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Kersch
Aug 22, 2004
I like this internet

Tahirovic posted:

How viable is a Vicky2 game as Switzerland?
I kind of overdid my Ottoman game and it's gotten a tad too easy. The only thing I've not managed yet is form Turkey and I think that's not even possible?

A quick search of the localization folder makes it look like their name flips to Turkey if the government form changes to a Democracy or a Proletarian Dictatorship, so allowing a Jacobin or Socialist revolution to succeed should do it.

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James The 1st
Feb 23, 2013
You can pre-order EU4 now at GG and GMG. 20% off code for GMG: GMG20-JLKSA-7A8HA

Chickpea Roar
Jan 11, 2006

Merdre!

James The 1st posted:

You can pre-order EU4 now at GG and GMG. 20% off code for GMG: GMG20-JLKSA-7A8HA

Thank you. I used your code and pre-ordered the extreme edition(:v:) for only 36 euro.

Sultan Tarquin
Jul 29, 2007

and what kind of world would it be? HUH?!
I just picked up CK2 and haven't even played it yet and I'm already super excited for EUIV. Something about the time period just makes me want to play it more than CK :shobon:

Phlegmish
Jul 2, 2011



What makes the 'extreme edition' so extreme?

Chickpea Roar
Jan 11, 2006

Merdre!

greenmangaming posted:

The Digital Extreme Edition includes the following:

STAR AND CRESCENT:

70 new Muslim themed event pictures, as well as several new events for the Muslim nations

HORSEMEN OF THE CRESCENT UNIT PACK:

12 unique cavalry modes for the Ottoman, Mamluk, and Persian nations. This enhances the visual experience of EUIV.

CONQUEST OF CONSTANTINOPLE MUSIC PACK:

3 tracks containing 10 minutes of new music masterly composed by Andreas Waldetoft

I'm a bit disappointed that there's unique events just for the extreme edition, but since I'm buying and pre-ordering it anyway it doesn't really matter for me...

Caros
May 14, 2008

sparatuvs posted:

For some reason in Vicky 2 Switzerland decide to repeal and enact prohibition everyday for about 25 years.




Something tells me this isn't normal.

A prime example of a roofie circle.

Phlegmish
Jul 2, 2011



I admit that's fairly extreme, but I think I'll still wait and see what the thread has to say in two months. Pre-ordering a Paradox game is...risky. Not as risky as it used to be, but still.

orphean
Apr 27, 2007

beep boop bitches
my monads are fully functional

Nightblade posted:

I'm a bit disappointed that there's unique events just for the extreme edition, but since I'm buying and pre-ordering it anyway it doesn't really matter for me...

The chances that you won't be able to buy some Star and Crescent DLC with those events is practically nil.

Pakled
Aug 6, 2011

WE ARE SMART

LordGugs posted:

I've been playing Kaiserreich for a while now and just finished a game as Brasil, so I gotta ask what countries have really cool event paths, Does MittleAfrika have cool stuff happen to them because it seems like an interesting country but they end up never really doing anything.

Russia has a ton of events and a lot of different paths to go down. Your choices can lead to or avert a civil war, you can become communist, autocratic, or a liberal democracy, you have a lot of choices for routes of expansion, and you can choose which alliance you want to side with.

Punished Chuck
Dec 27, 2010

Nightblade posted:

I'm a bit disappointed that there's unique events just for the extreme edition, but since I'm buying and pre-ordering it anyway it doesn't really matter for me...

Ooh, thanks for making me aware of this, I hadn't heard of it before. I love playing as Muslim nations in these games, so I'll definitely pay an extra five bucks for this.

I'm also glad to see that event pictures are in, I love the pics in CK2 and Vic2 (especially the Muslim ones in CK2, props to whoever drew those) and it always kinda bothered me that there aren't any in EU3. It sounds silly, and maybe it is, but it's one of the things that makes it hard for me to go back to EU3 now that CK and Vicky are so polished and cool.

Hopefully they make event pictures and things like that for each part of the world and release it as DLC for a couple bucks each. I know I'd buy any South Asia themed DLC day one, even if it is just a few new event pictures or whatever.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Gort posted:

The Ottomans start with literally no capitalists at all, and I still didn't have any after building a factory in every single state, so I figured I was missing out on their input reduction bonus. Should I micromanage national focus so that I have only one incredibly rich capitalist per state?

