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Cat Mattress posted:Pyro-GX is a lot more iconic, that's sure; but without six axis of freedom, it would never be true. Flight is just one part of the deal here. In Descent you have turn on the pitch, roll, and yaw axes, and move on the X, Y, and Z axes. In ZDoom you only have yaw, limited pitch*, no roll; and moving up and down doesn't really work like moving left and right or forward and backward. I suppose you can fake a shitload of the Descent effects (like how wobbly it is when you turn around), but it won't be the same. Jesus Christ, I suck at Shadow Warrior.
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# ? May 14, 2013 04:10 |
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# ? May 29, 2024 03:22 |
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Lork posted:Ah, that makes more sense. Unfortunately I think that's pretty unlikely to happen. The creator of ZDoom has flat out refused to implement (or allow the inclusion of) some features that many people have asked for because they weren't "in the spirit of Doom" or something like that, and this one is even less Doom-like than some of those. That sounds more like Graf than like Randy.
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# ? May 14, 2013 07:59 |
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Johnny Law posted:I don't remember, but I can take a look tonight. I use darkplaces and start via quakeinjector. Drake mod is installed. Maybe I will try another source port and see what happens.
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# ? May 14, 2013 08:48 |
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I never played a Descent game, where should I start? Is there a source port I should look into?
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# ? May 14, 2013 10:30 |
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Reive posted:I never played a Descent game, where should I start? Is there a source port I should look into? There's also http://www.descent2.de/d2x.html but it's only for Descent 2. And also: Lord Dudeguy posted:Just wanted to chime in from the last-page discussion. DXX-Rebirth is really the best source port for Descent, IMHO. I spent most of the weekend trying to compare Rebirth with D2X-XL, and it came down to two points:
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# ? May 14, 2013 11:10 |
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I played through most of Descent 1 with DXX-Rebirth last year and it was awesome. The levels get kind of exhaustingly huge and complicated towards the end though and I eventually lost interest about 3/4ths of the way through the game. Still, definitely worth playing. gently caress drillers though.
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# ? May 14, 2013 15:30 |
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Echoing that D2X-XL is completely hosed right now. I gave it a try to see if it was worth using over Rebirth since it has some extra features that aren't and won't be included in Rebirth, but it is just broken. For example, if you set any weapons above "Never Autoselect" in your preferences, you start the game with all of them. Yes. You can start the game with every single weapon just by enabling Autoselect for them How the gently caress this got released at all is beyond me. I didn't download a beta version or anything, and the version I tried several years ago (which also had a lot of issues) was at least functional, more or less. Stay away from XL for a while yet. D2X-w32, if you can still find it, offers a lot of features that are pretty cool that Rebirth doesn't have, but it's hard to get it running on modern systems. Lamacq posted:Still, definitely worth playing. gently caress drillers though. God, no kidding. You think they're bad normally, don't even try playing the game on Insane. The mission where they're first introduced (fifth level or so) is full of very long hallways with no cover, and usually as soon as you are about 50% of the way down the hall, one of them will just tear rear end out of nowhere with zero warning and reduce your shield to 0 in a couple of seconds, just like that. Usually they scare the gently caress out of me so bad I can't even fire off a homing missile in time, and when I do, it takes too long to connect to save me. Hitting them with your own Vulcan cannon is unreliable at stunning them, too. You can either engage them and take no damage if you get the drop on them and fire a Concussion Missile around a corner or something, or you can take a [near-]fatal amount of punishment almost instantly. There is no middle ground. OH AND LATER ON SOME OF THEM HAVE CLOAKING DEVICES, just to laugh at your homing missiles. Don't play Descent on Ace or Insane unless you really want a brutal experience. It's fun, though, if you're crazy like me. Buff Skeleton fucked around with this message at 01:42 on May 15, 2013 |
# ? May 15, 2013 01:34 |
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I'm trying to give Shadow Warrior a go, using the SWP port, but no matter what I do the mouse settings are completely screwed. This isn't in the way that Build engine games generally have not so great mouse-aim, it's more that the game is completely unplayable, with the vertical axis moving fast and the horizontal axis barely moving at all. I can't find anyway to edit SWP's mouse support from the launcher and also not sure if it's possible to use BMouse with it. Anyone had similar issues?
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# ? May 15, 2013 08:42 |
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Rather Dashing posted:I'm trying to give Shadow Warrior a go, using the SWP port, but no matter what I do the mouse settings are completely screwed. This isn't in the way that Build engine games generally have not so great mouse-aim, it's more that the game is completely unplayable, with the vertical axis moving fast and the horizontal axis barely moving at all. I can't find anyway to edit SWP's mouse support from the launcher and also not sure if it's possible to use BMouse with it. Anyone had similar issues? I've tried this in the past and had the same issue, you can use bmouse for it, but even then it feels wrong.
