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Resource
Aug 6, 2006
Yay!
Jerbs.

We have:

Level Architect
Lead Level Architect
Lead Environment Artist
Lead Animator
Environment Artist
Lead Tech Programmer

http://jobs.zenimax.com/locations/view/3

If you want to work with people who made Deus Ex, Dishonored, and most importantly Smash TV.

Edit: And a bunch of other cool stuff.

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The Glumslinger
Sep 24, 2008

Coach Nagy, you want me to throw to WHAT side of the field?


Hair Elf

Aliginge posted:

Another major company layoff (Zynga I mean), another bunch of people I read on FB and Twitter essentially blaming the laid off staff for not seeing it coming.

Goddammit I hate people at times. :sweatdrop:

So do I :smith:

A bunch of my good friends from college worked at Zynga LA, and weren't given the option to transfer SF.

Juc66
Nov 20, 2005
Lord of The Pants
Well to be fair, at this point if you don't have a contingency for being laid off you're taking big risks with your life.
Layoffs can happen to pretty much anybody at any time now, especially if your company is failing to meet earnings projections.
Hell, I even know folks from well off and stable studios that have been laid off recently.

devilmouse
Mar 26, 2004

It's just like real life.
Lay off one studio, shame on you.

Lay off another set of studios, shame on me.

Lay of a third set, and C'MON PEOPLE HOW CAN YOU NOT SEE THAT COMING?!

mutata
Mar 1, 2003

Juc66 posted:

Well to be fair, at this point if you don't have a contingency for being laid off you're taking big risks with your life.
Layoffs can happen to pretty much anybody at any time now, especially if your company is failing to meet earnings projections.
Hell, I even know folks from well off and stable studios that have been laid off recently.

Planning for an unexpected layoff is something everyone should do nowadays, no matter what the industry. That's not to say that it isn't incredibly jarring to suddenly be escorted off the premises of a huge part of your life, but that fact is all the more reason to get your affairs in order so you can cope with the mental and emotional fallout without having to worry about things like your immediate expenses or other logistics.

Easier said than done, of course, but still... :(

mutata fucked around with this message at 18:52 on Jun 4, 2013

treeboy
Nov 13, 2004

James T. Kirk was a great man, but that was another life.

mutata posted:

Planning for an unexpected layoff is something everyone should do nowadays, no matter what the industry. That's not to say that it isn't incredibly jarring to suddenly be escorted off the premises of a huge part of your life, but that fact is all the more reason to get your affairs in order so you can cope with the mental and emotional fallout without having to worry about things like your immediate expenses or other logistics.

Easier said than done, of course, but still... :(

Wife and I are working towards a solid 6 months pay of cash reserves and an equal amount of food on hand. If we had a house (still in an apartment) with more room and in an area with more jobs i'd prefer a year.

concerned mom
Apr 22, 2003

by Lowtax
Grimey Drawer
I'm working towards 6 days so you're doing super well there.

mutata
Mar 1, 2003

treeboy posted:

Wife and I are working towards a solid 6 months pay of cash reserves and an equal amount of food on hand. If we had a house (still in an apartment) with more room and in an area with more jobs i'd prefer a year.

Yeah, I think we have 6 months of food and a couple months of money. We just had a kid, though, so we'll have to rejigger our reserves.

Frown Town
Sep 10, 2009

does not even lift
SWAG SWAG SWAG YOLO

mutata posted:

Planning for an unexpected layoff is something everyone should do nowadays, no matter what the industry. That's not to say that it isn't incredibly jarring to suddenly be escorted off the premises of a huge part of your life, but that fact is all the more reason to get your affairs in order so you can cope with the mental and emotional fallout without having to worry about things like your immediate expenses or other logistics.

Easier said than done, of course, but still... :(

It sucks, but you end up expecting it in this industry in particular. After witnessing three major layoffs/studio closures first hand and then two others in Baltimore, I realize it's just the nature of working in games or really any profit/entertainment-driven industry.

Now I have a sizeable amount of money saved up that I can either use to buy property or hang on to as seed money for a startup. But it's just me- no kids, no significant other, no property; living on my own without a steady source of income wouldn't be hard for a year+.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

treeboy posted:

Wife and I are working towards a solid 6 months pay of cash reserves and an equal amount of food on hand. If we had a house (still in an apartment) with more room and in an area with more jobs i'd prefer a year.
Cash reserves aren't so bad, but non-emergency food reserves are a pain to stockpile.

