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bebaloorpabopalo posted:It's a glitch with the combo counter. The combo is resetting but the combo counter keeps going, which is why it does so much damage. This is a weird cause and effect thing, are you implying that the counter stopping is what lets you tech/block but not what resets damage scaling? Seems like this will be a rare sight but hopefully it is tournament viable. Modok 2013.
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# ? Apr 22, 2013 21:44 |
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# ? May 30, 2024 10:50 |
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Jeffrey posted:This is a weird cause and effect thing, are you implying that the counter stopping is what lets you tech/block but not what resets damage scaling? I am saying it is not actually an infinite, the dummy is set to not block at all. The combo counter continuing to go up despite it not being an actual combo is a glitch. The combo actually does not work at all and you can 100% block. You can tell because the combo counter starts flashing like the combo is done, but keeps going up. This was discovered over a year ago and Desk even made videos about it and a blog post here: http://biffotasty.blogspot.com/2011/12/exploring-combo-counter-glitch.html
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# ? Apr 22, 2013 22:11 |
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bebaloorpabopalo posted:I am saying it is not actually an infinite, the dummy is set to not block at all. The combo counter continuing to go up despite it not being an actual combo is a glitch. The combo actually does not work at all and you can 100% block. You can tell because the combo counter starts flashing like the combo is done, but keeps going up. Bebop too smart for silly videos, good eye. So much for that.
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# ? Apr 22, 2013 22:24 |
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Koolin posted:Looking for some advice re: sword loops. I'm constantly getting Dimension Slash instead of Spiral Swords after the cr.H. Now, I'm pretty certain I can do a dragon punch motion but it feels pretty much 50-50 what super comes out, even though it feels as if my inputs are totally consistent. Anyone experience anything similar? This has been killing me the past few days. I get this sometimes, you just have to make sure you're really holding down d/f when you complete the motion. It seems to happen to me more during DHCs.
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# ? Apr 23, 2013 02:52 |
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canoshiz posted:I get this sometimes, you just have to make sure you're really holding down d/f when you complete the motion. It seems to happen to me more during DHCs. Just kinda building on this, but is there any specific timing on the cr.H after judgement cut? seems like the timing is pretty tight and it either doesn't come out or it does but I screw up the spiral sword motion. I figured the cr.H is the only factor for lunar phase not completely hitting after activating swords and I don't get the ground bounce to continue the combo.
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# ? Apr 23, 2013 19:43 |
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infinite99 posted:Just kinda building on this, but is there any specific timing on the cr.H after judgement cut? seems like the timing is pretty tight and it either doesn't come out or it does but I screw up the spiral sword motion. I figured the cr.H is the only factor for lunar phase not completely hitting after activating swords and I don't get the ground bounce to continue the combo. You should always get the ground bounce from lunar phase unless you've used up the ground bounce in the combo already. Important note that Vergil's HSH causes groundbounce, so if you're doing the variation that goes HSH release round trip then followup you've already used it up. If you mean activating spiral swords then doing lunar phase and the opponent drops out, it shouldn't cause ground bounce at all while swords are still active and they might be at the wrong height/spacing to land lunar phase properly for followup. I know sometimes I'll accidentally get dash before the lunar phase input and I crossunder.
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# ? Apr 23, 2013 21:25 |
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Ixiggle posted:You should always get the ground bounce from lunar phase unless you've used up the ground bounce in the combo already. Important note that Vergil's HSH causes groundbounce, so if you're doing the variation that goes HSH release round trip then followup you've already used it up. If you mean activating spiral swords then doing lunar phase and the opponent drops out, it shouldn't cause ground bounce at all while swords are still active and they might be at the wrong height/spacing to land lunar phase properly for followup. I know sometimes I'll accidentally get dash before the lunar phase input and I crossunder. Yeah, I'm probably remembering it wrong. I haven't played in a while and I'm just getting back in to it. Either way, I seem to always miss the last hit of lunar phase maybe due to height or spacing. I'll have to play around with it.
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# ? Apr 23, 2013 22:25 |
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A really weird thing happened while me and my bud were playing and streaming the other day: https://www.youtube.com/watch?v=tYwjs0hOZSA We were able to replicate it later on, also on stream, but I'll have to go dig through the Twitch broadcast to find it. Anyone have any idea what went on here? I've never seen this happen before. Also, for some reason my PS3 hates Marvel and makes it impossible to play with the sound on, but only for this one game. Has anyone ever had this problem? https://www.youtube.com/watch?v=DGjGcmfyNp0
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# ? Apr 24, 2013 03:45 |
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My best guess is - Taskmaster's shield got popped Strange had invuln frames ???
