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Phil Tenderpuss posted:Speaking of wanting to go MA or MK, I've got assassin/ranger/strider maxed out and I'm level 50. I've got a few vocation levels in fighter, none in warrior (too drat slow), and none in mage or sorcerer. I kind of want to switch it up and try being a mage/sorc and then MA/MK eventually. Would doing so be viable given that I'm already level 50 and it would be slower to level in order to get my magic stat up? Moochewmoo posted:Oh cool. So is stat growth like super important or is it more to do with the actually class levels themselves? I read that stats are the end all be all for your character. Can you level up one style and screw yourself from being a good fighter or something? Also, for body type, there's a chart detailing its effects on some stamina/load related things in the OP.
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# ? Apr 29, 2013 23:47 |
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# ? May 30, 2024 18:43 |
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^^^^ That body-weight chart is pretty inaccurate. I recommend using http://dragonsdogma.wikia.com/wiki/Character_Weight instead. If you don't want to mess with weight just make a medium character. The first range is 1-10, which is rather meaningless since you can't change to an Advanced vocation until after 10 anyway.
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# ? Apr 29, 2013 23:48 |
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ghost bones posted:You know, I was finally thinking about going for the completionist thing and hitting all of the side quests on this playthrough, but my crackhead-like desire to finally get the Dragon Knight's Helm is making me want to plow straight through the storyline to get back to the Everfall for a third time. Are you on PSN by any chance? Or 360?
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# ? Apr 29, 2013 23:50 |
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I'm surprised everyone hates hard mode so much. Early on, if you make a mistake you die and later on if you make two mistakes you die, but it's not like there's any enemy attacks you should be getting hit by (well, except for archers, gently caress archers). Plus there's tons and tons of healing available so anything that doesn't at least threaten to outright kill you isn't much of a challenge. And stamina management is still really easy later on, at level 100 my magick archer could keep a dire wyvern (or whatever the upgraded dark dragon versions on Bitterblack are called) stunlocked forever. I almost want an alternate difficulty mode where the enemies have less health but you have to budget your moves more.
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# ? Apr 29, 2013 23:52 |
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Lunethex posted:Wyrms could always cast Bolide I'm pretty sure, but all the dragons on Bitterblack are called "Dire Wyrm/Drake/Wyverns" and exude auras that hurt you. Wyrms have a very small chance of freezing you solid when you're close to them, Drakes set you on fire, and Wyverns do Lightning damage over time I think.
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# ? Apr 30, 2013 00:00 |
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titties posted:I'd say play sorcerer (because giant tornadoes) until you max it out, then try your hybrid caster class. If you don't feel like your damage output is good, spend some more time as sorcerer or switch to mage and max that out. That sounds like a good plan. It would make for a well balanced character probably. Before I do that, are there any augments/skills I should get from the fighter/warrior/mage vocations?
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# ? Apr 30, 2013 00:00 |
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I forgot to mention a coincidence that made me laugh. I was trogging through one of the sewer areas in the dark, and one of the pawns was complaining and wishing there was a light. And what do I spot round the next bend? Oh, the light from a big lantern! Hello Death, fancy meeting you down here! I laughed, and then I ran.
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# ? Apr 30, 2013 00:01 |
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Phil Tenderpuss posted:That sounds like a good plan. It would make for a well balanced character probably. Before I do that, are there any augments/skills I should get from the fighter/warrior/mage vocations?
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# ? Apr 30, 2013 00:03 |
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I like hard mode too. On normal, the world pretty much stops being dangerous at around level 30. Hard mode makes the game much more exciting to play. It really just reduces room for error.
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# ? Apr 30, 2013 00:03 |
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titties posted:Notice board quests are lame and I really don't think of them as quests. They're more like the sort of "ambient challenges" that you find in games like Saint's Row: The Third and Sleeping Dogs, except that you have to gather them first. Okay, that makes more sense, and really I'm just grabbing them all while doing other things, but I easily forget what's a real quest and what's not after the fact. Truth be told my pawn was a mage until she maxed out vocation and I decided to switch her to fighter, and then she'll probably be a sorcerer after that. Also I'm playing ranger right now and agree that it's pretty sweet and had guessed that was what was causing that with pawns. Also I didn't so much mean variety in jobs as I did looks, they're seriously like all mage children, found an old tall guy mage recently though, or a girl that's like 5' 5", small frame, shoulder length brown hair, same voice (probably the default), etc. I'm guessing that will change up the more I play, who knows.
