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Well that exchange of proper Lyran fisticuffs didn't go how I wanted. But I guess that just means that now I'll have to show the birdman what happens when you punch a 80 ton mech in the face.
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# ? Jun 6, 2013 05:06 |
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# ? May 29, 2024 19:26 |
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Badass double-legging, I don't think we've seen that before in the thread.
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# ? Jun 6, 2013 19:36 |
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I think we have actually, but it was a good long while ago, both legs and one torso or something like that. I wonder if there's some deux ex machina coming up, because with all these normal 4:3 ratings after the absurd DC pilot ratings last campaign and A-team level of unlucky rolls, it sure feels like the Behemoth won't go down in time. What are the odds like actually? Readingaccount fucked around with this message at 17:43 on Jun 7, 2013 |
# ? Jun 7, 2013 04:02 |
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Readingaccount posted:deux ex machine 0%
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# ? Jun 7, 2013 04:58 |
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PoptartsNinja posted:- Cinematic Critical Chance! 1 cine-crit sustained! I imagine it's a bush on Tharkad just behind the Archon's personal quarters.
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# ? Jun 7, 2013 05:31 |
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Diabolus ex machina. Everybody is saved... by Hanse Davion
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# ? Jun 7, 2013 07:17 |
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So on average, how much quicker are updates for this round versus the previous slog? I feel as if the previous chapter ending might have saved you from some kind of terrible mental/exhaustive disorder.
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# ? Jun 7, 2013 17:00 |
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GhostStalker posted:So we've now gone from GhostBusters to Evangelion to The Room? What's next? We're going right back to the beginning with Robot Jox.
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# ? Jun 7, 2013 18:55 |
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Bad Moon posted:Diabolus ex machina. Everybody is saved... by Hanse Davion the rage in-universe would only be matched by the rage of this thread's readership. Make it happen!
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# ? Jun 7, 2013 20:29 |
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Ice Fist posted:So on average, how much quicker are updates for this round versus the previous slog? I feel as if the previous chapter ending might have saved you from some kind of terrible mental/exhaustive disorder. They're about the same, they come when my players get orders in (but it is nice to write a fun scenario that doesn't tie into anything super important). Not to say this scenario won't have consequences (hooo boy will it have consequences), but they're at least obvious consequences!
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# ? Jun 7, 2013 21:12 |
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My orders are in, since PTN made them pretty obvious this turn. Ghost Dragon giving me a straight line to its backside? Don't mind if I do, with a kick for good measure! Gonna be keeping Berserk Mode in reserve for when I go against the Behemoth, though.
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# ? Jun 7, 2013 22:33 |
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Edit: Orders are in!
Malachite_Dragon fucked around with this message at 00:37 on Jun 9, 2013 |
# ? Jun 8, 2013 21:23 |
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I was cleaning out my basement this morning, and I found some old Battletech: The animated series toys from way back when. I was honestly surprised I still had them.
