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Mazed
Oct 23, 2010

:blizz:


The thing where you actually get completion points for letting Maechen ramble on and on and not taking the frequently-offered chance to interrupt him is a good example of one of X-2's genuinely entertaining points: Self-awareness.

Also, the fact that in saving the world and becoming a great legendary hero, Yuna is now consigned to the fate of all RPG heroes: Everyone has some dumb fetch quest for you.


Final Fantasy XIII did give random NPCs voiced dialogue. Of course there are literally what, three places where random NPCs even exist. :v:

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NikkolasKing
Apr 3, 2010



That is one reason I think me and many other fans give X-2 a bit of a pass - it was just trying to be fun. There is a plot but it's not really as in your face or serious as the last game's. This is generally a plus for those who hated X and a negative for those who loved it. I liked X a lot and consider it a much better game than X-2 but I still liked that X-2 tried some new things with giving you an airship from the beginning and making the game more or less a long series of sidequests.

Plus it had some cool music, even if it did have by far the weakest OST in the series. Well, of the games I've played at least.

THE AWESOME GHOST
Oct 21, 2005

NikkolasKing posted:

Is this it? It's the only Al Bhed theme I can think of.

That wasn't it, it sounded like less of a porno. I'll remember it when I play through the game again I guess.

Renoistic
Jul 27, 2007

Everyone has a
guardian angel.
I'll always have a soft spot for the song that plays at the start screen. At the time I felt it belonged to a better game, but I might change my mind when I replay it... possibly.

Crimson Harvest
Jul 14, 2004

I'm a GENERAL, not some opera floozy!
What the hell is this poo poo?

https://www.youtube.com/watch?v=P-tVQ5EHjO0

ImpAtom
May 24, 2007


A social game?

Shaezerus
Mar 24, 2008

God? Or perhaps a devil?
Show me which you'll choose!
Depending on how it plays out (being able to target poo poo for instance), Tactics S might actually turn out kinda fun, and at least it looks nice. Brigade was pretty cool until they started introducing ridiculously convoluted systems in their events.

Gorreus
May 27, 2013

look into my eyes and say that
I'm not going to expect much out of it, considering their recent track record, but now that they have a new CEO things might turn out well. I wish them the best of luck.

DACK FAYDEN
Feb 25, 2013

Bear Witness

Mazed posted:

Final Fantasy XIII did give random NPCs voiced dialogue. Of course there are literally what, three places where random NPCs even exist. :v:
I ran back and forth to grind at one point right before the final dungeon, which required weaving through two NPCs

"This is the throne of Eden!"
"drat those Pulse l'Cie!"

ad infinitum

a crisp refreshing Moxie
May 2, 2007


Shaezerus posted:

Depending on how it plays out (being able to target poo poo for instance), Tactics S might actually turn out kinda fun, and at least it looks nice. Brigade was pretty cool until they started introducing ridiculously convoluted systems in their events.

It it just me or do the assets seem to be pretty similar/the same as Final Fantasy Tactics Advance 2: Grimoire of the Rift (God I love that name)? If so, I could see the devs just kicking around mobile game ideas and thinking "Hell, may as well get some more mileage out of these things".

THE AWESOME GHOST
Oct 21, 2005

Shaezerus posted:

Depending on how it plays out (being able to target poo poo for instance), Tactics S might actually turn out kinda fun, and at least it looks nice. Brigade was pretty cool until they started introducing ridiculously convoluted systems in their events.

Apparently people have played it and the battles are not interactive. You set them up beforehand then just sort of watch.

fount of knowledge posted:

It it just me or do the assets seem to be pretty similar/the same as Final Fantasy Tactics Advance 2: Grimoire of the Rift (God I love that name)? If so, I could see the devs just kicking around mobile game ideas and thinking "Hell, may as well get some more mileage out of these things".

They are, and they've actually used these assets for mobile games before. There's a tower defense game or two that uses them.

Baku
Aug 20, 2005

by Fluffdaddy

THE AWESOME GHOST posted:

Apparently people have played it and the battles are not interactive. You set them up beforehand then just sort of watch.

