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So I just recently beat the PS3 version of the game and got the ending where the Dark Ones save Artyom and the Rangers from destroying D6 and wipe out the Reds. I gonna assume it's the good ending. But either way, wow! I don't think I've ever felt so emotionally drained and satisfied with a game ending since Half Life 2. There were some segments that I had some issues with like the boss fight with the bear glitching up near the end but overall it was a good experience and was perfectly fine paying it full price on release (something I almost never do these days).
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# ? May 21, 2013 08:03 |
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# ? May 28, 2024 00:47 |
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Xenomrph posted:I dunno, Wikipedia says the author of 'Metro2033' considers them "canon" and advertises them on his website, and his website seems to confirm that. I think that on the guys website, you can submit your own "Metro" story, and if he likes it, he'll publish it. And I do think there are references in the game to a Nuclear reactor in Siberia that's under constant attack by "barbarians".
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# ? May 21, 2013 08:13 |
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Mr. Sunabouzu posted:I don't think I like this game anymore. The swamp + catacombs was the low point of the game for me (I just got out of the catacombs). The constant waves of bullet sponge monsters was a major drag after all those great stealth sections. Even after stocking up to over 200 assault rifle bullets at the church, I had only 2 handgun bullets left when that boss monster went down. Please tell me the rest of the game is free from that kind of stuff.
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# ? May 21, 2013 08:44 |
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Huh. That is really weird. I was going for the good ending, so I made sure to make every single good choice, and killed like five people I didn't have to, tops, the whole game. I still got the bad ending. Does killing people during the final level detract from your moral score? It kind of seems like you have to, as they are rushing you. I knocked out every single fucker in the game though, does that somehow give you bad points? Edit: The dark one explicitly called me a good person too. Samfucius fucked around with this message at 09:16 on May 21, 2013 |
# ? May 21, 2013 09:12 |
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Beat the game. Got the bad ending. why didn't anna fight the good fight at the end there? Miller had no problem risking her life earlier in the game, I was surprised to see her stay behind at polis. She can't have already known she was pregnant? Also, miller's leg... All in all, great game. Definitely my game of the year. Just can't believe how great everything looked. I hope we get more graphics of this caliber sooner than later.
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# ? May 21, 2013 09:20 |
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Samfucius posted:Huh. That is really weird. I was going for the good ending, so I made sure to make every single good choice, and killed like five people I didn't have to, tops, the whole game. I still got the bad ending. Does killing people during the final level detract from your moral score? It kind of seems like you have to, as they are rushing you.
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# ? May 21, 2013 09:21 |
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Anime Schoolgirl posted:There's some obscure requirements you have to do, so click on every interactable thing that seems harmless. The first game had the same problem -- barely any kills, still got bad ending, until just finding a random stash with a bong throughout the playthrough apparently fixed it. The thing is, I did that. I explored every area, opened every box, played every instrument (even when enemies were like two feet away, I was loving committed), found all the ranger stashes, spared every life, saved every person that could be saved, returned the teddy bear... just ugh. The thing is, I know you are right. Somewhere out there is like one little cigar box with three ball bearings and a filter that I never found, and it is the difference. Edit: just realized that I have done nothing but bitch in this thread, so I am going to make it clear that I absolutely adore this game. I whine because I care. Samfucius fucked around with this message at 09:52 on May 21, 2013 |
# ? May 21, 2013 09:24 |
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Samfucius posted:The thing is, I did that. I explored every area, opened every box, played every instrument (even when enemies were like two feet away, I was loving committed), found all the ranger stashes, spared every life, saved every person that could be saved, returned the teddy bear... just ugh. The thing is, I know you are right. Somewhere out there is like one little cigar box with three ball bearings and a filter that I never found, and it is the difference. Did you spare all the bosses? Including, the bear? I've heard from some people that saving the 3 bosses is required to get the good ending along with getting the required moral points.
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# ? May 21, 2013 12:28 |
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Metanaut posted:The swamp + catacombs was the low point of the game for me (I just got out of the catacombs). The constant waves of bullet sponge monsters was a major drag after all those great stealth sections. Even after stocking up to over 200 assault rifle bullets at the church, I had only 2 handgun bullets left when that boss monster went down. Please tell me the rest of the game is free from that kind of stuff.
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# ? May 21, 2013 13:07 |
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Just finished it - really enjoyed it, but I feel like the storytelling was weaker than 2033. The whole thing with Anna felt incredibly shoe-horned in, we only saw her before for what, ten minutes?.
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# ? May 21, 2013 15:25 |
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Love blooms on the battlefield.
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# ? May 21, 2013 15:28 |
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Doctor Albatross posted:Just finished it - really enjoyed it, but I feel like the storytelling was weaker than 2033. The whole thing with Anna felt incredibly shoe-horned in, we only saw her before for what, ten minutes?.
