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Last Celebration posted:I think how it's supposed to work is that Thunder Slash is supposed to be a 190% damage attack. But since it's glitched, it does 19% of the enemy's HP, and has 0% accuracy since it was supposed to be a weapon-based skill, and those use the weapon's hit rate. Which would have actually been pretty nice, since IIRC Stiener's only other single-target moves are Darkside and Shock, which takes 40 MP. At least that's what I've heard from people who hack the game or whatever. A minor nitpick, but Steiner also has Minus Strike and all Magic Sword except Doomsday, and he has the best standard attacks anyway. And I've really given up on maxing Thievery for Zidane on my playthroughs since he has a solid physical anyway - I'll just Steal for profit and let my three other members do the work.
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# ? May 15, 2013 00:56 |
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# ? May 25, 2024 15:23 |
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ApplesandOranges posted:A minor nitpick, but Steiner also has Minus Strike and all Magic Sword except Doomsday
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# ? May 15, 2013 01:11 |
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Doomsday Sword isn't a single-target attack.
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# ? May 15, 2013 01:12 |
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That loving Sned posted:Chrono Trigger and Final Fantasy VI are very quick RPGs, and can be completed in around 20 hours. The same goes for Mother 3 and The World Ends With You. I don't know why RPGs have become such a race to create the longest game, since the shorter ones are the most fun and memorable for me. Clearly you haven't played Xenoblade Chronicles and should remedy that. Beating that was the best ~75 hours in gaming I've had in this generation of consoles easily. There are some long train wrecks but lengthy RPGs can work just fine when done well (see also: most Tales games). While you might be able to beat FF6 in 20 hours now, when you first played the game you weren't clearing it in 20 hours unless you were skipping a lot of extra content/characters. It's not like Suikoden 1-2 where the game was 20 hours or less without going and killing a lot of time. Getting Clive's story completed involves getting to Highland, what, 12 hours or so of total game time?
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# ? May 15, 2013 01:39 |
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W.T. Fits posted:General consensus is either the GBA version or the iOS version. Cool, thanks!
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# ? May 15, 2013 01:56 |
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Evil Fluffy posted:While you might be able to beat FF6 in 20 hours now, when you first played the game you weren't clearing it in 20 hours unless you were skipping a lot of extra content/characters. It's not like Suikoden 1-2 where the game was 20 hours or less without going and killing a lot of time. Getting Clive's story completed involves getting to Highland, what, 12 hours or so of total game time? Suikoden 1 is definitely a 12-14hr title on subsequent playthroughs, though.
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# ? May 15, 2013 02:09 |
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Unmature posted:If you're talkin' RPGs then I think you need a PSP, sir. That thing is lousy with classic PS1 remakes. Eh, they're more like ports, which doesn't actually fix a lot of the issues. In some cases (like Valkyrie Profile) they're actually worse than the original. The case with VP, in case you don't know, is that the US version had a lot of interface cleanups and such which improved the game, but the VP:Lenneth port was based on the Japanese version and so it had a crappier interface because they never got the US version's updates.
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# ? May 15, 2013 02:11 |
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Just a heads up there are some recordings of Final Symphony on youtube. Recording quality isn't bad for a audience recording but it's nice to hear some ff6 and ff7 tracks that never seem to be played in the concerts (anxious heart, mog theme and tifa's theme woohoooo). Also battle suite of FF1-FFXIII!
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# ? May 15, 2013 04:01 |
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ImpAtom posted:I really think the PS1 era is like the prime era for remake-farming. It's a shame most of the stuff is too unpopular because there are a lot of ugly but great PS1 games that would be wonderful as actual rear end-put-into-it remakes. I know this is off topic, but is Deadliest Warrior like Bushido Blade? Because god drat do I need me a new Bushido Blade game.
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# ? May 15, 2013 04:06 |
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Jibo posted:I know this is off topic, but is Deadliest Warrior like Bushido Blade? Because god drat do I need me a new Bushido Blade game. It kinda is and kinda isn't. It's the closest in recent memory but has a fair bit of awkwardness. I'd try the demo and see if you like it.