Personally, I treat the two separately. We have our 6 months of rice and beans that hopefully we never touch, and then our 6 months of "the world didn't end" savings including food money.

treeboy
Nov 13, 2004

James T. Kirk was a great man, but that was another life.
^^^ ed: I don't disagree but its good to have extended amounts of food supply in case of emergency (Hurricane Sandy reinforced that for us). Cash doesn't help if there's no where to get food/nobody selling.

concerned mom posted:

I'm working towards 6 days so you're doing super well there.

it's both surprisingly difficult and easy to do. Definitely one of those things that once you start making headway it feels like it snowballs even though it doesn't really. Steady income obviously helps in the first place. The trick is not trying to do too much at once and just putting away an extra $50 here or $100 there when you can, regularly if possible.

Food is the same way. Each time you go to the grocery store buy one or two things extra that you know you'll eat and soon you'll have a fair amount of stock for only a few dollars extra each shopping trip.

We're at the point that we're also looking to investigate creating some passive or capital gains income that we can use instead of (or supplemental to) savings should I lose my job.

edit2: Number 1 thing to do if you come into any extra overtime or bonus pay is to save a chunk as soon as you get it, preferably into an account you don't regularly draw from. At least for me it's "out of sight out of mind" and a lot harder to spend. I *kinda* broke my own rule about that recently and I've been regretting the semi-missed opportunity.

This also comes in handy for unforeseen expenditures like dental/medical work or (in my case) a nearly year old collections claim from my old apartment i just found out about...uh...saturday

treeboy fucked around with this message at 19:24 on Jun 4, 2013

emoticon
May 8, 2007
;)

Shalinor posted:

We have our 6 months of rice and beans that hopefully we never touch

Working in the games industry.txt

Shindragon
Jun 6, 2011

by Athanatos

Shalinor posted:

We have our 6 months of ramenthat hopefully we never touch.

AHEM. :colbert: that's more of the expectation I expect to see.

treeboy
Nov 13, 2004

James T. Kirk was a great man, but that was another life.

Shindragon posted:

AHEM. :colbert: that's more of the expectation I expect to see.

it is actually quite important to have food that you're going to eat regularly and replenish as you consume it. Longterm storage like hard whole wheat and rice isn't bad, but if you're using that then there's really something bad going on. It's good to have extra pasta and tomato sauce on hand before breaking out the mortar and pestle :)

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

treeboy posted:

it is actually quite important to have food that you're going to eat regularly and replenish as you consume it. Longterm storage like hard whole wheat and rice isn't bad, but if you're using that then there's really something bad going on. It's good to have extra pasta and tomato sauce on hand before breaking out the mortar and pestle :)
That's why I go the rice and beans route. It's a food I eat all the time (augmented with other stuff), and it's really easy to prep. If we ever had a hurricane, I whip that and our super slick hiking water filter out, and we're good to go for months. Technically, rice and beans is a starvation diet, and lacks sufficient nutrients to sustain you in and of itself. But!

A.) I'm an American. We've all got enough fat on us to make up for that for a good long while.
B.) No matter the disaster, the world doesn't stop. You forage for greens, you start popping the squirrels/rabbits/geese, whatever. It doesn't actually take that much meat to turn beans and rice into a survival diet.

... and most importantly:

C.) Rice and beans for months fits easily in a hidden corner of my shelf, and can be left there for 10 odd years without me even thinking about it. Stocking sufficient pasta sauce and pasta for that length of time takes an entire pantry, and has to be rotated out yearly. It takes a ton of work to keep a rotating pantry that's actually capable of supporting you, with no hidden quadrants full of long since expired canned carrots or whatever. By contrast, having a functional pantry (that maybe has some really old stuff in it) + the always there rice and beans, I could probably cobble meals out of that for ages.


EDIT: VV The problem isn't meat, it's... uh... brain chemicals. You can get it from hominy, but hominy is obnoxious to find in dried bulk form. Once I'm not poor again, I'll just hunt down a big rear end bag of it, pack some recipes in there that use all three, and then we'd be good to go for months, easily, with no missing nutrients - and it all fits easily in a couple of large, sealed buckets. Boom, compact survival food, lasts forever.

Quinoa might actually fill that niche too, I've no idea. It's certainly easier to get, and more versatile.

