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quadrophrenic posted:The AI blows at forming NGF, which I often wonder about because for all intents and purposes NGF is really easy to form, mods or no. Especially compared to Germany. I meant to rewrite the sphering AI for HoD but ended up running out of time because more important stuff took priority. It should be better in the beta patch though.
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# ? May 8, 2013 11:58 |
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# ? May 29, 2024 05:18 |
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I was thinking, and given how well they did with the family dynamics and all the expansions with CK2, I'm starting to think they should revisit classical Europe. I think they'd be able to make a game as a patrician Roman family interesting and fun.
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# ? May 8, 2013 13:23 |
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Wiz posted:I meant to rewrite the sphering AI for HoD but ended up running out of time because more important stuff took priority.
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# ? May 8, 2013 14:16 |
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Vodos posted:In my newest game with the beta patch and NNM, the NGF existed in 1844. I don't know when they formed because I hadn't really looked at Europe much before that. That's certainly a lot faster than the 1890 date the other guy had.
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# ? May 8, 2013 14:27 |
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A Buttery Pastry posted:I think the AI has some events in NNM that can cause it form the NGF early, and even without all cores. (Usually those early NGF's lacks Sleschwig for some reason.) I'm guessing it has something to do with rebels. To form the NGF in NNM, Prussia doesn't need to have all of Germany's cores, just to have sphered north German cultured minors, etc I think. Not having to take Alsace-Lorraine would definitely help speed things up until Prussia/NGF can finally raise an army/industry to take on France (who inevitably allies with Russia). Part of the problem is definitely in the influence game. In my USA game, France managed to snavel Bavaria into their sphere. Instead of working toward it like I would've thought, the NGF was fine to just let France hold onto Bavaria and didn't even bother putting influence into them. When they finally did, they put only the lowest tier of influence into Bavaria AND the two German minors that were also left. It ticked... very slowly. I ended up just jumping in on the game to gently caress over France because I wanted to see Germany in our time.
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# ? May 8, 2013 14:32 |
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I'm pretty sure you don't need Elsaß-Lothringen(!) to form the NGF in vanilla either. Ed: I'm not good at reading this stuff, but I think this says you need all German cores with North German culture either in your country or your sphere. code:
Vodos fucked around with this message at 14:46 on May 8, 2013 |
# ? May 8, 2013 14:42 |
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Yep, to form the NGF, Prussia only needs to sphere a few nations from the start - Denmark, Holstein, Hanover (which leaves the UK sphere when Vicky ascends to the throne), and Saxony. I think the problem is that AI Prussia has trouble pulling Saxony out of Austria's sphere. Also probably because as I've noticed, Prussia tends to get pretty badly beat up when they take the wrong sides in crises.
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# ? May 8, 2013 14:46 |
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You don't, which is why NGF is so easy. You can form it entirely peacefully through tedious sphere micromanagement.
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# ? May 8, 2013 14:48 |
Fister Roboto posted:Prussia tends to get pretty badly beat up when they take the wrong sides in crises. In the half-dozen or so HoD games I've played to the endgame, I've never seen a Prussia/NGF/Germany that wasn't a total pariah on the verge of collapse. Prussia pretty much always becomes a democracy by around 1870, then shortly thereafter falls to either reactionaries/fascists/communists and drops off the GP list for a decade or two. It seems like much more of a whipping boy than it was in AHD.
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# ? May 8, 2013 14:49 |
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Vodos posted:I'm pretty sure you don't need Elsaß-Lothringen(!) to form the NGF in vanilla either. Yeah, pretty much. Deciphering paradoxese takes some getting used to, but it basically means "for all German Empire cores, they must all be either under your control or sphere, or not be of majority North German culture." Which is a roundabout way of saying you need to sphere all North German culture states. Fun fact: it's not a requirement for forming the NGF, but if you sphere Luxembourg, they'll be incorporated into the NGF as well. Also I guess the Assert Hegemony CB has been removed? That might explain some of Prussia's troubles.
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# ? May 8, 2013 14:54 |
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Fister Roboto posted:Also I guess the Assert Hegemony CB has been removed? That might explain some of Prussia's troubles. It's there, but it doesn't come online until 1850 to prevent day 1 Austro-Prussian wars.
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# ? May 8, 2013 14:59 |
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Patter Song posted:It's there, but it doesn't come online until 1850 to prevent day 1 Austro-Prussian wars. Specifically, it comes online when you invent Nationalism & Imperialism.