As your literacy passes 20-30%, people will naturally promote to Craftsmen (as long as you have factories, of course). As your literacy passes 50%, people will naturally promote to Clerks. As Clerks get their Luxury needs fulfilled, they will naturally promote to Capitalists.

If you're "stuck" in an LF/Interventionist gov't, it might be worth using the Capitalist NF to generate a few of them and then fund their projects just so you have factories for your Craftsmen/Clerks to work in, but if the factories aren't profitable, then the Capitalists are going to devolve anyway.

I stand corrected by Fister Roboto, by the way: Never even knew about the 0.7% hard-cap on Capitalists - that would seem to make them quite valuable, moreso that high Literacy is going to lead you down the path of lots of Capitalists anyway.

EDIT: Chalk up another EU4 Extreme Edition pre-order

gradenko_2000 fucked around with this message at 23:54 on Jun 3, 2013

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER

pdxjohan posted:

Okay, was it podcat or wiz that leaked my secret plan ?


Seriously though, I doubt flags or diplomats/traders pack really work for EU4.


quote:

EUIV event picture DLC

Well played Paradox.


@Johan posted:

Crusader Kings keeps doing better and better.. Old Gods breaks all records! And we just finished plans for 2 more years of expansions :)

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
I hope they produce more silly fantasy DLCs like Sunset Invasion.

Alikchi
Aug 18, 2010

Thumbs up I agree

All I want for Christmas is the Rota system.

Pegged Lamb
Nov 5, 2007
Probation
Can't post for 3 years!
My game as Ireland fell apart spectacularly. It's amazing how one ill fated war can cause you to lose so much. Canada, USA, Haiti, Louisiana, Quebec, Paraguay, Mexico, UPCA, Columbia and Venezuela all began to form from the ruins of my and my European neighbors colonies in the Americas in a spectacular explosion. I'm never going to beat England.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



LordGugs posted:

I've been playing Kaiserreich for a while now and just finished a game as Brasil, so I gotta ask what countries have really cool event paths, Does MittleAfrika have cool stuff happen to them because it seems like an interesting country but they end up never really doing anything.

Mittelafrika is sadly underdeveloped, events-wise. It's got some stuff to do but after your initial stuff against Portugal and a few internal things you'll have to make your own fun. Then again uniting the entire continent and telling the Kaiser to :fuckoff: is immensely satisfying.

Countries with the most in-depth event chains are the European Syndie powers (CoF and UoB especially), National France, Canada, Japan, the USA and its rebels, any Chinese country except perhaps Yunnan, and Russia/Soviet Union. Most countries have a decent number of events though, you can't really go wrong with KR. Personal favorites are the Republic of China (spawned if GmbH China gets too much revolt risk), making a new Mongolian Empire, and the Pacific States.

Raskolnikov38
Mar 3, 2007

We were somewhere around Manila when the drugs began to take hold
Taking national France to the third Bonaparte empire and finishing napoleon's dream was probably the most fun I've ever had in kaiserreich but was lacking in events after reunification.

Ofaloaf
Feb 15, 2013

Raskolnikov38 posted:

Taking national France to the third Bonaparte empire and finishing napoleon's dream was probably the most fun I've ever had in kaiserreich but was lacking in events after reunification.

It's still immensely frustrating to see several bazillion or so events fire in 1936, and by the time 1946 rolls around maybe five happens over the course of the year. Sure, part of that is because accounting for every possible combination of events in the scenario is hard as balls, but goddamn.

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

vyelkin posted:

I formed Russia in EU3 and managed to become maximum Innovation/Free Subjects/Centralization. Hoooooly poo poo the amount of force and power you can exert as a unified and technological Russia is awe-inspiring/terrifying. I lead the world in 4/5 tech areas reliably, bring in over 1000 net ducats a year (which allows me to literally never worry about money, because no matter what I build I always have thousands in the bank) and can mobilize six figure armies at the drop of a hat. Any time I ever declare war on another power they're instantly hit by three or four other declarations by countries that want in on the action because they know I'm about to absolutely ruin someone.

Russia is one of my favorite countries in EU3, but while you look huge on the map, a Germany with the same number of provines, or France, or any other large nation durdling around in Western and Central Europe(or the British isles) will be a lot better off. The provinces are just too different in terms of tax bases and what they produce. That's one things I hope they work on for EU4. Having Asia and Africa contain the shittiest provinces in the game when they have the majority of the worlds population is dumb. Even the most populous regions of China are worse than most good European provinces.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

sparatuvs posted:

For some reason in Vicky 2 Switzerland decide to repeal and enact prohibition everyday for about 25 years.




