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PSN goon room
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# ? May 14, 2013 02:26 |
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# ? May 28, 2024 14:19 |
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Re: Ares, a 50/50 that costs meter is pretty low on the bullshit levels for this game, especially for a character that isn't overly intimidating to begin with. And i dont know why some of you think luthor is anything but garbage, I've been saying that since the game came out. He's a setup based character who never has time to set stuff up. I'd love for someone to surprise me though.
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# ? May 14, 2013 02:29 |
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Bosushi! posted:It did. There's still silly stuff in the game (Bird Lao holy poo poo) but the patches made it far better. The patches didn't do much except shuffling a few characters around and nerfing some already bad ones (Kano) for no good reason. Like 90% of the effort went into fixing Cyrax and look how well that turned out. Edit: That said they seem to be taking it slow with the balance changes to Injustice so far, so that's a step in the right direction from MK9.
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# ? May 14, 2013 02:33 |
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gannyGrabber posted:PSN goon room I'll be in after Raw, so 90 minutes.
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# ? May 14, 2013 02:37 |
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bebaloorpabopalo posted:The patches didn't do much except shuffling a few characters around and nerfing some already bad ones (Kano) for no good reason. Like 90% of the effort went into fixing Cyrax and look how well that turned out. I remember the summer of Jax.
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# ? May 14, 2013 02:38 |
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Fingers McLongDong posted:He's a setup based character who never has time to set stuff up. I'd love for someone to surprise me though. Isn't there the potential to cancel knockdowns / juggles into setup moves (mines, drone) that would limit your opponent's movement options and allow Lex to counter whatever they have to do to get around the trap that's about to stun/interrupt them? It would all hinge on knowing exactly what your opponent's going to do to answer a particular trap- If you knock someone back and throw down a mine in one string they're either going to use a projectile or teleport/jump around it, and hopefully a good Lex would be able to predict such and immediately punish it after setting up the trap. Or does that seem like an impossibility?
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# ? May 14, 2013 02:47 |
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Jmcrofts posted:...You think the gap in tiers is INTENTIONAL in some games? I get the feeling that Lurdiak doesn't know what he's talking about. It's like I'm back on Gamefaqs, and someone is arguing that tiers don't exist in SSBM all over again.
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# ? May 14, 2013 02:56 |
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Holy Calamity! posted:Isn't there the potential to cancel knockdowns / juggles into setup moves (mines, drone) that would limit your opponent's movement options and allow Lex to counter whatever they have to do to get around the trap that's about to stun/interrupt them? It would all hinge on knowing exactly what your opponent's going to do to answer a particular trap- If you knock someone back and throw down a mine in one string they're either going to use a projectile or teleport/jump around it, and hopefully a good Lex would be able to predict such and immediately punish it after setting up the trap. Lex seems to require some high level mind games. He's got lots of crap that fills the screen to make the opponent make the wrong move then punish. But the start up time man.
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# ? May 14, 2013 02:58 |
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gannyGrabber posted:PSN goon room Got DC'ed and have to go now. Curse that turtling Harley.
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# ? May 14, 2013 03:01 |
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Krad posted:Got DC'ed and have to go now. Curse that turtling Harley. Pot calling the kettle black about turtling! Yeah I'm off to bed myself. RIP goon room.
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# ? May 14, 2013 03:09 |
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bebaloorpabopalo posted:The patches didn't do much except shuffling a few characters around and nerfing some already bad ones (Kano) for no good reason. Like 90% of the effort went into fixing Cyrax and look how well that turned out. They were over reactive on some stuff, sure, but unpatched MK is almost unplayable for me. You could also argue that most of the bs shouldn't have been in the game in the first place and I'd agree.
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# ? May 14, 2013 03:17 |
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gannyGrabber posted:Pot calling the kettle black about turtling! What are you talking about, I do random Lightning Charges all the time! That's how Flash is played, right?
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# ? May 14, 2013 03:17 |
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Krad posted:What are you talking about, I do random Lightning Charges all the time! That's how Flash is played, right? It's so annoying! I wish Catwoman had a ranged attack specifically for when I fight the Flash.
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# ? May 14, 2013 03:19 |
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Krad posted:What are you talking about, I do random Lightning Charges all the time! That's how Flash is played, right? Don't make fun of me > I'm learning the Flash slowly and lightning charge usually works against pubbies.
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# ? May 14, 2013 03:22 |
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Fingers McLongDong posted:And i dont know why some of you think luthor is anything but garbage, I've been saying that since the game came out. He's a setup based character who never has time to set stuff up. I'd love for someone to surprise me though. I will beat you all the time one day. You will see. Also if anyone is lurking around with some kind of awesome Sex Luthor junk you could tell me I promise to keep it to myself.