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# ? Apr 24, 2013 03:51 |
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Just popping back in to say that I saw Iron Man 3 last night and if they ever make another one of these games they should add in Aldrich Killian. He's like Marvel's Wesker and he breathes fire!
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# ? May 3, 2013 18:10 |
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Dren posted:Just popping back in to say that I saw Iron Man 3 last night and if they ever make another one of these games they should add in Aldrich Killian. He's like Marvel's Wesker and he breathes fire! Someone has high hopes for a Marvel 4 considering how quickly Capcom has let Marvel 3 basically die.
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# ? May 3, 2013 18:25 |
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An amazing glitch has been discovered: https://www.youtube.com/watch?v=-9S9N6X6LII E: The gist of it is, if you land a snapback on a dead character, then both the opponent's remaining characters come in, and his inputs apply to both characters. Some stuff that's been found out: -The character who comes in first (the one who didn't get snapped in) is treated like an assist by the game. So he takes extra damage. -If you let the "assist" character return to neutral (i.e. let go of the stick and don't push any buttons), he hops offscreen like he was called as an assist. -Once the "assist" character leaves the screen, he can't come back, period. Can't call him as an assist, can't tag him in, dhc, he can't even be snapped back in. If you kill the point character at this point, you win the match, even though there is a living character in the back. You can see that in action here -Landing snapbacks on dead characters is REALLY hard, since it seems like only a couple moves in the game can actually combo them to allow you to land the snapback. So this probably won't be something that ever sees use in a match. People are testing/discussing it in this thread: http://forums.shoryuken.com/discussion/comment/8138915/#Comment_8138915 Jmcrofts fucked around with this message at 18:15 on May 8, 2013 |
# ? May 8, 2013 18:06 |
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I came here just to post that. Oh Marvel, you wonderful game.
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# ? May 8, 2013 18:28 |
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Wow I really hope you are wrong and we see that in matches because it is cool as hell.
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# ? May 8, 2013 19:14 |
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Jeffrey posted:Wow I really hope you are wrong and we see that in matches because it is cool as hell. It's almost as amazingly insane as the old MvC3 Quicksilver glitch, except better. On one hand you have to beat two characters at once, but on the other hand, if you do you win the match in a hurry. Oh Marvel
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# ? May 8, 2013 19:30 |
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Jmcrofts posted:An amazing glitch has been discovered: That's crazy - too bad the video is more focused on the 2 character combos rather than the offensive potential for the player who glitches. Very interesting how Vergil's Devil Trigger is not running out - again alluding to one being considered "assist"
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# ? May 8, 2013 19:40 |
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Everyone's already talking about this being banned like Quicksilver or the Zero snap glitch but honestly this is so specific and not match applicable I'd rather TO's just let it rock.
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# ? May 8, 2013 19:45 |
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Brett824 posted:Everyone's already talking about this being banned like Quicksilver or the Zero snap glitch but honestly this is so specific and not match applicable I'd rather TO's just let it rock. Are those game ending glitches? Seems to me like, if the match can proceed and determine a winner once it occurs, it should be allowed. Though I'm not remembering how quicksilver broke the game, did it end up stopping everything?
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# ? May 8, 2013 19:47 |
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Yes, if you keep doing the Quicksilver glitch forever, neither player can move and time just runs out.
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# ? May 8, 2013 19:48 |
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Couldn't you use the Quicksilver to chip out a target without any chance of escaping too, or am I misremembering what it did?
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# ? May 8, 2013 19:52 |
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Don't Morrigan and Wolverine's clone moves have the same input?
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# ? May 8, 2013 20:02 |
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Transient People posted:Couldn't you use the Quicksilver to chip out a target without any chance of escaping too, or am I misremembering what it did? I think if it were just this it seems pseudo legit(and marvel a bad game consequently, but eh).
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# ? May 8, 2013 20:09 |
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Transient People posted:Couldn't you use the Quicksilver to chip out a target without any chance of escaping too, or am I misremembering what it did? You can do chip, but the real thing that makes the glitch broken is that Dante can move infinitely during his THC freeze by continually bold cancelling, and the opponent literally can't move whether they're getting hit/blocking or not. So if the Dante doesn't drop it, you can't do anything until time runs out.