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# ? May 15, 2013 04:09 |
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Evil Fluffy posted:Clearly you haven't played Xenoblade Chronicles and should remedy that. Beating that was the best ~75 hours in gaming I've had in this generation of consoles easily. There are some long train wrecks but lengthy RPGs can work just fine when done well (see also: most Tales games). I feel like Xenoblade saga gets overrated a lot around here. It was fine and all, but it definitely overstayed it's welcome by at least 20 hours (did Mechanis really need to be that loving long? Did anything with healing chick actually need to be in the plot...at all, except for the fact that you need a healer since the games battle system is straight out of a 10 year old MMO? Also, the games battle system is straight out of a 10 year old MMO, tank ' n spank with that time sword.)
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# ? May 15, 2013 06:26 |
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RK just tweeted this picture and I'm now irrationally excited for the Fiesta all over again.
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# ? May 15, 2013 06:36 |
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Aaaaah what is the No 750 Run? There's a little symbol there next to the name of his run sort of like the Berserker symbol and hard mode symbol from last year.
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# ? May 15, 2013 06:45 |
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Dross posted:FF6: physical evade does nothing, magic evade is used for both Tip of iceberg. http://www.gamefaqs.com/snes/554041-final-fantasy-iii/faqs/34007 "Ragnarok's Flare damage is affected by attacker row, proof that the game hates anyone who wants to understand it." - Assassin
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# ? May 15, 2013 06:50 |
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glod posted:Aaaaah what is the No 750 Run? There's a little symbol there next to the name of his run sort of like the Berserker symbol and hard mode symbol from last year. The symbol on the left looks like a crossed-out Rod icon (which probably ties into "No 750" since Rods cost 750 gil), and the one on the right looks like a Crystal, which I have no idea what it is. Maybe it's an option that blocks all Rod-using jobs? Sheesh, that'd be rough.
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# ? May 15, 2013 06:50 |
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goldjas posted:I feel like Xenoblade saga gets overrated a lot around here. It was fine and all, but it definitely overstayed it's welcome by at least 20 hours (did Mechanis really need to be that loving long? Did anything with healing chick actually need to be in the plot...at all, except for the fact that you need a healer since the games battle system is straight out of a 10 year old MMO? Also, the games battle system is straight out of a 10 year old MMO, tank ' n spank with that time sword.) Er, Mechonis has half as many zones as Bionis and you spend a third as many levels there. I'm not sure where the "that loving long" sense comes from, since if anything it's relatively brief. Not only do you not need a healer or the MMO DPS/tank/healer holy trio, but you also don't need to handle battles by tank 'n spank ('n heal) either. Other viable (and, more to the point, interesting) strategies include some combination of kiting, aggro-bouncing, just letting everyone dodge, having various sources of small but frequent passive heals, glass cannon damage racing, reflecting or nullifying damage through well-timed active abilities, crowd controlling enemies (sleep, topple, daze), taking advantage of would-be lethal damage to get extra benefits from visions... need I continue? That's not to say the game's flawless. The inventory system is a mess, as is the sidequest system. The NPC system is a very cool idea but they didn't do enough with it in the UI to make it reasonably accessible to the player, so it comes across as more annoying than cool most of the time. Some of the characters have pretty bad AI if they're not player-controlled (Shulk and Melia come to mind in particular). Level balancing gets a little out of whack around level 70: you basically go from level 68-at-highest enemies, to a series of bosses which won't gain you 4 levels, to level 72-at-lowest enemies, so you have to do some optional grinding somewhere to compensate. (Thankfully, there do exist places with enemies of exactly the right levels, but you have to know or find where to look since they'll be off the beaten path of the plot.) So no, it's not perfect, and I try not to be an apologist blind to its flaws. But I do like the game a hell of a lot, so I prefer to read criticisms substantiated enough that I can't rattle off a half-dozen counterpoints offhand. Vil fucked around with this message at 07:42 on May 15, 2013 |
# ? May 15, 2013 07:40 |
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Endorph posted:The backgrounds look great on their own, but they're implemented terribly into the game. Iunno, maybe it's because I was trying to play it on a huge-rear end TV, but I spent like fifteen minutes on one of the screens in the ice mountain area trying to figure out where the gently caress was where. Even the little arrow things didn't help much. goldjas posted:I feel like Xenoblade saga gets overrated a lot around here. It was fine and all, but it definitely overstayed it's welcome by at least 20 hours (did Mechanis really need to be that loving long? Did anything with healing chick actually need to be in the plot...at all, except for the fact that you need a healer since the games battle system is straight out of a 10 year old MMO? Also, the games battle system is straight out of a 10 year old MMO, tank ' n spank with that time sword.)
