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echoMateria posted:What's the opinion on Euphoria: Build a Better Dystopia? Have you backed it, should I back it, why? Looked into backing it and decided not to; I wasn't really grabbed by the game after watching that rules video. It does seem thoughtfully designed and I would love a chance to try it, but I think what it caters to would overlap too much with other games in my collection.
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# ? May 30, 2013 04:01 |
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# ? Jun 7, 2024 14:44 |
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Is there, anywhere, a list of Android versions of designer boardgames? BGG has a list, but it's full of trash like Ludo and 10-in-1 dice games, and scoring apps for designer games. Is there anywhere a compiled, straightforward list of the Android versions of the games we talk about in this thread?
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# ? May 30, 2013 10:49 |
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EddieDean posted:Is there, anywhere, a list of Android versions of designer boardgames? They pretty much don't exist. Buy an iPad.
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# ? May 30, 2013 10:57 |
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Yeah, Android's pretty screwed as far as board games go, though there's also implementations of a few games iOS doesn't really have, like Dominion and San Juan. Other than that, there's Catan, Carcassonne, Elder Signs, Neuroshima Hex, and...that's it?
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# ? May 30, 2013 11:17 |
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Mega64 posted:Yeah, Android's pretty screwed as far as board games go, though there's also implementations of a few games iOS doesn't really have, like Dominion and San Juan. San Juan is on iOS https://itunes.apple.com/us/app/san-juan/id513228980?mt=8
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# ? May 30, 2013 12:17 |
It's got Tichu, at least (iOS does too but I like the Android version better).
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# ? May 30, 2013 12:24 |
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Colon V posted:After Boss Monster turned out to be a flop, I'm glad to hear at least one of the Kickstarters I wanted to support but couldn't did well. Boss Monster is considered a flop? It's final product is shipping very soon (just waiting for the overseas delivery and clearing customs stuff), and it's got presence in recent GTMs due to it hitting retail distributors soon as well. Did you just mean re: gameplay? I got one of their gamecrafter.com prototypes via the KS and thought it was a fine game, and they have expansions and stuff already in the works.
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# ? May 30, 2013 13:38 |
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Merauder posted:Boss Monster is considered a flop? Yeah, I was confused by this too. Some people said the gameplay video was a little lackluster, and it HAS been delayed for a while, but I can't really see calling something a flop before it even ships.
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# ? May 30, 2013 13:44 |
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Just watched the Shut Up & Sit Down review of Twilight Imperium and now I want it even though I will never ever ever play it.
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# ? May 30, 2013 13:53 |
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Tigris & Euphrates is on Android. It's a direct port of the iOS version so it's got black borders but it does the job.
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# ? May 30, 2013 14:56 |
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BlueInkAlchemist posted:How is the game when Tunnels are used? Does it still have those elements? And have you tried SmallWorld Realms? Does it add any variation other than maps? I've used literally every expansion except the ones you've listed there, unfortunately (oh yeah and the Necromancer's Island)
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# ? May 30, 2013 15:00 |
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Mega64 posted:Yeah, Android's pretty screwed as far as board games go, though there's also implementations of a few games iOS doesn't really have, like Dominion and San Juan.
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# ? May 30, 2013 15:07 |
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Regarding Euphoria: Build a Better DystopiaSilverMike posted:Looked into backing it and decided not to; I wasn't really grabbed by the game after watching that rules video. It does seem thoughtfully designed and I would love a chance to try it, but I think what it caters to would overlap too much with other games in my collection.
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# ? May 30, 2013 15:08 |
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CNN Sports Ticker posted:Just watched the Shut Up & Sit Down review of Twilight Imperium and now I want it even though I will never ever ever play it. There is a monthly meetup group for this game where I live
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# ? May 30, 2013 15:14 |
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CNN Sports Ticker posted:Just watched the Shut Up & Sit Down review of Twilight Imperium and now I want it even though I will never ever ever play it. There's a PbP game that's trying to get started. If you want to jump in for your first game, you should do it. I don't know how experienced the group is going to be. There will also be one race that will be controlled by the Goon Hivemind. http://forums.somethingawful.com/showthread.php?threadid=3551570
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# ? May 30, 2013 15:59 |
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JoshTheStampede posted:Yeah, I was confused by this too. Some people said the gameplay video was a little lackluster, and it HAS been delayed for a while, but I can't really see calling something a flop before it even ships. They released the whole game as a print and play to people who bought it. Sure there's a lot of gimmick in the box itself and some of the rewards but those won't change the core gameplay which had some issues.
