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Is there any way to increase the FOV in System Shock 1?
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# ? May 1, 2013 15:14 |
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# ? May 17, 2024 04:10 |
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Thinking of getting Doom 3 BFG Edition for Xbox. Does the version of Doom II in that package include "No Rest For The Living"? That might push me over the edge since I never got the XBLA port.
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# ? May 1, 2013 18:43 |
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Minidust posted:Thinking of getting Doom 3 BFG Edition for Xbox. Does the version of Doom II in that package include "No Rest For The Living"? That might push me over the edge since I never got the XBLA port. It does! Go nuts! Expect to be disappointed by Doom II's secret levels, by the way
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# ? May 1, 2013 18:58 |
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And if you decide to start using the iwad for playing online, prepare to be kicked out a lot for level authentication failure.
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# ? May 1, 2013 19:25 |
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TerminusEst13 posted:And if you decide to start using the iwad for playing online, prepare to be kicked out a lot for level authentication failure. You can grab patches on Doomworld that will revert the levels and graphics to what they were originally. Or to change them into the original v1.9 IWAD; but then you won't be able to play it within Doom 3 BFG anymore. Also, ZDaemon solves the problem of the level authentication failure by identifying the BFG's censored Wolf levels and patching them with the original version when you play online.
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# ? May 1, 2013 20:06 |
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Interesting, thanks for the warnings but I've already got Doom II PC on Steam
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# ? May 1, 2013 20:14 |
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Zaphod42 posted:Downloading... Do you have F.lux or some other monitor colour modifying program running? Because that's what the cause is when I have issues like that with (mostly) older games.
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# ? May 2, 2013 00:33 |
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So i've been trying out Psychic and Hexen. E-gawds it has some headache worthy backtracking! Psychic is amazing regardless! Just too bad its not working with multiplayer.
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# ? May 2, 2013 01:55 |
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DNF 2013 was pretty great. I had a few minor peeves with it (a few minor bugs, the robots being explicitly stated as being T-800s, etc.) but it definitely turned out better than the real Duke Nukem Forever that we got! Only thing is that the final boss comes out of nowhere and the ending is kind of ridiculous... it kind of makes it feel like it's the shareware of something bigger and more complete. So here's hoping that these guys get together and make more along these lines, maybe an episode 2 or something.
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# ? May 2, 2013 03:50 |
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Mman posted:Do you have F.lux or some other monitor colour modifying program running? Because that's what the cause is when I have issues like that with (mostly) older games. I do run F.lux, good call, although I didn't think it would make enough of a difference, it normally doesn't. Maybe its somehow adapting to the changes, though? Its really weird because if I go to the color correction screen, I can turn up the alpha, and it does get brighter. As long as I sit on the options screen, its brighter. As soon as I close the options menu, though, it goes right back to being super dark. That's what made me think it was the game. I'll try disabling F.lux and see if that fixes it.
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# ? May 2, 2013 18:05 |
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Just finished DNF2013, it really was better than the DNF I paid money for. I think my favorite part is how the available ammo seems just right for how many enemies you have to fight, they did a great job all-around with this.
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# ? May 2, 2013 18:13 |
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Cold as Hell was great fun, marred by some bullshit stealth teleports from behind. I somehow managed to miss the flamethrower, though.
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# ? May 2, 2013 20:06 |
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Traveller posted:Cold as Hell was great fun, marred by some bullshit stealth teleports from behind. So did I. Alright, I'm playing Scythe with Brutal Doom now. Somehow, I managed to get to the final level...can this actually be done? I mean, this is some serious nuts.wad poo poo right there, has anyone managed to clear it? And if so, how? I just flipped a switch. A hundred Revenants appeared. It's a battlefield in there, but how do I get through?
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# ? May 3, 2013 00:30 |
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I think I may have bitten off more than I can chew with this Speed of Doom, UV no save pistol start run.
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# ? May 3, 2013 04:56 |
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Sobatchja Morda posted:Somehow, I managed to get to the final level...can this actually be done? I mean, this is some serious nuts.wad poo poo right there, has anyone managed to clear it? And if so, how? I can't vouch for Brutal Doom, all the times I've played Scythe has been vanilla or with Samsara, but in the end Scythe Map30 boils down to standard slaughterwad tactics, really. Take things very, very slowly, one batch of enemies at a time--preferably one at a time, if you can manage it. Don't be afraid to retreat, if you need to, and only grab health if you can get the maximum amount of points out of it. Erik Alm really shot himself in the foot with the end of Scythe, I think. The end of Scythe 2 was a much better slaughter experience.
