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Martello
Apr 29, 2012

by XyloJW
Limits seem like just more bookkeeping and math in an already number-crunchy game. There were things that needed fixing with SR4, but Limits aren't those things.

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Bigass Moth
Mar 6, 2004

I joined the #RXT REVOLUTION.
:boom:
he knows...
Yes, it really seems like their solution to cutting down the rule bloat was to...add more rules.

I guess we'll see when the actual rules are released in a few weeks.

Bigass Moth
Mar 6, 2004

I joined the #RXT REVOLUTION.
:boom:
he knows...
Preview #3 is out, this time it's character gen.

http://rpg.drivethrustuff.com/product/115061/Shadowrun%2C-Fifth-Edition-Preview-%233

Trolls pay an extra 50% for everything. RIP troll PCs.

Zereth
Jul 9, 2003



Bigass Moth posted:

Yes, it really seems like their solution to cutting down the rule bloat was to...add more rules.

I guess we'll see when the actual rules are released in a few weeks.

They've stated that they want to streamline character creation while simultaneously upping the gear porniness.

You know, often the longest part of chargen. :bang:

... Oh hey speaking of which. Does that include gear? I don't feel like looking through it myself. :effort:

long-ass nips Diane
Dec 13, 2010

Breathe.

I'm glad this is still a preview because one page says trolls pay +100% on lifestyle costs and then the very next page says trolls pay +50% on gear and lifestyle costs.

Which is it? Who knows!

edit: There's nothing about gear except a list of it in a sample character sheet.

Young Freud
Nov 26, 2006

Bigass Moth posted:

Preview #3 is out, this time it's character gen.

http://rpg.drivethrustuff.com/product/115061/Shadowrun%2C-Fifth-Edition-Preview-%233

Trolls pay an extra 50% for everything. RIP troll PCs.

Holy poo poo. I guess they had to do something to counterbalance the huge amount of melee damage they can do, now that Strength now directly affects damage output. A troll adept is going to have a shitload of melee damage dice even with the new Physical Limit.

Ryuujin
Sep 26, 2007
Dragon God
I am looking forward to building a troll adept, but between likely having Resources E, and the Troll extra cost for equipment the character is likely going to be in little more than rags.

Let's see: Race A, Magic B, Attributes C, Skills D, Resources E. Or Race A, Attributes B, Magic C spending special points from Race A to get Magic up, Skills D, Resources E.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
Looks like melee adepts and mystic adepts got a few boosts, which is what they needed.

Ryuujin
Sep 26, 2007
Dragon God
Hmm looks like I could actually go Magic D for Adept, then just spend the 5 special ability points from Race A Troll to up Magic to 6 and Edge to 1, unless Magic can actually go up to 7. Someone on another forum said that magic could be raised to 7 but I am not sure where they got that.

When there was first the talk about the limits I was worried the melee adept would be screwed, but it sounds like that may have just been for individual premade characters.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
The confusion between splitting your magic and all that for mystic adepts is also gone. So it looks like they're non-astral mages who can also buy adept powers, while adepts get their powers for "Free" and mages are fully astral, unless I'm wrong.

Also trolls will start with bare bones because...well, consider a troll with that big fat gently caress-off axe. We may be back to the era of "THE TROLL HAS AN AXE - FORGET THE CAR, IT WON'T HELP."

Bigass Moth
Mar 6, 2004

I joined the #RXT REVOLUTION.
:boom:
he knows...
Yes, if Mystic Adepts actually operate how they are presented in this preview, every team will have several of them. 6 Magic and a bunch of spells for casting, spend 12 karma and also receive 6 power points? Can you say broken???

But you can't astrally project...darn, I guess your team of spirits will have to do recon for you.

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:

Bigass Moth posted:

spend 12 karma and also receive 6 power points? Can you say broken???
You start Char gen with 25 karma, so that's half of your creation points to buy that 6 power point, which is drat expansive. So I think it's fair on paper compare to adept getting it for free.

Bigass Moth
Mar 6, 2004

I joined the #RXT REVOLUTION.
:boom:
he knows...

Nyaa posted:

You start Char gen with 25 karma, so that's half of your creation points to buy that 6 power point, which is drat expansive. So I think it's fair on paper compare to adept getting it for free.

