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KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
Wilhelm Screams are the best. Also don't forget that Cluster shots have a -1 to the TH roll. Normally I wouldn't bother to point these things out, but the LB/10X is my favorite gun and this thread needs more of them.

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W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

PoptartsNinja posted:

End Phase:
Panther Red 5
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 5, fails!
- - Must pass a piloting test to avoid pilot damage (5 base + 1 massive damage + 2 avoiding damage = 8): rolled 4, fails!
- - - Must pass a piloting test to make it look convincing (5 base + 1 massive damage + 2 took pilot damage = 8): rolled 8, succeeds!

This scenario just keeps getting better and better with each update. :allears:

Wales Grey
Jun 20, 2012

quote:

Combat Phase
Blue 1) Hogarth’s Atlas II
- Fires Ghost Hunter PPC at Dragon Red 2 (4 base + 2 range + 2 movement + 3 enemy movement + 1 light woods = 12): rolled 5, miss!
- Fires Rotary Autocannon/5 (single) at Dragon Red 2 (4 base + 2 range + 2 movement + 3 enemy movement + 1 light woods = 12): rolled 6, miss!
- Fires Rotary Autocannon/5 (single) at Dragon Red 2 (4 base + 2 range + 2 movement + 3 enemy movement + 1 light woods = 12): rolled 8, miss!

Blue 2) Steiner’s Awesome
- Fires PPC at Panther Red 5 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 12, hit Left Leg (2/12 armor remains)!
- Fires PPC at Panther Red 5 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 6, miss!
- Fires PPC at Panther Red 5 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 10, hit Right Arm (0/10 armor remains)!
- Fires PPC at Panther Red 8 (4 base + 2 range + 2 movement + 2 enemy movement + 1 secondary target = 11): rolled 7, miss!

Blue 3) Vasquez’s Banshee
- Fires PPC at Dragon Red 2 (4 base + 2 range + 2 movement + 3 enemy movement + 1 light woods = 12): rolled 5, miss!
- Fires PPC at Dragon Red 2 (4 base + 2 range + 2 movement + 3 enemy movement + 1 light woods = 12): rolled 4, miss!
- Fires Autocannon/10 at Dragon Red 2 (4 base + 2 range + 2 movement + 3 enemy movement + 1 light woods = 14): rolled 8, miss!
- Fires Medium Laser at Dragon Red 2 (4 base + 4 range + 2 movement + 3 enemy movement + 1 light woods = 14): automatic miss!
- Fires Medium Laser at Dragon Red 2 (4 base + 4 range + 2 movement + 3 enemy movement + 1 light woods = 14): automatic miss!
- Fires Medium Laser at Dragon Red 2 (4 base + 4 range + 2 movement + 3 enemy movement + 1 light woods = 14): automatic miss!
- Fires Medium Laser at Dragon Red 2 (4 base + 4 range + 2 movement + 3 enemy movement + 1 light woods = 14): automatic miss!
- Fires SRM-6 at Dragon Red 2 (4 base + 4 range + 2 movement + 3 enemy movement + 1 light woods = 14): automatic miss!

Blue 4) Schultz’s Zeus
- Fires Large Laser at Panther Red 5 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 8, miss!
- Fires Large Laser at Panther Red 5 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 7, miss!
- Fires Medium Laser at Panther Red 5 (4 base + 2 range + 2 movement + 2 enemy movement + 1 light woods = 11): rolled 6, miss!
- Fires Medium Laser at Panther Red 5 (4 base + 2 range + 2 movement + 2 enemy movement + 1 light woods = 11): rolled 4, miss!
- Fires PPC at Panther Red 8 (4 base + 0 range + 2 movement + 2 enemy movement + 1 secondary target = 9): rolled 6, miss!
- Fires LRM-15 at Panther Red 8 (4 base + 0 range + 2 movement + 2 enemy movement + 1 secondary target + 1 minimum range = 9): rolled 7, miss!

Red 1) Battlemaster
- Fires PPC at Zeus Blue 4 (4 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 10): rolled 7, miss!

Red 2) Grand Dragon
- Fires PPC at Zeus Blue 4 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 5, miss!
- Fires LRM-10 at Zeus Blue 4 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods + 1 minimum range = 9): rolled 8, miss!

Red 3) Kintaro
- Holds fire!

Red 4) Black Knight
- Holds fire!

Red 5) Panther 1
- Fires PPC at Awesome Blue 2 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 7, miss!
- Fires SRM-4 at Awesome Blue 2 (4 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 10): rolled 5, miss!

Red 6) Javelin
- Fires SRM-6 at Zeus Blue 4 (4 base + 2 range + 3 movement + 1 enemy movement + 1 light woods = 11): rolled 11, 2 missiles hit Right Torso (22/24 armor remains), Left Arm (22/24 armor remains)!
- Fires SRM-6 at Zeus Blue 4 (4 base + 2 range + 3 movement + 1 enemy movement + 1 light woods = 11): rolled 6, miss!