Something tells me this isn't normal.

Are you playing an old version? I don't see how it's possible with the current one.

Kavak
Aug 23, 2009


Ofaloaf posted:

It's still immensely frustrating to see several bazillion or so events fire in 1936, and by the time 1946 rolls around maybe five happens over the course of the year. Sure, part of that is because accounting for every possible combination of events in the scenario is hard as balls, but goddamn.

Yeah, by the time Der Zwitten Weltkrieg is over there's not much left. They've packed so much poo poo into the first five years of play time that it's difficult to do anything that's not very self-contained afterwards- there're some invents involving decolonization as the International and Germany has some colonial troubles, but not much else of substace.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Cynic Jester posted:

Russia is one of my favorite countries in EU3, but while you look huge on the map, a Germany with the same number of provines, or France, or any other large nation durdling around in Western and Central Europe(or the British isles) will be a lot better off. The provinces are just too different in terms of tax bases and what they produce. That's one things I hope they work on for EU4. Having Asia and Africa contain the shittiest provinces in the game when they have the majority of the worlds population is dumb. Even the most populous regions of China are worse than most good European provinces.
The population distribution hasn't been constant though. Africa's current population required a combination of modern technology and poverty to create, and will continue to grow completely disproportionate in the coming decades. (Assuming no major upsets such as continent wide famines, which might unfortunately happen.) In 1750, the African population was only 106 million, compared to the European population of 163 million. The 1800 and 1850 population was pretty much the same, while the European one grow to 203 and 276 million respectively. Going back further, Europe's population converges on the African one, though Europe is still slightly ahead even in 1500.

Asia though, that's a whole other kettle of fish. It has still become disproportionate in comparison to Europe in recent times, but it was always much larger.* The place really deserves some more provinces, and rich ones.** India in particular would also be served well by this, due to its fragmented nature. India has a lot of potential for excellent gameplay opportunities, if it's just fleshed out a bit.

*Old proportion was 3:1, current is 5:1 and rising.
**Given the size of some of those provinces, they might be worth the same as whole countries in Europe.

Fister Roboto
Feb 21, 2008

gradenko_2000 posted:

I stand corrected by Fister Roboto, by the way: Never even knew about the 0.7% hard-cap on Capitalists - that would seem to make them quite valuable, moreso that high Literacy is going to lead you down the path of lots of Capitalists anyway.

It's brand new, introduced in 3.02, which is why you didn't know that! They put hard caps on soldiers, officers, clergy and bureaucrats as well. Before, it used to be that there was just a strong bias towards an equilibrium point, as I've explained a few times before, but now POPs just won't promote at all once they get past a certain percentage. Also, national focuses used to cause POPs to promote regardless of the factors, which could cause POPs to grow far beyond the equilibrium point, but they changed that as well.

There is one small caveat, though. I always used to assume that the factors for POP promotion were the same regardless of the originating POP type - in other words, both bureaucrats and artisans could promote to capitalists based on the same factors. And this was true until 3.02. Now, aristocrats can promote to capitalists, and they don't have the 0.7% hardcap. Bureaucrats, artisans, and clerks do, however.

Ofaloaf
Feb 15, 2013

Kavak posted:

Yeah, by the time Der Zwitten Weltkrieg is over there's not much left. They've packed so much poo poo into the first five years of play time that it's difficult to do anything that's not very self-contained afterwards- there're some invents involving decolonization as the International and Germany has some colonial troubles, but not much else of substace.

Surely more standalone event chains that aren't dependent on a specific course of war can be done. I once started writing out a Constitution Ottoman Empire chain that simply depended upon them just not dying, but I never got completely done with it. Along with elections, there could've been a chain of increasingly vocal demands for political rights, either culminating in reforms and an SL/ML/SC Ottoman Empire, or revolution and the creation of Turkey. Not dependent on the Second Weltkrieg at all, but it could've added some more dynamism later on.

Maybe Polish subjects of the German Empire could agitate for unification with Poland proper after the war's ended. Maybe America could do something proactive after its civil war rather than just fart around and do nothing until MacArthur dies. Maybe a democratic German Empire could gradually dismantle Mittelafrika after the war. Maybe there could be a Syndicalist/Totalist schism and war! Something.

mmkay
Oct 21, 2010

I'm trying to buy EU4 and Old Gods on GMG, but the code apparently applies only to the DLC part of my purchase?