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# ? May 8, 2013 15:02 |
The newest Old Gods dev diary goes into some detail on being a Zoroastrian ruler and, holy crap, it looks fun to reclaim Persia.
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# ? May 8, 2013 15:19 |
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And here's a link: http://forum.paradoxplaza.com/forum/content.php?1448-Crusader-Kings-II-The-Old-Gods-Dev-Diary-5-Events-Decisions-and-Zoroastrians I love that dev's handle. "Goosecreature". I like geese.
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# ? May 8, 2013 15:22 |
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The tricky part is not the NGF, but the SGF, because it requires all South German culture except for the Alsace, and Prussia owns a piece near Bavaria.
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# ? May 8, 2013 16:09 |
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I think this has been covered in the thread before, but I can't seem to find it. How are you supposed to attack a dominion? Specifically, I'm playing a US game and would like to annex some Canadian provinces. Canada is released as a dominion of the UK. You can't declare or justify a war with a dominion. But if I declare war on the UK, Canada never joins in, so I can't add war goals to annex Canadian lands. Am I missing something? Is there anyway to get that land? EDIT: This is in vanilla HoD
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# ? May 8, 2013 16:17 |
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Fister Roboto posted:Yeah, pretty much. Deciphering paradoxese takes some getting used to, but it basically means "for all German Empire cores, they must all be either under your control or sphere, or not be of majority North German culture." Which is a roundabout way of saying you need to sphere all North German culture states. I actually think it would be of benefit to new players if, for some of the more complex events in Paradox games, they had a 'tooltip localization' field for events, and if you defined one of those it would override the automated requirements tooltip with a hand-written 'plain english' description of what you needed to do. Most events don't need it, but I think some of ones with tons of conditions could use it.
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# ? May 8, 2013 17:04 |
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Fintilgin posted:I actually think it would be of benefit to new players if, for some of the more complex events in Paradox games, they had a 'tooltip localization' field for events, and if you defined one of those it would override the automated requirements tooltip with a hand-written 'plain english' description of what you needed to do. This is a fantastic idea, especially since it would let you make complex decisions which are relatively easy to explain in words rather than in logical expressions.
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# ? May 8, 2013 17:13 |
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Fintilgin posted:I actually think it would be of benefit to new players if, for some of the more complex events in Paradox games, they had a 'tooltip localization' field for events, and if you defined one of those it would override the automated requirements tooltip with a hand-written 'plain english' description of what you needed to do. This is possible in CK2 with hidden_tooltip and custom_tooltip.
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# ? May 8, 2013 17:21 |
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That's a really good idea. So many decisions have me absolutely confused as to what the actual requirements are.
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# ? May 8, 2013 17:38 |
Wiz posted:This is possible in CK2 with hidden_tooltip and custom_tooltip. Will that get carried over into new games from Paradox too?
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# ? May 8, 2013 17:43 |
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Riso posted:The tricky part is not the NGF, but the SGF, because it requires all South German culture except for the Alsace, and Prussia owns a piece near Bavaria. Forming puppet SGF as Austria's pretty easy. Early on you just DOW Prussia Acquire State for Prussian Wurtemburg, Ticking Warscore is your friend and you'll probably win, then puppet SGF forms by decision. As Bavaria, the task is harder. A lot depends on whether or not Prussia's formed NGF while you've been getting to GP status: if they have your task is much more complicated. Ally a powerful neighbor that can really wail on Prussia/NGF (France is really the only option for the job if NGF is doing well) and attack opportunistically for Prussian Wurtemburg.
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# ? May 8, 2013 18:01 |
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I thought March of the Eagles was supposed to be a bit like babby's first paradox game, but the combat is still pretty mysterious (at first glance I mean). Was there a point in this thread when people were discussing this game? Or, can someone quickly tell me how much I have to care about flanks in my armies? Like should I be splitting up my forces evenly between all three, or putting particular units on the flanks and others in the middle, or...?
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# ? May 8, 2013 18:13 |
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It would also be nice if you could click on a stipulation and have it highlight all of the states (or whatever) that fit this stipulation. It's really annoying to have the requirement be like it is with the NGF and have to hunt around for countries that have the required culture and cores. I know there's a culture map-mode but it requires switching between multiple map-modes to work out what is owned by who and so on.