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# ? Apr 30, 2013 00:04 |
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Azaael posted:Are you on PSN by any chance? Or 360? 360, which is probably the wrong answer.
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# ? Apr 30, 2013 00:05 |
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Nahxela posted:Stat growth is based on what class you are during level up. Kind of like Final Fantasy Tactics, if you're familiar with how that works. I don't have a link handy, but there are tables/guides with the stat values you get on level up for each class. There are three ranges where leveling up changes. I don't remember the first, but it's level 1- something, maybe level 50? After that, it's the previous level to level 100. The last range is level 100 and up. Stat growth is the most important between level 1-100, since you get actual gains. After 100, the stat gains are kind of mediocre across the board, and aren't that important. But if you do want to dabble in a class that focuses on melee or a class that focuses on magic, or even one that deals with both, I'd suggest you spend some time in the appropriate classes to level up your desired stat so you have better damage output when you get to that vocation. Right, and I think I understand some of the basics of stat growth. My impression is (And forgive me if this isn't 100%) the Warrior Archetype deals with the Physical with high strength and physical defense, the mage the same but with magic, and the Strider trying to strike a healthy balance between the two. As for the body type thing I was simply wondering how much of a difference it made, as in making of breaking your character. Otherwise it seems like the small type is the best.
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# ? Apr 30, 2013 00:05 |
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The only problem I've had with Hard mode so far is going after the giant prisoner goreclops. I climbed up and smacked his helmet off the first time (obviously having no idea what I was doing) and then watched him run roughshod over my 100+ level group while I plinked him with pitiful arrow attacks. He's got so much drat health that I think I managed to knock maybe two pips off of him after a fairly long stretch (that was mostly me reviving my pawns) and just gave up and moved on. I want to go take the Ur-Dragon on again offline to try and get Ascalon finally since it's the only holy weapon I don't have yet, but I'm a little worried after some of the Bitterblack stuff on hard.
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# ? Apr 30, 2013 00:09 |
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Moochewmoo posted:Right, and I think I understand some of the basics of stat growth. My impression is (And forgive me if this isn't 100%) the Warrior Archetype deals with the Physical with high strength and physical defense, the mage the same but with magic, and the Strider trying to strike a healthy balance between the two. http://dragonsdogma.wikia.com/wiki/Stat_Growths I wouldn't say it's a huge make or break sort of thing. Smaller characters do get the stamina bonuses, but being big and being able to carry around more stuff can be quite useful, especially when you get into those large dungeons with more chests/loot to bring home.
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# ? Apr 30, 2013 00:11 |
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God drat getting torso armor from Armor Lv.3 is almost impossible. I see now how lucky I was to get the Coat of Shadows. I just need 2 more pieces to complete the Bitterblack Armaments, the Fighter set torso armor and helm. The helm I could get but that would reuire using about 20 of the items. Why can't these be properly random instead of some weird predetermined thing that changes on its own whim?
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# ? Apr 30, 2013 00:15 |
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Someone mentioned it a bunch of pages ago and in a bunch of playing I never knew you could pick up the spiders, rats, and snakes that are around. Holy poo poo it's great throwing spiders back and forth between you and your pawns, and rats are so cute when you are holding them
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# ? Apr 30, 2013 00:16 |
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ghost bones posted:360, which is probably the wrong answer. Sadly, yes. Ahh was worth a shot. As for the hard mode-eh, not much of a fan. But then again I'm not particularly a fan of hard mode that only essentially boosts damage to stupid levels and barely anything else(I'm also not a fan of games that do the HP sponge thing. Yiazmat wasn't terribly hard, he just took thirty loving years due to having eleventy billion HP.) I prefer hard modes that boost damage maybe only moderately, but add in new monster tactics and setups and the like. Which, granted, is not easy to find, since padding on more damage and/or HP are simply easier to do.
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# ? Apr 30, 2013 00:17 |
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Danith posted:Someone mentioned it a bunch of pages ago and in a bunch of playing I never knew you could pick up the spiders, rats, and snakes that are around. Holy poo poo it's great throwing spiders back and forth between you and your pawns, and rats are so cute when you are holding them
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# ? Apr 30, 2013 00:18 |
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Has anyone else noticed when you kill more than a single boss at once, their loot is actually VANISHING? Three garms at once, I go to their corpses: only rift crystals and I only get materials from one. Everyone make sure to pick up the loot before fighting another boss in the same area, you're going to get shafted and that's just ridiculous.
