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That map also has a pretty weird Austria and the Ottomans decided they want to go south where it's warmer.
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# ? Jun 1, 2013 18:46 |
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# ? Jun 4, 2024 23:39 |
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So if you're America and have The Slavery Debate flag does it not go away until the Civil War happens? My US game last night was really bizarre. The North repeatedly had reactionary rebellions and the South had massive Jacobin uprising and was completely liberal before turning socialist and there was nothing I could do about the never ending deluge of copperhead and anti/pro slavery group popups until the civil war randomly happened in like 1870. It was just weird having a population that was extremely anti-slavery and still not be able to abolish slavery and have the Civil War like that.
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# ? Jun 1, 2013 20:37 |
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Yes, that's correct. It's a pretty ham-handed way to ensure that the ACW always happens.
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# ? Jun 1, 2013 21:46 |
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Victoria 2's greatest failure is probably the lack of a general civil war mechanic. If done properly it would solve all of the weirdness with ineffectual rebels rising up every 5 years and how kludged together together the American Slavery Rebellion and USCA breakup are.
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# ? Jun 1, 2013 22:25 |
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Scrree posted:Victoria 2's greatest failure is probably the lack of a general civil war mechanic. If done properly it would solve all of the weirdness with ineffectual rebels rising up every 5 years and how kludged together together the American Slavery Rebellion and USCA breakup are. They have made a lot of progress in this regard with Crusader Kings 2, the Old Gods expansion patch added rebels with goals and occasionally you'll even see nationalists pop up (I had an army pop up in Zeeland that wanted to create the kingdom of Holland). And sometimes a random courtier will declare his intention to go stake a claim and spawn an army that will go ahead and press it, you can even join the war if it suits you. I don't think Victoria 2 is easily salvageable, but a third game of the same quality as CK2 would be the most amazing thing.
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# ? Jun 1, 2013 22:30 |
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Demiurge4 posted:They have made a lot of progress in this regard with Crusader Kings 2, the Old Gods expansion patch added rebels with goals and occasionally you'll even see nationalists pop up (I had an army pop up in Zeeland that wanted to create the kingdom of Holland). And sometimes a random courtier will declare his intention to go stake a claim and spawn an army that will go ahead and press it, you can even join the war if it suits you. Victoria is a pretty good game, and at this point I think Paradox's second best game, but yeah the civil war mechanic that worked in this way would be a huge improvement in that area.
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# ? Jun 1, 2013 22:42 |
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Apparently in the latest patch they made it so that non-accepted culture POPs don't convert to bureaucrats at all. e: also westernization got changed around a little. Now all military reforms give +10% progress, and all economic reforms give +15% with the exception of the last two which give +20% and +25%. The first military and economic reforms are cheaper than the rest, but all the rest have the same ratio of base cost to westernization progress. Fister Roboto fucked around with this message at 23:00 on Jun 1, 2013 |
# ? Jun 1, 2013 22:56 |
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It seems like Victoria 2 and EU3: IN also promoted the "rebels with a cause" thing and each time it's, I dunno, a little underwhelming. In CK2 perhaps the only reason it's better implemented is because of the character system and the way territory control works in the game. I think the Paradox game with the best rebellion/civil war functionality was actually Rome, it was seriously pretty well implemented in that, I thought. Troops could become loyal to specific generals and not your country, and if generals rebelled they took their armies with them, and they could be in cahoots with other generals and other provincial governors and such things, and you could have actual dynamic rebel factions that held and controlled their territory in the same way you hold and control yours.
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# ? Jun 1, 2013 23:05 |
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CharlestheHammer posted:Victoria is a pretty good game, and at this point I think Paradox's second best game, but yeah the civil war mechanic that worked in this way would be a huge improvement in that area. Do you think it is a moddable thing? I can see that being something the PDM looks into trying.
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# ? Jun 1, 2013 23:26 |
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I'm having a problem in my USA game where V2 slows down a lot and then crashes consistently at around 1927. I dunno what's going on, I tried updating NNM and that didn't work. I'm using HoD with the latest patch, NNM and Age of Politics. I'm using a beta-patch savegame but it's been fine up until now, so I'm not sure what's going on.
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# ? Jun 1, 2013 23:28 |
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Bishop Rodan posted:I'm having a problem in my USA game where V2 slows down a lot and then crashes consistently at around 1927. I dunno what's going on, I tried updating NNM and that didn't work. I'm using HoD with the latest patch, NNM and Age of Politics. There's a bug in the latest Victoria 2 patch where AI countries will try to build forts in their capitals while they are under siege and it crashes the game or something. Podcat said it will be fixed in the next patch, so hopefully they do a quickie patch soon!
