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Is there any way to get the AI CSA to ever survive more than a few years? When the civil war started I switched to the USA and made white peace with the CSA. Then in the news I saw there was another war a few years later and I quick switched to USA and made peace. A few years later while I wasn't looking the CSA was gone again, even after I cheated them an alliance with mexico and the UK. I guess due to the USA cores the us will always end up invading anyways.
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# ? May 5, 2013 20:08 |
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# ? Jun 4, 2024 19:42 |
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Yeah the US really needs to either lose cores on defeat, or at the beginning and only get them back with the reconstruction decision.
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# ? May 5, 2013 20:13 |
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Zorak Nixed the LPing HoD until the three months timer is up. July 16th is the earliest.
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# ? May 5, 2013 20:38 |
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AtomikKrab posted:Zorak Nixed the LPing HoD until the three months timer is up. Gorgo should probably add that to the OP.
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# ? May 5, 2013 20:40 |
AtomikKrab posted:Zorak Nixed the LPing HoD until the three months timer is up. Is there really anything stopping anyone from just doing the instructional LP and posting it on the Paradox forums instead?
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# ? May 5, 2013 20:44 |
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Drone posted:Is there really anything stopping anyone from just doing the instructional LP and posting it on the Paradox forums instead? You're free to make LPs and post them over on Paradox, but you can't then post that LP onto SA. You can link to it but come July if it's still going it still has to stay on Paradox Plaza as I recall. Only real restriction I can think of.
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# ? May 5, 2013 20:54 |
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Victoria II is quickly becoming my favorite Paradox game, but I'm having a hell of a time with getting to SP/GP status from Unciv. You guys make it sound so easy but I can never seem to get there. For example: I'm playing as Afghanistan... again. For some reason I'm enamored with that part of the world and changing its history. I can usually Westernize within a reasonable amount of time and try to get some industry going, but inevitably $GREAT_POWER stuffs me in their sphere bosom and ruins my domestic goods market. It always happens about the same time and I run out of options, so any advice? I also might be a little confused by factories using domestic raw materials. Cotton and coal are big industries in the mountains of Afghanistan, but my factories that use these products can never compete. Is there something I need to set in the Trade window to make sure my factories can use these products? I end up getting burnt on subsidies from factories that have easy access to raw materials. In short: Help. Is there some sort of rags to riches guide? Also this might be a question for Wiz: Is there a save game converter for the most recent expansion packs? As in, taking a Vic2 HoD game and porting to Hearts of Iron III? My modding ability is little to nil.
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# ? May 5, 2013 21:14 |
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TheHoosier posted:Also this might be a question for Wiz: Is there a save game converter for the most recent expansion packs? As in, taking a Vic2 HoD game and porting to Hearts of Iron III? My modding ability is little to nil. There are no official save game converters and I don't use the unofficial ones, I do all my converting by hand... so not the right person to ask.
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# ? May 5, 2013 21:18 |
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TheHoosier posted:
If there's enough of their inputs being made locally, then there's two things that could be keeping them in the red - lack of demand for their products, and low efficiency. If there's an over-abundance of what they're making, lack of sales will shut them down. It they're not making enough stuff per-unit in, they'll end up working at a loss. The third and fifth columns of commerce tech add up to noticeable boosts in input(less raws used) and output(more stuff made) efficiency to help you keep up.
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# ? May 5, 2013 21:20 |
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TheHoosier posted:Victoria II is quickly becoming my favorite Paradox game, but I'm having a hell of a time with getting to SP/GP status from Unciv. You guys make it sound so easy but I can never seem to get there. For example: First thing: if you're doing that part of the world, do not be ashamed at having to savescum to get ahead. You will not succeed on your first try. Second thing: With Afghanistan, if you can civ early enough, there's plenty of pops and good resources in Persia to take if you beat them up. I'm assuming you're already grabbing a bunch of land from the Central Asian minors and possibly Punjab, but beating up Persia is a great alternative once you're tough enough. If you want an easier country in that part of the world, pick Persia itself. You will Westernize way early due to its starting with three reforms, and you're already the big dog of the neighborhood. Question: has anyone with the V2 beta patch tried Liberia? Never say Paradox doesn't listen to your complaints...Liberia now has a Westernization easymode like Japan, can ditch the USA sphere by event, and if you can make it to Secondary Power status before 1870, you have a real shot at colonizing the rest of Liberia.