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# ? Jun 9, 2013 15:52 |
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Hogarth’s Heroes: Tactical Update 12 Combat Phase Blue 1) Hogarth’s Atlas II - Fires Ghost Hunter PPC at Behemoth (4 base + 4 range + 2 movement + 0 enemy movement = 10): rolled 7, miss! - Fires Rotary Autocannon 5 (Quint) at Behemoth (4 base + 4 range + 2 movement + 0 enemy movement = 10): rolled 11, 3 shells hit Left Torso (40/45 armor remains), Right Torso (40/45 armor remains), Right Arm (39/44 armor remains)! - Fires Rotary Autocannon 5 (Quint) at Behemoth (4 base + 4 range + 2 movement + 0 enemy movement = 10): rolled 2, miss! Blue 2) Steiner’s Awesome - Fires PPC at Behemoth (4 base + 4 range + 2 movement + 0 enemy movement = 10): rolled 4, miss! - Fires PPC at Behemoth (4 base + 4 range + 2 movement + 0 enemy movement = 10): rolled 6, miss! - Fires PPC at Behemoth (4 base + 4 range + 2 movement + 0 enemy movement = 10): rolled 5, miss! - Fires PPC at Behemoth (4 base + 4 range + 2 movement + 0 enemy movement = 10): rolled 2, miss! - Fires Medium Laser at Panther Green 8 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods + 2 secondary target in rear arc = 10): rolled 4, miss! - Fires Medium Laser at Panther Green 8 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods + 2 secondary target in rear arc = 10): rolled 7, miss! Blue 3) Vasquez’s Banshee - Fires PPC at Grand Dragon Green 2 (4 base + 0 range + 1 movement + 2 enemy movement + 3 minimum range = 10): rolled 4, miss! - Fires PPC at Grand Dragon Green 2 (4 base + 0 range + 1 movement + 2 enemy movement + 3 minimum range = 10): rolled 6, miss! - Fires Autocannon/10 at Grand Dragon Green 2 (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 4, miss! - Fires Medium Laser at Grand Dragon Green 2 (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 4, miss! - Fires Medium Laser at Grand Dragon Green 2 (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 8, hit Head (4/9 armor remains)! - Fires Medium Laser at Grand Dragon Green 2 (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 7, hit Right Torso (5/14 structure remains)! Cine-Crit! - Fires Medium Laser at Grand Dragon Green 2 (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 9, hit Left Arm (1/10 structure remains)! Cine-Crit! - Fires SRM-6 at Grand Dragon Green 2 (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 4, miss! Blue 4) Schultz’s Zeus - Fires PPC at Panther Green 8 (4 base + 0 range + 2 movement + 1 enemy movement + 3 minimum range = 10): rolled 9, miss! - Fires Large Laser at Panther Green 8 (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 4, miss! - Fires Large Laser at Panther Green 8 (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 9, hit Center Torso (0/14 armor, 4/11 structure remains)! Cine-Crit! - Fires Medium Laser at Panther Green 8 (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 11, hit Left Leg (7/12 armor remains)! TAC! - Fires Medium Laser at Panther Green 8 (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 8, hit Left Leg (2/12 armor remains)! Red 1) Battlemaster - Holds fire! Green 2) Grand Dragon - Resists Ghostly Control! Green 7) Wolf Trap - Torso twists to threaten hex 0516! - Fires LB-10X Autocannon (Cluster) at Banshee Blue 3 (4 base + 2 range + 2 movement + 1 enemy movement + 2 light woods - 1 cluster = 10): rolled 11, 8 submunitions hit Left Torso (3/30 armor remains), Left Torso (2/30 armor remains), Left Leg (19/26 armor remains), Center Torso (25/40 armor remains), Right Torso (24/30 armor remains), Left Arm (14/21 armor remains), Center Torso (24/40 armor remains), Right Torso (23/30 armor remains)! Green 8) Panther 2 - Fires SRM-4 at Zeus Blue 4 (4 base + 0 range + 3 movement + 0 enemy movement + 1 light woods = 8): rolled 10, 4 missiles hit Rear Left Torso (4/6 armor remains), Left Arm (2/22 armor remains), Left Leg (6/24 armor remains), Rear Left Torso (2/6 armor remains)! Behemoth - Fires Gauss Rifle at Awesome Blue 2 (3 base + 4 range + 0 movement + 0 enemy movement + 1 light woods = 