What an excellent strategy. It worked so well for ATB, which is both a great game and *checks iTunes reviews* oh nevermind apparently the bar for mobile games is so low that that's considered a 4/5. gently caress me.

I thought it kinda looked like Ogre Battle, though something tells me it won't have that level of complexity and we'll be paying 99 cents for the best promotions instead of messing with a completely inscrutable alignment stat.

fronz
Apr 7, 2009



Lipstick Apathy

Kanfy posted:

In X-2 Maechen has the longest goddamn story, some 6 minutes of nonstop talking. :shepface:

You can interrupt him at any time but since we're talking FF X-2, you lose completion % for doing so.

That's okay, the 100% ending is awful anyway. X-2 is one of the few games I won't sperg out for 100% on, all because of that dumb ending.

In Training
Jun 28, 2008

FFX is the first time I ever played an FF game, but I didn't own a copy, I would just go over to my friends house and play. But since he would play on his own, I would basically be just skipping around randomly, but everything looked so cool, and since I had no context for anything, I was just kinda long for the ride.

I big moment for us was about 20 hours in when we discovered the sphere grid existed.

Cape Cod Crab Chip
Feb 20, 2011

Now you don't have to suck meat from an exoskeleton!

Francois Kofko posted:

That's okay, the 100% ending is awful anyway. X-2 is one of the few games I won't sperg out for 100% on, all because of that dumb ending.

Yeah, FFX-2's requirements for 100% and the reward for doing so are both some bullshit. That said, listening to Maechen at Mushroom Rock is NOT one of those. As was mentioned, it's the right mix of interesting, self-aware and funny, and it works.

gently caress Chapter 4, though, goddamn.

Schwartzcough
Aug 12, 2009

Don't tease the Octopus, kids!
Edit: ^^^ Is that the chapter composed entirely of watching boring-rear end sphere cams?

Great Lakes Log posted:

FFX is the first time I ever played an FF game, but I didn't own a copy, I would just go over to my friends house and play. But since he would play on his own, I would basically be just skipping around randomly, but everything looked so cool, and since I had no context for anything, I was just kinda long for the ride.

I big moment for us was about 20 hours in when we discovered the sphere grid existed.

Ugh, and this is why everything gets more hand-holdy. I can give you a pass since you were just dropping in occasionally, but your friend has no excuse. I know the game gives you extensive forced tutorials on the Sphere Grip, so not even knowing it was there is just... :psyduck:

Saigyouji
Aug 26, 2011

Friends 'ave fun together.
I can't even imagine doing FFX without the sphere grid without pre-planning it, if only because of stuff like Extractor.

Saigyouji fucked around with this message at 17:55 on May 28, 2013

Vil
Sep 10, 2011

Schwartzcough posted:

Edit: ^^^ Is that the chapter composed entirely of watching boring-rear end sphere cams?

Yep!

Francois Kofko posted:

That's okay, the 100% ending is awful anyway. X-2 is one of the few games I won't sperg out for 100% on, all because of that dumb ending.

My favorite ending variation in X-2 is not the 100% one, not the general good one, and not even the "could get the good one but don't do the triggers for it during the ending". It's the "SOL for the good one because you didn't do the triggers earlier in the game" one, because it's actually touching and thematically appropriate to the story.

This unfortunately comes into conflict with my do-everything-within-reason game playing tendencies. :smith:

NikkolasKing
Apr 3, 2010



Yeah I really liked X-2's Normal Ending the best. Even after everything was said and done, Yuna wasn't really enjoying her life any more than she had been back when she was a Summoner waiting to die. Well, she had a bit more fun and freedom but she was still only traveling to try and find Tidus. In the Normal Ending she finally decides to move on with her life and to just have fun with all her friends and loved ones.

I also like that X-2 gives you the option to get the Normal Ending, even if you've done all the prerequisites for the Good Ending. Choose the option to keep Tidus dead? i cannot click it fast enough.

Yuna's jarring change in personality really turns a lot of people off it seems but I think it makes sense. Plus, I only actually like Yuna in X-2. I was very sad to hear she wasn't Gunner Yuna in Dissidia. Also sad that there was no Shuyin or at least a Shuyin outfit for Tidus.

