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Yeah, I have no idea. Sneaking back the way I came results in hitting blue forcefields, then he automatically detects me. Tried hiding *in* the vault, but that's no different than hiding outside of it. He gets to the front door, mutters something about alarms and starts shooting.
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# ? Jun 4, 2013 19:15 |
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# ? Jun 3, 2024 18:40 |
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Ernie Muppari posted:Apparently you have to run back all the way you came to lock him in. I don't really know why they set it up like that since there's no reason you shouldn't be able to sneak past him. (Gamebryo sucks and blows at once?) You can sneak past him right there, it requires a hell of a lot of stealth skill and possibly a stealth boy
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# ? Jun 4, 2013 19:38 |
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DeathChicken posted:Yeah, I have no idea. Sneaking back the way I came results in hitting blue forcefields, then he automatically detects me. Tried hiding *in* the vault, but that's no different than hiding outside of it. He gets to the front door, mutters something about alarms and starts shooting. You have to actually run all the way back the long-rear end way you had to go to get around the force fields in the first place as soon as you finish your conversation over the computer with him. It's super counter intuitive since there's tons of room to actually hide in the main room, but apparently that's how you're supposed to get him locked in. Like, you actually can't sneak past him in the main room without abusing scripting bugs, he's supposed to turn on the force fields as soon as you get near the entrance hallway (even if you're sneaking and the game doesn't think he's seen you) unless you go back around. It's kind of stupid.
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# ? Jun 4, 2013 19:42 |
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Ernie Muppari posted:You have to actually run all the way back the long-rear end way you had to go to get around the force fields in the first place as soon as you finish your conversation over the computer with him. It's super counter intuitive since there's tons of room to actually hide in the main room, but apparently that's how you're supposed to get him locked in. As far as I'm aware it's not abusing a scripting bug to sneak around to the far side force-field door
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# ? Jun 4, 2013 20:02 |
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JawKnee posted:As far as I'm aware it's not abusing a scripting bug to sneak around to the far side force-field door We may be talking about the same thing.
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# ? Jun 4, 2013 20:24 |
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JawKnee posted:As far as I'm aware it's not abusing a scripting bug to sneak around to the far side force-field door My experiences on my last playthrough suggest it is. It seems as though Elijah activates the forcefields as soon as you're within a foot from either of the doors, unless he's using the terminal by the vault door at the moment. You can get through either forcefield door at that moment, even when overburdened if you get the timing right. But going for the far door means you take longer to get into position, and can't see Elijah to know when the right moment is.
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# ? Jun 4, 2013 20:32 |
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I've made it through both doorways before, albeit the closer one I've only gone through on the PS3 version, so maybe that's out on PC. It's tricky as hell to get the timing down, going the far way you sorta have to have stealth boy and such, sneak to the doorway straight out of the vault, wait a beat, then walk the rest of the way, and your over encumbered rear end should make it through the doorway right as the force fields turn on. There might be a bit where you need to sneak instead of walk due to turrets, but I forget exactly.
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# ? Jun 4, 2013 20:39 |
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I finally finished New Vegas! I put off finishing it for months, because I didn't want the game to end. 120 hours on my first playthrough! I feel like kind of a dick for siding with the NCR, so I'd like to do another playthrough with House this time. I want to play Fallout 3 first, and set myself up for disappointment. Is there anything I can easily miss, and is Melee just as viable as it is in New Vegas? I can't aim for poo poo with guns, and there's something so satisfying about taking on Legate Lanius with Blood-Nap and winning hands-down.
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# ? Jun 4, 2013 21:25 |
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Have I made a mistake in putting so many points in both Bartering and Speech? They seem very similar skills, and I wonder if I'm waiting my skill points. Also, Bartering doesn't seem to confer as much as a bargin as I'd hoped. What should I do?
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# ? Jun 4, 2013 21:30 |
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Radio Talmudist posted:Have I made a mistake in putting so many points in both Bartering and Speech? They seem very similar skills, and I wonder if I'm waiting my skill points. Also, Bartering doesn't seem to confer as much as a bargin as I'd hoped. What should I do?
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# ? Jun 4, 2013 21:33 |
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Magypsy posted:I finally finished New Vegas! I put off finishing it for months, because I didn't want the game to end. 120 hours on my first playthrough! I feel like kind of a dick for siding with the NCR, so I'd like to do another playthrough with House this time. Melee and unarmed are relatively weak in FO3. It's perfectly playable, mind you, but guns and energy weapons are much, much more powerful.
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# ? Jun 4, 2013 21:35 |
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Anime Schoolgirl posted:They're not wasted, at all. Speech is the most important skill in New Vegas, and Barter has some pretty amazing benefits with regards to perks. Would you mind elaborating on the impact of Barter on perks?
