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The Insect Court posted:What "deep" turn-based strategy games are available for iOS? Civ-likes or X-COM-likes, whatever, as long as there's some depth to its mechanics and a significant amount of content. I've made my way through Final Fantasy Tactics and Civ: Revolutions. What else is there? How are the Avernums that have been ported over? edit: I've also tried Battle of the Bulge and while I am horrendous at it, stuff of its complexity would be awesome. Frozen Synapse should be coming out for ipad next week. Edit: And Faster Than Light might be in the works. The devs are exploring the possibilities. Goddamn I hope it happens. Tirius fucked around with this message at 05:24 on May 9, 2013 |
# ? May 9, 2013 05:17 |
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# ? Jun 5, 2024 05:28 |
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Eclipse is another new release. Space based 4x with a board game twist.
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# ? May 9, 2013 05:53 |
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I have no real insight into FTL but I happened to meet the guys who made it a while ago (friends of an acquaintance of a friend) and my sense was that they were glad it was finished and were looking forward to doing something new. I would imagine if it does end up on iOS it'll be through farming out the port to someone else.
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# ? May 9, 2013 06:24 |
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Samara posted:I'm 400 snakes from Bare Chested Willie. shame you can't mass dump eggs otherwise i would give you all of mine...but manually placing 500 eggs...gently caress that.
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# ? May 9, 2013 06:41 |
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Stormfang1502 posted:So...wait...let me get this straight now. There's a cry button and a sigh button. I don't know what the point of this is, except to make me more sympathetic to Anita Sarkeesian.
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# ? May 9, 2013 06:50 |
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Bash Ironfist posted:Well, it's pretty basic, like you just go through a level and fight groups of monsters, which I guess is grindy? Honestly I've never been tempted to pay real money for anything, not even the special dudes you can get. I'd say try it out, it's free! gently caress this is addictive. It's got hooks like WoW, Magic, and Pokemon combined. Doesn't seem too bad IAP-wise so far, but I can tell if I were pushed a little I'd be in trouble.
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# ? May 9, 2013 07:34 |
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Isn't Sid Meier's Ace patrol supposed to be out by now? Release date is the 9th. I know it has been out on the Canadian store for ages and might grab it from there. If I do am I going to have to switch stores constantly? Edit: it just dropped on the Aussie App Store. Let you know how it is after I go see Star Trek. Raged fucked around with this message at 08:30 on May 9, 2013 |
# ? May 9, 2013 07:54 |
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Raged posted:WW I air combat game. what. What is this. Tell me more about this.
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# ? May 9, 2013 08:44 |
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The Insect Court posted:What "deep" turn-based strategy games are available for iOS? Civ-likes or X-COM-likes, whatever, as long as there's some depth to its mechanics and a significant amount of content. I've made my way through Final Fantasy Tactics and Civ: Revolutions. What else is there? How are the Avernums that have been ported over? edit: I've also tried Battle of the Bulge and while I am horrendous at it, stuff of its complexity would be awesome. All these fit the bill: War of Eustrath Frontline Tactics Hero Mages Great Big War Game Hunters 2 Kirin Wars (Ugly as sin) Rad Soldiers Rebirth of Fortune Ravenmark Sol Tactics (Kind of meh) UniWar World Conqueror 2 World in War Song Summoner Tactical Soldier Undead Rising Spectral Souls
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# ? May 9, 2013 09:48 |
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Jedi Knight Luigi posted:what. What is this. Tell me more about this. Not just a WWI air combat game, but one designed by Sid Meier. It's been in soft-launch in Canada for a while now. Here's an interview with Sid about it.
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# ? May 9, 2013 10:05 |
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Jedi Knight Luigi posted:what. What is this. Tell me more about this. If you've played the Blue Max boardgame, it's in the same vein except the damage is a generic HP bar and varies depending on angle of attack, distance, altitude, and other factors. Turn based on a hex grid and the maneuvers available to you depend on pilot skill and what your current situation is; if you've banked from a turn your options will be different from having flown straight. Free to play the British campaign, IAP is minimal to buy new nationalities ($5 total if you buy them all) and ace pilots ($1 each or all 8 for $5) to unlock new skills and plane skins. I think it's a solid for an iOS game, although I wish they had gone with location-specific damage.
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# ? May 9, 2013 10:46 |
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Det_no posted:All these fit the bill: FYI for those that don't know, you can play the entire thing free on your PC by going to http://www.wesnoth.org/.
