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I think I'd agree that while Javik adds some welcome variety to ME3 and that it is a lesser experience without him, his involvement does sort of sit on top of everything, like a more fleshed out Zaeed/Kasumi. Rather than something that feels like it's been ripped out and left dangling wires. I do like Javik, but I think I'd rather the Protheans had been left as enigmatic fore-bearers, glimpsed through shreds of history/archeology, than turned in to the gotcha experience of being a bunch of space fascists. It's more formulaic, but satisfyingly so I think. Also did I miss/forget the bit where it's explained why they don't look like the statues in ME1 Ilos/ME2 Kasumi DLC?
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# ? Apr 26, 2013 22:28 |
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# ? May 28, 2024 06:28 |
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Fwoderwick posted:
The art was stylized? I don't really know. And I'm not saying those couple dlc are worthless and should never be played. I'm simply speaking in context of having to pay for full price dlc.
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# ? Apr 26, 2013 22:44 |
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Because Bioware decided that instead of the Collectors being super warped and unrecognizable versions of the Protheans they were instead just husk-ified Protheans.
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# ? Apr 26, 2013 22:45 |
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Fwoderwick posted:Also did I miss/forget the bit where it's explained why they don't look like the statues in ME1 Ilos/ME2 Kasumi DLC?
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# ? Apr 26, 2013 22:49 |
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Fwoderwick posted:I do like Javik, but I think I'd rather the Protheans had been left as enigmatic fore-bearers, glimpsed through shreds of history/archeology, than turned in to the gotcha experience of being a bunch of space fascists. It's more formulaic, but satisfyingly so I think. Javik also says that the Prothean are actually a bunch of different species. Once they join the civilization/empire, they are all known as Protheans at that point.
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# ? Apr 26, 2013 22:49 |
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Fwoderwick posted:Also did I miss/forget the bit where it's explained why they don't look like the statues in ME1 Ilos/ME2 Kasumi DLC? I don't remember where it was exactly, but at some point Javik says that the protheans on Ilos were actually using the facilities of an even older race. Ie. BioWare changed their minds about how the protheans would look and made up something to cover for it. Edit: Crows Turn Off posted:Javik also says that the Prothean are actually a bunch of different species. Once they join the civilization/empire, they are all known as Protheans at that point. This too.
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# ? Apr 26, 2013 22:51 |
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I think it's one of their better-executed ret-cons, really.
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# ? Apr 26, 2013 22:54 |
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I've been playing through as a Vanguard on Insanity for the past few hours since you are basically invincible on normal. I took a break after having some trouble fighting three geth alphas simultaneously. Now that I loaded it back up, the game was kind enough to replace my fully upgraded Paladin pistol with a Predator I. At this point, I feel like Bioware coded the game to be a giant dick.
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# ? Apr 26, 2013 23:13 |
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Bioware has always made buggy as poo poo games. I remember getting stuck in KOTOR because Mission Vao's stealth was so high that an NPC wouldn't notice her and trigger a cutscene.
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# ? Apr 26, 2013 23:30 |
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Bad memory it is, cheers guys. A fair enough retcon given the collectors design they went with, but yeah I preferred the Protheans when you were left to wonder how close they were to those statues and it wasn't all spelt out in neon letters. In my mind it went from something like the Space Jockey in Alien to "oh hey, you know the pilot from Farscape?".
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# ? Apr 26, 2013 23:39 |
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1st AD posted:Bioware has always made buggy as poo poo games. I remember getting stuck in KOTOR because Mission Vao's stealth was so high that an NPC wouldn't notice her and trigger a cutscene. In the first Baldur's Gate you cannot heal a character that had a high magic resistance.
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# ? Apr 26, 2013 23:43 |
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Professor Wayne posted:I've been playing through as a Vanguard on Insanity for the past few hours since you are basically invincible on normal. I took a break after having some trouble fighting three geth alphas simultaneously. Now that I loaded it back up, the game was kind enough to replace my fully upgraded Paladin pistol with a Predator I. Good thing Vanguards have no use for such simple designs as "pistols" or, rather, "guns."
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# ? Apr 26, 2013 23:44 |
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I would advise against playing Insanity with Vanguard on ME2.
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# ? Apr 26, 2013 23:53 |
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jackofarcades posted:I would advise against playing Insanity with Vanguard on ME2. Heed this person's advice. If you are a loser.
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# ? Apr 27, 2013 00:00 |
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I feel like maybe replaying this whole serie as a Renegade FemShep (I played each one once as MaleShep and Paragorn). I checked the OP but couldn't find anything about what I'm looking for. For Mass Effect 1 on the PC, is there a list of tweaks I should do to help performances or take full advantage of my computer which is a lot more powerful than a Xbox 360? I played ME1 on the Xbox back in the day so I have no experience with it on the PC.