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# ? May 30, 2013 16:16 |
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CNN Sports Ticker posted:Just watched the Shut Up & Sit Down review of Twilight Imperium and now I want it even though I will never ever ever play it. I am in the same boat and have been lamenting the fact that my friends are all casual scrubs who are down with Space Alert or Catan but would turn down Twilight Imperium on sight for being too complex/too long.
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# ? May 30, 2013 19:01 |
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I played TI3 for the first time last weekend, after having similar reservations. It is absolutely worth the investment (and my 6 hour game certainly didn't feel like one), though it's definitely tough to get enough people with enough time and enough space and so on. When the stars align, though, it's absolutely a go-to choice.
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# ? May 30, 2013 19:52 |
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InvadErGII posted:I played TI3 for the first time last weekend, after having similar reservations. It is absolutely worth the investment (and my 6 hour game certainly didn't feel like one), though it's definitely tough to get enough people with enough time and enough space and so on. When the stars align, though, it's absolutely a go-to choice. Or get enough friends who are into heavy boardgames and do a year-long game a month tourney. We're currently in a bit of a bind finding a day in June, we'll probably have to take time off work again. Living in Belgium means we've got plenty of vacations days, so it's not a real waste!
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# ? May 30, 2013 21:30 |
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Playing Game of Thrones: The Board Game for the first time this Saturday, first time for everyone including me. I'll be teaching the rules first. Anything I should know that people often get wrong?
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# ? May 31, 2013 01:19 |
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Malloreon posted:Anything I should know that people often get wrong?
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# ? May 31, 2013 01:23 |
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Malloreon posted:Playing Game of Thrones: The Board Game for the first time this Saturday, first time for everyone including me. I'll be teaching the rules first. Anything I should know that people often get wrong? Watch a couple video tutorials. The rules around naval deployment and ports especially can be very vague and convoluted. Beyond that, I would suggest either removing the tides of war deck or culling it down to +1, -1 and effects only, as it makes the Valyrian steel useless otherwise. You may wish to also seed the Westeros decks - space the mustering and supply cards through the deck - as it can make for some very static games if they are all at the beginning or end of the deck.
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# ? May 31, 2013 01:24 |
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Malloreon posted:Playing Game of Thrones: The Board Game for the first time this Saturday, first time for everyone including me. I'll be teaching the rules first. Anything I should know that people often get wrong? I don't know if these are all common mistakes or not, but off the top of my head... -Boats do not require a port to build. Any castle/stronghold that isn't land locked can muster them. -When using the "consolidate" power, you get one influence for each printed crown on the territory plus one for the order itself -Players are allowed to look at each other hands before picking commanders. -If someone gets 7 castles/strongholds the game ends immediately. They do not have to hold them until the end of the turn. Also, please please please tell me you're playing with at least five people.
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# ? May 31, 2013 01:28 |
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Malloreon posted:Playing Game of Thrones: The Board Game for the first time this Saturday, first time for everyone including me. I'll be teaching the rules first. Anything I should know that people often get wrong? If you want to win, pick Baratheon. If you dont pick Baratheon, make sure people know that if they dont gang up on baratheon, they will win.
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# ? May 31, 2013 02:04 |
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TouchToneDialing posted:If you want to win, pick Baratheon. If you dont pick Baratheon, make sure people know that if they dont gang up on baratheon, they will win. Really this is only true if you're playing unmodded 4-player. If you're claiming this after a six-player game then it just means Baratheon happened to beat you and you're blaming it on imba.
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# ? May 31, 2013 02:12 |
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Iv only played it unmodded 4-player. What expansion fixes it?
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# ? May 31, 2013 02:16 |
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TouchToneDialing posted:Iv only played it unmodded 4-player. What expansion fixes it? The whole swath of neutral castles at the bottom of the map, ripe for Baratheon's taking, are what imbalances it. You can either play with a modded print-and-play map designed for four players, or just play six players, or house-rule that all the spots with the little defense tokens are impassible (except King's Landing and the Eyrie).
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# ? May 31, 2013 02:22 |
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I also played my first game of GoT, 1st edition, as Baratheon and won by turn 6. We literally only had one muster/recruit/whatever card so the green guy was completely starved and Lannister didn't take that little black island until after the card came up. Stark obviously south unhindered but not before I moved a bunch of boats into the Narrow Sea and took over King's Landing and The Eyrie back to back. I didn't even touch the northern lands at all, I won with Dragonstone, Storm's End, The Reach, King's Landing, Crackclaw Point, Harrenhal, and The Eyrie. I think the game is an okay alternative to classic Diplomacy but it really needs 6. I don't like Ironman's Bay being a neutral territory that's practically free for Lannister to grab immediately. I also don't like the random nature that troops are created. The green guys (sorry, don't know all the house names) seem to be at the biggest disadvantage despite starting out with the greatest military because their loving capital is open on like 8 different fronts. Starting out with the sword makes taking The Reach difficult as Baratheon but Lannister will probably harass the green dudes as well so I just waltzed into The Reach and then used my power with the throne to make sure the sword went to Stark who was in a position to attack absolutely no one for half the game.