Shalinor fucked around with this message at 20:23 on Jun 4, 2013

Akuma
Sep 11, 2001


I'd just like to point out you don't need meat to live! Throw some quinoa in with those rice and beans and by god you're good for protein.

treeboy
Nov 13, 2004

James T. Kirk was a great man, but that was another life.

Shalinor posted:

That's why I go the rice and beans route. It's a food I eat all the time (augmented with other stuff), and it's really easy to prep. If we ever had a hurricane, I whip that and our super slick hiking water filter out, and we're good to go for months. Technically, rice and beans is a starvation diet, and lacks sufficient nutrients to sustain you in and of itself. But!

A.) I'm an American. We've all got enough fat on us to make up for that for a good long while.
B.) No matter the disaster, the world doesn't stop. You forage for greens, you start popping the squirrels/rabbits/geese, whatever. It doesn't actually take that much meat to turn beans and rice into a survival diet.

... and most importantly:

C.) Rice and beans for months fits easily in a hidden corner of my shelf, and can be left there for 10 odd years without me even thinking about it. Stocking sufficient pasta sauce and pasta for that length of time takes an entire pantry, and has to be rotated out yearly. It takes a ton of work to keep a rotating pantry that's actually capable of supporting you, with no hidden quadrants full of long since expired canned carrots or whatever.

oh sure, i wasn't suggesting a years worth of spaghetti. Ideally you'd transition out of more common food stuffs on the short term (1-3 months depending on storage space) into longer term food storage like wheat/rice/etc as time wore on. Keeping in mind that when you've got little ones (and even for adults) transitioning quickly into a harsher dietary pattern can be upsetting. But then we also have potable water storage that we rotate out semi-regularly too, typically just for watering plants or whatever around the apartment, but it comes in handy if water is no longer drinkable or flowing at all.

we're not preppers i swear, just mormons :)

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

treeboy posted:

oh sure, i wasn't suggesting a years worth of spaghetti. Ideally you'd transition out of more common food stuffs on the short term (1-3 months depending on storage space) into longer term food storage like wheat/rice/etc as time wore on. Keeping in mind that when you've got little ones (and even for adults) transitioning quickly into a harsher dietary pattern can be upsetting. But then we also have potable water storage that we rotate out semi-regularly too, typically just for watering plants or whatever around the apartment, but it comes in handy if water is no longer drinkable or flowing at all.

we're not preppers i swear, just mormons :)
Oh, right. Doubly true for kids. I haven't bothered to fill the gap, I just figure we're all adults, and I'm a decent cook, so we'd be fine with the harsh transition.


Honestly, what most people call "preppers" are just small town folks that are pretty used to services shutting down / getting knocked out. Actual preppers are few and far between. All of this stuff was just standard up in Alaska. Everybody had a pantry, rotated it to some degree, etc. Potable water wasn't so much a concern, but then, most of us were on well water anyways.

It only looks like prepping to these dang city slickers that have never been a mile away from city water :colbert:

EDIT: Also, we're about a banjo away from turning the game dev thread into Deliverance.

treeboy
Nov 13, 2004

James T. Kirk was a great man, but that was another life.

Shalinor posted:

EDIT: Also, we're about a banjo away from turning the game dev thread into Deliverance.

can't animate without a full tummy :eng101:

Actually this is the kinda stuff that someone should mention to prospective students who want into the industry. It's generally good life advice anyway, but when employment can be spotty, a little planning and forethought years ahead of time can have huge dividends later.

mutata
Mar 1, 2003

treeboy posted:

can't animate without a full tummy :eng101:

Actually this is the kinda stuff that someone should mention to prospective students who want into the industry. It's generally good life advice anyway, but when employment can be spotty, a little planning and forethought years ahead of time can have huge dividends later.

The animation program at BYU has a required course called "Business and Ethics of Animation" which among other more philosophical things has class topics like "How to deal with being laid off". It was one of the best, most useful classes I ever took at college.

treeboy
Nov 13, 2004

James T. Kirk was a great man, but that was another life.

mutata posted:

The animation program at BYU has a required course called "Business and Ethics of Animation" which among other more philosophical things has class topics like "How to deal with being laid off". It was one of the best, most useful classes I ever took at college.