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# ? May 15, 2013 12:53 |
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How can we play Heretic/Hexen online in co-op? The source ports don't have campaign co-op in mind. The best we have found is that you can relaunch the game with the command line to load a save game any time you die as you lose all your inventory. Instead we played Quake 1 with kleshik which turned out to be loving terrible. Combining all the expansions is good, randomising spawns would have been ok if it was optional but the random idiotic screen effects and super enemies feel cribbed from a 13 year olds game design document. Carecat fucked around with this message at 14:44 on May 15, 2013 |
# ? May 15, 2013 14:10 |
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Carecat posted:How can we play Heretic/Hexen online in co-op? The source ports don't have campaign co-op in mind. The best we have found is that you can relaunch the game with the command line to load a save game any time you die as you lose all your inventory. In the OP: Blazing Ownager posted:I'd like to suggest that the HeXeN section gets some more information put into it. Mostly because a few friends and I decided to replay Hexen recently, and found out that every single port has it's own problems if you plan on playing it co-op.
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# ? May 15, 2013 15:52 |
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Gonna add to Dxx-Rebirth being good. One of the few issues I had with it is getting the original music to work and sound right. I fixed it by importing the old MIDI files into iTunes and converting them to the format the game takes, since iTunes seems to have about the closest sound font to my old computer from when I was a kid. I actually have an odd little obsession where if I find out I CAN get Descent to run on a device, I will do so, or at least give a good try. A while back, I discovered somebody made a Descent port to Wii Homebrew, but it seems to want a VERY SPECIFIC version of the game files that I don't have and can't seem to find. Anybody have any luck with that? I've had another odd obsession of trying to find some kind of Descent merchandise, ever since a childhood friend lied to me about once seeing some Descent Micro Machines. For over 15 years, I've been trying to find something now and then, with no luck. Recently, I considered finding a digital model and using one of those services where they 3D print something for you, but couldn't find anybody with a decent Pyro-GX model that they actually released for download. Then, in the throes of defeat I arbitrarily put "Pyro GX" into Ebay and found this: http://www.ebay.com/itm/Descent-Pyro-GX-Spacecraft-Dried-Wood-Model-Small-New-/390582771557?pt=LH_DefaultDomain_0&hash=item5af08c1f65 Impulse bought it the next day, couldn't pass that up.
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# ? May 15, 2013 17:26 |
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Fnoigy posted:I actually have an odd little obsession where if I find out I CAN get Descent to run on a device, I will do so, or at least give a good try. A while back, I discovered somebody made a Descent port to Wii Homebrew, but it seems to want a VERY SPECIFIC version of the game files that I don't have and can't seem to find. Anybody have any luck with that? I got it to work, but it ended up boiling down to getting the earliest Descent retail release and then applying patches to it to get it up to the specific version that the Wii port wanted. It's a pretty nice port once you get it running, though. I enjoyed it.
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# ? May 15, 2013 17:34 |
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Which version does it want? I have an old CD copy that came with a computer my family bought back in the mid 90's, and it's been my source of game files this whole time.
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# ? May 15, 2013 17:41 |
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Carecat posted:How can we play Heretic/Hexen online in co-op? The source ports don't have campaign co-op in mind. Zandronum has one, it's easy to set up Heretic or Hexen with either coop spawns or singleplayer spawns. The short of the matter is use the bundled Doomseeker, allow a port, start up a server, give your friend the IP address of your server. If you want to tweak whether coop actors or singleplayer actors spawn, use the SV_Coop_SPActorSpawn flag.
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# ? May 15, 2013 18:04 |
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Fnoigy posted:Which version does it want? I have an old CD copy that came with a computer my family bought back in the mid 90's, and it's been my source of game files this whole time. http://wiibrew.org/wiki/Descent
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# ? May 15, 2013 18:12 |
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So I want to start mapping in Doom. Does anyone have any handy tips / guides they can link and a suggested builder? Much appreciated.
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# ? May 15, 2013 20:16 |
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maev posted:So I want to start mapping in Doom. Does anyone have any handy tips / guides they can link and a suggested builder? Much appreciated. http://www.doombuilder.com/ Its pretty neat and easy to use!
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# ? May 15, 2013 20:17 |
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I've been playing with Doom Builder a bit! It's pretty nice, but the only documentation is a reference guide and a bunch of youtube videos. Uggh.
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# ? May 15, 2013 23:33 |
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A long-rear end time ago I wrote a Doom Builder 2 tutorial that might help you. http://www.doomworld.com/vb/doom-editing/55372-my-unfinished-newbie-udmf-level-editing-guide/ Bear in mind that if I were to rewrite it today I'd make it a bit clearer and in a way that doesn't involve throwing you into the deep end. But if you have any questions on mapping I'll be happy to help.