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# ? Apr 27, 2013 01:47 |
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Hemish posted:I feel like maybe replaying this whole serie as a Renegade FemShep (I played each one once as MaleShep and Paragorn). I checked the OP but couldn't find anything about what I'm looking for. This might help, but don't expect massive, or even moderate gains. ME1 is very poorly optimized, and there's not much we can do to change that. http://masseffect.wikia.com/wiki/PC_Tweaks EDIT: This, too: http://www.tweakguides.com/ME_1.html Namnesor fucked around with this message at 01:54 on Apr 27, 2013 |
# ? Apr 27, 2013 01:52 |
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I never got why the statues on Ilos had to be what Protheans looked like. We've made tons of statues of animals and mythological creatures that aliens thousands of years from now could find and think "Hmm, guess this is what humans looked like." Edit: I mean, they could have been statues of the Prothean god "Tentacleface" or something. Blastedhellscape fucked around with this message at 02:07 on Apr 27, 2013 |
# ? Apr 27, 2013 02:05 |
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Blastedhellscape posted:I never got why the statues on Ilos had to be what Protheans looked like. We've made tons of statues of animals and mythological creatures that aliens thousands of years from now could find and think "Hmm, guess this is what humans looked like." I thought the 'it's just another cycle's statues, no biggie' explanation was rather elegant, all things considered.
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# ? Apr 27, 2013 02:07 |
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Blastedhellscape posted:I never got why the statues on Ilos had to be what Protheans looked like. We've made tons of statues of animals and mythological creatures that aliens thousands of years from now could find and think "Hmm, guess this is what humans looked like." Well, there's also the vision scenes from the beacons in ME1 that feature aliens that kind of, somewhat look like the statues seen on Ilos, as far as you can tell from the brief and blurry shots anyway. Combined with the statues, that meant that most people assumed that was roughly what the Protheans looked like back in the days of ME1. And what Bioware intended them to look like. It wasn't until ME2 and the Collectors, and funnily enough, a sidequest where you found another Prothean beacon which would trigger the same exact vision, except modified to show a Collector-type of Prothean instead of the tentacle-type in ME1, that anybody even considered they wouldn't look like that.
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# ? Apr 27, 2013 02:14 |
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Also, the picture for the "Protheans" entry in the ME2 codex was one of the statues. So it was probably the original intent. But yeah, I still say it's a pretty good ret-con. Not all ret-cons are sloppy or bad.
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# ? Apr 27, 2013 02:22 |
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This is probably not a big surprise but it turns out James is a great character. He is like this game's Jacob, but not as desperate to be Shepard's pal. He feels a lot more natural as the "Hurr, tough guy" than the hard sell they give Garrus.
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# ? Apr 27, 2013 03:18 |
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I know I'm late to the party, but I just played through the Citadel DLC. That was just really great. I didn't want it to end. I was hoping Shep would say at the end, "How about one more night of partying?" and have another party. Everyone hanging out and getting drunk together was a great send off. Was there a way to do both a mellow party and a dance party? I picked an exciting party first, then told Glyph to mellow it out a bit, thinking I'd be able to ramp it up after that so they could dance as well, but it didn't give me the option. Crows Turn Off fucked around with this message at 06:32 on Apr 27, 2013 |
# ? Apr 27, 2013 06:23 |
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Yeah just start with a mellow party, keep it going or ramp up, then do a dance party instead of food.
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# ? Apr 27, 2013 06:40 |
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So I was going through ME3 on the XBox again and I ran into a weird bug during Priority: Palaven. At the first camp, for some reason, I couldn't unlock the the 3 weapon mods you could pick up there. I could pick up and unlock the Viper and Scimitar, but when trying to pick up the weapon mods I don't get the unlock message for them and I can't equip them at the weapon bench. I tried replaying the mission and it still happens. I even wait until the second and third time I come back to the camp to pick those 3 mods up and it still doesn't unlock. Even weirder, I could pick up and unlock the assault rifle mod and the two sniper rifle mods when you leave the camp. Does anyone else have this same problem, and are there any ways to get around it?
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# ? Apr 27, 2013 22:59 |
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I can't decide what to do at the end of Kasumi's ME2 loyalty mission. The information is important, but I don't want my new buddy to be sad!
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# ? Apr 28, 2013 00:28 |
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rotinaj posted:I can't decide what to do at the end of Kasumi's ME2 loyalty mission. The information is important, but I don't want my new buddy to be sad! If Keiji didn't want Kasumi spending all her time in that thing then he shouldn't have died.