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# ? May 5, 2013 21:23 |
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DrSunshine posted:Right. Okay, I see. It's almost as if this is the reason for fighting in almost all wars that have ever been fought. And also the reason for founding almost all nations/kingdoms that have ever been founded. Welcome to global politics.
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# ? May 5, 2013 21:49 |
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AtomikKrab posted:Zorak Nixed the LPing HoD until the three months timer is up. That seems kinda dumb, since the Paradox forums have constant LPs of these games, even before they're out! Would it be cool if one of the Paradox guys gave their okay?
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# ? May 5, 2013 21:51 |
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KoldPT posted:That seems kinda dumb, since the Paradox forums have constant LPs of these games, even before they're out! Other forums doing LPs has no bearing on LP forum rules. The reason for the three month rule is to prevent the zero effort rush to do a game as soon as it's out. I don't know why a Paradox dev giving their okay would change that.
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# ? May 5, 2013 21:53 |
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Dr. Video Games 0031 posted:Other forums doing LPs has no bearing on LP forum rules. The reason for the three month rule is to prevent the zero effort rush to do a game as soon as it's out. I don't know why a Paradox dev giving their okay would change that. Well, the other point was that day 1 LPs can negatively impact sales of ex. plot-heavy games that people can watch like movies. That totally doesn't apply to Paradox games as every time will be different (to greater and lesser extents of course...HOI is basically an exception there). quote:Don't LP newer games. Three months after the game's initial release, it is fine to LP them.
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# ? May 5, 2013 21:56 |
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Wiz posted:There are no official save game converters and I don't use the unofficial ones, I do all my converting by hand... so not the right person to ask. I have absolutely no knowledge of what it would take to code and program a worthwhile converter but it would be amazing to take my CKII Azerbaijan (Thanks, Wiz!) game where I made Azerbaijan into the premier Sunni nation and play it all the way up through Hearts of Iron III. I realize that's asking a lot but a man can dream.
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# ? May 5, 2013 22:16 |
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A_Raving_Loon posted:If there's enough of their inputs being made locally, then there's two things that could be keeping them in the red - lack of demand for their products, and low efficiency. Excellent. I think I need to turn the speed down a little and try to read the drat information in front of me. It's amazing that I have no problem doing this in Hearts of Iron but not in V2. Once I get industrialized in my now 4th attempt at Afghani glory I'll take a second to view the throughput stats for my factories and the demand for the resulting products. Leaving the poo poo on autopilot doesn't do me any favors.
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# ? May 5, 2013 22:24 |
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3 North American Great Powers. Mexico, The CSA, and.. A Canada with a population under 1 Million that managed to confederate Columbia, Manitoba, Newfoundland and Quebec. Was there some change to the Alaska decision? Russia offered to sell it to me, though I can see why, or is that a NNM change? I swear V2 just tries to be weird as hell when I play it.
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# ? May 5, 2013 22:26 |
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TheHoosier posted:I have absolutely no knowledge of what it would take to code and program a worthwhile converter but it would be amazing to take my CKII Azerbaijan (Thanks, Wiz!) game where I made Azerbaijan into the premier Sunni nation and play it all the way up through Hearts of Iron III. A professional (which is to say, Paradox created) conversion tool is one of those wishes that are always being hoped for by the community. I know I'd personally spend an easy 20 dollars on one if it ever surfaced. Realistically, though, our best hope rests with Johan - in a previous interview he said creating a converter is one of those things he'd like to do someday... So maybe when CK2 is done with its expansions they'll do one last cash in on a CK2 ->EU4 converter. A goon can hope, anyways
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# ? May 5, 2013 22:32 |
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Westminster System posted:
Man, it must be weird for the citizens to talk about the FSA. Someone would always have to go: "Wait wait, which FSA are you talking about? The Free States or the Federated States."