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# ? May 15, 2013 23:47 |
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Well hells bells, I've ran into a snag with Outlaws again. I managed to get all the additional levels working AND the main game WITH cutscenes. I applied the Outlaws 2.0 patch, the windows installer, and had to switch out the OLGEO file to play the single player game. Plus, the Glide installer works beautifully and makes the game run silky smooth. And then I got to the back half of the single player game, starting with the sawmill. And i'm back to the "unable to load level" sign that kicks me out to the menu again. I tried several different OLGEO files, including the one directly off the CD. At first I thought it was because I was using virtual drives, but even after digging up my old discs the message persists. If I can't get it to work, no biggie. The first few levels were a blast, just wish I could see the (admittedly weaker) second half. Any ideas? P.S. Descent? Hell yes, that's always a good one to sink some time into.
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# ? May 16, 2013 01:18 |
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Narcissus1916 posted:Any ideas? The Sawmill is the first level on the second disc. Maybe that has something to do with it.
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# ? May 16, 2013 01:45 |
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Lamacq posted:gently caress drillers though. You've not known rage yet. This fucker. Right here. Never scared me but goddrat did he piss me off. His wind-up punch alone had me flipping keyboards. :fake edit: I know he's from Descent 3 but still far more agitating than the driller
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# ? May 16, 2013 02:10 |
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Commander Keenan, that's almost certainly causing the problem. Back when I was on an older computer I remember the game having issues recognizing the second CD - usually asking me to insert disk two. But this just flat out brings up the "unable to load level" and sends me on my way.
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# ? May 16, 2013 02:39 |
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Fnoigy posted:I actually have an odd little obsession where if I find out I CAN get Descent to run on a device, I will do so, or at least give a good try. A while back, I discovered somebody made a Descent port to Wii Homebrew, but it seems to want a VERY SPECIFIC version of the game files that I don't have and can't seem to find. Anybody have any luck with that? I had this problem too and finally sat down to fix it with the help of this page: http://doomgate.de/content/descent/index.html I compared the checksums on a few files until I had the right one. The kicker was that I could have sworn I had tried the file that ended up being the right one initially, but whatever, it worked. It isn't as pretty as rebirth, but it is Descent on the Wii!
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# ? May 16, 2013 03:13 |
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Lord Dudeguy posted:You've not known rage yet. Really? I always thought those things were pretty easy kills. Their AI was retarded too. Descent 3 in general is terrible on higher difficulties though because all your projectile weapons move too slowly, do WAY too much kinetic impact damage causing robots to spin all over the place and thus the dozen OTHER projectiles you fired all miss after the first one hits, and robots are way, way too agile for your slow-as-balls projectiles to keep up with and if you try to lead your targets, they will just dodge out of the way anyway. It's fun on the lower couple of difficulties, but really easy. Any higher and it's harder, but just frustrating and not really fun.
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# ? May 16, 2013 16:43 |
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If the robots are dodging you are too far away
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# ? May 16, 2013 16:47 |
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Hah, I agree, though you have to be pretty much right in their faces to actually score hits in Descent 3. Descent 1 and 2 don't have that problem, even against the more agile robots because hits don't send the enemies bouncing all over the place. I just really wish they had toned the kinetic effect down. And made the guns feel less like wet paper towels.
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# ? May 16, 2013 17:57 |
If the author of Community Chest 3, Map #10 "Atlantis Rising" reads this thread: Your map is awful. It is clear that there was effort put into it, but running around a full-bright room for 8 or 9 minutes after you've cleared it, flipping switches and trying to figure out which ladder you need to climb next...that's not fun. That's like the opposite of fun, especially when it comes to "Doom". The way you just sort of plopped a handful of Arch-Viles down in a spot where they couldn't really take advantage of being Arch-Viles should have clued me in that the map was troubled, but sheesh.
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# ? May 17, 2013 01:05 |
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Most of the megaWADs really disappointed me. I can imagine that stuff like Alien Vendetta/Memento Mori is great if you just want a more hectic version of Doom, but they left me cold. About the only gigantic mapsets that impressed the heck out of me were Epic 2 (egyptian themed with a few alien-style levels for variety) and Batman Doom. I'm sure there are great maps hidden away in stuff like Community Chest, but then again I'm clearly not the main audience for these WADs. I like big spectacles and new experiences - and stuff like Deus Vult favors nonstop difficult action and slaughter.