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# ? May 8, 2013 20:12 |
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Jmcrofts posted:You can do chip, but the real thing that makes the glitch broken is that Dante can move infinitely during his THC freeze by continually bold cancelling, and the opponent literally can't move whether they're getting hit/blocking or not. So if the Dante doesn't drop it, you can't do anything until time runs out. Ahh, so it de facto ends the match via timeout if dante has a life lead, and doesn't seem like it requires any mistake or mistep on the part of the opponent. I think that is more reasonable to ban then, since it isn't like there is something they could do to avoid it. It isn't that far off from the skrull infinite, but that at least requires that you lose a character, and can be escaped by taking the hit or air dashing.
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# ? May 8, 2013 20:19 |
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The official Evo rule on this type of thing is "You may not use any glitch that prevents the game from being played. This includes game freezing, game resetting, player freezing, etc."
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# ? May 8, 2013 20:22 |
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In that case Vergil should be classified as a glitch that prevents the game from being played. For real though, what fighting game glitches to outlaw/not outlaw is pretty murky territory and varies from game-to-game and glitch-to-glitch. If that double-character glitch is really so hard to pull off, I doubt it'll ever get banned until some guy runs a gimmick team solely dedicated to pulling it off just for the hell of it. Endorph fucked around with this message at 20:33 on May 8, 2013 |
# ? May 8, 2013 20:29 |
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So far it's been confirmed to work with Nova and Skrull, and it works in versus mode (not just training mode). Hi Im Nastyy is experimenting with it on stream right now. He's trying to activate the glitch a second time and get 4 characters on screen. http://www.twitch.tv/hi_im_nastyy Flight mode also lasts forever on the assist character.
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# ? May 8, 2013 20:38 |
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All my attempts to get it to work with my team failed. I'm out of ideas at the moment but I'll mess with it again later if anything pops into my head
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# ? May 8, 2013 20:40 |
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It looks like you can do the glitch with just about anyone by chipping them out with an assist. https://www.youtube.com/watch?v=ghMIEeTrY4Q
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# ? May 8, 2013 21:04 |
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https://www.youtube.com/watch?v=jOZJb26Srno Haggar's level 3 does a thing.
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# ? May 8, 2013 21:06 |
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Parallax Scroll posted:It looks like you can do the glitch with just about anyone by chipping them out with an assist. It's pretty funny because the first glitch here has been known for a long time but only now is the Snapback part being explored.
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# ? May 8, 2013 21:09 |
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4 characters. Video doesn't show them activating the glitch but there they are. https://www.youtube.com/watch?v=nVxS_WB9TMw Killing your whole team. https://www.youtube.com/watch?v=GLgp_oDfwOA
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# ? May 8, 2013 21:44 |
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https://twitter.com/EvilMrWizard/status/332328825390264320 Joey Cuellar @EvilMrWizard After careful consideration from the Evo team, the new Marvel snapback glitch is banned in tournament play at Evo.
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# ? May 9, 2013 04:15 |
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Totally impractical, but a sweet video showing two level 3s after the snapback glitch. https://www.youtube.com/watch?v=JG7sxR2WKgw It also made me realize I somehow had no idea C. Viper had a level 3.
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# ? May 10, 2013 00:46 |
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Every time anyone uses Viper I go "wait, Viper is in this?!" Never fails.
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# ? May 10, 2013 00:51 |
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https://www.youtube.com/watch?v=qsNJuWnZcXw
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# ? May 10, 2013 02:02 |
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Here is a video I made here on what happens using certain characters and hypers during this glitch: https://www.youtube.com/watch?v=1Qx6zjAOC68
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# ? May 10, 2013 07:05 |
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That Which Squeaks posted:Totally impractical, but a sweet video showing two level 3s after the snapback glitch. drat the dog's level 3 works well with everything
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# ? May 10, 2013 07:43 |
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Now anyone can be Chris G
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# ? May 11, 2013 00:47 |
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# ? May 30, 2024 10:50 |
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"In the future, everyone will be Chris G for exactly 15 minutes, then their x-factor runs out" - Andy Warhol
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# ? May 11, 2013 01:05 |