You can get more karma from Negative Qualities. Until we see the full rules it's hard to speculate exactly what value can be placed on anything, but it immediately looks like Mystic Adepts are overpowered since they can cheaply get the best of both worlds.

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:

Bigass Moth posted:

You can get more karma from Negative Qualities. Until we see the full rules it's hard to speculate exactly what value can be placed on anything, but it immediately looks like Mystic Adepts are overpowered since they can cheaply get the best of both worlds.
Yes, Negative Quality is limited to 25 karma, so you effectively got 50 karma in char gen if you want to take all the Neg. Quality.

But I agree the magic is too good on the M. Adept.

Edit: Looking at the comparison chart again, Magician gets free formula at char gen. So that's another extra cost for M. Adept to spend karma on.

Edit 2: So M. Adept is overall better but it needs to pay for a lot of karma to be catch up to the other 'class' which they get stuff for free.

Nyaa fucked around with this message at 16:21 on May 31, 2013

Bigass Moth
Mar 6, 2004

I joined the #RXT REVOLUTION.
:boom:
he knows...

Nyaa posted:

Yes, Negative Quality is limited to 25 karma, so you effectively got 50 karma in char gen if you want to take all the Neg. Quality.

But I agree the magic is too good on the M. Adept.

Edit: Looking at the comparison chart again, Magician gets free formula at char gen. So that's another extra cost for M. Adept to spend karma on.

Edit 2: So M. Adept is overall better but it needs to pay for a lot of karma to be catch up to the other 'class' which they get stuff for free.

You're missing the point. A Mystic Adept can start with (Priority A) 6 Magic, 2 rt 5 magic skills, and 10 spells PLUS 6 points of Adept powers for an extra 12 karma (a drop in the bucket). A full-on Magician would never have access to those adept powers. I'm not going to bother going through the thought exercises at this point since we don't know the value of skills or qualities, but you can potentially do some screwy things by taking Magic at B or C and using your racial special attribute points to raise the Magic right back to 6 (for humans especially).

Even better, aside from roleplay reasons, every Human in the game should be at the very least an Adept or Aspected Magician, since those are Priority D choices and you can make race an E.

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:

Bigass Moth posted:

Explainations
Omg, you're right! I was thinking the not-priority system char gen. :aaa:

Gort
Aug 18, 2003

Good day what ho cup of tea

Bigass Moth posted:

Trolls pay an extra 50% for everything. RIP troll PCs.

"Oh no! My 400 nuyen sword now costs SIX HUNDRED Nuyen! How will I live?!"

If other factors stay the same, this won't even come close to balancing trolls against humans in the "effective Shadowrunner" stakes.

Bigass Moth
Mar 6, 2004

I joined the #RXT REVOLUTION.
:boom:
he knows...

Gort posted:

"Oh no! My 400 nuyen sword now costs SIX HUNDRED Nuyen! How will I live?!"

If other factors stay the same, this won't even come close to balancing trolls against humans in the "effective Shadowrunner" stakes.

Have fun buying Synaptic Boosters, ever, as a troll. Any high-end gear/ware really.

Also their lifestyles are +100% which is just another pain in the rear end for a race that really only benefits from two of the less useful attributes in the game (at least in SR4).

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Ugh. The more I read, the more it looks like SR5 will be an absolute must-skip. Back to SR3 it is. :(

Ryuujin
Sep 26, 2007
Dragon God
It has been said that the +50% gear cost is a typo, a holdover from a previous version they were playtesting, and that the only one for dwarf and troll now is the +100% lifestyle cost.

I assume Body will still have some importance, not sure how much, but it seems like Strength will play a larger part in melee at least.

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:

Ryuujin posted:

but it seems like Strength will play a larger part in melee at least.
I doubt it since weapon and armor stat got a 1.5x buff as mention before.

Ryuujin
Sep 26, 2007
Dragon God
Well it seems like Str may no longer be halved for melee damage, but we will have to see once more stuff is revealed. Is there any indication of when the playtest previews are revealed?

Bigass Moth
Mar 6, 2004

I joined the #RXT REVOLUTION.
:boom:
he knows...

Ryuujin posted:

Well it seems like Str may no longer be halved for melee damage, but we will have to see once more stuff is revealed. Is there any indication of when the playtest previews are revealed?