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# ? May 14, 2013 04:04 |
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IronMcHardSteel posted:Also if anyone is lurking around with some kind of awesome Sex Luthor junk you could tell me I promise to keep it to myself. You can do Corps Charge as an instant air move like Cyborg's fireball. It's still unsafe on block, but slightly less so. Really though, Lex has terrible damage, lovely movement options, no way to keep up pressure when your poo poo gets blocked, no way to safely set up anything off of a throw or overhead, and functionally no options at full screen except against characters that have literally no options at full screen. He's got some cool stuff on paper, but no way to set it up if your opponent has any kind of knowledge of the matchup.
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# ? May 14, 2013 04:52 |
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Sorry I had to jet, strangemobius. Let's play more next time you see me dicking around in practice mode. I can tell already that your Black Adam has improved quite a lot.
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# ? May 14, 2013 06:08 |
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Fenn the Fool! posted:You can do Corps Charge as an instant air move like Cyborg's fireball. It's still unsafe on block, but slightly less so. D1 is supposedly a frame trap letting you set up B13, 22D1, or throw. They say that 22D1 is a frame trap that you can loop at least once or that you can D1 after it. Sometimes these work for me and I can tell I caught them pressing a button. His damage isn't actually that bad you can get ~%40 with one meter and he builds it really quickly. And yeah, full screen isn't Lex's friend. I wish his Gravity Pull would suck people in whether they are blocking or not like Seth's Tanden Engine in SF4. Or at least be a lot safer to throw out raw.
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# ? May 14, 2013 07:11 |
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People have said you can cancel out of Grundy's Walking Dead move. How do you do this? I thought it was dash or overhead/bounce but neither of those work.
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# ? May 14, 2013 07:14 |
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QCB while doing it. So bf3, qcb
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# ? May 14, 2013 07:16 |
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Dosvidanya posted:QCB while doing it. I see. This will help me a lot. Thank you. I'm guessing it makes it more safe to use for approaching.
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# ? May 14, 2013 07:19 |
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Safer than a whiff but I'm not sure how punishable it is still.
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# ? May 14, 2013 07:23 |
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gannyGrabber posted:It's so annoying! I wish Catwoman had a ranged attack specifically for when I fight the Flash. Obeast fucked around with this message at 08:02 on May 14, 2013 |
# ? May 14, 2013 07:59 |
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IronMcHardSteel posted:D1 is supposedly a frame trap letting you set up B13, 22D1, or throw. They say that 22D1 is a frame trap that you can loop at least once or that you can D1 after it. Sometimes these work for me and I can tell I caught them pressing a button. His damage isn't actually that bad you can get ~%40 with one meter and he builds it really quickly. And yeah, full screen isn't Lex's friend. How exactly does he get 40%? I believe his go-to combo is b13, db2 MB, b3, j3, 113, bf2 which nets an underwhelming 35% and typically you want to cut the end so you can setup forcefield/mine/probe which means you get just over 30% for a bar. To my knowledge his only safe overhead starter is b2u3 which, when hitconfirmed to d3, gets you a whopping 16% and no time for setups. Same deal with his throw and the follow ups to his 22 string, they're decent mixups but there's no reward for landing them. I've also seen people say they can hitconfirm off of his d1 into a 50/50, but both my personal experience with that and the frame data say that'd take some serious reaction times; more importantly there are a number of characters that can just cancel d1 into a safe combo starter and hitconfirm from there so this definitely isn't an area where Lex stands out from the rest of the cast. 22d1 to d1 frame trap is a thing, it works (barely, don't miss that 1 frame link), but again this is his only option for pressure and it pales in comparison to the rest of the cast.
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# ? May 14, 2013 08:27 |
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Gonna go the lazy way here and drop a few links from EventHubs: Injustice sold 424,000 in the US in April. Boon's unofficial DLC poll closed, Blue Beetle received the least votes. Match videos involving Arturo "TS|Sabin" Sanchez (Green Lantern, Sinestro, Aquaman), Maxter (Catwoman), and Jailhouse (Cyborg) and also Alioune (Cyborg) vs. DragonGod (Black Adam).
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# ? May 14, 2013 09:46 |
Those sales are pretty low.
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# ? May 14, 2013 10:09 |
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Lurdiak posted:Those sales are pretty low. I don't think 424,000 in one month in one country is all that bad, actually, but who knows what NRS's projections were.