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes
Those GMG codes only apply to one item, as far as I know. Buy EU with it to save more, or get TOG now and hope they have a new code for EU later (they probably will).

Darkrenown fucked around with this message at 18:30 on Jun 4, 2013

mmkay
Oct 21, 2010

I thought that too, but if I only have EU4 in the cart, the voucher says it's not valid. But apparently people were buying it with the voucher, so I'm confused.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes
Weird. Sometimes they don't apply to pre-orders, and other people might be in different regions. I don't know for sure though, sorry.

Kavak
Aug 23, 2009


Ofaloaf posted:

Maybe Polish subjects of the German Empire could agitate for unification with Poland proper after the war's ended. Maybe America could do something proactive after its civil war rather than just fart around and do nothing until MacArthur dies. Maybe a democratic German Empire could gradually dismantle Mittelafrika after the war. Maybe there could be a Syndicalist/Totalist schism and war! Something.

Good luck getting the current mod staff to do anything sensible with America- anyone pointing out flaws in the mod's depiction of the United States gets threatened with a ban. More event chains for the major countries sounds nice, though- Japan's Co-Prosperity Sphere begins falling to pieces, all sorts of crazy internal problems for whoever dominates China,etc. The only country that I can think of that has a genuinely well-developed postwar chain is Canada, and that's only if you retake Britain and switch over to them.

Mandalay
Mar 16, 2007

WoW Forums Refugee
Will there be more than one deluxe edition? (e.g. If I wait to buy from Steam, will there be a different preorder bonus?)

YF-23
Feb 17, 2011

My god, it's full of cat!


mmkay posted:

I thought that too, but if I only have EU4 in the cart, the voucher says it's not valid. But apparently people were buying it with the voucher, so I'm confused.

I preordered the xXx-TREME edition and the voucher worked for me, so there's something off. Maybe the voucher was validated on a cancelled purchase or something?

Ofaloaf
Feb 15, 2013

Kavak posted:

Good luck getting the current mod staff to do anything sensible with America- anyone pointing out flaws in the mod's depiction of the United States gets threatened with a ban. More event chains for the major countries sounds nice, though- Japan's Co-Prosperity Sphere begins falling to pieces, all sorts of crazy internal problems for whoever dominates China,etc. The only country that I can think of that has a genuinely well-developed postwar chain is Canada, and that's only if you retake Britain and switch over to them.

Part of the problem with KR's America is that the devs dearly don't want the US to take its historical role of military-industrial giant that overshadows all the other powers by merit of its enormous manufacturing capacity and influx of manpower, which any country resulting from KR's second American Civil War is nonetheless poised to do despite the IC-destroying events and so forth. Hell, that's half the reason why there's an American Civil War in KR. It's not that they so much hate having America do anything at all, it's just that they hate anything that causes America to actually flex its muscles. Which nearly anything relevant to the game would do, so there's that problem for you.

There's also the devs' irrational aversion to the CSA. They practically have it appear twice in game, with both the American Union State's base in the Old South and the potential Confederate Federated States of America. I don't get that one at all.

telcontar
Dec 8, 2006
Those IC-destroying events are awful, it feels like you're being punished for success.

Riso
Oct 11, 2008

by merry exmarx
If you played the world of Hegemonia/Hohenzollern, the US would be very busy fighting the Mazulans instead!

Kavak
Aug 23, 2009


Ofaloaf posted:

Part of the problem with KR's America is that the devs dearly don't want the US to take its historical role of military-industrial giant that overshadows all the other powers by merit of its enormous manufacturing capacity and influx of manpower, which any country resulting from KR's second American Civil War is nonetheless poised to do despite the IC-destroying events and so forth. Hell, that's half the reason why there's an American Civil War in KR. It's not that they so much hate having America do anything at all, it's just that they hate anything that causes America to actually flex its muscles. Which nearly anything relevant to the game would do, so there's that problem for you.

There's also the devs' irrational aversion to the CSA. They practically have it appear twice in game, with both the American Union State's base in the Old South and the potential Confederate Federated States of America. I don't get that one at all.