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# ? May 5, 2013 22:36 |
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DrSunshine posted:Man, it must be weird for the citizens to talk about the FSA. Someone would always have to go: "Wait wait, which FSA are you talking about? The Free States or the Federated States." The Federated States would be FSM though.
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# ? May 5, 2013 22:41 |
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Hot Dog Day #82 posted:A professional (which is to say, Paradox created) conversion tool is one of those wishes that are always being hoped for by the community. I know I'd personally spend an easy 20 dollars on one if it ever surfaced. Realistically, though, our best hope rests with Johan - in a previous interview he said creating a converter is one of those things he'd like to do someday... So maybe when CK2 is done with its expansions they'll do one last cash in on a CK2 ->EU4 converter. I remember hearing that EU4 would come with a built-in converter for CK2 saves. Anybody know if there's any substance to that or is this just another case study in the power of wishful thinking? How'd you pull off annexing so much of the (former) US? Just holding them back whenever it declared war on you and attacking both the US and CSA during the civil war?
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# ? May 5, 2013 22:43 |
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Hot Dog Day #82 posted:A professional (which is to say, Paradox created) conversion tool is one of those wishes that are always being hoped for by the community. I know I'd personally spend an easy 20 dollars on one if it ever surfaced. Realistically, though, our best hope rests with Johan - in a previous interview he said creating a converter is one of those things he'd like to do someday... So maybe when CK2 is done with its expansions they'll do one last cash in on a CK2 ->EU4 converter. - No automatic converter could possibly cover all the crazy political entities and dynastic migrations CK2 produces, so the user would definitely need to be able to set country names / flags / etc. on his own anyway - A scenario editor would have a much broader appeal than the 2% of users who finish a Paradox game, own the next game, and are still interested in continuing the campaign (ie haven't conquered the world) - It would also double up as a powerful in-house development tool, providing some extra ROI that way
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# ? May 5, 2013 22:48 |
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NEED TOILET PAPER posted:I remember hearing that EU4 would come with a built-in converter for CK2 saves. Anybody know if there's any substance to that or is this just another case study in the power of wishful thinking? It's been mentioned as a possible DLC, I think that's it.
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# ? May 5, 2013 22:50 |
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Wiz posted:There are no official save game converters and I don't use the unofficial ones, I do all my converting by hand... so not the right person to ask. I would love to know what goes into a hand-conversion -- is just a matter of tweaking values in a save file, line-by-line, or did you write a program to do it, or what? From a layperson's perspective, it seems like translating province ownership, for example, would be simple enough, but then I'm trying to think of how one would go about modifying/creating every single POP in the world for Vicky 2...
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# ? May 5, 2013 22:50 |
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NEED TOILET PAPER posted:How'd you pull off annexing so much of the (former) US? Just holding them back whenever it declared war on you and attacking both the US and CSA during the civil war? Oregon and Idaho ended up in Columbia so that was an easy picking later on. The war with Texas was really annoyingly long but lead to the cessation of Kansas eventually, as the US intervened after I had mostly dealt with Texas, but I didn't want to push my luck. From there it was a case of waiting for the US to declare war and letting them waste troops then demanding what infamy would allow. Reforming the USCA as a puppet provides a fair bit of fodder if the AI bothers to move it. Wyoming ended up in the CSA randomly (its either Wyoming, Montana, or both, from experience so far), so after I intervened for the CSA I dissolved our alliance, took Wyoming and Oklahoma, and resphered the CSA (before it decided it would become a GP). Free states ended up with Colorado, so that was that. VERY lucky. If any decisive military engagement had happened with the USA before the civil war I probably would of lost and rage quit. The Civil war was another matter, by then I couldnt hold back - but luckily I had military parity and two stacks of troops I was willing to use, with a decent composition, that resolved the civil war within 3 months of my intervention. I also got two infamy reducing events which removed the possibility of a containment war. No idea how ridiculous this is going to become, though. Westminster System fucked around with this message at 22:56 on May 5, 2013 |
# ? May 5, 2013 22:52 |
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Top Hats Monthly posted:This image is the best to show what Europeans thought, cicra 1821 Hey, at least they spelled Corea right.
