x1 = Flask of Oil + Elite Lantern (No Fuel)
Foreign Medicament x1 = Corpse Nettle + Blood Decanter
Foreign Medicament x1 = Corpse Nettle + Hydra's Lifeblood
Light-Cure x1 = Lunanise + Flask of Water
Mushroom Potage x1 = Cragshadow Morel + Fiend's Perch
Mushroom Potage x1 = Cragshadow Morel + Polar Mushroom
Mushroom Potage x1 = Cragshadow Morel + Reminishroom
Mushroom Potage x1 = Pyrepipe + Toadstool Sitter
Nostalgia Dust x1 = Nightfall Cresset + Kept Sunbright
Nostalgia Dust x1 = Nightfall Cresset + Sunbright
Panacea x1 = Lunanise + Interventive
Poison Arrow x30 = Crimplecap + Pine Branch
Poison Flask x1 = Crimplecap + Empty Flask
Salubrious Brew x1 = Kingwarish + Blood Decanter
Salubrious Brew x1 = Kingwarish + Forgotten Arcanum
Staminal Drench x1 = Pyrepipe + Pickled Mushrooms
Throwblast x3 = Lava Rock + Flammica
Throwblast x5 = Lava Rock + Necrophagous Loin
Throwblast x1 = Lava Rock + Sconce
Veteran's Periapt x1 = Moonstone + Septiscopic Crystal


Thanks for this! I hate the drat Maneaters (Mimics) and I just barely killed one finally and realized that the Septiscopic crystals come from them. I was close to getting a little bit irritated with that material!

Then I realize I read this completely wrong 5 minutes after I look away. My bad, my bad. Don't ever waste those crystals though. I'm assuming that the Maneater's weakness is Ice so try that when you find one. My citation is that my pawn was casting Frigor or Gicel and it was already 5% HP left and I managed to cut it down. It's best to let your pawns take the fall so you have time to charge up any spell or so, there doesn't seem to be a time limit on the enemy while he's biting at them.

Lunethex fucked around with this message at 01:56 on Apr 24, 2013

  • Locked thread