Quarterroys
Jul 1, 2008

I've been playing through Dimensions slowly on my Galaxy 3, and am almost done with the Dancer segment. I've enjoyed the game for the most part, and find that it plays best in short bursts. While I do love that SE has produced a new console-ish FF game with a FFV-like job system, I think there are a couple of issues that Dimensions suffers from.

-As has been mentioned before, the writing (mostly the dialogue) is really bad. Really, really bad.

-The variety of dungeons and landscapes is seriously limited. It feels like each chapter goes: Town -> Mountain -> Town -> Forest -> Final Section Dungeon.

- Kinda sucks only getting one new job at a time, especially when you don't plan on using said job. I also hated that they did the first light/dark switch like they did. Hope you enjoy playing through two long sections with the exact same classes!

That said, the gameplay is overall pretty solid and a step in the right direction. With a better budget and more dialogue with fans, I am confident SE could make some phenomenal console throwback games for the mobile platform.

Barudak
May 7, 2007

Cervixalot posted:

That said, the gameplay is overall pretty solid and a step in the right direction. With a better budget and more dialogue with fans, I am confident SE could make some phenomenal console throwback games for the mobile platform.

The last problem is one you haven't reached yet but by endgame you'll have maybe mastered 2-3 jobs and there is so little post-game content to do that you end up feeling like a lot of the games intricacies are wasted on having no need to exist.

Vil
Sep 10, 2011

There are actually four (non-bad) endings to X-2:

Perfect: Good Ending with 100%.
Good: Normal Ending, whistle and say yes.
Normal: Do all the prerequisites so you could get Good Ending, but don't whistle, or say no if you do.
Sad: Fail to do the prerequisites, so Good Ending is impossible, and whistle.

Normal and Sad are very similar: the only difference is what happens when you whistle (dialogue between Yuna and Bahamut's fayth about the possibility of reviving Tidus, or Tidus's silent Farplane ghost and a monologue by Yuna). Good tacks on some more at the end, and Perfect tacks on yet more after that.

The Sad Ending is what I was referring to. It's not as commonly known as the others. http://youtu.be/GN7sDTDk4qk

Azure_Horizon
Mar 27, 2010

by Reene

Cervixalot posted:

I've been playing through Dimensions slowly on my Galaxy 3, and am almost done with the Dancer segment. I've enjoyed the game for the most part, and find that it plays best in short bursts. While I do love that SE has produced a new console-ish FF game with a FFV-like job system, I think there are a couple of issues that Dimensions suffers from.

-As has been mentioned before, the writing (mostly the dialogue) is really bad. Really, really bad.

-The variety of dungeons and landscapes is seriously limited. It feels like each chapter goes: Town -> Mountain -> Town -> Forest -> Final Section Dungeon.

- Kinda sucks only getting one new job at a time, especially when you don't plan on using said job. I also hated that they did the first light/dark switch like they did. Hope you enjoy playing through two long sections with the exact same classes!

That said, the gameplay is overall pretty solid and a step in the right direction. With a better budget and more dialogue with fans, I am confident SE could make some phenomenal console throwback games for the mobile platform.

While you may not plan on using one job or the other, every job is useful as gently caress. The only one I can think that wanes in usefulness is Bard.

Shaezerus
Mar 24, 2008

God? Or perhaps a devil?
Show me which you'll choose!

Azure_Horizon posted:

While you may not plan on using one job or the other, every job is useful as gently caress. The only one I can think that wanes in usefulness is Bard.

Dancer. Dancer is just plain bad. Its only use is for building toward Phantom Rush, and maybe one other Fusion, I forget.

Quarterroys
Jul 1, 2008

Azure_Horizon posted:

While you may not plan on using one job or the other, every job is useful as gently caress. The only one I can think that wanes in usefulness is Bard.

Bard is the only one I haven't used yet, for those concerns exactly. I haven't decided if i'll try using Memorist yet (it was handy having the Memorist bot in my party during that segment for sure).