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# ? May 31, 2013 02:48 |
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Thanks for the answers, and yeah, we'll be playing with a full 6. My plan was to randomly assign the houses.
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# ? May 31, 2013 04:12 |
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Before I pull the trigger on The Cave, what's the goon thoughts on it?
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# ? May 31, 2013 04:33 |
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Pfhreak posted:Before I pull the trigger on The Cave, what's the goon thoughts on it?
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# ? May 31, 2013 05:04 |
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What's the goon-mind's thoughts on Puzzle Strike? Both if it's worth it, and if I should get the original, or the stand-alone expansion? If it matters, I'm the only one of my group of friends who's played many deckbuilders.
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# ? May 31, 2013 05:18 |
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Colon V posted:What's the goon-mind's thoughts on Puzzle Strike? Both if it's worth it, and if I should get the original, or the stand-alone expansion? If it matters, I'm the only one of my group of friends who's played many deckbuilders. It just came up in the thread maybe five, ten pages ago? Puzzle Strike is pretty much the best deckbuilder that isn't Dominion, but that's not saying a whole lot. It's arguably better with 2 then 3 or 4 (but it's not bad with 3 or 4). If it's your group's first deckbuilder I'd go with the base set, just because the majority of the chips and characters are more direct. A lot of the Shadows chips will leave new players wondering "how do I make this work and why bother?" but they're more satisfying once you start to get the hang of it.
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# ? May 31, 2013 05:26 |
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I got to play Tigris and Euphrates followed by Lost Cities: The Board Game this Wednesday, both made by that Knizia doctor person. T&E is a good game. I'm not sure I buy into Tekopo's claim that it's ultra-thematic, but I can agree that it has the most theme of any game as abstracted as T&E is. Then again, I've only played a few games of this one so far, so maybe the theme is something that's more recognizable after plays. As far as gameplay, it's a rock-solid abstract with a few twists that add flavor to what otherwise would of been an ultra dry, tile-laying euro. And then I played Lost Cities: The Board Game. I only realized it was made by the same guy who made Tigris & Euphrates because of happenstance, for it definitely did not evoke any of the joys I got from T&E. The play of Lost Cities was incredibly drawn out for what is essentially an abstract, push-your-luck euro with a smidgen of thinking involved. I will say there was more strategy than I originally thought there was when the game first started, but aside from being a family-pleaser I really do not see much appeal in this one. Bleh.
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# ? May 31, 2013 06:31 |
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We had a good set of games tonight. With 6 people we started with Coup and 7 Wonders then split so four played Citadels and two played Neuroshima Hex on an iPad. NH plays really well with an iPad on a table, its basically full size, so it feels just like the board game but simpler. Also I recommend trying 2 people, 2 bots, it plays out faster than 4 people, but still has lots of deviousness that isn't there in 2 players. Finished out with a 4 player 7 Wonders after two people left. I'm still not sure how I feel about 7 Wonders, it's kind of fun, but feels pretty luck based to me.
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# ? May 31, 2013 07:11 |
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I've played a ton of 7 Wonders, and in any card game there's gonna be a luck element, but I've found that the diversity of methods of accumulating VP means the random element forces you to adapt your strategy, as opposed to the randomness simply deciding a winner. Even with the shittiest draws it seems like there's almost always a potential path to victory, it's just a question of how quickly you can identify it. Also it really, really helps to know the cards, which unfortunately can mean a bit of a learning curve if there's a big skill differential in your group.
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# ? May 31, 2013 08:21 |
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What's a good game where there might be a traitor? Not one where there is always a traitor, like BSG or the resistance, but one where there is uncertainty.
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# ? May 31, 2013 09:04 |
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Isn't there a chance of no traitor in a 3-4 player game of Shadows Over Camelot? Not that I'm recommending you play that game.
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# ? May 31, 2013 09:18 |
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Room 25 is an alright game where there may or may not be a traitor. Not great, but not terrible either.
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# ? May 31, 2013 09:33 |
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# ? Jun 7, 2024 14:44 |
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Trynant posted:I got to play Tigris and Euphrates followed by Lost Cities: The Board Game this Wednesday, both made by that Knizia doctor person.
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# ? May 31, 2013 10:17 |