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# ? May 9, 2013 11:06 |
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To that great list of strategy/tactics games you can also add Starbase Orion, a space 4X game that's $8, and Kingturn RPG, a tactics game that you can play the first chapter of for free, full game is $5.
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# ? May 9, 2013 11:41 |
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The Insect Court posted:What "deep" turn-based strategy games are available for iOS? Civ-likes or X-COM-likes, whatever, as long as there's some depth to its mechanics and a significant amount of content. I've made my way through Final Fantasy Tactics and Civ: Revolutions. What else is there? How are the Avernums that have been ported over? edit: I've also tried Battle of the Bulge and while I am horrendous at it, stuff of its complexity would be awesome. If you have Bulge then I'm going to go ahead and assume you have an iPad. In which case, you need Battle Academy. It has tons of content, and the multiplayer is wonderful. It's $20, but even at that price it's one of the best value items on the App Store. This is a full featured PC game ported across and is very well supported. BUY BATTLE ACADEMY. There's a lite version now so you can check it out, but it really is the dog's danglies. Very robust WWII tactics game, with plenty of eye candy as tanks drive around shooting their guns. It's just about the perfect turn-based war game. Worth every penny, and then some.
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# ? May 9, 2013 11:57 |
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Seconding Battle Academy. It's brilliant.
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# ? May 9, 2013 12:02 |
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Mozi posted:I have no real insight into FTL but I happened to meet the guys who made it a while ago (friends of an acquaintance of a friend) and my sense was that they were glad it was finished and were looking forward to doing something new. I would imagine if it does end up on iOS it'll be through farming out the port to someone else. I mean, see the adjacently mentioned Frozen Synapse; whilst they didn't "farm it out" they hired people in because iOS dev is like killing yourself in the face, and the Vita version is farmed out.
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# ? May 9, 2013 12:21 |
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MissMarple posted:This is basically all games. So I finished Star Command and...well...is that it? no conversation options eorth a drat (2 that I found actually do something), and a very linear campaign which is over in a couple of hours, resulting in a 'here's your new ship! deja vu lol'. What did they spend their cash and time on? blackjack and hookers?
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# ? May 9, 2013 12:27 |
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The sad part is the new ship layout and rooms look interesting, but playing after that point means putting up with the same boring rear end story again (plus even more grinding)
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# ? May 9, 2013 12:37 |
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Anyone here has an opinion on burnout crash for iOS?
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# ? May 9, 2013 12:37 |
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DrManiac posted:The sad part is the new ship layout and rooms look interesting, but playing after that point means putting up with the same boring rear end story again (plus even more grinding) No need to grind, just put all your dudes in one weapons room and hit fire every 30 sec or so. Your ship can't be destroyed. bonus points if you have hull breaches just outside the door to that room and the enemy just walk towards it over and over.
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# ? May 9, 2013 12:42 |
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Is Sid Meier's plane game out yet I really, really need to play it.
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# ? May 9, 2013 13:14 |
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Necroneocon posted:Is Sid Meier's plane game out yet I really, really need to play it. It is in Australia, bit hard to find searching the app store though, it might help if you find the 2K games page rather than look for the game itself, thats how I found it.
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# ? May 9, 2013 13:16 |
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KongGeorgeVII posted:It is in Australia, bit hard to find searching the app store though, it might help if you find the 2K games page rather than look for the game itself, thats how I found it. I just checked the touch arcade forum and i'm downloading it now! https://itunes.apple.com/us/app/id583000830?mt=8 Yay! (America) Thanks so much!
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# ? May 9, 2013 13:19 |
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Necroneocon posted:Is Sid Meier's plane game out yet I really, really need to play it. It is on the app store and I'm downloading it right now. Has anyone here played WazHack yet? I'm a big fan of Dungeon Crawl Stone Soup and am hoping this could be a fun little time waster in that spirit.
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# ? May 9, 2013 13:55 |
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Necroneocon posted:I just checked the touch arcade forum and i'm downloading it now! https://itunes.apple.com/us/app/id583000830?mt=8 Yay! (America) Great game, big fan of the turn based fighting style. There's a board game called X Wing Miniatures that would be perfect for this.
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# ? May 9, 2013 14:29 |
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I want to play an RPG on iPhone 5 and have been looking at Zenonia. Is it burdened with IAP or is there a better option out there? There are 4 of them, which one is best?