Not surprised. My wife is considering a graduate degree at BYU sometime in the next few years and I'm very tempted to look for assistant professorial positions in the Animation program there if she decides to pursue that.

mutata
Mar 1, 2003

treeboy posted:

Not surprised. My wife is considering a graduate degree at BYU sometime in the next few years and I'm very tempted to look for assistant professorial positions in the Animation program there if she decides to pursue that.

I bet they could use some good profs. They've lost a couple adjuncts and a full-on professor lately.

Frown Town
Sep 10, 2009

does not even lift
SWAG SWAG SWAG YOLO
I don't eat wheat or other grains (in excess I get sick) so I'd basically be SOL. I require an expensive produce and meat diet. :'(

mutata
Mar 1, 2003

Frown Town posted:

I don't eat wheat or other grains (in excess I get sick) so I'd basically be SOL. I require an expensive produce and meat diet. :'(

Dried/canned vegetables and fruits as well as lentils are probably your best bet.

Horrible Smutbeast
Sep 2, 2011
Yo thread, I could use some advice on getting into the game industry. I'm currently applying to a bunch of smaller game studios as a 2danimator/illustrator and am wondering how the hell to word my emails. Should I write a cover letter for each one, or just send some basic information about myself and a link to my portfolio/demoreel? Do I email them again everytime I do significant updates on my portfolio and demo reel? I took a few years in school for illustration and animation programs, but they were both so far behind industry wise we didn't even touch on isometric or vector graphics/animation and I had to learn that on my own.

Frown Town
Sep 10, 2009

does not even lift
SWAG SWAG SWAG YOLO

Horrible Smutbeast posted:

Yo thread, I could use some advice on getting into the game industry. I'm currently applying to a bunch of smaller game studios as a 2danimator/illustrator and am wondering how the hell to word my emails. Should I write a cover letter for each one, or just send some basic information about myself and a link to my portfolio/demoreel? Do I email them again everytime I do significant updates on my portfolio and demo reel? I took a few years in school for illustration and animation programs, but they were both so far behind industry wise we didn't even touch on isometric or vector graphics/animation and I had to learn that on my own.

For smaller studios, I write a brief email with my portfolio/etc link easy to see, and a little blurb about my interests and why I'm interested in the particular company, and what I think I could offer. Not like a formal cover letter, but something that could passably be considered one in the body of email. It's more likely that the art director will personally read each email in a little studio. If you don't hear a response in a week or two, ping the studio and gently ask if there was a decision, or, if they've got a spare moment, how you can improve your portfolio to prove that you're a better fit. If you can get an art director to give you a critique, then send him your new stuff. But if you don't establish that repertoire with a human being working at that company, you may as well just reapply in 6-12 months. They say they keep your info on file, but I'm not sure how likely people actually dig into those files. Gentle reminders are ok, as long as they don't turn so frequent they're obnoxious.


mutata posted:

Dried/canned vegetables and fruits as well as lentils are probably your best bet.

:barf:

I wouldn't starve to death at least.

mutata
Mar 1, 2003

Frown Town posted:


:barf:

I wouldn't starve to death at least.

Yeah, that's generally the point ;) There are plenty of awesome recipes online, in any case.

Chainclaw
Feb 14, 2009

I told someone in an interview recently I was OK with C++, I mostly used it for Nintendo DS development for about 6 years, but touched a few other platforms. I hadn't done anything in C++ recently, it has all been C#. He then asked me a very specific question about some C++ keyword I had no clue on. When I asked some former coworkers about it later, it was a keyword that was not supported for the compilers we used for DS development.

On the subject of C++ versus C# development, Unity taught me that C# is a very scary language for mobile development, for slower platforms. I wrote a blog post on using C# with Unity and iOS last week http://josephstankowicz.wordpress.com/2013/05/27/unity-c-and-mono-best-practices-and-memory-patterns/

On the Zynga layoffs, I know it came as a huge surprise to a bunch of my friends at Zynga offices. Lots of people super excited about the projects they were on, and excited about their projects doing really well when released.

I think the two things I've learned with the many recent rounds of layoffs everywhere is: Always keep your resume up to date and constantly be networking. Don't believe anything you are told about how well things are going, always expect the hammer to drop at any moment.

Also, on "should you just roll on your severance for a while instead of getting back to work right away", I was really tempted to do this, but I quickly realized I really do like going to a place with other people and working every day. Working from home on my side projects is exciting, but stressful, and I get some extreme cabin fever.