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# ? May 5, 2013 23:06 |
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CharlieFoxtrot posted:I would love to know what goes into a hand-conversion -- is just a matter of tweaking values in a save file, line-by-line, or did you write a program to do it, or what? From a layperson's perspective, it seems like translating province ownership, for example, would be simple enough, but then I'm trying to think of how one would go about modifying/creating every single POP in the world for Vicky 2... It might be possible to do a bare bones conversion just editing save files if you didn't care about carrying the same countries over. If you wanted to do a 100% fleshed out conversion and not have it devolve into random insanity as soon as it starts that'd involve editing pretty much file there is and making a lot of new ones for new countries then tying it all together in a new scenario. Then you'd have to convert the flags, create new files for leader names, making a whole new OOB, new AI files depending on what game you're converting, disabling events/missions that wouldn't make sense anymore etc. After that it'd take just as long getting all the kinks out and trying to figure out where you messed up because the scenario won't load. Never got into Vicky 2 so not sure about modding POPs but it'd probably be the most tedious part of converting any paradox game to any other if you wanted to be accurate and especially since the most divergence is probably going to happen in EU. Doing all the population and nationality changes for every single province by hand would probably be a nightmare.
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# ? May 5, 2013 23:22 |
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Yeah POPs basically make converting to V2 impossible. You can kinda around some stuff by replacing one minority with another if a nation conquers a region it never did historically (i.e. replace the British minority in Gibraltar with a French one of France owns it, replace the Russian minority in Warsaw with Poles if Poland still owns it, etc), but getting into the judgement calls of what to do when you have a province that was owned, cored, and had the culture flip. So like if you end up with German provinces in Greece because of your HRE game, do you make the province 100% German? 75? 25? And then what profession does everyone have, are the Germans in Thrace farmers? What do you do with the Turkish aristocrats, do they just remain there, or would it seem silly for Thrace to have Turkish aristocrats in your game where the Byzantines retook Thrace in 1600, but then lost it again in 1800? It quickly becomes a massive headache, even if you only look at Europe . burnishedfume fucked around with this message at 23:48 on May 5, 2013 |
# ? May 5, 2013 23:45 |
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DrProsek posted:Yeah POPs basically make converting to V2 impossible. You can kinda around some stuff by replacing one minority with another if a nation conquers a region it never did historically (i.e. replace the British minority in Gibraltar with a French one of France owns it, replace the Russian minority in Warsaw with Poles if Poland still owns it, etc), but getting into the judgement calls of what to do when you have a province that was owned, cored, and had the culture flip. So like if you end up with German provinces in Greece because of your HRE game, do you make the province 100% German? 75? 25? And then what profession does everyone have, are the Germans in Thrace farmers? What do you do with the Turkish aristocrats, do they just remain there, or would it seem silly for Thrace to have Turkish aristocrats in your game where the Byzantines retook Thrace in 1600, but then lost it again in 1800? I don't know, determining POPs sounds like fun world building but would be a pain to do the entire world.
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# ? May 6, 2013 00:01 |
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Is there any consensus on Victoria II after House Divided and Heart of Darkness?
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# ? May 6, 2013 00:10 |
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Mexcillent posted:Is there any consensus on Victoria II after House Divided and Heart of Darkness? So far the consensus seems to be that, while there are a few mildly-irritating glitches (that have mostly been fixed in the beta patch), overall Victoria II with expansions is a great game, much better than vanilla V2.
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# ? May 6, 2013 00:17 |
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Mexcillent posted:Is there any consensus on Victoria II after House Divided and Heart of Darkness? Yeah Mister Bates has the right of it. I enjoyed V2 vanilla, AHD was a great improvement, but HoD is pretty much essential.