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# ? May 17, 2013 22:35 |
Narcissus1916 posted:Most of the megaWADs really disappointed me. I can imagine that stuff like Alien Vendetta/Memento Mori is great if you just want a more hectic version of Doom, but they left me cold. About the only gigantic mapsets that impressed the heck out of me were Epic 2 (egyptian themed with a few alien-style levels for variety) and Batman Doom. Have you ever played "Winter's Fury"? I've actually been shocked at the quality of some of the Community Chest Maps. It's funny because the first couple of levels of both CC #1 and #2 are pretty terrible, which gives this immediate impression that each one is composed of 32 circa 1994 first-attempts. Then you come across a Tormentor667 map or something with a really novel concept and it instantly makes up for it. Admittedly, I'm a sucker for GZDoom features that are used well (or unobtrusively, complementing the aesthetic but not hurting the flow of the level), but I didn't realize how many of these maps were present, even in the earliest CC packs. It usually makes up for the terrible levels.
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# ? May 18, 2013 00:42 |
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The Community Chests have typically been a group showcase of lesser known mappers. Only CC4 is really a stand-out collection of great levels - it's a little bit uneven in quality, but even the worst of them is still far better than most vanilla Doom 2 levels.
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# ? May 18, 2013 00:52 |
Dominic White posted:The Community Chests have typically been a group showcase of lesser known mappers. Only CC4 is really a stand-out collection of great levels - it's a little bit uneven in quality, but even the worst of them is still far better than most vanilla Doom 2 levels. I was going to call the ratio of good CC maps to bad CC maps the "Sandy Petersen Ratio" until I realized that he made one of my favorite maps (Tricks N Traps) and now I don't know.
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# ? May 18, 2013 00:53 |
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Duke 3D Megaton Edition is half-price on Steam for the next 12 hours or so.
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# ? May 18, 2013 06:05 |
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Cream-of-Plenty posted:I was going to call the ratio of good CC maps to bad CC maps the "Sandy Petersen Ratio" until I realized that he made one of my favorite maps (Tricks N Traps) and now I don't know. Tricks and Traps is one of my LEAST favorite maps. But then I loved Downtown which I'm pretty sure is another Petersen map... Edit: Is Megaton Edition worth it if I have the original? The three expansions and the ability to achievement whore might be... Keiya fucked around with this message at 08:44 on May 18, 2013 |
# ? May 18, 2013 08:37 |
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Thanks for the Epic 2 tip, playing this with Samsara and some Egyptian-esque music (Estradasphere and Secret Chiefs 3) and having a blast. I loved watching my stepdad play Exhumed/Powerslave back in the day (shame there's no sourceport), and the textures take me right back. Playing with one of the guys from Hexen and feeling like some kind of medieval Indiana Jones wizard exploring a secret, trap-riddled tomb. A few things I'm wondering you might be able to help me with: I've frequently heard of Pistol starts or seen people just respawn at the beginning of the map when they die, is there a way to enable that in GZDoom? Also, I've never been able to properly alt+tab when running the game in fullscreen (probably due to openGL), so I'm playing in windowed mode, can you set this to borderless somehow? Or is there another workaround I don't know about? Oenis fucked around with this message at 11:55 on May 18, 2013 |
# ? May 18, 2013 10:10 |
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Oenis posted:A few things I'm wondering you might be able to help me with: I've frequently heard of Pistol starts or seen people just respawn at the beginning of the map when they die, is there a way to enable that in GZDoom? The least technical method is to never save. That includes disabling autosaves.
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# ? May 18, 2013 12:50 |
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Keiya posted:Edit: Is Megaton Edition worth it if I have the original? The three expansions and the ability to achievement whore might be... It's a nicely-done port, the front-end looks good, the filter's not bad and like you said it comes with three expansions (well, two good ones and one not-so-good one). Later on they also plan to add Steam-enabled multiplayer, which is great news for anybody who's ever struggled trying to get Dukematch working on modern ports. It does seem to run a little "fast", as some other people have pointed out. Like I still have my old disc copy's .grp running in eDuke32, and I've tried both back-to-back and Megaton feels a bit too fast. But I don't know if that's an eDuke issue or Megaton issue, since it's been too long to remember how fast the game ran back in the day.
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# ? May 18, 2013 14:31 |
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Oenis posted:I've frequently heard of Pistol starts or seen people just respawn at the beginning of the map when they die, is there a way to enable that in GZDoom? You could use my pistol start wad, it forces pistol start on every level.
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# ? May 18, 2013 15:19 |
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# ? May 29, 2024 03:22 |
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Oenis posted:I loved watching my stepdad play Exhumed/Powerslave back in the day (shame there's no sourceport) Poor Powerslave. Some people talk about Blood as the epitome of the Build engine, but Powerslave has always had a neat little niche in my heart. Inventive enemies, incredible weapons, Metroid Prime-ish gameplay before Metroid Prime was even a glint in Nintendo's eye, and a crappy PC port.
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# ? May 18, 2013 18:38 |