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# ? May 21, 2013 15:59 |
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Scyron posted:Love blooms on the battlefield. What's with these guys? It's like one of my
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# ? May 21, 2013 16:01 |
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Doniazade posted:The bit with the stripper was even worse. Tits and see-through panties out of nowhere. Felt really unnecessary. Surely the player must be aroused at all times?
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# ? May 21, 2013 16:02 |
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What upsets me is all the time and effort spent on animating the awkward nudity could have been used to make more than one take down animation.
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# ? May 21, 2013 16:28 |
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Doctor Albatross posted:Surely the player must be aroused at all times? Whole game's just filled with nipples. Nipples everywhere. Last night I was killing nosalises on the (mid-late level) Bridge and took a look at one of their corpses. It had a row of four teats. I guess it was female.
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# ? May 21, 2013 16:31 |
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Chillmatic posted:What upsets me is all the time and effort spent on animating the awkward nudity could have been used to make more than one take down animation. I agree about spending the effort elsewhere, but why would you want any takedown animation other than trench knife facepunching?
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# ? May 21, 2013 16:37 |
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Chillmatic posted:What upsets me is all the time and effort spent on animating the awkward nudity could have been used to make more than one take down animation. There's a bunch of animations depending your angle of approach.
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# ? May 21, 2013 16:39 |
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Doniazade posted:The bit with the stripper was even worse. Tits and see-through panties out of nowhere. Felt really unnecessary. I dunno, I want bothered by it. It makes sense that brothels and such would still exist in a post-apocalyptic setting. You have the option of getting a dance or not. People seem to be so distressed by seeing some tits in video games.
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# ? May 21, 2013 17:45 |
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I actually avoided the dance due to the first one. I'll probably get it next time round but i've been told there isn't a surprise this time. Would have been cool if she had a tail or something, have it tie into the earlier conversations guards have.
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# ? May 21, 2013 18:09 |
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I really like the upgrades to the melee knife from 2033, though stealth is silly as gently caress. http://www.youtube.com/watch?v=jpEes3yPGiE Walking and jumping is completely silent, no need to crouch. Running for even one step alerts enemies in a large radius despite the fact that jumping is louder. See the end of the video. Knife kills can only be heard from a distance of about one meter, and they only make enemies go "huh?" and turn around slowly, as seen in the beginning of the video. Takedown animations are pointless on Ranger Hardcore as melee to any non-armored part is an instakill anyway. You can get quick kills by swinging as you approach so that the attack begins outside of takedown range. You are essentially invisible in any area that isn't directly lit, even if enemies are looking directly at you. The definition of shadows in this game is very broad. You have a grace period before being spotted most of the time. You can see it in action a few times in the factory part of the video. Leather seats create sparks when struck with a knife, who knew.
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# ? May 21, 2013 20:22 |
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Red Mundus posted:Did you spare all the bosses? Including, the bear? I've heard from some people that saving the 3 bosses is required to get the good ending along with getting the required moral points. I am not sure what you mean by that. The bear ran away at the end of the fight and when I went down the path it opened it was dogpiled, but still alive. I just walked past it. Was I supposed to shoot the fuckers off its back? I don't remember any way to spare the other bosses. The one that rammed through pillars I made ram through every single thing in the room. Nothing happened and it was still attacking me, so after sprinting for a minute I popped it once with the shotgun pistol and it died. Was there another option? The big swamp fucker was killed by the rangers, was I supposed to protect it?
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# ? May 21, 2013 20:38 |
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Samfucius posted:I am not sure what you mean by that. The bear ran away at the end of the fight and when I went down the path it opened it was dogpiled, but still alive. I just walked past it. Was I supposed to shoot the fuckers off its back? I don't remember any way to spare the other bosses. The one that rammed through pillars I made ram through every single thing in the room. Nothing happened and it was still attacking me, so after sprinting for a minute I popped it once with the shotgun pistol and it died. Was there another option? The big swamp fucker was killed by the rangers, was I supposed to protect it? Yes, you're supposed to shoot them off. As for the swamp and catacombs bosses You can't save them. The 3 bosses to save I know of are: Traitor dude(can't remember name), Pavel, and the bear. It's only a rumor though so god only knows if it's true or not. I plan to do a replay and see if anything changes.
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# ? May 21, 2013 20:45 |
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Red Mundus posted:Yes, you're supposed to shoot them off. As for the swamp and catacombs bosses You can't save them. The 3 bosses to save I know of are: Traitor dude(can't remember name), Pavel, and the bear. It's only a rumor though so god only knows if it's true or not. I plan to do a replay and see if anything changes. Well, I spared pavel as well as pulling him out of the arms, and I spared the traitor. If I don't choose a new game, can I just replay the bear chapter onwards and see the good ending, or do I have to redo the whole thing? Edit: assuming I didn't gently caress other stuff up too.