Ragequit
Jun 1, 2006


Lipstick Apathy

Shaezerus posted:

Dancer. Dancer is just plain bad. Its only use is for building toward Phantom Rush, and maybe one other Fusion, I forget.

I got the Dancer's Veil dance by backtracking through three rifts, and it adds an image to every party member. It makes any physical bosses a joke.

Die Sexmonster!
Nov 30, 2005
Tactics S looks so disappointing. It's like Final Fantasy Battle Network. What the tactics games were missing was everyone standing in a row to fight!

Barudak
May 7, 2007

Ragequit posted:

I got the Dancer's Veil dance by backtracking through three rifts, and it adds an image to every party member. It makes any physical bosses a joke.

The problem being, of course, that there are no more bosses that pose a challenge anyway at that point. Neat ability though.

I found it weird that the two classes with sidequest abilities were Bard and Dancer who are both pretty bad. I guess memorist does too but thats a fairly tedious set of backtracking for small gains on a class on the wrong end of the light spectrum.

Schwartzcough
Aug 12, 2009

Don't tease the Octopus, kids!

Pyroxene Stigma posted:

Tactics S looks so disappointing. It's like Final Fantasy Battle Network. What the tactics games were missing was everyone standing in a row to fight!

If it's any consolation it will almost certainly not come out in the West.

Shaezerus
Mar 24, 2008

God? Or perhaps a devil?
Show me which you'll choose!

Schwartzcough posted:

If it's any consolation it will almost certainly not come out in the West.

Especially if the piss-poor showing of Brigade is any indication; I'd wager the worldwide client having maybe 25-thousand players, and that's somewhat generous, as opposed to the Japanese version's three million.

Considering Mobage handles both games, they probably won't see Tactics S worth bringing over unless it's at SE's insistence.

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.

The White Dragon posted:

Yeah, I love eqiupping Protect Rings but it's not like the game doesn't hand 'em out like candy after a certain point.

Well, I've kind of been on a "play older games" kick to refresh between animating and programming lately, I guess I'll have to pick up FF9 again after I finish up Suikoden. I closed that video window so I wouldn't see the whole thing; I like poo poo being a surprise.

Replaying Suikoden 1 and 2 is equal parts fun and depressing. It started off so amazing, then had an odd wrap-up in 3 which included some goofy combat mechanics via pairing people up, and then 4 happened and going back to basics with 5 wasn't enough to save it. The PSP and DS games have just beat the corpse and were unrelated games making use of the game. All we really needed was Suikoden 6 to center around Harmonia and wrap up the overall story of what was going on in the world (or that continent). :sigh:


I really hope this is the tail end of their "lets churn out a ton of mobile poo poo" slide and not the first in their new focus on "quality" mobile games. The combat looks like Ogre Battle's auto-fight combat mechanics with FFTA sprites and an :effort: map system similar to what All the Bravest had. Dare I ask how much this might cost in the Japanese iOS store?

e:

Zombies' Downfall posted:

What an excellent strategy. It worked so well for ATB, which is both a great game and *checks iTunes reviews* oh nevermind apparently the bar for mobile games is so low that that's considered a 4/5. gently caress me.

"It's Final Fantasy! 5 out of 5 stars"
-most iOS gamers

Azure_Horizon
Mar 27, 2010

by Reene

Shaezerus posted:

Dancer. Dancer is just plain bad. Its only use is for building toward Phantom Rush, and maybe one other Fusion, I forget.

The Dancer's Slow Minuet is absolutely fantastic for grinding Movers. Slow them down, cast Haste on Black Mage/Magus, and nuke with Gigaflare.

Memorist is useful but requires a LOT of trekking around places; however, you can basically have a walking tank of loving gently caress with it.

Pope on fire
May 12, 2013

Saigyouji posted:

I can't even imagine doing FFX without the sphere grid without pre-planning it, if only because of stuff like Extractor.