Frown Town
Sep 10, 2009

does not even lift
SWAG SWAG SWAG YOLO

Chainclaw posted:

On the Zynga layoffs, I know it came as a huge surprise to a bunch of my friends at Zynga offices. Lots of people super excited about the projects they were on, and excited about their projects doing really well when released.

I think the two things I've learned with the many recent rounds of layoffs everywhere is: Always keep your resume up to date and constantly be networking. Don't believe anything you are told about how well things are going, always expect the hammer to drop at any moment.

Also, on "should you just roll on your severance for a while instead of getting back to work right away", I was really tempted to do this, but I quickly realized I really do like going to a place with other people and working every day. Working from home on my side projects is exciting, but stressful, and I get some extreme cabin fever.

I guess I was lucky in that, as a remote studio (Zynga East), we were extremely sensitive and privvy to the Boston/Austin closings earlier and saw the writing on the wall. Having one game cancelled via telecom, then immediately having head of HR come on vidcon and say, "Hey, on the plus side, devs/PMs can apply to transfer to HQ!" and having 99% of the requests for promotions/recognition get shut down were all exceptionally bad signs. Having IT start taking inventory of the equipment was just like a, "Welp.." moment.

That gave those willing to the opportunity to send in our transfer requests. I was really thankful our GM kept it real with us, even though the final weeks were total morale-killers.

Sion
Oct 16, 2004

"I'm the boss of space. That's plenty."
I have an air raid shelter that I'm keeping prepped just in case my wifi ever goes out.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Chainclaw posted:

Also, on "should you just roll on your severance for a while instead of getting back to work right away", I was really tempted to do this, but I quickly realized I really do like going to a place with other people and working every day. Working from home on my side projects is exciting, but stressful, and I get some extreme cabin fever.
If anyone does do it and is worried about this, just make sure you do weekly in-person meetings. Panera's nice, since they don't make you order anything, and you'll be poor. That and your monthly local beer night / gamedev night, and you'll probably be fine.

(I would recommend against dropping out to do solo indie for this reason, unless you know you have a solid support structure in place, btw - never even mind the other massive risks involved in solo indie)

Shalinor fucked around with this message at 23:07 on Jun 4, 2013

SUPER HASSLER
Jan 31, 2005

Chainclaw posted:

I think the two things I've learned with the many recent rounds of layoffs everywhere is: Always keep your resume up to date and constantly be networking. Don't believe anything you are told about how well things are going, always expect the hammer to drop at any moment.

Also, on "should you just roll on your severance for a while instead of getting back to work right away", I was really tempted to do this, but I quickly realized I really do like going to a place with other people and working every day. Working from home on my side projects is exciting, but stressful, and I get some extreme cabin fever.

These two paragraphs seem pretty incompatible with each other. You like working with people, and you also expect to be fired and separated from them at any moment? How is that conducive to having a happy career at all?

(Disclosure: I went freelance years ago and never looked back at the infighting, the commutes, and yes, that looming sense of doom you get. A lot of places out there show about as much loyalty for employees as the Wendy's they eat lunch at, despite the interview hurdles.)

Frown Town
Sep 10, 2009

does not even lift
SWAG SWAG SWAG YOLO

SUPER HASSLER posted:

These two paragraphs seem pretty incompatible with each other. You like working with people, and you also expect to be fired and separated from them at any moment? How is that conducive to having a happy career at all?

(Disclosure: I went freelance years ago and never looked back at the infighting, the commutes, and yes, that looming sense of doom you get. A lot of places out there show about as much loyalty for employees as the Wendy's they eat lunch at, despite the interview hurdles.)

I guess keeping it in the back of your mind and not being totally caught off guard is important. I don't think anyone needs to be ultra-paranoid about it.

But generally keeping your resume up-to-date-ish and not disappearing off the face of the earth from your contacts is a pro business move. I don't like "networking" because that implies I'm really only after growing my career professionally with someone. I really just want to find more game devs to come rock climbing with me

mutata
Mar 1, 2003

SUPER HASSLER posted:

These two paragraphs seem pretty incompatible with each other. You like working with people, and you also expect to be fired and separated from them at any moment? How is that conducive to having a happy career at all?

(Disclosure: I went freelance years ago and never looked back at the infighting, the commutes, and yes, that looming sense of doom you get. A lot of places out there show about as much loyalty for employees as the Wendy's they eat lunch at, despite the interview hurdles.)

