|
Cream-of-Plenty posted:Oh, yeah, but it's piggybacked on another mod (I do that a lot)--in this case, the "More Realistic Aiming" .esp If you want, you can just pop open a pluging in GECK and make changes to the following three "Game Setting" values, which have the greatest effect: I'll play around with these, awesome.
|
# ? Apr 17, 2013 04:24 |
|
|
# ? May 26, 2024 15:15 |
|
escalator dropdown posted:I don't think I was last night, but I just did and that didn't change anything. Still crash immediately on load after entering the first elevator in Outpost Lambda, using FNV4G. Had just restarted my computer and didn't have any other programs using resources either. My computer isn't that bad, either, runs most things on fairly high settings just fine. Guess I'm just going to load up an earlier save and ditch The Inheritance. Did a little more investigating - It's a known problem, but it's really erratic how it hits. One person reported success by dialing every in-game setting down to minimum, graphics and the like to get him through the problem spot (i.e. Lambda) I guess you'll have to until/unless someone comes up with a good workaround. Author's said he's working on a patch so maybe check back later. Interesting you've got it at the first elevator, because I'm also seeing people complain about the second one. Something weird with that outpost I guess.
|
# ? Apr 17, 2013 04:57 |
|
Heck yeah, Nevada Skies finally updated its URWLified version. And WMX's creator decided to finally give us an all-in-one megadownload so you don't have to get 15 different packages each time you install!
|
# ? Apr 17, 2013 05:32 |
|
Psion posted:Did a little more investigating - It's a known problem, but it's really erratic how it hits. One person reported success by dialing every in-game setting down to minimum, graphics and the like to get him through the problem spot (i.e. Lambda) I guess you'll have to until/unless someone comes up with a good workaround. Author's said he's working on a patch so maybe check back later. Yeah -- based on comments on Nexus, I assumed that I was crashing because it was loading a shitton of ghouls, but I watched a walkthrough and apparently they don't show up until the second elevator.
|
# ? Apr 17, 2013 12:21 |
|
Dapper Dan posted:Unfortunately, I think the form IDs are messed up, since player.additem isn't working at all, either with 01 or 89 (which is the hex number for the load order). I'm also using Nexus Mod Manager, not FOMM. Stop using Nexus Mod Manager then, it's a piece of poo poo. Use FOMM, it lists the index number (in hex, it's always in hex) properly. You lack the ability to search like you can in skyrim, but you can do this: Buy Mod drop out of inventory open console. click mod item, type prid, hit enter type gbo into console, hit enter you'll be returned the base ObjID. the first two digits are the mod index.
|
# ? Apr 17, 2013 17:30 |
|
So I finally got around to playing Beyond Boulder Dome: God drat those Chinese ghouls are offensive charicatures. Also, it took me a while, but I finally figured out what BBD feels like: Fallout 3. It's not godawful and terrible, but I have felt the urge to say gently caress it and coc Goodsprings.
|
# ? Apr 18, 2013 17:02 |
|
Apologies if this has been asked before, but is there a good way to get the Classic Overhaul compatible with Sawyer's Mod? There's some things I like in both mods, is there a good way to combine bits and pieces?
|
# ? Apr 18, 2013 19:30 |
|
StashAugustine posted:Apologies if this has been asked before, but is there a good way to get the Classic Overhaul compatible with Sawyer's Mod? There's some things I like in both mods, is there a good way to combine bits and pieces? RTFM It is compatible out of the box and has a number of compatibility patches.
|
# ? Apr 18, 2013 19:50 |
|
I just discovered that apparently it's possible to mod NV for Xbox 360. Has anyone done anything with this? How easy is it to do, and are there any mod recommendations for it?
|
# ? Apr 21, 2013 00:12 |
|
Ballz posted:I just discovered that apparently it's possible to mod NV for Xbox 360. Has anyone done anything with this? How easy is it to do, and are there any mod recommendations for it? I've seen videos of people "modding" Fallout 3 before. They just edit their save files to give themselves a bunch of items or altered stats. It's not so much mods as it is using console commands through save editing.
|
# ? Apr 21, 2013 00:21 |
|
So what mod was it that was meant to be a community patch that changed alot of crap it shouldn't have? Mission Mojave right? Decided to just make a list of mods to AVOID at all times.
|
# ? Apr 21, 2013 02:07 |
|
Odd question, but does anyone know if there's a mod that allows you to barter with random NPC's for their inventory a la Fallout 1?