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# ? May 6, 2013 01:11 |
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In my opinion HOD makes V2 a much better game, but I still wouldn't call it a GREAT game.
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# ? May 6, 2013 01:16 |
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Fister Roboto posted:In my opinion HOD makes V2 a much better game, but I still wouldn't call it a GREAT game. I would give Vicky 2 a eight out of ten with HoD, nine if you mod it up to your liking. They add in a couple more anti-tedium interface tweaks like better army management, and give it another expansion, it'll be gold material for sure.
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# ? May 6, 2013 01:39 |
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Thanks to all the tips you guys gave me, my Mexico game is going swimmingly! I have a slight problem though... This is the war score: So it looks like I'm losing quite a bit... And here is the map: ...I have never lost a single battle. I added "Liberate New England" as a war goal, and since I have not completed it, I am losing tricking war score (fair enough) burnishedfume fucked around with this message at 02:07 on May 6, 2013 |
# ? May 6, 2013 02:04 |
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Debug yesmen
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# ? May 6, 2013 02:25 |
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Blitz over to the east coast and occupy all areas that can produce troops. Then occupy the rest of the country at your leisure. Watch as industry collapses, rebels spring up and the USA becomes a shell of itself for the next twenty years, at which point the Civil War will hit, and the country will split in two. Also redeclare war every five years just to make sure they don't get back on their feet.
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# ? May 6, 2013 02:27 |
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To be fair, you aren't really winning the war either. You're occupying sparsely populated frontier land and winning some battles, but you're not pushing into territory that actually matters. You claim you can liberate New England but completely fail to actually do so. Do you think the US should just get on their hands and knees, offering to set New England free just because you can occupy some worthless provinces? They rightfully aren't going to budge until you actually do something that matters and your people are getting restless because you won't.
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# ? May 6, 2013 02:29 |
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Top Hats Monthly posted:Debug yesmen ThatBasqueGuy posted:Blitz over to the east coast and occupy all areas that can produce troops. Then occupy the rest of the country at your leisure. Watch as industry collapses, rebels spring up and the USA becomes a shell of itself for the next twenty years, at which point the Civil War will hit, and the country will split in two. Also redeclare war every five years just to make sure they don't get back on their feet. Yeah probably should have done the former but I ended up doing the latter. The USA is now a secondary power, although for how long I have no idea. At least is has given me time to try to refound the UCSA, maybe with them on my side the next war will be easier . Dr. Video Games 0031 posted:To be fair, you aren't really winning the war either. You're occupying sparsely populated frontier land and winning some battles, but you're not pushing into territory that actually matters. You claim you can liberate New England but completely fail to actually do so. Do you think the US should just get on their hands and knees, offering to set New England free just because you can occupy some worthless provinces? They rightfully aren't going to budge until you actually do something that matters and your people are getting restless because you won't. I totally get why they aren't willing to surrender to me, that makes sense and they are still sending soldiers out every so often so I get why the AI doesn't want to surrender, but my problem is the AI is sending me demands for peace that I gained militancy and war exhaustion for refusing. I get the USA wasn't quite doing so badly to surrender at that point, but on the flip side I wasn't doing so badly that I should have begged the USA to leave me alone either. I was kinda hoping our mutual failure to achieve our goals would leave us at 0 war score, not the USA up at 15% despite losing every single battle.
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# ? May 6, 2013 02:34 |
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# ? Jun 4, 2024 19:42 |
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DrProsek posted:Yeah probably should have done the former but I ended up doing the latter. The USA is now a secondary power, although for how long I have no idea. At least is has given me time to try to refound the UCSA, maybe with them on my side the next war will be easier . Wouldn't it be safer to just puppetize/sphere all the little Central American nations separately, rather than merge them into a big bloc that can potentially gain enough power to be a threat to you? If they ever have a revolution or otherwise try to leave your sphere, it'll be a lot easier to re-subdue them if you don't have to fight all of them at once.
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# ? May 6, 2013 02:47 |