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# ? May 8, 2013 18:46 |
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Do any mods remove the brigades revolting with revolts? I know it is part of the whole POP system, but I had my late game armies being entirely organised because they decided to rebel.
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# ? May 8, 2013 18:54 |
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Without soldier POPs revolting, rebels are even more toothless. Is there any easy way for me to make rebels even more threatening? I think the rebellion system is the most important part of the "narrative" of V2, and it saddens me when I can smash huge, civil-war level revolts.
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# ? May 8, 2013 18:59 |
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Holy hell, I love HoD with the beta patch and NMN. I finally managed to get to number 1 just in time for the game to end, and it was quite a wild ride with multiple great wars, a war of containment against the back then fascist UK where I singlehandedly beat them, and ending up as a conservative welfare state with pretty much everything maxed out. The world really changed during the game and I think it's the most dynamic session I've played so far.
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# ? May 8, 2013 19:18 |
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Star posted:The world really changed during the game and I think it's the most dynamic session I've played so far. What's the pink blob between Poland, Austria-Hungary, and Ukraine? Congress Poland? Can the two even exist at the same time?
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# ? May 8, 2013 19:45 |
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It looks like Poland-Lithuania but NMN might mess with the country colors.
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# ? May 8, 2013 19:49 |
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It's Galicia-Lodomeria if I remember correctly.
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# ? May 8, 2013 19:50 |
Sheriff posted:I think this has been covered in the thread before, but I can't seem to find it. How are you supposed to attack a dominion? Specifically, I'm playing a US game and would like to annex some Canadian provinces. Canada is released as a dominion of the UK. You can't declare or justify a war with a dominion. But if I declare war on the UK, Canada never joins in, so I can't add war goals to annex Canadian lands. Am I missing something? Is there anyway to get that land? If there's an easier way, I'd love to know.
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# ? May 8, 2013 19:53 |
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quote:the discovery of Greenland and Vinland Sweet! I wonder exactly how this will play out. Map expansion? Shift to Mount and Blade where you fight Indians as Vikings?
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# ? May 8, 2013 20:21 |
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From what they said in interviews, I think it'll be a flavor event, where something pops up with a description and you click "I see."
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# ? May 8, 2013 20:22 |
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I hope you're at least able to sustain the colonies for a period of time. God, imagine CK2 Vinland carrying over to EUIV! Yes puh-leeze.
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# ? May 8, 2013 20:25 |
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How can I speed up westernization in HoD? I'm a giant Afghanistan steamrolling my neighbors in 1885 and I'm only at 85% westernization. The UK sphered me so I don't make ungodly sums of money off tariffs anymore. Just put NF on Clergymen and keep spending research points to advance education technology?
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# ? May 8, 2013 20:36 |
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Qwo posted:I hope you're at least able to sustain the colonies for a period of time. God, imagine CK2 Vinland carrying over to EUIV! Yes puh-leeze. Wah ha ha. With an alternate Uber-Viking Europe and Vinland, I can finally recreate GURPS Midgard for Europa Universalis.
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# ? May 9, 2013 00:01 |
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PrinceRandom posted:Wah ha ha. With an alternate Uber-Viking Europe and Vinland, I can finally recreate GURPS Midgard for Europa Universalis. And then take it into Vicky II for Viking biplanes. Or Darkest Hour for raiding parties with aircraft carriers!
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# ? May 9, 2013 00:13 |
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V2 question: how the hell AUSTRIA managed to colonize everywhere southwards of Libya? It created a series of principalities one after the another and now is an ungodly mess.
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# ? May 9, 2013 00:31 |
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Transmetropolitan posted:V2 question: how the hell AUSTRIA managed to colonize everywhere southwards of Libya? It created a series of principalities one after the another and now is an ungodly mess. If you're playing without the beta patch, there's a bug where the colonial ranges would act like the Suez Canal existed whether it did or not...it's been solved in the beta patch. Now Austria will only heavily colonize if the Suez is built before/during the Scramble.
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# ? May 9, 2013 01:07 |
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# ? May 29, 2024 05:18 |
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Patter Song posted:If you're playing without the beta patch, there's a bug where the colonial ranges would act like the Suez Canal existed whether it did or not...it's been solved in the beta patch. Now Austria will only heavily colonize if the Suez is built before/during the Scramble. Does the game consider whether Austria/whoever else has military access through Suez? Does that even affect whether you can send ships through the canals?
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# ? May 9, 2013 01:12 |