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# ? May 9, 2013 15:03 |
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Oh my god, Ace Patrol is great. Looks to be pretty playable as a "free" game, too, although you have to pay to unlock extra nationalities/campaigns (which I am about to do right now). There are consumable IAP purchases that allow you to spring your pilots out of POW camp/the hospital early, but take heed if that sets off red flags: their release isn't tied to a timer or anything, they're just locked up for a set number of missions, and it feels like a very natural/appropriate consequence for being downed behind enemy lines. Makes the IAP seem like more of a "cheat" purchase than a freemium timer game thing. I love the core game so far though, here's hoping the multiplayer mode is well-implemented because this would make a GREAT new async fixation for me.
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# ? May 9, 2013 15:27 |
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The Insect Court posted:What "deep" turn-based strategy games are available for iOS? Civ-likes or X-COM-likes, whatever, as long as there's some depth to its mechanics and a significant amount of content. I've made my way through Final Fantasy Tactics and Civ: Revolutions. What else is there? How are the Avernums that have been ported over? edit: I've also tried Battle of the Bulge and while I am horrendous at it, stuff of its complexity would be awesome.
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# ? May 9, 2013 15:33 |
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Samara posted:Great game, big fan of the turn based fighting style.
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# ? May 9, 2013 15:34 |
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Just finished Mission 16 in Space Agency which is a full-on recreation of the Apollo Moon Landing and Jesus Christ. It took me well over a dozen, perhaps 2 dozen attempts and it's a 10-15 minute mission. I can see it being the ragequit point for a lot of players. It doesn't really help that the Moon has a landing zone which is about 4 lander widths long, and that matching lunar rotation requires your velocity to dip well into the orange "rapidly plummet into the moon" zone. It did bring back memories of the old Windows Lander game although not quite as fussy as that legendarily was. The Lander (both ascent/descent modules, but particularly ascent) seems a bit more fidgety than every other vehicle in the game up to that point. At least the ascent module's auto-launch is pretty cool to see in action. If anything, this game has given me a new appreciation for just how loving insane it was that we managed to put a man on the moon with 60's technology/experience without killing dozens upon dozens of astronauts in the process. Like I have. EDIT: As a tip, I've found it much easier when docking in orbit not to line up and dock horizontally but to roughly match speed and dock on the vertical (from above or below) with a well-applied thruster boost. Not exactly kosher I'm sure but it's less risky and time-consuming. Kenny Logins fucked around with this message at 15:49 on May 9, 2013 |
# ? May 9, 2013 15:46 |
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Splits posted:I want to play an RPG on iPhone 5 and have been looking at Zenonia. Is it burdened with IAP or is there a better option out there? There are 4 of them, which one is best? Splits posted:I want to play an RPG on iPhone 5 and have been looking at Zenonia. Is it burdened with IAP or is there a better option out there? There are 4 of them, which one is best? There should be 5 actually. They get more and more riddled with iap as the series goes on, we had a conversation about it a while back in the thread. Zenonia 5 is borderline broken because of iap. Which one is best? I dunno, it depends on what you want. They're all Korean RPGs and don't really deviate from all the KRPG stereotypes, so keep that in mind.
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# ? May 9, 2013 16:05 |
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Splits posted:I want to play an RPG on iPhone 5 and have been looking at Zenonia. Is it burdened with IAP or is there a better option out there? There are 4 of them, which one is best? my favorite krpg on the iphone's probably crimson heart. i only paid 99 cents for it and never spent any on iap. translation is a little wonky, and the story's goofy, but there's ton to do and the game looks and plays great.
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# ? May 9, 2013 16:16 |
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Virigoth posted:It is on the app store and I'm downloading it right now. I bought Wazhack when it was on Desura and it was a fun little time waster at work. It's a fun poop game and the dev is really nice and friendly and responds to every single email. Plus it's free. Give it a whirl.
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# ? May 9, 2013 16:22 |
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You guys, Ace Patrol is really good. Like, after twenty minutes, this has just shot up to the top of my favorite iPad games of all time list. It's extremely reminiscent of Wings of War/X-wing Miniatures, with what seems like a really great little campaign system where your pilots levels up, gain new maneuvers, and earn upgrades that you can assign to their planes. The campaigns also appear to be either partially randomized or at least branching in some way, as you get to choose between multiple offensive and defensive missions which seem to affect how the front moves. The IAP stuff is extremely fair as well. The only consumables are cheats, and you can spend around $5 to unlock all the actual content. There's also a $5 ace pack that just unlocks a bunch of pilots with special abilities.