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# ? May 15, 2013 07:40 |
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Unmature posted:I never understood the people who call FF7 ugly. Yes, it's blocky and stuff, but it looks no worse than a lot of games of the same era. And it does some really beautiful things. There are some sequences that I still find pretty breath-taking. The way it uses color is still nice and the world is so atmospheric. And I only played it for the first time a couple years ago. The backgrounds and FMVs were a huge part of why a lot of people could look past it, but even when it released the models were ugly as hell. My N64 owning friends used to make fun of how bad it looked. It did make FF8 look absolutely mindblowing though. Also I've been seeing people say the FFX remakes are out in December? I thought the date wasn't confirmed yet, would've been nice if they came out in the quiet period in the summer.
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# ? May 15, 2013 08:43 |
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THE AWESOME GHOST posted:Also I've been seeing people say the FFX remakes are out in December? I thought the date wasn't confirmed yet, would've been nice if they came out in the quiet period in the summer. This is why I started playing VII, because I heard about this remake and got excited as hell because I loved X but never got to finish it since I didn't actually own a PS2 and just played at my friends house sporadically. And then I thought about the games I missed out on and kinda got back into the series by replaying IV and VI and now VII. For someone like me who's only played I-VI, what are other suggestions for games to tide me over till the X remake? I thought XII seemed the most interesting but I haven't been caught up on these games for a long time.
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# ? May 15, 2013 09:00 |
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Great Lakes Log posted:This is why I started playing VII, because I heard about this remake and got excited as hell because I loved X but never got to finish it since I didn't actually own a PS2 and just played at my friends house sporadically. And then I thought about the games I missed out on and kinda got back into the series by replaying IV and VI and now VII. I imagine if FFX sells enough we'll get the FFXII international version eventually as a remake, which adds a lot. That's the one with jobs and fast forward and extra content. We're already getting HD Remakes of FFX, KH1, and KH2 so it's not impossible (also SE needs money). If I were you I'd definitely play FF9 after FF7. Been playing the FF games on and off recently and I think 9 is easily one of my favorites.
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# ? May 15, 2013 09:49 |
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The only reason I'd believe we're not getting a FFXII-HD is that FFXII is kind of a black sheep in Japan so it may be a case where S-E thinks it isn't profitable enough. However if they're willing to bundle FFX and X-2 in one package, I can't imagine FFXII wouldn't be worth their time.
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# ? May 15, 2013 09:53 |
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The International Zodiac Job Edition would be a big selling point in the west, at least among Final Fantasy fans. If they didn't think it would sell a lot, they could outsource the port and just sell it digitally. Unlike Final Fantasy X and Kingdom Hearts, there's nothing that really needs polishing up for it to look good in HD.
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# ? May 15, 2013 11:43 |
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ImpAtom posted:The only reason I'd believe we're not getting a FFXII-HD is that FFXII is kind of a black sheep in Japan so it may be a case where S-E thinks it isn't profitable enough. However if they're willing to bundle FFX and X-2 in one package, I can't imagine FFXII wouldn't be worth their time. Also the "Sequel" FF12 got was a DS game spinoff thing. Also both Tactics Advance games were supposed to be linked in to it, which shows you how long they took to make the loving thing. There is no way they would rework DS games for the PS3/Vita though. They could always release FF12 alone for a cheaper price? I would buy it. SE: "They should release this game I played already, I would buy it"
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# ? May 15, 2013 11:53 |
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Kanfy posted:Also worth mentioning is that the International Zodiac version features two New Game+ modes, Strong Mode where all characters start at level 90 and Weak Mode where all characters are permanently at level 1. Calling them New Game+ is a bit of a misnomer, since EXP levels are the only things affected. You don't keep any items or licenses from your previous file. That loving Sned posted:The International Zodiac Job Edition would be a big selling point in the west, at least among Final Fantasy fans. If they didn't think it would sell a lot, they could outsource the port and just sell it digitally. Unlike Final Fantasy X and Kingdom Hearts, there's nothing that really needs polishing up for it to look good in HD. This is true. The game already looks very nice in an emulator with simple uprendering. Assuming SE kept the source files, it would be quite easy to do. Miracon fucked around with this message at 12:14 on May 15, 2013 |
# ? May 15, 2013 12:12 |
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Anyone who knows FFV well: How useful is Equip Axe? I never used Berserkers before this run and they're honestly not that bad. This isn't a FJF run or anything, just trying to use some jobs I usually ignore. I was wondering if Equip Axe can make some classes somewhat better too. The strength bonus isn't bad, although it's outclassed by the Barehanded Monk skill everyone gets early. Am I remembering wrong or was there an axe that works from the back row? A caster with a Rune Axe sounds cool too. It does look a bit like a very lovely version of Equip Swords though. I seriously have gone through this game multiple times without touching an Axe.