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# ? May 21, 2013 20:49 |
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Doniazade posted:I really like the upgrades to the melee knife from 2033, though stealth is silly as gently caress. That's one of my few problems as well, stealth seems piss easy compared to the original. At least it had a nice system of "completely invisible, partially visible and HEY LOOK AT ARTYOM! Visible."
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# ? May 21, 2013 21:06 |
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Red Mundus posted:Yes, you're supposed to shoot them off. As for the swamp and catacombs bosses You can't save them. The 3 bosses to save I know of are: Traitor dude(can't remember name), Pavel, and the bear. It's only a rumor though so god only knows if it's true or not. I plan to do a replay and see if anything changes. I didn't save the Bear and still got the good ending, so that must not be required for it.
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# ? May 21, 2013 21:41 |
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Ugh all my other games look so lovely after playing metro, I'm going through some severe graphics withdrawal.
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# ? May 21, 2013 22:06 |
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The game must just have some pretty strict requirements for the good ending. I got the good ending on my first playthrough of 2033, but not in LL.
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# ? May 21, 2013 22:09 |
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I'm pretty sure that you just need to get as many blue flashes on your screen as possible. And that none of them are weighted, you just need them in bulk. Are you sure you've explored all you can? The game will sometimes push you away from finding everything you can, especially on the surface and during some of the drama sequences.
Slim Jim Pickens fucked around with this message at 22:20 on May 21, 2013 |
# ? May 21, 2013 22:17 |
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For what it's worth, I didn't even know you could knock out guys until Venice station so I was slitting throats until then and killed all the bandits and still got the good ending. On the other hand I got all the diary entries, explored literally every inch possible so I got all the stashes (and the moral points associated with them) and spared the the ranger traitor, Pavel and saved the bear. I also think you have to try to not start fights with mutants in the dead city when the dark one child is with you.
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# ? May 21, 2013 22:34 |
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I would love to play this game but despiute my best attempts I cannot get beyond the bit where you go to meet the Dark One with Anna (like, 15 minutes into the game). https://www.youtube.com/watch?v=x9tuPTSGmuo
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# ? May 21, 2013 22:56 |
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WALLGOD posted:For what it's worth, I didn't even know you could knock out guys until Venice station so I was slitting throats until then and killed all the bandits and still got the good ending. On the other hand I got all the diary entries, explored literally every inch possible so I got all the stashes (and the moral points associated with them) and spared the the ranger traitor, Pavel and saved the bear. I also think you have to try to not start fights with mutants in the dead city when the dark one child is with you. Sounds just like my playthrough and I didn't get the good ending.
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# ? May 21, 2013 23:00 |
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Well, this game was as good as I hoped it'd be. Got the good ending and it really left me satisfied. Messed up my no-kill playthrough after I escaped the Red Line but oh well. Also, if you speak Russian you should play the game in it -- the Russian voice acting is much better than the English one.
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# ? May 22, 2013 00:10 |
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ethanol posted:Ugh all my other games look so lovely after playing metro, I'm going through some severe graphics withdrawal. loving awesome that a small studio like this can still code an engine that looks so great. Kind of begs the question why the gently caress other larger studios can't do atleast as well.
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# ? May 22, 2013 00:17 |
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I think it's because consoles aren't as powerful and most AAA game sales are on consoles, so they don't waste money on getting better graphics for PC users.
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# ? May 22, 2013 00:22 |
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KaneTW posted:I think it's because consoles aren't as powerful and most AAA game sales are on consoles, so they don't waste money on getting better graphics for PC users. Exactly, they're more interested in market saturation and maximizing profits (keep the shareholders happy), than appealing to a comparatively small niche demographic. The vast majority of people I know have never even heard of the metro series.
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# ? May 22, 2013 00:25 |
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I saw that there's a season pass available for Last Light on Steam. Does anyone know anything about the dlc in it?
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# ? May 22, 2013 00:39 |
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RBA Starblade posted:I saw that there's a season pass available for Last Light on Steam. Does anyone know anything about the dlc in it? Take my money, take it.
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# ? May 22, 2013 00:44 |
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Deep Silver Community Manager posted:We'll have some more details tomorrow when it's officially announced! I mean, how can I say no?
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# ? May 22, 2013 00:50 |
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# ? May 28, 2024 00:47 |
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Wouldn't mind some Khan DLC. I would like more development on 'Khan, how the hell did you get in here!?' Also the whole Genghis khan reincarnate thing is intriguing.
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# ? May 22, 2013 00:55 |