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# ? Jun 4, 2013 21:41 |
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After a trip to Vegas recently and my brother going on about how Old World Blues was completely awesome I reinstalled NV for a third time and I'm playing to a point where I can do that content. What level do you guys reccommend I get to before I head over to the Big MT? I forgot how much of a slog the beginning was, after going through it for a 4th time I just want to put a bullet in Goodsprings' collective skull. I really need to get into the rhythm of saving my save games. I have an odd compulsion to keep my PC clean and have the bad habit of deleting savegames of games I don't have installed.
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# ? Jun 4, 2013 21:43 |
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Radio Talmudist posted:Would you mind elaborating on the impact of Barter on perks? On Hardcore mode, Pack Rat almost doubles your carrying capacity (most of the items you carry, like food, water and ammo, weight 2 or less). It's especially nice if you're using rope kid's jsawyer.esm, as it halves your carrying capacity.
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# ? Jun 4, 2013 21:54 |
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Magypsy posted:I want to play Fallout 3 first, and set myself up for disappointment. Is there anything I can easily miss, and is Melee just as viable as it is in New Vegas? I can't aim for poo poo with guns, and there's something so satisfying about taking on Legate Lanius with Blood-Nap and winning hands-down. Additional Fallout 3 tips: in character creation don't set any SPECIAL attributes to 10, because you can find items that boost each one by an extra point. For the same reason, don't take any skills over 90. I'd actually recommend not taking anything over 75 for a while at least, because a bunch of the perks boost skills by up to 15 points. That only really matters if you want to optimise a character though.
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# ? Jun 4, 2013 21:57 |
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2house2fly posted:Hell no, Melee in Fallout 3 is rubbish. Maybe it gets better as you go on, but at about level 5/6 I had maxed out Melee, 9Str and a sledgehammer, and I was doing better with an assault rifle and 15 points in Small Guns. Start off with a high Agility so you can use VATS a lot, and stick your points in Small Guns for now and Energy Weapons for later. Also in FO3, VATS is not an option.
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# ? Jun 4, 2013 22:01 |
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Booo, Melee is the best. I'm not the worst with guns, though, so I'll take Small Guns. I usually wound up using pistols against enemies that were too far away anyway. Thanks for all the advice!
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# ? Jun 4, 2013 22:02 |
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ColHannibal posted:Also in FO3, VATS is not an option.
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# ? Jun 4, 2013 22:05 |
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Could anyone recommend a mod that will raise the number of companions I have? New Vegas has that Unlimited Companions mod but apparently it's wonky with the DLC...There's a hotfix but I think it was last updated in 2011...any recommendations?
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# ? Jun 4, 2013 23:43 |
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So what's the best source to read about the making of the Fallout series and the inspiration for it all? Over the weekend I came across some old reading material, and, well:
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# ? Jun 5, 2013 04:05 |
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Magypsy posted:Booo, Melee is the best. I'm not the worst with guns, though, so I'll take Small Guns. I usually wound up using pistols against enemies that were too far away anyway. Thanks for all the advice! Melee is quite viable in Fallout 3, especially if you put enough points in (I think) Big Guns to qualify for Pyromaniac (+50% fire damage) and then build a Shiskebab.
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# ? Jun 5, 2013 04:10 |
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Yeah, I remember not particularly putting points into Melee, and the Shishkebab still demolished things once I got it.
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# ? Jun 5, 2013 04:18 |
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StandardVC10 posted:Well yeah when you say that Vaults 34, 11, and 3 are all the same too. Possibly Vault 22 as well, though that one has a fair few unique assets. While I can't remember their numbers for the life of me, the one covered in plants stands out. As does it's quest. The Voting Bloc one stands out also. Vault 3 is the most 'bland' one being full of raiders for you to murder, but it can actually be a friendly place. The one them boomers came from is a half flooded, totally irradiated clusterfuck with a shitload of guns. There's also the Powder Ganger vault which was also pretty neatly designed and potentially totally non-combaty. Compare that to Fallout 3's vaults which were, the one with gary, the one with the like, two, hallucinations, and... the one filled with mole rats and radroaches? There might've been a couple of those. Or super mutants? I mean none of the vaults from fallout 3 really stand out other than different holes in the ground to kill a bunch of dudes in.
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# ? Jun 5, 2013 05:23 |
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The vaults in both games were hit-or-miss. Some had great stories and atmosphere, some were glorified dungeons, and some were essentially plot-based setpieces. I think Fallout NV manages to edge out Fallout 3 in this regard, but only because Vault 11 was so fantastic.