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# ? May 3, 2013 08:55 |
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I'm pretty sure I bit off more than I can chew starting Doom's episode 3 on I'm Too Young To Die. Also I'm questioning how the hell I've never gotten around to playing past the end of episode 1 before, despite having had the registered version for a while (though I did only have shareware back in the day... well, and Chex Quest. Which I actually played first.)
Keiya fucked around with this message at 09:04 on May 3, 2013 |
# ? May 3, 2013 08:58 |
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Are you really that terrible that you need to play on the easiest difficulty? It was plenty of fun on ultra violence with brutal doom though.
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# ? May 3, 2013 10:26 |
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TerminusEst13 posted:I can't vouch for Brutal Doom, all the times I've played Scythe has been vanilla or with Samsara, but in the end Scythe Map30 boils down to standard slaughterwad tactics, really. Take things very, very slowly, one batch of enemies at a time--preferably one at a time, if you can manage it. Don't be afraid to retreat, if you need to, and only grab health if you can get the maximum amount of points out of it. I'm making progress...slowly. By now, I've probably been the cause of more infighting between my enemies then a shady arms dealer, but it's working...slowly. By the way, I'm reading a book right now that fits the theme of this thread: Bedlam by Christopher Brookmyre. Basically, it's Tron and The Matrix, but instead of weird computerworlds or strange cyberpunk reality, the protagonist finds himself trapped in old FPS games. Other types of games appear later on as well, but it's worth reading just for the first half where the protagonist finds himself stuck in
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# ? May 3, 2013 11:55 |
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maev posted:I think I may have bitten off more than I can chew with this Speed of Doom, UV no save pistol start run. It'll probably take you quite a long time but it's the most rewarding way to play.
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# ? May 3, 2013 12:05 |
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Thanks for the link! I've played a while through various Wads steadily going through to UV while saving, I feel its time to man up for a bigger challenge. Even after AV / Plutonia 2 on UV, doing pistol start with no saving really is another experiance (and a really fun one at that). Genuinely making GBS threads myself at the end of a level against a cyber-demon where before it was just the standard BFG dodge fest with no real worry. I'm looking forward to seeing how well I do with Speed of Doom (at level 8 so far), though it is seriously brutal for my first 'proper' run.
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# ? May 3, 2013 13:52 |
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FrickenMoron posted:Are you really that terrible that you need to play on the easiest difficulty? That's kind of the point of having difficulty levels in the first place, so you can train up to be able to play on hard (Ultra-Violence).
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# ? May 3, 2013 17:11 |
Install Gentoo posted:That's kind of the point of having difficulty levels in the first place, so you can train up to be able to play on hard (Ultra-Violence). No, those lower difficulties are there for formality...to give the illusion of choice. And to figure out who is weak so we can point at them and shame them. Shame them! Boooooooo!
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# ? May 3, 2013 19:48 |
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Steam is having a big sale on Star Wars stuff, so you can get Dark Forces for less than $2, or the whole Dark Forces/Jedi Knight series for .
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# ? May 3, 2013 20:33 |
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When I first played Doom I could hardly get through on the easiest difficulty... Don't sweat it, Keiya, play the game however you like and have fun! Disregard the Doom purists with awful opinions
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# ? May 3, 2013 20:40 |
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Nightmare max Tyson runs 100% items 100% secrets no saves under par time or GTFO. Keyboard only.
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# ? May 3, 2013 20:50 |
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Also it's super lame when a custom WAD has every skill level with the exact same monster and item layout. Or worse, the author only sets the items to appear on skill level 4/5. Which reminds me, how many maps are out there where the author really went all out with the skill levels, so that the same map played on the different skill levels results in an entirely different experience? I know I've played a few before whose names I can't remember, but it was really cool to have things like the sequence of key-gated areas changing depending on skill level due to Thing placement, as well as mazes of impassable Things shifting their routes depending on whether you were doing skill 1/2, skill 3, or skill 4/5.
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# ? May 3, 2013 21:02 |
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I did that when I made custom Blood maps.
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# ? May 3, 2013 21:11 |
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You know I swear I heard in an early preview of Gunman Chronicles that the levels would change depending on difficulty - like for instance if you had a bridge in a level, in Easy it'd be a solid concrete thing with plenty of cover and on Hard it would be a rickety rope bridge. I don't know if I just imagined that but it would be a pretty drat neat thing to see.