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# ? Jun 1, 2013 23:54 |
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Kersch posted:There's a bug in the latest Victoria 2 patch where AI countries will try to build forts in their capitals while they are under siege and it crashes the game or something. Podcat said it will be fixed in the next patch, so hopefully they do a quickie patch soon! Ah, thanks! In the meantime I've started up a game as Japan. I've never played as an uncivilised nation before, so I'm not quite sure what to do. Am I supposed to just sit on my arse waiting to get enough RP to enact reforms?
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# ? Jun 2, 2013 00:08 |
Bishop Rodan posted:Ah, thanks! Go conquering. With HoD you gain research points by taking provinces in wargoals/annexing fellow uncivs. I hear Korea is nice this time of year.
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# ? Jun 2, 2013 00:12 |
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Slaughterhouse-Ive posted:So if you're America and have The Slavery Debate flag does it not go away until the Civil War happens? My US game last night was really bizarre. The North repeatedly had reactionary rebellions and the South had massive Jacobin uprising and was completely liberal before turning socialist and there was nothing I could do about the never ending deluge of copperhead and anti/pro slavery group popups until the civil war randomly happened in like 1870. It was just weird having a population that was extremely anti-slavery and still not be able to abolish slavery and have the Civil War like that. Slavery Debate flag causes you to not be able to end slavery until either the US Civil War starts or 1875, whichever comes first. After 1875 you can end slavery peacefully. Alternately, you can end slavery before you get the Slavery Debate flag (usually by intentionally letting yourself get mauled by Mexico in the opening Texas war in order to build militancy).
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# ? Jun 2, 2013 00:20 |
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Bishop Rodan posted:Ah, thanks! Japan is pretty much the easiest unciv you'll ever play: The Meiji Restoration events/decisions will give you a big leg-up on enacting reforms, and then your population/army is large enough to let you conquer multiple other countries to give you even more RP for even more reforms. Becoming civilized within ~20 years is possible, and after that, you're an instant powerhouse because of your rich RGOs, high population density and good base literacy. That said, yes, playing an unciv basically tacks on a "waiting period" at the very end of your game where you're just waiting for RPs to tick up so you can buy enough reforms to civilize. HOD improves it by allowing conquests to net you RP, so you have actual stuff to do besides fighting off Reactionary rebels while waiting for RPs to build up. The only real difference from one unciv to another is how large you are and who you neighbors are, which are the factors that would determine how long your waiting period is.
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# ? Jun 2, 2013 01:28 |
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Patter Song posted:Slavery Debate flag causes you to not be able to end slavery until either the US Civil War starts or 1875, whichever comes first. After 1875 you can end slavery peacefully. Yeah, I saw the 1875 thing. It looked like John Brown's Raid finally got fired and that's what did it even though my consciousness and military were super low. It was just kind of funny because by that point the reactionaries had had 4 uprisings and got slaughtered and the Jacobins had one gigantic uprising that won and I had no Dixie troops so the ACW was more anti-climactic than usual. The election right after the war led to the Socialists taking the entire lower house so I'm now building the worker's paradise. Eugene V. Debs would be proud.
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# ? Jun 2, 2013 02:47 |
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So yeah, that whole "minority cultures don't promote to bureaucrats" thing kind of makes things a little tough for nations with a minority primary culture, like Panjab or the Boer Free States. Especially since there's no way to add accepted cultures in the base game outside of specific decisions, and also especially since assimilation is so slow outside of the Americas.
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# ? Jun 2, 2013 03:14 |
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Has Srbyzantium been updated to the latest V2 patch? I'm also looking for any other good mods besides NNM, since NNM doesn't really do anything to remedy the "problem" of the OTL set-up having a lot of really big nations to manage, and then uncivs, with very little in between. It'd be nice to have a world with more medium-sized powers.
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# ? Jun 2, 2013 05:53 |
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Slaughterhouse-Ive posted:Yeah, I saw the 1875 thing. It looked like John Brown's Raid finally got fired and that's what did it even though my consciousness and military were super low. It was just kind of funny because by that point the reactionaries had had 4 uprisings and got slaughtered and the Jacobins had one gigantic uprising that won and I had no Dixie troops so the ACW was more anti-climactic than usual. The election right after the war led to the Socialists taking the entire lower house so I'm now building the worker's paradise. Eugene V. Debs would be proud. That's the other thing: the US Civil War cannot happen until both John Brown's Raid and Dred Scott vs. Sanford fire. If you're playing the USA, you can know that if either one of those haven't happened yet, the Civil War isn't on the menu. On the other hand, once the second one happens, you know that any day now the South will secede.