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# ? May 15, 2013 15:01 |
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Gaia's Hammer and Thor's Hammer does do full damage from back row, yes. You might be better off with Equip Bows if you really want that, though. As for axes, the most notable thing about them is that they ignore 75% of an enemy's Defense, but can't do critical hits with the exception of the Rune Axe. Still, I'd say that if you can't be bothered with the Rune Axe, Spears and Swords might be better, with the few times where Giantslayer would be useful against giants or if the enemy has ridiculously high Defense. Axes get you cool points at the very least, in my opinion.
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# ? May 15, 2013 15:48 |
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If you have/are using no other source of instant death, the number of bosses you can humiliate with a Doom Axe is pretty great. Especially if you pair it up with !Aim or !X-Fight for the guaranteed hit (removing the worst part of axes - the offensively low accuracy).
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# ? May 15, 2013 15:53 |
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ImpAtom posted:The only reason I'd believe we're not getting a FFXII-HD is that FFXII is kind of a black sheep in Japan so it may be a case where S-E thinks it isn't profitable enough. However if they're willing to bundle FFX and X-2 in one package, I can't imagine FFXII wouldn't be worth their time. What do you mean that? The game sold really well in all countries.
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# ? May 15, 2013 16:25 |
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Mill Village posted:What do you mean that? The game sold really well in all countries. FFXII was critically acclaimed and sold very well in its first few years - it did beat FFX. In the long run, FFX won out - it's the second most popular in the series, while XII is 6th. Sure X had a five year lead on XII, but XIII, which came out later, has over a million more sales as compared to XII. To put it another way, Japan seems to really like straightforward games in a line that most Westerners seem to complain about. FF6 and XII, which the Western world would acclaim, did much more badly in Japan - VI is eighth on the list, sitting below X-2. And Square-Enix cares a lot more about Japan sales.
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# ? May 15, 2013 16:51 |
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Mill Village posted:What do you mean that? The game sold really well in all countries. FFXII sold well in Japan but was poorly received by the fanbase. This is (part of) the reason for the drastic shift to FFXIII. There were a lot of bad feelings from the Japanese fans and the International Zodiac Job System release did extremely poorly for a re-release of a Final Fantasy game. Japan just did not like the game at all and even in the west the reception was mixed. It did well critically but the fanbase's reception was either extremely positive or extremely negative. The reason why FFX is being rushed for an HD re-release is because it is extremely popular in Japan. It and FFVII fight for the top slot whenever it comes up. It is also well-liked enough in the US that it's still worthwhile to do when taking the international market into consideration. FFXII is a riskier proposition, but if FFX HD does well we're probably going to get it. ImpAtom fucked around with this message at 17:08 on May 15, 2013 |
# ? May 15, 2013 16:59 |
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Kyrosiris posted:The symbol on the left looks like a crossed-out Rod icon (which probably ties into "No 750" since Rods cost 750 gil), and the one on the right looks like a Crystal, which I have no idea what it is. If that's what it ends up being, I'd run that. I was thinking of running Berserker Risk this year, but considering I got a Berserker normally last year I'd really like to try out some new job combos.