Quick start rules are supposed to be available in print form at Origins on the 15th, so I assume the actual core rulebook will be available then (or at least the PDF).

Ryuujin
Sep 26, 2007
Dragon God
Oh is the actual game that close to being released? That is cool.

404GoonNotFound
Aug 6, 2006

The McRib is back!?!?

Bigass Moth posted:

Have fun buying Synaptic Boosters, ever, as a troll. Any high-end gear/ware really.

Who needs bio when you've a Trukk O' Drugs :black101:

AlternateAccount
Apr 25, 2005
FYGM

Ryuujin posted:

Oh is the actual game that close to being released? That is cool.

Ugh $60 list price. At least Amazon has it cheaper.

Elephant Ambush
Nov 13, 2012

...We sholde spenden more time together. What sayest thou?
Nap Ghost
I need some help coming up with mission types for my players. I currently have:

Combat Mage
Face
Weapon Specialist
Generic Combat Monster Troll
Drone Rigger
Infiltration Specialist


My main problem is coming up with missions where everyone (or at least most of the players) has something to do.

They're mostly new players so I want their first handful of missions to cover the various common mission types in Shadowrun. Next session I'm good. I have them making a choice between hijacking a truck and doing bodyguard duty for a VIP. Both of those work fine in terms of having something for everyone to do. However one of the things I'm struggling with is putting together a B&E mission. Basically the Face would meet with the Johnson, the Rigger would do some recon, the NPC hacker would do some of the legwork (maybe one of the other party members would hit up contacts too), and the Infiltration Specialist would put on his Chameleon Suit and solo the extraction while everyone else sat in the van and waited for anything to go wrong. That would be boring for half the party. I get kind of the same vibe for a counter-kidnapping mission. It seems like the exact same thing would happen and the combat-oriented people would get bored.

Any suggestions?

Bigass Moth
Mar 6, 2004

I joined the #RXT REVOLUTION.
:boom:
he knows...
Limits explained: http://forums.dumpshock.com/index.php?s=&showtopic=38902&view=findpost&p=1230917

Toplowtech
Aug 31, 2004

Elephant Ambush posted:

Any suggestions?
Complicate things (but don't over complicate).

Those simple missions they were doing for some money? Well, now they are doing them as part of the legwork.

That way you can make the legwork phase more complicated by adding different type of challenge in order to force your team to work together on the legwork phase instead of just working alone until the run. Your face needs the other to play bodyguards while he is getting some needed info from some criminal source, the contact of a contact. Make the rival of the criminal attacks while they are having a chat with the criminal contact. Your hacker knows where the old as hell data is: in a old municipal outdated database. Some gangs is just next door and they hate your team for whatever reasons. You need the help of some unhelpful politician for your run to work? You need some dirt to get it out of the scumbag: Infiltration, hacking, drone surveillance, astral surveillance, leg breaking.

Toplowtech fucked around with this message at 22:33 on Jun 3, 2013

Gort
Aug 18, 2003

Good day what ho cup of tea

Bigass Moth posted:

Have fun buying Synaptic Boosters, ever, as a troll. Any high-end gear/ware really.

Sounds like this isn't the case anyway, but even if it were it would just mean you'd see a lot more troll adept and mage PCs.

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:

Elephant Ambush posted:

Any suggestions?
The age old problem I have with Shadowrun. :smithicide:

Meeting Johnson and the next 1-2 hours will be the face talking while the combat team sits and wait, in combat it will be all the non-combat (beside hacker) sitting in the van and wait, and hacker digging some dirt on the matrix and everyone else have to wait for his result.

My solution is to have the face do the Johnson meeting via PM/mail before game start or until the Johnson decide to shoot the face for some reason, and then the game start with the team going to do stuff. The face can't really do much in the actual mission unless it involve some negotiation, bribing, etc.

Maybe let hacker buy hits for all the simple or non-important hacking to speed things up except matrix combat or important hacking. It still take an awful long time though. Leave hacking for pm/mail after the session if possible. Other wise just handle the info dump as fast as you can so everyone else wait less.

Nyaa fucked around with this message at 01:12 on Jun 4, 2013

Sonata Mused
Feb 19, 2013

I'll show you... a nightmare...
Does anyone know of any good online resources for Shadowrun information? Something like the SRD for D&D?