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# ? Jun 5, 2013 05:59 |
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I think I like NV better overall, but FO3 had some set pieces/locations that on their own stood out as better than stuff in NV. Like that guy from an earlier Fallout who has now grown into the basis for a whole grove or whatever, and you can burn him alive to kill him and listen to him screaming. Or bombing Megaton, or the general concept of a city on an abandoned military ship. Don't get me wrong NV is great and has a lot of interesting finds and places to go. Ravenfood posted:What? Or do you mean that VATS is absurdly overpowerful with its boosts to hit, specific perks, and 90% damage reduction? Then add Grim Reaper's sprint and you're pretty much invincible as long as you're good about using it. Not an option, as in you're doing it wrong if you're not using it Moridin920 fucked around with this message at 07:04 on Jun 5, 2013 |
# ? Jun 5, 2013 06:59 |
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Moridin920 posted:Like that guy from an earlier Fallout who has now grown into the basis for a whole grove or whatever, and you can burn him alive to kill him and listen to him screaming. But that was one of the worst things about FO3!
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# ? Jun 5, 2013 07:29 |
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Moridin920 posted:I think I like NV better overall, but FO3 had some set pieces/locations that on their own stood out as better than stuff in NV. Like that guy from an earlier Fallout who has now grown into the basis for a whole grove or whatever, and you can burn him alive to kill him and listen to him screaming. Or bombing Megaton, or the general concept of a city on an abandoned military ship. At first I thought those places were kinda cool, but after a while I just started thinking neither Megaton or Rivet City made any sense whatsoever. Guess that only bothers spergs like me though. Also, I refuse to accept that Harold's canonical fate was to walk all the way to the east coast and become a tree. Not my Harold.
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# ? Jun 5, 2013 07:39 |
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Ofaloaf posted:So what's the best source to read about the making of the Fallout series and the inspiration for it all? Over the weekend I came across some old reading material, and, well: Funny thing, this is the first few pages of the Fallout 1 manual. That's the extent they went through for ~*~immersion~*~ in the old games.
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# ? Jun 5, 2013 07:57 |
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Line Feed posted:But that was one of the worst things about FO3! I got pretty tickled at first, but then I realized how laughably implausible it was that he just happened to have crossed the whole country like all the other poo poo that just happened to cross the whole country and kind of soured on it. FO3 could've avoided so much of this poo poo it gets if it just took place further west.
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# ? Jun 5, 2013 09:13 |
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Male Man posted:Melee is quite viable in Fallout 3, especially if you put enough points in (I think) Big Guns to qualify for Pyromaniac (+50% fire damage) and then build a Shiskebab. If you want easy mode, just add in sneak to your build and you're on the road to breaking the game. Sneaking is really forgiving once you invest enough points in it and once boosted with the proper perks sneak attacks can kill pretty much anything in the game. If you own FO3's DLC, then you can get some items that turn you into an ingame god. Operation Anchorage gives you a Stealth Suit which is an infinite use Stealth Boy. Once you start wearing it you pretty much just phase into another plane of existance and occasionally pop back into reality to poke people to death with your burning sword. And in The Pitt you can get the Metal Blaster which is a special Laser Rifle which was made to be abused with sneak attacks and regular critical hits. The downside is that you have to play Operation Anchorage. Raygereio fucked around with this message at 09:39 on Jun 5, 2013 |
# ? Jun 5, 2013 09:37 |
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Raygereio posted:If you own FO3's DLC, then you can get some items that turn you into an ingame god. Operation Anchorage gives you a Stealth Suit which is an infinite use Stealth Boy. Once you start wearing it you pretty much just phase into another plane of existance and occasionally pop back into reality to poke people to death with your burning sword. Don't forget the bonnet. I wonder how viable Unarmed is in FO3? In New Vegas you got Ballistic Fists and the special attacks, but on FO3 even fully perked-up a Deathclaw Gauntlet has less DPS than a unmodified Shishkebab.
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# ? Jun 5, 2013 16:05 |
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Moridin920 posted:I think I like NV better overall, but FO3 had some set pieces/locations that on their own stood out as better than stuff in NV. Like that guy from an earlier Fallout who has now grown into the basis for a whole grove or whatever, and you can burn him alive to kill him and listen to him screaming. Or bombing Megaton, or the general concept of a city on an abandoned military ship. New Vegas has some good action dungeon areas too, but they're often hidden away for some reason. Yesterday I explored the sewers and found the Humble Cudgel, which was a pretty fun trip; then today I found an abandoned neon sign factory in Fiend territory. When I went in a bunch of Fiends spawned at the bottom of the stairs and ran up to get me, apparently forgetting that they had booby-trapped the stairs with what I have to assume, given the sheer force of the explosion which killed them all and crippled me, was a mini-nuke. Then I explored the factory and killed a few more Fiends, including a named one, and found a terminal with an entry about two of the factory workers who had dumb accidents.