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# ? Jun 2, 2013 06:07 |
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gradenko_2000 posted:Japan is pretty much the easiest unciv you'll ever play: The Meiji Restoration events/decisions will give you a big leg-up on enacting reforms, and then your population/army is large enough to let you conquer multiple other countries to give you even more RP for even more reforms. Becoming civilized within ~20 years is possible, and after that, you're an instant powerhouse because of your rich RGOs, high population density and good base literacy. Although on my playthrough those reactionary rebels are not to be taken lightly, while they don't win battles they for sure do their best to melt most of my troops, they rebelled with easily 100k each time. By the time I hit the button I couldn't reinforce my armies anymore. By the time I finish cleaning up, another wave hit me.
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# ? Jun 2, 2013 06:25 |
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gradenko_2000 posted:Has Srbyzantium been updated to the latest V2 patch? I'm also looking for any other good mods besides NNM, since NNM doesn't really do anything to remedy the "problem" of the OTL set-up having a lot of really big nations to manage, and then uncivs, with very little in between. It'd be nice to have a world with more medium-sized powers. I kept up development with the beta patch and it works perfectly well with the official one. I haven't made a new update because I haven't had time to create any new content these last few weeks and no issues have come up. You can find the latest version in the Paradox' forums thread, as this one moves quite fast.
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# ? Jun 2, 2013 13:25 |
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I want to get back into EU3 with 5.2 so I'm wondering if there are any recommended mods for it? I remember liking MiscMods and Death and Taxes (balance aside) in the past but maybe there are better mods out there now.
Nicke fucked around with this message at 13:56 on Jun 2, 2013 |
# ? Jun 2, 2013 13:50 |
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http://www.destructoid.com/europa-universalis-iv-rule-britannia--254841.phtml This article here says EU4 will be 39.99. I thought somebody high up at PI said in an interview around the time of CK2's release they were sticking with a 29.99 price point from now on. If I play EU4 as much as 3, I certainly won't mind putting out the but just something I noticed.
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# ? Jun 2, 2013 18:44 |
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Chief Savage Man posted:http://www.destructoid.com/europa-universalis-iv-rule-britannia--254841.phtml You must have misremembered or misread something, because CK2 was $39.99 at launch and really successful. That seems to be their sweet spot price point for their bigger budget titles. While smaller titles like March of the Eagles or Sengoku will be $20.
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# ? Jun 2, 2013 19:23 |
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Patter Song posted:That's the other thing: the US Civil War cannot happen until both John Brown's Raid and Dred Scott vs. Sanford fire. If you're playing the USA, you can know that if either one of those haven't happened yet, the Civil War isn't on the menu. On the other hand, once the second one happens, you know that any day now the South will secede. Yeah I am playing a US game and they fired back to back then like a week later CW. Though the South is still kind of weak in the 36 date. Also I was going great then the republicans took over and now I can't get out of the red without massive spending cuts. Bastards.
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# ? Jun 2, 2013 19:25 |
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I pray we don't complain about the pricing of EU4. I pray to the God of Odin.
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# ? Jun 2, 2013 19:47 |
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CharlestheHammer posted:Yeah I am playing a US game and they fired back to back then like a week later CW. Though the South is still kind of weak in the 36 date. Early commerce techs are your friends here. It doesn't take many to effectively double your starting tax efficiency, letting any budget that took 100% out of the gate hold up even under an LF party.
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# ? Jun 2, 2013 19:51 |
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A_Raving_Loon posted:Early commerce techs are your friends here. It doesn't take many to effectively double your starting tax efficiency, letting any budget that took 100% out of the gate hold up even under an LF party. Yeah I figured, but I assumed I could hold a democratic stranglehold so I wouldn't need that. The republicans winning kind of took me by surprise.
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# ? Jun 2, 2013 19:55 |
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The latest patch made it so that POPs absolutely will not promote to bureaucrats if you have more than 2% bureaucrats in the state, even with a national focus. This makes it impossible to get 100% admin efficiency if you've passed more than a few social reforms.
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# ? Jun 2, 2013 20:31 |
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Dr. Video Games 0031 posted:You must have misremembered or misread something, because CK2 was $39.99 at launch and really successful. That seems to be their sweet spot price point for their bigger budget titles. While smaller titles like March of the Eagles or Sengoku will be $20. Found a bit of it I posted on another forum but the article I *think* it came from is now a redirect loop. Dated 3/15/12 quote:MCV: But you believe in a different approach in your pricing? e: http://bit.ly/10JQen6 here's the google cache
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# ? Jun 2, 2013 20:31 |
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But don't you know, people value their game experiences more if they pay more. Right?
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# ? Jun 2, 2013 20:44 |
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That's a weird thing to say after CK2's success. I think they found out that lowering the price isn't necessary for attracting more customers, just putting out a high quality game and having regular discounts will.Westminster System posted:But don't you know, people value their game experiences more if they pay more. No, but if you start with a $40 price point, which by this point people are used to for Paradox's bigger games, you're going to get a lot of people who think $40 is worth it and will pay that much anyways, and you're given more flexibility to lower it down to $30 or $20 or even lower through discounts and permanent price drops down the road, in order to rope in people who won't buy unless the price is lower.