Elephant Ambush
Nov 13, 2012

...We sholde spenden more time together. What sayest thou?
Nap Ghost

Toplowtech posted:

Complicate things (but don't over complicate).

Those simple missions they were doing for some money? Well, now they are doing them as part of the legwork.

That way you can make the legwork phase more complicated by adding different type of challenge in order to force your team to work together on the legwork phase instead of just working alone until the run. Your face needs the other to play bodyguards while he is getting some needed info from some criminal source, the contact of a contact. Make the rival of the criminal attacks while they are having a chat with the criminal contact. Your hacker knows where the old as hell data is: in a old municipal outdated database. Some gangs is just next door and they hate your team for whatever reasons. You need the help of some unhelpful politician for your run to work? You need some dirt to get it out of the scumbag: Infiltration, hacking, drone surveillance, astral surveillance, leg breaking.

These are some good ideas. Thanks. The team hasn't gotten too deep into the underworld yet so I'll keep this stuff in mind. If the team chooses the truck hijack mission they'll get involved with some gang warfare and as a result some of your suggestions should work out well.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
Quick question, what's the downside to using Agents? Is it that if they're on your comlink, they take up a software slot, and if they're elsewhere, they don't use your leet comlink stats?

I was fooling around with the hacker-adept concept, and I was doing the BP shuffle and thinking about using Multi-Tasking and Improved Reflexes to basically order Agents to do my hacking for me.
It could be argued at this point I should play a technomancer, but I wanted to play around with Adept powers. Possibly MAdept powers, though that's definitely stretching things too thin.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
The downside to agents is that their "skill" in doin' poo poo is their program rating, which gets rather expensive after awhile, and they can't get the other sort of upgrades that hackers proper can, which means they're a) harder and more expensive to get near par, and b) will never actually reach or go over par. They're fantastic for non-hackers, really.

The downside to hacker adepts is that there aren't really any adept powers that effect or improve on hacking...like, at all. You're spending points on Magic and not really getting much from it. A non-adept meanwhile spends nothing on Magic and has no problem with getting whichever of the two or three increases to Logic skills (but not the increases to Logic, as that doesn't help) that various bits of ware can provide.

MAdept is ABSOLUTELY stretching too thin. MAdept is stretching it thin when it's just an MAdept!

Vavrek
Mar 2, 2013

I like your style hombre, but this is no laughing matter. Assault on a police officer. Theft of police property. Illegal possession of a firearm. FIVE counts of attempted murder. That comes to... 29 dollars and 40 cents. Cash, cheque, or credit card?
There's nothing hacking specific, but there is Improved Ability: All the hacking skills. It's ... probably less worth it than grabbing all the +hacking augs. You can totally meld the two concepts, but if I did it, I'd have an Adept designed for combat who also happens to know how to hack, probably not as well as my dedicated hacking character. (Maybe it'd be a social adept, though. Ultimate legwork machine.)

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
I mean it's not terrible per say, because Hacking tends to be low cost enough that it can be combined with something else (same with being the Face, really), but Adept in general is an exceptionally expensive way to super specialize in one thing...and hacking is like the one thing they cannot specialize in.

SirFozzie
Mar 28, 2004
Goombatta!
Origins will see a special release of Fifth Edition:

http://www.catalystgamelabs.com/2013/06/04/origins-2013-special-edition-shadowrun-release/

Super Rad
Feb 15, 2003
Sir Loin of Beef

Rockopolis posted:

Quick question, what's the downside to using Agents? Is it that if they're on your comlink, they take up a software slot, and if they're elsewhere, they don't use your leet comlink stats?

If they're elsewhere they also take up 1 connection.

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Bigass Moth
Mar 6, 2004

I joined the #RXT REVOLUTION.
:boom:
he knows...
Video interview with Jason Hardy
https://www.youtube.com/watch?v=Ls8n4GS4AZU

One thing that bugs me is he mentions the first adventure book and says it will have gear in it. Come on, keep the crunch to the crunch books.

They keep toting the priority system as quicker in character generation, but then they neglect to mention that the real timesink is deciding what gear you need and now that there are set money levels you need to focus on spending it all even more closely.

Bigass Moth fucked around with this message at 14:35 on Jun 8, 2013

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