|
# ? Apr 23, 2013 07:22 |
|
xanthan posted:So what mod was it that was meant to be a community patch that changed alot of crap it shouldn't have? Mission Mojave right? Decided to just make a list of mods to AVOID at all times. That's the one. I never had a huge problem with it though.
|
# ? Apr 23, 2013 07:31 |
|
xanthan posted:So what mod was it that was meant to be a community patch that changed alot of crap it shouldn't have? Mission Mojave right? Decided to just make a list of mods to AVOID at all times.
|
# ? Apr 23, 2013 09:10 |
|
Mission Mojave, if I recall right, was the mod that changed the gender of the skeletons-in-suits enemies in OWB from female to male, despite that not actually having any negative impact on the game (I could totally be remembering that wrong). Dumb poo poo like that combined with it just sort of being mediocre is what gives it it's bad reputation.
|
# ? Apr 23, 2013 09:32 |
|
Raygereio posted:A bigger problem with Mission Mojave it is build of the old Community Patch and contains a lot of completely undocumented changes, introduced new bugs and completely unnecessary fixes and can cause instability. What should we use then? I don't want to have to apply a thousand tiny fixes individually.
|
# ? Apr 23, 2013 10:38 |
|
The Lone Badger posted:What should we use then? I don't want to have to apply a thousand tiny fixes individually. Jsawyer.esp. Vanilla New Vegas surprisingly doesn't need a multitude of huge unofficial patches like Bethesda games proper.
|
# ? Apr 23, 2013 14:58 |
|
The Lone Badger posted:What should we use then? I don't want to have to apply a thousand tiny fixes individually. They do fix some stuff, but I'm not aware of one that doesn't have the problems I mentioned. Fallout 3 and New Vegas sadly just don't have decent unofficial patches like there are for Oblivion and Skyrim. And - as Gyshall already said - New Vegas isn't that terribly buggy, so they aren't really necessary. That said, while you won't need thousands of individual fixes to play NV. Some small fixes can still be very usefull. For example if you're in the habit of using enery weapons, I strongly recommend a mod that removes the ash piles you leave behind (link).
|
# ? Apr 23, 2013 15:15 |
|
Do you guys know how EVE works with Ephemeral Ash and Goo? I assume because EVE energy weapon critical deaths can create different types of remains (not just plain ash and goo piles), that fix will not work properly. I've not combed through all of EVE's features in a long time though. It might have a script to remove its corpse remains for all I know.
|
# ? Apr 24, 2013 03:56 |
|
Could anyone tell me if they would recommend Freeside Restoration?
|
# ? Apr 26, 2013 00:05 |
|
Timeless Appeal posted:Could anyone tell me if they would recommend Freeside Restoration? Huh, didn't know that was a thing so can't comment either way. Freeside Open is very good and restores Freeside to being a single zone again, if that's you're looking for. The same author's Outside Bets mod is good, too.
|
# ? Apr 26, 2013 01:40 |
|
Well, I'm interested in The Restoration mod because it has additional interiors and makes the place feel a bit more lively. Also, I've heard bad things about Freeside Open.
|
# ? Apr 26, 2013 02:04 |
|
On that note, how about New Vegas Restoration? Any good?
|
# ? Apr 26, 2013 02:10 |
|
v1ld posted:Huh, didn't know that was a thing so can't comment either way. Freeside Open is very good and restores Freeside to being a single zone again, if that's you're looking for. The same author's Outside Bets mod is good, too. I can vouch that this mod is good. Keep in mind :gamebryo: and if you're running a bunch of texture/NPC mods, it might choke up, but it is one of the only "content restoring" mods I use.
|
# ? Apr 26, 2013 03:49 |
|
Timeless Appeal posted:Could anyone tell me if they would recommend Freeside Restoration? I enjoyed what I did manage to play, but after a while I ran into a problem where I would crash about a minute after loading a save. It didn't matter where I was or what I did, but the crashing was constant, and it only stopped when I disabled the mod. For all I know though there was some conflict that I wasn't aware of and didn't really investigate so YMMV.
|
# ? Apr 26, 2013 05:10 |
|
Gyshall posted:I can vouch that this mod is good. Keep in mind :gamebryo: and if you're running a bunch of texture/NPC mods, it might choke up, but it is one of the only "content restoring" mods I use. Test if Freeside Open can run properly on your hardware without a lot of stuttering and freezing before comitting to a playthrough, because you can't properly uninstall it.
|
# ? Apr 26, 2013 09:13 |
|
Raygereio posted:Quoted for emphasis. Do this, what he said.