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# ? Apr 30, 2013 00:27 |
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So, I've been running around on my alt as a Warrior this whole time because it's such a hilariously fun class, but I'm wondering if I'm better off being a Magick Knight come Bitterblack Isle. The problem is that, if I don't start leveling up my magic attack now, I'll be a pretty lovely MK, so is it worth starting to level sorcerer or should I just stick with cleaving the gently caress out of everything?
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# ? Apr 30, 2013 00:29 |
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Nahxela posted:Yeah, that's more or less how it works. Here are the specific values, if you're curious: Well sweet! Thanks for the input it's really helpful for a newbie. So if I were to go the route of max fighter then max mage, I'd be on track for an alright mystic knight? Only having one save file makes me feel extremely committed to my character so it makes me worry about screwing myself over.
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# ? Apr 30, 2013 00:30 |
Looks like Grand Bolide does 15 meteors instead of High Bolide's 10. I also found a ring that turns Mighty Bend into Terrible Bend, which just has a shorter charge up time. Neither is too overwhelming. Most of the meteors seems to not hit the target anyway and if they get the spell off the fight is probably winding down anyway. The bend skills just don't seem to compare to fivefold for a strider. Not that you do a lot of damage that way vs bosses anyway. I am desperately curious to see how Implicate gets buffed. I love that skill. Apparently you can use it to pull ogres down when they are off balance (but the timing is difficult). Learn new things every day.
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# ? Apr 30, 2013 00:31 |
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Ramc posted:Looks like Grand Bolide does 15 meteors instead of High Bolide's 10. I also found a ring that turns Mighty Bend into Terrible Bend, which just has a shorter charge up time. Neither is too overwhelming. Most of the meteors seems to not hit the target anyway and if they get the spell off the fight is probably winding down anyway. The bend skills just don't seem to compare to fivefold for a strider. Not that you do a lot of damage that way vs bosses anyway. Find me a good way to farm Gear Lv.3 and I'll do my best.
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# ? Apr 30, 2013 00:37 |
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Someone posted a theory that the augment that makes it so any strike that would take you to 0 hp will set you to 1 hp combined with a piece of equipment that auto regens your health would make you immortal so I decided to test it with that magic bow that regens, and it looks like it doesn't work. The regen isn't instant so if something stunlocks you at all you won't have time to regen past 1 hp before they hit you again. Also for the bow you don't get the health when you are shooting it, so it's not worth the money just in case anyone else thinks of buying it.
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# ? Apr 30, 2013 00:44 |
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Man seeing everything in the game just got so much easier now that I know the exploit to get basically infinite vocational exp with zero effort or risk. Levelled Sorcerer to 10 for myself and my pawn tonight and goddamn, goddamn the spells in this game are so amazing. I really can't think of another game recently that has such great stuff you could throw out. Really makes other fantasy games look like they aren't even trying.
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# ? Apr 30, 2013 00:45 |
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Tyskil posted:Someone posted a theory that the augment that makes it so any strike that would take you to 0 hp will set you to 1 hp combined with a piece of equipment that auto regens your health would make you immortal so I decided to test it with that magic bow that regens, and it looks like it doesn't work. The regen isn't instant so if something stunlocks you at all you won't have time to regen past 1 hp before they hit you again. Also for the bow you don't get the health when you are shooting it, so it's not worth the money just in case anyone else thinks of buying it. True, but now Death can never kill you.
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# ? Apr 30, 2013 00:54 |
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I don't know who said it but I decided to immediately go into the DA content since people were saying it wasn't that bad for the first part of the DLC. Especially since there was really good gear you can get from there. I swear the very first major room I walked into was Death ready to greet me. Needless to say he one shot me before I could have a chance to run. Does he just randomly pop around to say surprise when you are exploring that place?
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# ? Apr 30, 2013 01:06 |
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zarron posted:I don't know who said it but I decided to immediately go into the DA content since people were saying it wasn't that bad for the first part of the DLC. Especially since there was really good gear you can get from there. I swear the very first major room I walked into was Death ready to greet me. Needless to say he one shot me before I could have a chance to run. Does he just randomly pop around to say surprise when you are exploring that place? Yeah, but he's a guaranteed spawn the first time you go in. He leaves in like 2 minutes though since you aren't supposed to be able to kill him at all, so just run to the next room or something. I think he's stuck in the big room he starts in but I'm not positive because he just got bored and left really quick for me.