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# ? Jun 5, 2013 16:18 |
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Ofaloaf posted:So what's the best source to read about the making of the Fallout series and the inspiration for it all? Over the weekend I came across some old reading material, and, well: If you're interested in reading primary sources from the Cold War, many pages back I dropped a few historical nuclear warfare preparedness sources (including the one you posted ) -- just click the "?" under my name to find them. I'm a government documents technician and inspired by my latest FNV run-through, I created a libguide with a Here are links to a few: Radiological Defense: a textbook Fallout Protection: What to Do and Know About Nuclear Attack Shelter from Atomic Attack in Existing Buildings A Study of Lunar Research Flights (the US government actually considered testing nuclear weapons on the Moon) Also, George Washington University's Nuclear Vault and the Nuclear Secrecy blog have compiled dozens of primary and secondary sources, and the Prelinger Archives also have nuclear weapons test footage and civil defense preparedness films (with great 1950s-1960s graphic design) to watch. /librarian
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# ? Jun 5, 2013 16:46 |
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2house2fly posted:Hell no, Melee in Fallout 3 is rubbish. Maybe it gets better as you go on, but at about level 5/6 I had maxed out Melee, 9Str and a sledgehammer, and I was doing better with an assault rifle and 15 points in Small Guns. Start off with a high Agility so you can use VATS a lot, and stick your points in Small Guns for now and Energy Weapons for later. While I disagree in that melee isn't that bad of a choice in FO3, but I will agree that the sledgehammer is a really disappointing weapon. I really wanted the sledgehammer to be good but it's really bad. I ended up sticking with unarmed instead most of the time because of how the usefulness of the deathclaw gauntlet and how quickly you can get fisto (minutes within escaping the vault) compared to the time it can take to get fawkes' super sledge. Though when it comes to deciding on what you want to put points into in FO3, it's worth keeping in mind that it's really not that hard at all to max out most (if not all) of your skills.
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# ? Jun 5, 2013 17:55 |
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Is there a way to import my character's face from New Vegas to 3? I somehow made him look good there, but in 3 he just looks like a giant potato face. Also, this intro was ridiculous, but I somehow managed to run away from the guards long enough for me to not have to kill them.
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# ? Jun 5, 2013 19:40 |
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If you're on PC there's a mod called Tale Of Two Wastelands which lets you play F3 and New Vegas with the same character. Might be worth a shot?
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# ? Jun 5, 2013 19:47 |
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Frungy! posted:At first I thought those places were kinda cool, but after a while I just started thinking neither Megaton or Rivet City made any sense whatsoever. Guess that only bothers spergs like me though. Yeeah but if you start thinking about stuff that makes sense in the games even in the context of the Fallout world you're going to go mad. quote:Also, I refuse to accept that Harold's canonical fate was to walk all the way to the east coast and become a tree. Not my Harold. And then get burned alive Thanks, I love poo poo like this.
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# ? Jun 5, 2013 20:33 |
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Moridin920 posted:Yeeah but if you start thinking about stuff that makes sense in the games even in the context of the Fallout world you're going to go mad. I don't envy Bathesda. The plot was a complete rehash of Fallouts 1 and 2 as written by somebody who loves good vs. evil knight's tales. No water. Geck. Brotherhood of Steel. Enclave. Super Mutants. The thing was, they were both introducing the old world to the new gamers who were like, "What's a Fallout?" and trying to appease the old fans at the same time. Had they not included those elements, many of us would've complained about there not being enough stuff that makes Fallout Fallout. There were some serious missteps, sure. Most quests could only be completed one way or had definitive Good or Bad solutions, the world was almost entirely full of empty buildings with no quest, loot, or story reason for existing, there were only like, ten enemies and five guns (not really, but it felt that way), and the ending made zero sense. Like, none whatsoever. But Bethesda had to make the engine and all of the assets and story and overall just had to build the whole game from the ground up. Obsidian got to use their work and build on it, improving it in pretty much every way. I also just hate wandering gray, samey-looking post-apocalypse and appreciate the variety of the desert locales.
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# ? Jun 5, 2013 20:54 |
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Setpieces do not a good game make. Never mind that FO3's setpieces were fairly dumb and uninteresting. Megaton, a town (and the like, central town. The loving Hub of the game) built in the crater(!!!!) of an unexploded bomb(????). That you get to blow up because NUKES ARE COOL. Then you have Rivet City, which is a town set in an aircraft carrier (cool idea, considering aircraft carriers are the size of small cities and staff as many people in them), except it had like ten people in it of note and was the size of a walk-in closet. And there's a guy with a museum. Because space wouldn't be at a massive premium. And Harold. We don't talk about Harold. Harold's probably still out over in Gecko. If he survived Fallout 2.
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# ? Jun 5, 2013 21:05 |
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# ? Jun 3, 2024 18:40 |
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Do we need to post The Shandification of Fallout again? Bethesda not putting any thought into how their world works is simply bad writing on their part.
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# ? Jun 5, 2013 21:39 |