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# ? May 9, 2013 16:42 |
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Paradoxish posted:You guys, Ace Patrol is really good. Like, after twenty minutes, this has just shot up to the top of my favorite iPad games of all time list. It's extremely reminiscent of Wings of War/X-wing Miniatures, with what seems like a really great little campaign system where your pilots levels up, gain new maneuvers, and earn upgrades that you can assign to their planes. The campaigns also appear to be either partially randomized or at least branching in some way, as you get to choose between multiple offensive and defensive missions which seem to affect how the front moves. I guess this isn't out in the US yet, it's not showing up on the appstore? Does it require iOS 6?
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# ? May 9, 2013 16:46 |
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I don't know if it requires iOS 6, but I'm in the US. Try this direct link.
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# ? May 9, 2013 16:48 |
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The Insect Court posted:What "deep" turn-based strategy games are available for iOS? Civ-likes or X-COM-likes, whatever, as long as there's some depth to its mechanics and a significant amount of content. I've made my way through Final Fantasy Tactics and Civ: Revolutions. What else is there? How are the Avernums that have been ported over? edit: I've also tried Battle of the Bulge and while I am horrendous at it, stuff of its complexity would be awesome. Wasteland and Aliens Vs. Humans are two solid X-COM-likes. The former is a WWI-meets-Cthulhu thing, while the latter is a carbon copied "gently caress you" letter to copyright law and concept of intellectual property.
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# ? May 9, 2013 16:50 |
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Kenny Logins posted:Just finished Mission 16 in Space Agency which is a full-on recreation of the Apollo Moon Landing and Jesus Christ. It took me well over a dozen, perhaps 2 dozen attempts and it's a 10-15 minute mission. I can see it being the ragequit point for a lot of players. It doesn't really help that the Moon has a landing zone which is about 4 lander widths long, and that matching lunar rotation requires your velocity to dip well into the orange "rapidly plummet into the moon" zone. It did bring back memories of the old Windows Lander game although not quite as fussy as that legendarily was. The Lander (both ascent/descent modules, but particularly ascent) seems a bit more fidgety than every other vehicle in the game up to that point. At least the ascent module's auto-launch is pretty cool to see in action. Just wait until the next (or the one after that) mission. Another 10-15 minute mission by sheer virtue of travel times. Send two probes to the green planet (by way of the moon) so avoid colliding enroute. One is a dish and somehow has to be pointed at whatever landing area you choose for the other probe (atmosphere entry with no parachutes). Keep the atmo probe upright so it "transmits" data to the dish probe. I have no idea what it's asking me to do. Maybe put the dish in a geosynchronous orbit and put the atmo probe right down under it? The instructions are non-existent.
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# ? May 9, 2013 16:51 |
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Paradoxish posted:You guys, Ace Patrol is really good. Like, after twenty minutes, this has just shot up to the top of my favorite iPad games of all time list. It's extremely reminiscent of Wings of War/X-wing Miniatures, with what seems like a really great little campaign system where your pilots levels up, gain new maneuvers, and earn upgrades that you can assign to their planes. The campaigns also appear to be either partially randomized or at least branching in some way, as you get to choose between multiple offensive and defensive missions which seem to affect how the front moves. 100% agree, I didn't even see this one coming and it's very, very good. Fantasy Flight, make XWing out of this engine!!
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# ? May 9, 2013 16:54 |
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# ? Jun 5, 2024 05:28 |
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Kenny Logins posted:Just finished Mission 16 in Space Agency which is a full-on recreation of the Apollo Moon Landing and Jesus Christ. It took me well over a dozen, perhaps 2 dozen attempts and it's a 10-15 minute mission. I can see it being the ragequit point for a lot of players. It doesn't really help that the Moon has a landing zone which is about 4 lander widths long, and that matching lunar rotation requires your velocity to dip well into the orange "rapidly plummet into the moon" zone. It did bring back memories of the old Windows Lander game although not quite as fussy as that legendarily was. The Lander (both ascent/descent modules, but particularly ascent) seems a bit more fidgety than every other vehicle in the game up to that point. At least the ascent module's auto-launch is pretty cool to see in action. In free mode I want to go to the moon, land on it, then take off. It seems like that would be impossible due to the sheer weight of it all. How do I do this? 2 ships? How does that work?
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# ? May 9, 2013 17:01 |