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# ? Apr 28, 2013 00:40 |
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rotinaj posted:I can't decide what to do at the end of Kasumi's ME2 loyalty mission. The information is important, but I don't want my new buddy to be sad! To me, asking Kasumi NOT to poke around in things or keep a memento of the past felt out of character for her. Personally I find the idea of keeping the greybox around after Keiji asked for it to be destroyed immoral, but Kasumi quite clearly doesn't share my/Shepard's personal sense of morality anyway.
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# ? Apr 28, 2013 00:59 |
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rotinaj posted:I can't decide what to do at the end of Kasumi's ME2 loyalty mission. The information is important, but I don't want my new buddy to be sad! Have Shepard delete it for her. It was her boyfriend's last wish and she'll be unhealthily attached to it otherwise. It'll be hard, but better for her to start moving on instead of obsessing over a memory of Keiji forever.
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# ? Apr 28, 2013 02:16 |
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etjester posted:If Keiji didn't want Kasumi spending all her time in that thing then he shouldn't have died. Yes, besides you don't want her to be some weird shut-in who spends all her time on that thing.
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# ? Apr 28, 2013 02:30 |
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Geostomp posted:Have Shepard delete it for her. It was her boyfriend's last wish and she'll be unhealthily attached to it otherwise. It'll be hard, but better for her to start moving on instead of obsessing over a memory of Keiji forever. And then someone else can sexually harass Jacob
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# ? Apr 28, 2013 04:55 |
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FauxGateau posted:Yes, besides you don't want her to be some weird shut-in who spends all her time on that thing. Yeah, it would really suck if she just sat on a couch all the time.
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# ? Apr 28, 2013 08:35 |
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Waltzing Along posted:Yeah, it would really suck if she just sat on a couch all the time. Come back later, I'm sure she'll have plenty to talk about
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# ? Apr 28, 2013 09:29 |
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Finally, I can start my ME1 insanity playthrough. What's the best squad for each planet? I figured: Feros: Ashley/Wrex Dig Site: Liara/Tali Noveria: Ashley/Wrex Virmire: Garrus/Tali Ilos and Citadel (You can't switch in between right?): Tali/Wrex I'm also an adept so I'll have Stasis and lift/throw.
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# ? Apr 28, 2013 14:46 |
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Ineffiable posted:Feros: Garrus/Wrex Fixed that up a bit for you. Actual advice: - Be sure to always take someone who has Decryption and Electronics; being an Adept, you don't have either (unless you picked one as a bonus skill) and that could lock you out of quite a bit of content. - Taking Liara on the Dig Site mission might be difficult, seeing as that's the mission you pick her up on. - On Virmire, let Kaiden die because killing Ashley leaves you with basically only one heavy combat capable companion (Wrex). So unless you wanna take Wrex on practically every missi... actually never mind kill Ash In general, most combinations are fine as long as you have a Tech person in there somewhere. Cross-Section fucked around with this message at 16:30 on Apr 28, 2013 |
# ? Apr 28, 2013 16:20 |
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Mass Effect 1 is all about Kaidan/Wrex bro squad.
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# ? Apr 28, 2013 16:37 |
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Ineffiable posted:Finally, I can start my ME1 insanity playthrough. What's the best squad for each planet? If you are going for achieves, which guys do you still need to get the achieves for? That should point you in the right direction. My insanity playthrough will be Wrex/Garrus/Adept the entire time.
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# ? Apr 28, 2013 17:47 |
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Christ, you guys weren't kidding - Insanity in this is an absolute joke compared to the previous games. Grenades are the only thing giving me pause. Anyway, just done Omega for the second time, was surprised to find at the end this time that Aria didn't kill Petrovsky. First time I did it, I had to persuade her to let him live and she said after that she didn't know what the gently caress to make of me, this time though, she's totally mellowed and gone all soft. I'm rather disappointed. Plus I somehow missed that loving engineer's sub-quest this time, most annoying. Much less obvious than the couch.
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# ? Apr 28, 2013 19:41 |
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I just started insanity. I got annoyed at having to redo most of mars because I had the wrong pistol for Eva Core. At one point I hid in the corner and went to the bathroom. When I came back the battle was nearly done and no one had died. This is like ME1 on easy.
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# ? Apr 28, 2013 21:03 |
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I'm not sure why importing a character automatically bumps you up to level 30. I could understand it if you set the game on narrative mode, but otherwise it is totally game breaking.
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# ? Apr 28, 2013 21:13 |
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# ? May 28, 2024 06:28 |
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Haha, does it? That's bizarre. I guess it was too complicated to make your starting level in 3 the same as your ending level in 2, and they figured nobody would mind if they made it an automatic 30 since you have to be skimming through ME2 to not hit the level cap.
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# ? Apr 28, 2013 21:48 |