|
# ? Apr 29, 2013 19:44 |
You can't properly uninstall Freeside Open? Really? What does it do when you install it that makes it such a problem? Legitimately curious.
|
|
# ? Apr 29, 2013 20:29 |
|
does anyone know how to find out the name of a cell from within the game? I need to know exactly where I am.
|
# ? Apr 29, 2013 20:53 |
Mycroft Holmes posted:does anyone know how to find out the name of a cell from within the game? I need to know exactly where I am. Open the console, type “Player.GetPos X” and “Player.GetPos Y” to get your X,Y values, then divide those values by 4096. The rounded result is the X,Y cell location of the cell in the GECK's "Cell View" window location tab.
|
|
# ? Apr 29, 2013 21:37 |
|
Cream-of-Plenty posted:You can't properly uninstall Freeside Open? Really? What does it do when you install it that makes it such a problem? Legitimately curious.
|
# ? Apr 29, 2013 21:57 |
Anime Schoolgirl posted:Replacing multiple cells with one cell and then reverting back to multiple cells in the same save profile has very serious side effects, including but not limited to NPCs being in two different places while using the same refID which leads to hilarious consequences: crashing if you're lucky, irreversible save game corruption if you aren't. Oooh I see, for some reason I was reading the advisories as "this will gently caress up your install" rather than "this will gently caress up your save file".
|
|
# ? Apr 29, 2013 22:02 |
|
Cream-of-Plenty posted:You can't properly uninstall Freeside Open? Really? What does it do when you install it that makes it such a problem? Legitimately curious. Take the Mormon Fort as an example: In vanille New Vegas the interior of the Mormon Fort is its own seperate cell behind a loading door. And in the Freeside cell, there's just an empty field behind those walls. Freeside Open removes that loading door and places everything that was inside that seperate cell into that empty field. If you had already visited the vanille Mormon Fort previously, then install Freeside Open and try to visit Julie Farkas, you'll be presented with a deserted area because your save file will have the location of all of those NPCs in the vanilla Mormon Fort cell. Installing and/or removing a mod that completely replaces areas before the area that the mod replaces has been loaded in your save, should be fine though. Edit: Really ought to refresh the page before posting. Raygereio fucked around with this message at 22:22 on Apr 29, 2013 |
# ? Apr 29, 2013 22:16 |
|
Cream-of-Plenty posted:Oooh I see, for some reason I was reading the advisories as "this will gently caress up your install" rather than "this will gently caress up your save file". Yeah I don't think it's possible to gently caress up your install unless you go and start replacing the executable or something. But it's a pretty safe assumption that trying to uninstall a large mod will gently caress up any saves that were using it.
|
# ? Apr 29, 2013 22:47 |
|
What causes textures to be 'wrapped' improperly? I'm using the weapon retexture mod along with a boat load of other things in TTW and everything actually works really well, except the 357's texture is all messed up. The texture is definitely right, because when I add the hd mod for example I can see the added gold filigree, it's just that its all over and warped across the grip instead of the cylinder.
|
# ? Apr 29, 2013 23:12 |
|
Kuno posted:What causes textures to be 'wrapped' improperly? Missing mesh, maybe?
|
# ? Apr 29, 2013 23:17 |
|
Cream-of-Plenty posted:Open the console, type “Player.GetPos X” and “Player.GetPos Y” to get your X,Y values, then divide those values by 4096. The rounded result is the X,Y cell location of the cell in the GECK's "Cell View" window location tab. No, I'm in a mod area. I got the Boulder Dome mod and it keeps crashing so I just want to write down where I am so I can go back whenever it's fixed.
|
# ? Apr 29, 2013 23:58 |
|
Mycroft Holmes posted:No, I'm in a mod area. I got the Boulder Dome mod and it keeps crashing so I just want to write down where I am so I can go back whenever it's fixed. Do what I did, grab the new vegas cheat terminal mod and use the mark and recall function. Edit: also, BBD doesn't get better.
|
# ? Apr 30, 2013 18:51 |
|
I know it's cheating, but I seriously can't play through the game without the underwater hideout anymore. It's too awesome and the emergent game challenge of filling every slot on the weapons wall and dressing the mannequins in every faction's top armor is too much fun.
|
# ? May 1, 2013 08:46 |
|
|
# ? May 26, 2024 15:15 |
|
http://www.newvegas.nexusmods.com/mods/50172 Released a 9A-91
|
# ? May 2, 2013 10:42 |