You've hit the nail on the head. There's no way outside of keeping the United States split up (Or starting it off that way) to prevent it from reaching hegemonic levels of power, but they're trying their damnedest. If they want a world where the United States isn't dominant, why not just drop its initial IC down to Germany's level to represent the upheaval the world's gone through?

As for the CSA thing, I have the sinking feeling in my gut it's merely an issue of country tags. The Combined Syndicates uses the CSA tag and the AUS uses the TEX tag, and they may be trying to avoid confusion. That, and the fact that they don't have a single American on the dev team.

telcontar posted:

Those IC-destroying events are awful, it feels like you're being punished for success.

It's a stupid way of enforcing a balance of power that should honestly be limited just to the AI. A restored Austria-Hungary is already well beyond plausibility, let it dominate Europe and put a Habsburg on the throne of everything!

Riso posted:

If you played the world of Hegemonia/Hohenzollern, the US would be very busy fighting the Mazulans instead!

Interdimensional invasions cannot be ruled out as a potential solution.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

Kavak posted:

You've hit the nail on the head. There's no way outside of keeping the United States split up (Or starting it off that way) to prevent it from reaching hegemonic levels of power, but they're trying their damnedest. If they want a world where the United States isn't dominant, why not just drop its initial IC down to Germany's level to represent the upheaval the world's gone through?

They did. The USA starts with 255 IC, compared to 500 in vanilla, and Germany starts with 181 compared to 150 (although all the stuff the Nazis annex brings that up in short order).

Spiderfist Island
Feb 19, 2011
The whole idiotic aversion to the CSA being in the game really strikes me as just the stupid side of Kaiserreich's unstated design goal of "contrariness" to actual history. Because the CSA's ghost and the KKK have loomed over the South like a nightmare for decades, the Kaiserreich devs want to completely ignore it and do something "less cliche," despite it being really something a collapsing 1930s USA would have to deal with. Unfortunately, trying to apply Opposite Day to everything in the world makes the setting full of illogical poo poo, not to mention that places like Japan, Spain and Scandinavia are almost entirely unchanged from world history anyway.

Make the new CSA its own nation in the 2nd American Civil War, with a political power struggle between Huey Long's authoritarian populism which is backed up by oilmen and textile manufacturers, and the KKK's Neoconfederate white nationalism which is backed by the remnants of the Democratic machines in the independent South. South Africa already has an Apartheid chain, so it's not outside of the bounds of the mod in terms of dealing with racism (although I doubt the current dev team could handle it tastefully at all).

Spiderfist Island fucked around with this message at 20:57 on Jun 4, 2013

Kavak
Aug 23, 2009


Friend Commuter posted:

They did. The USA starts with 255 IC, compared to 500 in vanilla, and Germany starts with 181 compared to 150 (although all the stuff the Nazis annex brings that up in short order).

Huh, guess I've played too many mods to remember things correctly. Still, that actually seems like it would be enough to dethrone the United States, so maybe I'm getting worked up over nothing on that part

Spiderfist Island posted:

The whole idiotic aversion to the CSA being in the game really strikes me as just the stupid side of Kaiserreich's unstated design goal of "contrariness" to actual history. Because the CSA's ghost and the KKK have loomed over the South like a nightmare for decades, the Kaiserreich devs want to completely ignore it and do something "less cliche," despite it being really something a collapsing 1930s USA would have to deal with. Unfortunately, trying to apply Opposite Day to everything in the world makes the setting full of illogical poo poo, not to mention that places like Japan, Spain and Scandinavia are almost entirely unchanged from world history anyway.

Make the new CSA its own nation in the 2nd American Civil War, with a political power struggle between Huey Long's authoritarian populism which is backed up by oilmen and textile manufacturers, and the KKK's Neoconfederate white nationalism which is backed by the remnants of the Democratic machines in the independent South. South Africa already has an Apartheid chain, so it's not outside of the bounds of the mod in terms of dealing with racism.

It wasn't as big of a problem in the first version of the mod, where the AUS was based in the farm belt and the more agrarian parts of the south, but they moved it east and no-one has been assed to rework it yet.

Spiderfist Island posted:

(although I doubt the current dev team could handle it tastefully at all).

Sounds like there's a story here...

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Riso
Oct 11, 2008

by merry exmarx
If you want to try Wizworld in Darkest Hour http://forum.paradoxplaza.com/forum/showthread.php?565808-Hegemonia-An-Alternate-History-Mod

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