Red 7) Wolf Trap
- Fires LRM-10 at Zeus Blue 4 (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 8, 8 missiles hit Left Leg (19/24 armor remains), Left Arm (19/22 armor remains)!
- Fires LB-10X AC (Cluster) at Zeus Blue 4 (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 8, miss!

Red 8) Panther 2
- Fires PPC at Atlas Blue 1 (4 base + 2 range + 2 movement + 1 enemy movement + 1 light woods + 1 partial cover = 11): rolled 4, miss!

Update 1:
Weapons Fired: 6
Successful hits: 2
Accuracy: 33%

Update 2:
Weapons Fired: 32
Successful Hits: 4
Accuracy: 12.5%

Total:
Weapons Fired: 38
Successful Hits: 6
Accuracy: 15.7%

Wales Grey fucked around with this message at 05:22 on Apr 28, 2013

Bobbin Threadbare
Jan 2, 2009

I'm looking for a flock of urbanmechs.

Wales Grey posted:

Weapons fired: 32
Successful hits: 4
Net Accuracy: 12.5%

We're in full-on A-Team mode here, people.

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
In fairness, 3 shots had a TH of 8 and everything else was above. You aren't going to hit often at 10+. And of course a few lasers were 14, because why the hell not?

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Wales Grey posted:

Weapons fired: 32
Successful hits: 4
Net Accuracy: 12.5%

Too high. Needs more RAC action to get that accuracy rating down.

Malachite_Dragon
Mar 31, 2010

Weaving Merry Christmas magic
I knew I'd forgotten to include something in my firing orders. This will not happen again. :black101:

Defiance Industries
Jul 22, 2010

A five-star manufacturer


FACT: Your guns shoot harder if you yell while you shoot.

enigma74
Aug 5, 2005
a lean lobster who probably doesn't even taste good.
Our *light* Awesome is more dangerous than the Opfor Awesome we desperately had to DFA last scenario, hehe. Our mech actually has one more PPC than the Opfor one!

Teledahn
May 14, 2009

What is that bear doing there?


Are these action-mechs kitted out with DHS? Or are they just unconcerned with heat due to the frozen hell-hole temperate and sunny environment?

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Teledahn posted:

Are these action-mechs kitted out with DHS? Or are they just unconcerned with heat due to the frozen hell-hole temperate and sunny environment?

Powered-down weapons don't produce much heat, and it doesn't seem like Thomas has the best simulation software.

the JJ
Mar 31, 2011

PoptartsNinja posted:

Powered-down weapons don't produce much heat, and it doesn't seem like Thomas has the best simulation software.

Please, like he didn't buy the best software and then complain to the techs about how unrealistically often the Mechs overheated.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
"BattleMechs only overheat when you have a plan that requires them to!"

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC

Typo alert: you have the Javelin firing at the Zeus and hitting my Awesome. I'm guessing by the range mods (and the fact that damage was assigned to me) that my Awesome was the actual target, though.

Runa
Feb 13, 2011

Watch out, those Panthers are some speedy mofos!

Andrew's the best.

Calax
Oct 5, 2011

Defiance Industries posted:

FACT: Your guns shoot harder if you yell while you shoot.

... Makes me think that there should be a "Screaming lungs out while firing -1" modifier. And almost all the orders should have "while yelling" attached.

Unless there's a "stealth" attack where a mech is able to hide itself behind a bush and get a bunch of ambush hits off because it's pilot was whispering and silent the entire time.

Vadoc
Dec 31, 2007

Guess who made waffles...


PoptartsNinja posted:

"BattleMechs only overheat when you have a plan that requires them to!"

I am now waiting for one of these guys, good or bad, to Stackpole because that's just how it works in the movies.

Shoeless
Sep 2, 2011
Oh god, this update. :allears:

Good to see that it's not just us who think Hogarth's full of poo poo. I have a feeling this movie is going to bomb but become an underground cult favorite.

Also, since the chance to jam your RACs on 2-3 shot is the same, if you're considering firing it on 2, you should fire it at 3 because there's no reason not to. Same goes for 4-5 shots. And you CAN go for 6 shot but the chance of jams only gets higher then. :spergin:

apostateCourier
Oct 9, 2012


Shoeless posted:

Oh god, this update. :allears:

Good to see that it's not just us who think Hogarth's full of poo poo. I have a feeling this movie is going to bomb but become an underground cult favorite.