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# ? Apr 30, 2013 01:09 |
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Any of the classes notably more fun than the others or will I be okay with any of them in a first time through?
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# ? Apr 30, 2013 01:13 |
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There's something fun to be had in each of the vocations. Just play around and see what you like.Lunethex posted:Has anyone else noticed when you kill more than a single boss at once, their loot is actually VANISHING?
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# ? Apr 30, 2013 01:13 |
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Tyskil posted:Yeah, but he's a guaranteed spawn the first time you go in. He leaves in like 2 minutes though since you aren't supposed to be able to kill him at all, so just run to the next room or something. I think he's stuck in the big room he starts in but I'm not positive because he just got bored and left really quick for me. Yeah he appeared in one of the first rooms for me when I journeyed a little into Bitterblack to see if I could some quick loot(I didn't). He just floated around, killed a couple goblins, and then disappeared. I was keeping a healthy distance from him just in case though.
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# ? Apr 30, 2013 01:46 |
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VisAbsoluta posted:Any of the classes notably more fun than the others or will I be okay with any of them in a first time through? They all play really different. Warrior and fighter are closer to monster hunter games, ranger basically turns the game into a TPS and Wizards are about finding good positioning to get off really powerful spells. They are all fun but you should try them all out in the beginning because you will probably gravitate to one style over the other naturally. The biggest thing I would watch out for is that the Mage/Sorc, Mystic Knight, and Assassin kinda start out slow compared to the rest, but they get better later.
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# ? Apr 30, 2013 02:06 |
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I managed to complete the Bitterblack Armaments, and the reward is pretty underwhelming The savior ring is just +500 Health and Stamina.
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# ? Apr 30, 2013 02:17 |
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So it's not only a Warrior's attack that can knock ore out of veins. High level sorcery will also do it. So far I've tested with Bolide, Firgor, Maelstrom, and Gicel.
Miijhal fucked around with this message at 02:25 on Apr 30, 2013 |
# ? Apr 30, 2013 02:22 |
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Miijhal posted:So it's not only a Warrior's attack that can knock ore out of veins. High level sorcery will also do it. So far I've tested with Bolide, Firgor, Maelstrom, and Gicel. Dragon's Dogma: Farming ore veins with Meteor Showers.
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# ? Apr 30, 2013 02:31 |
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Weissritter posted:Dragon's Dogma: Farming ore veins with Meteor Showers. How about this? Dragon's Dogma: Grapple a Griffin, Slay a Cyclops, Climb a Cow, Pitch a Pig, Mine with Meteors
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# ? Apr 30, 2013 02:33 |
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Lunethex posted:How about this? Sounds about right.
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# ? Apr 30, 2013 02:37 |
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Kris xK posted:Is this why my MA that switched from Strider feels so underpowered? I'm like level 60 with the special bow from finishing the normal game as a MA, and I do ridiculous amounts of damage. Don't sweat it. As a random aside, MA gets magic attack growth of 3 for each level between 10 and 100 (same as strider). Mage gets 4, Sorceror gets 5. It's really, really not that bad to just play as a MA. What is bad however is the stat growth after level 100. If it bothers you that much though, just use a magic attack buff item for hard stuff. As a final note, your experience with MA will grow as you understand enemies. I've watched people completely abandon the MA class after using the ICE ELEMENTAL shot on Dire Wolves, which of course resist ice but people forget the whole elemental aspect of Magic Archer. Rascyc fucked around with this message at 02:44 on Apr 30, 2013 |
# ? Apr 30, 2013 02:41 |
Lunethex posted:Find me a good way to farm Gear Lv.3 and I'll do my best. It looks like you can get skill augment rings with level 2 gear for what it is worth.
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# ? Apr 30, 2013 02:47 |
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# ? May 30, 2024 18:43 |
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Pierson posted:Man seeing everything in the game just got so much easier now that I know the exploit to get basically infinite vocational exp with zero effort or risk. Levelled Sorcerer to 10 for myself and my pawn tonight and goddamn, goddamn the spells in this game are so amazing. I really can't think of another game recently that has such great stuff you could throw out. Really makes other fantasy games look like they aren't even trying. What's that exploit? I really want to have an effective Magic Archer but I'm not a fan of the Sorcerer gameplay, so a way to quickly and easily max it out would be great for me.
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# ? Apr 30, 2013 03:03 |