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# ? Jun 2, 2013 20:55 |
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I was completely expecting a $40 price point for EU4 and I'm more than happy to shell that out on release day if it's as good as it looks.
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# ? Jun 2, 2013 21:05 |
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uPen posted:I was completely expecting a $40 price point for EU4 and I'm more than happy to shell that out on release day if it's as good as it looks. Yeah, EUIV looks really well-done, and it seems to be improving off of not just EU3 but also all the expansion packs and the stuff that's worked for their other series, so $40 seems like a completely fair price to pay. Of course, I wouldn't complain if they did decide to make it 30.
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# ? Jun 2, 2013 21:24 |
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I know it's been a thing recently to talk about price points, specifically price points for strategy games, but Paradox really isn't the bad guy here: Setting aside quality/polish issues, 40 USD is a fairly standard price instead of 50 or 60 USD or even higher and, more importantly, Paradox lets their games go on sale hard, fast, and often. We wouldn't be bitching about the cost of strategy games if a certain other publisher would put them on discount as often as Paradox does with their titles. 40 USD for EU4 is perfectly reasonable.
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# ? Jun 2, 2013 21:34 |
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No one is complaining.
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# ? Jun 2, 2013 21:37 |
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I go through all that effort to put in post disclaimers and nobody even reads them. I just wonder what happened to that idea.
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# ? Jun 2, 2013 22:04 |
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Tips for my EU3 England game? I don't really know what I'm doing. It's around 1500 and I have a big chunk of West Africa, but I'm using up all my manpower just crushing revolts. What's the best way to stabilise the area? And what's the best way to increase manpower? All my plans are delayed for years while I wait for my armies to reinforce. I figure I should be sending missionaries but I moved the slider too far towards innovative and now I'm not generating any. Should I move back towards narrow minded, or get missionaries some other way? Is it a good idea to try and stake a claim in North America as early as possible, or focus on Africa for now? Castile is super powerful and borders me in Africa. They keep insulting me, but every time they do I give them a gift to keep the relations up in the hopes they won't declare war. Is this a feasible strategy? Or am I just giving them money for no reason? Should I set up a Centre of Trade in London? Also is there a known problem with not being to alt-tab? When I try to go back to the game the cursor changes but the window doesn't pop back. It means I can't look stuff up while I play, hence all the stupid questions. fuf fucked around with this message at 23:27 on Jun 2, 2013 |
# ? Jun 2, 2013 23:21 |
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I just paid £10 for a cinema ticket for a film that lasted 2 hours. I've gotten over 300 hours logged into CK2 at this point, so I'm more than willing to spend £40 on EU4 if it gives me even a tenth of that time.
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# ? Jun 2, 2013 23:32 |
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# ? Jun 4, 2024 23:39 |
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fuf posted:Tips for my EU3 England game? I don't really know what I'm doing. If those areas you have in west Africa were taken by conquest, then those provinces are probably suffering from a variety revolt risk increasing modifiers. For one, they probably have Separatism, which is a large +20 to 30% revolt risk modifier that slowly decays down to 0 at around the time you'd normally get a core. Also, like you've already mentioned, they are in a different religion group and that will cause more penalties due to intolerance. In the short term, you're going to have to just suffer through that separatism revolt risk. If you want to make that area much more stable in the long term and you're planning on staying innovative, you may want to consider picking up NIs and choosing religious decisions that reduce revolt risk and increases tolerance of heathens. Buildings that reduce revolt risk might be a good investment there, too. Colonizing North America will give you some territory that isn't as unstable as West Africa, but those African colonies will eventually give you a springboard to get around Africa and into Southeast Asia and India more quickly. Dropping a colony or two on the southern cape of Africa will help with that, too. Regarding manpower: your regen rate for manpower is based on your maximum possible manpower, so any buildings or ideas which increase your maximum manpower will also increase your regen rate. Army buildings which give a flat +manpower increase are good to build anywhere, and ones that give a +% to manpower are good for your highest base manpower provinces. AI Castille is a sociopath and you're flushing money down the drain. When the AI is gunning for you for whatever reason, it's hard to calm them down. If you don't already own a CoT in another province, a CoT in London would work out pretty well. It'll be especially strong if you start colonizing the Americas, because all of your colonies will trade through London and make it huge, giving you a big tax bonus there. I'd make it a top priority to get a CoT if you're towards mercantilism, but even if you are towards Free Trade it'd be a good investment.
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# ? Jun 3, 2013 00:04 |