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# ? May 15, 2013 20:35 |
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Moldy Taxes posted:If that's what it ends up being, I'd run that. I was thinking of running Berserker Risk this year, but considering I got a Berserker normally last year I'd really like to try out some new job combos. Out of my two runs last year, both had Blue Mage and Berserker. That combo is great, since Doom Axe and !Blue/Rods mean you need to fight maybe three legit non-cheesed bosses. I didn't finish my second run because it was just going to be a repeat of the first run, strat-wise. Hoping for an all new set this year - no rods might be the way to go.
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# ? May 15, 2013 20:58 |
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Great Lakes Log posted:I just recently started playing FFVII for the first time a week or two ago. The opening chunk was a bit long, but I thought it was fun, but the best part of the game by far was the Shinra Building, which I just finished. The verticality exploration stuff was neat, the boss fights were and that out-of-left-field minigame bike fighting was a neat, odd twist. And I guess now I reached the world map, which means things are going to start opening up. One of my discs actually scratched, the 2nd disc actually, right before the mountains and the Manor. Aka the cool rear end cut scene. I was like 10, so i really didnt mind. In the mean time i just grinded outside the town for about a month lol. Got most of my characters to about level 75 and mastered a whole bunch of materia, and a whole lot of limit breaks. Needless to say that game run through was kind of easy after the game disc was fixed
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# ? May 16, 2013 01:23 |
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Great Lakes Log posted:I just recently started playing FFVII for the first time a week or two ago. The opening chunk was a bit long, but I thought it was fun, but the best part of the game by far was the Shinra Building, which I just finished. The verticality exploration stuff was neat, the boss fights were and that out-of-left-field minigame bike fighting was a neat, odd twist. And I guess now I reached the world map, which means things are going to start opening up. For the most part, I found the entirety of Midgar to be pretty fun. The whole Wall Market sequence and sneaking up the stairs of the Shinra building were some of my favorite parts. When I was younger, Midgar seemed like such a long part of the game, but when you finally get out, you realize you still have a lot ahead of you. It always made the game seem more grand in scope for me. On a side note, I can never play past being on Ragnarok in FFVIII. My third disc is scratched and always freezes up right after leaving the space station. Hours of grinding for Lionheart and blasting through the game are gone at the same point, every time
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# ? May 16, 2013 04:39 |
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Does 8 work like 7 where all the game data except the movies is on each disc? You could just swap to another disc to get past that part, and then switch back.
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# ? May 16, 2013 04:56 |
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Kyrosiris posted:RK just tweeted this picture and I'm now irrationally excited for the Fiesta all over again. It looks like you'll be able to tag yourself on teams this year? I'm assuming that's what Team "No 750 Run" means. Probably means we could get a goon team going to see how many of us rock at 4JF.
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# ? May 16, 2013 04:59 |
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Mill Village posted:Does 8 work like 7 where all the game data except the movies is on each disc? You could just swap to another disc to get past that part, and then switch back. Or if you own the game it's perfectly fine to play it on an emulator, which also gives you some nice options to improve/update the game a little
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# ? May 16, 2013 05:07 |
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Mill Village posted:Does 8 work like 7 where all the game data except the movies is on each disc? You could just swap to another disc to get past that part, and then switch back.
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# ? May 16, 2013 05:23 |
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We've got a timer! 15 days and change until the Fiesta pre-regs begin - looks like 10 AM central on 5/31. I'll be touching up that skeleton of a thread and post it in the next couple of days to generate some hype. Edit: Do we just want to re-use #FF5Fiesta on SynIRC this year too? Kyrosiris fucked around with this message at 08:27 on May 16, 2013 |
# ? May 16, 2013 08:22 |
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# ? May 25, 2024 15:23 |
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THE AWESOME GHOST posted:Anyone who knows FFV well: The Doom Axe is great, but if you're interested in its effect you can just use !Blue for Death Claw. After that, the Earth Hammer and the Rune Axe are excellent weapons for any class with decent Strength and Magic. Later though, the Rune Edge outclasses them by being great for hybrids with better availability and accuracy. In short, Equip Axe is useful but there's a reason no one is ever advocating dumping 200 some AP into Berserker to help out in the later half of the game. If you're already using Berserker, though, you'll find the ability very versatile in the right hands.
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# ? May 16, 2013 09:56 |