Also, since the chance to jam your RACs on 2-3 shot is the same, if you're considering firing it on 2, you should fire it at 3 because there's no reason not to. Same goes for 4-5 shots. And you CAN go for 6 shot but the chance of jams only gets higher then. :spergin:

This is Hogarth we're talking about. Never not go full-auto. We must acquire maximum A-team.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Besides, if they've disabled heat, why would they let the hero's guns jam? Go to 6 all day, every day!

TildeATH
Oct 21, 2010

by Lowtax

jng2058 posted:

Besides, if they've disabled heat, why would they let the hero's guns jam? Go to 6 all day, every day!

Ammo and jamming always happens simultaneously with the enemy's weapon jamming/out-of-ammo, in which case they stare at each other for a second and then go straight to manly fisticuffs.

landcollector
Feb 28, 2011
No heat tracking, infinite ammo; PTN has enacted altered reality mode from MechWarrior 2.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


Obviously someone has to dramatically Stackpole themselves to save everyone else.

Leperflesh
May 17, 2007

A mech has to fall over and start to go Stackpole and then one of the heroes has to dive onto the grenade explodymech to save his nearby comrades.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Leperflesh posted:

A mech has to fall over and start to go Stackpole and then one of the heroes has to dive onto the grenade explodymech to save his nearby comrades.

Nah, that gets saved for the Davion holo Band of BattleMechwarriors

Aesculus
Mar 22, 2013

There are a lot of trees in this mission.

Want to make this even more cinematic by adding a random forest fire? Set them on fire. All of them. :black101:

Aesculus fucked around with this message at 20:37 on Apr 28, 2013

PhotoKirk
Jul 2, 2007

insert witty text here
Wow, that's NYPD levels of inaccuracy.

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

Man, I had no idea that my Medium Lasers had that terrible a chance of hitting... But still, this is a movie and there's no real heat, so I guess FIRING EVERYTHING has no real negative consequences. Still, I guess I should get in a better position next turn so that I can actually get those Mediums on target...

EDIT: \/\/\/\/\/ Laser ammo? I assume this is just to make the final shootout all dramatic when people start running out of ammo?

GhostStalker fucked around with this message at 06:05 on Apr 29, 2013

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

GhostStalker posted:

But still, this is a movie and there's no real heat, so I guess FIRING EVERYTHING has no real negative consequences.

Until you start running low on laser ammo or your guns jam, this is true.

apostateCourier
Oct 9, 2012


PoptartsNinja posted:

Until you start running low on laser ammo or your guns jam, this is true.

My bet is that this won't happen until it's down to just the ghost, and everything but the ghost killer PPC will suddenly go dead.

Calax
Oct 5, 2011

... We're going to have to have this come down to two mechs standing, with just one shot left for each.

Complete with growling and tough guy macho phrases.

MJ12
Apr 8, 2009

PoptartsNinja posted:

In the player's defense, I may have forgotten to tell him he can chose to fire 1, 2, 4, or 6 shots per turn with each Rotary Autocannon.

As of Total Warfare rules edits, you can also choose to fire 3 or 5 shots. Which is nice because they don't jam as easily (IIRC it's 2 for 3, and 3 for 5).

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe
Who wants to bet that halfway through the shoot, terrorists from Loki will gatecrash and everyone will get into an actual fight to save Gen Hogarth?

That or the Death Commandos from the last scenario crash land into the set after a freakish mis-jump and catastrophic failure of docking collars.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Z the IVth posted:

That or the Death Commandos from the last scenario crash land into the set after a freakish mis-jump and catastrophic failure of docking collars.

That's quite a misjump, even if you're doing that WoB bullshit.

Perestroika
Apr 8, 2010

Calax posted:

... We're going to have to have this come down to two mechs standing, with just one shot left for each.

Complete with growling and tough guy macho phrases.

Dare I say it? 'Mechsican standoff! :v:

...I'll see myself out.

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

Discussing orders at the moment in the Google Doc, hoping to get our orders in soon. Probably going to try concentrating fire once again, hopefully with better results this time.

Looking to get my orders in by tomorrow night, as I'll be out of contact for much of Wednesday, what with me going to a Jeopardy audition that morning. Wish me luck and you might see me on the show sometime in the next year!

Wales Grey
Jun 20, 2012

We need to have a mech dramatically rack it's Large Laser/PPC before it opens fire next turn.

Malachite_Dragon
Mar 31, 2010

Weaving Merry Christmas magic
Orders are in. I remembered about the RAC's this time! :haw::coffee:

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

Orders in as well. Hopefully, FIRING EVERYTHING again this turn will actually take whatever I'm firing at down this time...

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That Italian Guy
Jul 25, 2012

We need the equivalent of the shrimp = small pastry avatar, but for ambulances and their mysteries now.

Malachite_Dragon posted:

Orders are in. I remembered about the RAC's this time! :haw::coffee:

Don't forget the catch phrase when you start spinning those RACs!

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