This was my problem mainly. By the time i'd realised what I'd done to my grid, i had no way to ever make it good. Had to restart :(

Mazed
Oct 23, 2010

:blizz:


You can just, you know, push each character along their most easily-available path, and by the time you're crossing into someone else's unique abilities you're ready to finish the game anyhow. :v:

Seriously, reach the point where Yuna gets to bypass the 9999 damage cap. Game broken. You won.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

Pope on fire posted:

This was my problem mainly. By the time i'd realised what I'd done to my grid, i had no way to ever make it good. Had to restart :(

As far as I remember it was very difficult to mess things up permanently, the first time around I played with the Expert Grid without really knowing what I was doing and, while the game wasn't easy especially since I was pretty young and dumb, I got through fine.

Serious end-game min-maxing basically required removing and replacing the nodes with better ones anyway.

Twelve by Pies
May 4, 2012

Again a very likpatous story
To build up to the FJF, I've started doing a Freelancer only run through FFV. So far, it actually isn't too bad, though I only just got the ship. They give you a lot of pretty good equipment that you normally wouldn't be able to use, like the Ashura and the Ribbon fairly early on. The biggest problems is the only way to inflict multiple target damage so far is breaking rods, which gets expensive, and I still only have potions and the Healing Staff for healing, which means no real way to heal multiple characters. That hasn't been too much of a problem yet, since most enemies that can inflict damage on multiple characters (like Shiva) were trivialized by rod-breaking.

Elec
Feb 25, 2007
Having recently played through some FFs and some for the first time up to 9 recently, what were some of your "walls" in each of the games? This of course includes real walls that are also metaphorical walls, like the ones in 4 and 7 that can trip some up for awhile. When I was younger playing 6 for the first time I remember being stuck on Magic Master for a few tries.
Other than that, the Thunder Gigas in 2 and Garuda in 3 are particularly brutal, I think. Even with the "correct" setup against Garuda I had to try several times.
My first time through 5 I think almost every boss was a wall, at least until I finally really understood jobs.

Twelve by Pies: I had no idea about breaking rods until just now!

Barudak
May 7, 2007

Elec posted:

Having recently played through some FFs and some for the first time up to 9 recently, what were some of your "walls" in each of the games? This of course includes real walls that are also metaphorical walls, like the ones in 4 and 7 that can trip some up for awhile. When I was younger playing 6 for the first time I remember being stuck on Magic Master for a few tries.
Other than that, the Thunder Gigas in 2 and Garuda in 3 are particularly brutal, I think. Even with the "correct" setup against Garuda I had to try several times.
My first time through 5 I think almost every boss was a wall, at least until I finally really understood jobs.

Twelve by Pies: I had no idea about breaking rods until just now!

FFIV I got roadblocked by figuring out what the hell I was supposed to do to find the Sand Ruby as a kid. I searched for maybe 10 minutes and just quit. Then I re-rented it after I found a map of some sort got to the class change and quit when I couldn't beat the boss. Then I got it on the PSX and got to the magnet cave and called bullshit. Finally got in on the Gameboy Advanced, opened a guide, and drove that garbage into the ground as hard as I could.

Vil
Sep 10, 2011

Funny thing about that is that the SNES "FF2" had a walkthrough of the game, up through reaching the underworld, right there in the drat game manual. Granted, if you were always playing on rentals, it's pretty unlikely that you'd have had a game manual to refer to.

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In Training
Jun 28, 2008

Playing through FFVII now for the first time and I still can't recall dying too much (if at all) on any bosses. I honestly died more often to the birds in the Wutai area because gently caress that encounter. They deal like 2000 damage to everyone to start the match. I don't think I was supposed to be there yet though so maybe it was just because of my low level.

I just finished up the Temple of the Ancients and I am assuming Aeris is about to die, since she is gone from my party, all her Materia has been returned and the plot seems to be hinting at that usual midpoint plot screwiness that is standard for these games.

My only other major takeaway in the recent bits I've been doing (beyond that's its fun and I'm still liking the game a whole bunch) is Cait Sith's shoehorned weirdness. The thing goes from non-entity to mole to sympathetic death scene in the span of like 30 minutes and then just reappears and says "OK! Lets get going!!!". I feel like I either missed some side plot there or something got cut but man that was stupid.

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