As with most things in life, it isn't so black and white as you want to read it to be. I enjoy a sense of stability because I do good work and I feel that my company is going to release a profitable product, BUT I recognize that a lot of factors could possibly change for the worse so I prepare for the worst. Preparing for a worst case scenario like a layoff actually makes me feel more secure.

If you live in California, you should prepare for an earthquake. This doesn't mean you live in constant fear of one dropping any second, but in fact, your preparation helps you feel more secure that you'll be ok if/when one does hit. Get it?

Chainclaw
Feb 14, 2009

SUPER HASSLER posted:

These two paragraphs seem pretty incompatible with each other. You like working with people, and you also expect to be fired and separated from them at any moment? How is that conducive to having a happy career at all?

(Disclosure: I went freelance years ago and never looked back at the infighting, the commutes, and yes, that looming sense of doom you get. A lot of places out there show about as much loyalty for employees as the Wendy's they eat lunch at, despite the interview hurdles.)

I guess I used the wrong word. I should have worded it to be ready for anything, and not to always expect things to fail. I don't think the industry is that much doom and gloom. What I'm seeing out of being included in a round of layoffs is, for the people who had been through layoffs before, they hit the ground running. They didn't need to spend a week getting an up to date resume, they actually had portfolio stuff they were keeping up to date, they didn't need to spend a week making their linked in account look great. They had been doing a good job attending networking events, and some people were even employed before the end of the week after being laid off.

On instability in games, I know quite a few people have left games after the layoffs. Especially IT and other support staff that can do the same work for another industry. I have even been entertaining leaving the games industry, but I decided I want to stay (unless some crazy opportunities present themselves), it is just so much fun working on and around games.

One of the positions I'm looking at is a contract position. I want that because I am curious how it would work out. It seems like a fun way to really get some more exposure at different places in the games industry, and if you do it right, you can take space contracts apart to do some of your own projects. Would be cool to be prepared to launch a Kickstarter a year from now.

GeeCee
Dec 16, 2004

:scotland::glomp:

"You're going to be...amazing."

Frown Town posted:

I really just want to find more game devs to come rock climbing with me

I want more game devs to come airsofting with me so I can shoot them and bother them for jobs later in my career. :getin:

GeeCee fucked around with this message at 00:44 on Jun 5, 2013

Horrible Smutbeast
Sep 2, 2011

Frown Town posted:

For smaller studios, I write a brief email with my portfolio/etc link easy to see, and a little blurb about my interests and why I'm interested in the particular company, and what I think I could offer. Not like a formal cover letter, but something that could passably be considered one in the body of email. It's more likely that the art director will personally read each email in a little studio. If you don't hear a response in a week or two, ping the studio and gently ask if there was a decision, or, if they've got a spare moment, how you can improve your portfolio to prove that you're a better fit. If you can get an art director to give you a critique, then send him your new stuff. But if you don't establish that repertoire with a human being working at that company, you may as well just reapply in 6-12 months. They say they keep your info on file, but I'm not sure how likely people actually dig into those files. Gentle reminders are ok, as long as they don't turn so frequent they're obnoxious.


:barf:

I wouldn't starve to death at least.

Sweet, thanks! I didn't consider sending a blurb about what I could bring to the table to be honest. Since my last course was all about animation we pretty much didn't learn anything about contacting people except "go to animation festivals!" or "have friends in the industry!" I would have switched to the game design program but it's all programming/level design and it seems like there's enough people going through the diploma mill that it wouldn't make a difference on my resume.

Zizi
Jan 7, 2010

Horrible Smutbeast posted:

Yo thread, I could use some advice on getting into the game industry. I'm currently applying to a bunch of smaller game studios as a 2danimator/illustrator and am wondering how the hell to word my emails. Should I write a cover letter for each one, or just send some basic information about myself and a link to my portfolio/demoreel? Do I email them again everytime I do significant updates on my portfolio and demo reel? I took a few years in school for illustration and animation programs, but they were both so far behind industry wise we didn't even touch on isometric or vector graphics/animation and I had to learn that on my own.

I do an edit pass on my resume for every position I apply for, and I write a cover letter from scratch for each one (this actually becomes something you can do really fast once you've gotten used to it-- they all follow the same general pattern). It's been mentioned to me as a positive from people I sent them to once or twice, so it seems worth doing. I can't say it got me my current job (because that was probably more having a friend there to put in a word for me. See: importance of networking) but it can't hurt to put in the effort.