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# ? May 3, 2013 23:27 |
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Jblade posted:You know I swear I heard in an early preview of Gunman Chronicles that the levels would change depending on difficulty - like for instance if you had a bridge in a level, in Easy it'd be a solid concrete thing with plenty of cover and on Hard it would be a rickety rope bridge. I don't know if I just imagined that but it would be a pretty drat neat thing to see. Free Radical Design used to do this sort of things in their games. GoldenEye, Perfect Dark and TimeSplitters 2 all changed depending upon the difficulty level. If you chose easy, you'd be done in minutes. Choose hard, and levels would become twice as big, with additional objectives and all. It was awesome. And on another note, I've finally finished Scythe in Brutal Doom! Took me more then an hour (shameful, I know), but at least I got a 100% killscore...gently caress you, 17 Cyberdemons!
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# ? May 3, 2013 23:54 |
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Sobatchja Morda posted:And on another note, I've finally finished Scythe in Brutal Doom! Took me more then an hour (shameful, I know), but at least I got a 100% killscore...gently caress you, 17 Cyberdemons! You better have taunted them.
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# ? May 4, 2013 00:17 |
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Keiya posted:I'm pretty sure I bit off more than I can chew starting Doom's episode 3 on I'm Too Young To Die. Also I'm questioning how the hell I've never gotten around to playing past the end of episode 1 before, despite having had the registered version for a while (though I did only have shareware back in the day... well, and Chex Quest. Which I actually played first.)
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# ? May 4, 2013 00:24 |
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Heh, yep. I actually've been finding most of my weapons on E2M2 and E3M2... I dunno, I just have a better time finding things in those. I'm just not good at dodging cacodemon spit yet, is the main issue. I'll get there.
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# ? May 4, 2013 00:27 |
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Keiya posted:Heh, yep. I actually've been finding most of my weapons on E2M2 and E3M2... I dunno, I just have a better time finding things in those. I'm just not good at dodging cacodemon spit yet, is the main issue. I'll get there. Here's a tip: Cacodemons have a reasonably-high pain chance (i.e. they "flinch" quite often when being attacked). Rapid-fire weapons such as the chaingun, plasma rifle, and chainsaw work best against cacodemons because they rarely get a chance to attack you. There's also the added bonus of cacodemons being fat targets, so the relatively-low accuracy of the chaingun and the erratic nature of using the chainsaw isn't much of an issue. Chainsawing cacodemons is satisfying as all hell Mak0rz fucked around with this message at 00:58 on May 4, 2013 |
# ? May 4, 2013 00:51 |
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Baiting melee is a good strategy to pick up. It's counter-intuitive, but you can punk demons by making them whiff.
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# ? May 4, 2013 01:34 |
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Babylon Astronaut posted:Baiting melee is a good strategy to pick up. It's counter-intuitive, but you can punk demons by making them whiff. As featured in this pro strats tut vid.
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# ? May 4, 2013 01:42 |
tooooooo bad posted:As featured in this pro strats tut vid. I had forgotten about this video! For as juvenile as it appears, I find it really funny and informative. EDIT: "Agitating Skeletons"...hahaha...too good. Cream-of-Plenty fucked around with this message at 01:50 on May 4, 2013 |
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# ? May 4, 2013 01:48 |
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Mak0rz posted:Here's a tip: Cacodemons have a reasonably-high pain chance (i.e. they "flinch" quite often when being attacked). Rapid-fire weapons such as the chaingun, plasma rifle, and chainsaw work best against cacodemons because they rarely get a chance to attack you. There's also the added bonus of cacodemons being fat targets, so the relatively-low accuracy of the chaingun and the erratic nature of using the chainsaw isn't much of an issue. I figured that out shortly after posting my previous message, and from there was able to breeze through the rest of the episode. Though I missed the secret level in that one, I think I saw the way to go to it though so I'll head back. The episode 3 boss is kind of underwhelming after the fight with the Cyberdemon. But then, I'd been conserving cells the entire time (preferring to use the shotgun and chaingun anyway) so it was kind of point gun, pull trigger, watch explosions...
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# ? May 4, 2013 01:57 |
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Nah its not, the mastermind is the weaker of the two sadly and the BFG gives you a huge edge. Gotta love brutal doom for that, "Spider Mastermind? Lets remove the hitscan and give it explosive rounds!"
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# ? May 4, 2013 02:06 |
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You can one hit kill the spider mastermind with the big if youre close. So much for the big baddie ending!
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# ? May 4, 2013 02:09 |
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# ? May 17, 2024 04:10 |
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tooooooo bad posted:As featured in this pro strats tut vid.
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# ? May 4, 2013 02:38 |