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# ? May 14, 2013 10:24 |
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Those sales are actually pretty damned high for a fighting game, almost certainly met or exceeded their targets there.
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# ? May 14, 2013 10:51 |
I guess I have a skewed perspective from AAA game sale numbers being in the millions, then. If it's a good number, that's good!
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# ? May 14, 2013 10:54 |
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Lurdiak posted:Those sales are pretty low. half a million for a game that released halfway into the month and is only counting US and not worldwide #'s? I think that is loving fantastic for a fighter. Plus if the guys in the article are like the old npd's their numbers will not include Wal-mart sales(they won't disclose units sold) which is the largest game retailer in the USA.
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# ? May 14, 2013 10:56 |
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Wow, those sales... god drat. I truly wasn't expecting that.
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# ? May 14, 2013 11:20 |
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That's about 25 million gross. Somehow I think they've already paid for development.
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# ? May 14, 2013 11:57 |
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Lurdiak posted:Those sales are pretty low. "NetherRealm's DC Comics brawler Injustice: Gods Among Us sold around 424,000 units in the United States last month, according to research firm Cowen & Company. The financial services company believes the game was April's only new release to sell more than 250,000 units." http://www.gamespot.com//news/analyst-injustice-gods-among-us-sales-hit-424000-in-us-6408267
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# ? May 14, 2013 12:06 |
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Spuckuk posted:Those sales are actually pretty damned high for a fighting game, almost certainly met or exceeded their targets there. And yet, it still takes me five minutes on average to find a ranked match to play.
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# ? May 14, 2013 13:23 |
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Anyone up for playing some 1v1 or maybe getting a goon KOTH/room together on 360? Gamer Tag is the same as my name.
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# ? May 14, 2013 15:35 |
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Kind of lame and apparently the Killing Joke skins are all for the Joker
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# ? May 14, 2013 16:46 |
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Fine with me. Maybe we'll get a few more Joker players.
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# ? May 14, 2013 16:51 |
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We are totally going to get a Red Hood Joker. Or at least failed comedian Joker.
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# ? May 14, 2013 16:54 |
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Interstellar Owl posted:Anyone up for playing some 1v1 or maybe getting a goon KOTH/room together on 360? Gamer Tag is the same as my name. Added. First day playing in almost a week and still getting over a nasty cold. Made a room: AMGOONS drat, Hero Cards are still broken? Seymour Butts fucked around with this message at 17:02 on May 14, 2013 |
# ? May 14, 2013 16:59 |
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# ? May 28, 2024 14:19 |
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Fenn the Fool! posted:How exactly does he get 40%? I believe his go-to combo is b13, db2 MB, b3, j3, 113, bf2 which nets an underwhelming 35% and typically you want to cut the end so you can setup forcefield/mine/probe which means you get just over 30% for a bar. To my knowledge his only safe overhead starter is b2u3 which, when hitconfirmed to d3, gets you a whopping 16% and no time for setups. Same deal with his throw and the follow ups to his 22 string, they're decent mixups but there's no reward for landing them. I've also seen people say they can hitconfirm off of his d1 into a 50/50, but both my personal experience with that and the frame data say that'd take some serious reaction times; more importantly there are a number of characters that can just cancel d1 into a safe combo starter and hitconfirm from there so this definitely isn't an area where Lex stands out from the rest of the cast. 22d1 to d1 frame trap is a thing, it works (barely, don't miss that 1 frame link), but again this is his only option for pressure and it pales in comparison to the rest of the cast. I just said ~40%. I've been slowly trying to work in J3, d1, db2 MB, 22, INTERACT, b3, Ji2, F2, bf2 for 45%. If you get them with a mine you can Ji3,d1,db2 MB, b3, ji2, f2, bf2 for 44%. For most characters that aren't Green Lantern I don't see any reason not to jump in so I am starting to use jump in to strings a lot. F2 is the better overhead for my use but I only do it when I know I've got them anticipating b13 and then it leads into 40% with F2, db2 MB, b3, Ji3, f2, db2. As for the 22 strings I'm pretty sure you can place a mine every time you hit these and even if they tech roll from the 22d1 a far mine gets them. And I don't know, maybe I'm wrong, but I count a well placed mine or an orb as pressure. Honestly though none of this works when I'm playing someone that knows how to play fighting games. I kind of feel like if I could calm down a little and put all of Lex's little pieces together more perfectly I could do alright. IronMcHardSteel fucked around with this message at 17:12 on May 14, 2013 |
# ? May 14, 2013 17:06 |