Comrade Flynn
Jun 1, 2003

I think I've decided to not go to E3 this year, because I really hate E3 and I think with the new consoles this year is going to be an absolute clusterfuck.

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Jan
Feb 27, 2008

The disruptive powers of excessive national fecundity may have played a greater part in bursting the bonds of convention than either the power of ideas or the errors of autocracy.
Lots of interesting posts to reply to today, which I'll do now! I'm glad to be part of a security minded company that doesn't let me reply to these posts because SA's posting form uses multipart/form-data encoding, which incidentally is the encoding format to upload files through HTTP... If it weren't for my company's vigilance, I could accidentally leak tonnes of sensitive project information! :ironicat:

loving paranoid shitheads

Hughlander posted:

For years in console development questions on RVO were my normal litmus test for someone who is actually a 7-8 in C++ vs someone who just self-rates themselves there.

It's weird, I already came across, used and memorised some of these acronyms -- RAII, CRTP. RAII is a pretty simple concept, but the vagaries of C++ constructors/destructors can make it a pain to actually use on a game project. I guess this is why the good old Init function has yet to go away. CRTP, I have a good example of later in this post.

And RVO is a new one to me... Though I already knew about copy constructors and copy optimisations, I wasn't aware that the standard allowed to bypass copy constructors in this particular case. The implications are heavy, but then I suppose this is also why I never saw copy constructors defined in AAA codebases.

Shalinor posted:

EDIT: Dude, CRTP is so cool. Definitely need to find time for a fun C++ side project.

It's a weird yet useful pattern, to be sure. On our WiiU port of DS2, Vigil refused to share a common base class for pixel and vertex shaders, because the cost of virtual function calls would add up across every single renderer function. Since we always knew at compile time the base type of shader we were referring to, I decided to throw together a CRTP base class for the shaders. During the review, my lead was looking at me like I'd gone crazy, but I managed to make my point about the utility of the pattern. When Vigil later on introduced a bit of texture sampling in the vertex shader as a performance optimisation, I was laughing my way through the integrate that took about half an hour of testing and a quick shader rebuild instead of tediously copy & pasting all the texture related shader functions, then changing the pixel functions to vertex ones.

Good times.

treeboy posted:

Wife and I are working towards a solid 6 months pay of cash reserves and an equal amount of food on hand.

Up until recently, I would've called you a tinfoil hat person for storing food in such a fashion, but Montreal recently went through a hilarious (in a sad, ironic sort of hilarity) phase of tap water boiling advisory. Though it turned out to be an unnecessary precaution, it makes you realise how fragile our western luxuries are.

Cash wise, I have a year's worth of money saved up, and in spite of that I can't bring myself to take risky decisions. There's something inherently worrisome about not having a steady source of income. Even though I have no doubt I'd be able to find something before running out of savings, there's so many horror stories out there about the current economy, not to mention the popular wisdom that it's far easier to find a job when you're already holding one.

I guess this is part of being a responsible adult, as opposed to leaving a job you hate just to stick it to the Man. :unsmith:

SUPER HASSLER posted:

Disclosure: I went freelance years ago and never looked back at the infighting, the commutes, and yes, that looming sense of doom you get.

If I may ask, what kind of context are you freelancing in?

I've always admired my uncle/godfather's lifestyle because he's self-employed, taking care of his own medical software company, which allows him far more freedom than most salaried positions. Currently, he owns a nice, large house quite away from the city and any urban amenities I've grown used to... But he has a large vegetable garden that serves both as hobby and source of food... He has a far larger terrain than I could ever dream of owning in the suburbs, let alone the city... His current house is far larger than the one he'd owned back when he was in the city... And, lastly, he's on his own goddamn schedule, meaning one week I'll constantly see him popping up on Steam playing Skyrim or something, then he'll just disappear for a few days to completely focus on work -- exactly the kind of lifestyle I'd love to have if it weren't for lovely companies shoving their 40 hour, monday-friday week down their employees throats.

The irony of it all is I have a greater salary than he does. But since he already paid off his city apartment a while ago, and has little to no debt to speak of, he can now afford to live on a lesser salary than I need to just to survive in an urban context.

Uncle aside, all of which to say, I'd bloody love to be freelance but that seems increasingly impossible in the games domain, let alone AAA games. So I'm curious to see how you're managing.

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