8): rolled 6, miss! - Fires Gauss Rifle at Awesome Blue 2 (3 base + 4 range + 0 movement + 0 enemy movement + 1 light woods = 8): rolled 5, miss! - Fires Gauss Rifle at Awesome Blue 2 (3 base + 4 range + 0 movement + 0 enemy movement + 1 light woods = 8): rolled 5, miss! - Fires LB-10X Autocannon (Slug) at Awesome Blue 2 (3 base + 4 range + 0 movement + 0 enemy movement + 1 light woods = 8): rolled 5, miss! - Fires LB-10X Autocannon (Slug) at Awesome Blue 2 (3 base + 4 range + 0 movement + 0 enemy movement + 1 light woods = 8): rolled 7, miss! End Phase: Grand Dragon Green 2 - Cinematic Critical Chance! No cine-crits sustained! - Cinematic Critical Chance! No cine-crits sustained! Panther Green 8 - Cinematic Critical Chance! No cine-crits sustained! - Through-Armor Critical in Left Leg! No crits sustained! Physical Combat Phase: Blue 3) Banshee - Kicks Dragon Green 2 (5 base + 2 movement + 2 enemy movement - 2 kick = 7): rolled 7, hit Right Leg (0/18 armor, 13/14 structure remains)! Cine-Crit! Blue 4) Zeus - Kicks Panther Green 8 (5 base + 1 movement + 2 enemy movement + 1 light woods - 2 kick = 7): rolled 10, hit Right Leg (0/12 armor, 2/8 structure remains)! Cine-Crit! End Phase: Grand Dragon Green 2 - Cinematic Critical Chance! No cine-crits sustained! Panther Green 8 - Cinematic Critical Chance! 1 cine-crit sustained! - - Cardboard boxes destroyed! “We’ve got this, Vasquez!” Andrew said as his Awesome limped with a confident swagger through Summer’s bizarre “grass” covered trees. He shouldered one aside and was lost in a flurry of falling flakes, only to emerge moments later with the barrels of his PPCs pointed at the massive and distant Behemoth. “A TA field can’t stand up to PPCs, the General proved it! All we need to do—” His PPCs discharged in a flash of static electricity as power from their drained capacitors trailed after the charged particles the weapons had so recently accelerated to near the speed of light. Thunder roared as an arc of green lightning deflected Andrew’s PPCs--or would, once the effects wizards went over the holo—and Andrew’s confident speech died with a sputtering choke. “—is believe?” Vasquez replied in mocking tones. “Look out, Andrew!” Hogarth’s strong voice filled the comms, the General’s autocannons roared as they walked tracers up the Behemoth’s sloping chest. Most glanced from the `Mech’s protective barrier, but a few of the high-velocity slugs seemed to slip past the arcs of neon-green death to strike sparks against the distant metal monster. The Behemoth was unperturbed, the tubes of its massive cannons leveled themselves in Andrew’s direction to unleash a fusillade from which there could be no recovery! “You fools!” The Red Corsair howled, her Battlemaster springing to life once more. “You could have made your mistake while the ghost was focusing on me!” The Battlemaster twisted, its great wedge-shaped foot catching a pile of slightly-soggy cardboard boxes. With a scream that was a mix of defiance and frustration the Red Corsair launched the pile into the air. Boxes exploded in a succession of powerful explosions as her makeshift chaff intercepted the Behemoth’s salvo. “There’s no way in hell we’re abandoning you, lady,” Hogarth countered irreverently. “You may be the leader of Skye, but the blood of House Steiner still flows through your veins! I knew there’s no way you’d let a real Lyran come to harm! Now, get clear and let us handle this! I promise you, we’ll buy Skye’s freedom—Skye’s real freedom—with our lives!” Primary Objectives Destroy Richard Cameron’s Behemoth (0/1) Secondary Objectives Thomas Hogarth duels the Red Corsair (1/1) One of Hogarth’s Heroes “dies” dramatically, but no more than one (0/1) Hogarth kills the ghost with his Ghost-Killer PPC (0/1) Believe in Andrew Steiner (1/1) Cross the Streams (0/4) (everyone has to hit with a PPC for it to count) Hidden Objectives Piles of Cardboard Boxes Destroyed: 2 Fruit Carts Destroyed: 1 Wilhelm Screams: 1 Flubbed Lines: 1 Fires Started: 1 Key: Blue1) Atlas II Blue2) Awesome Blue3) Banshee Blue4) Zeus Red1) Battlemaster – Walked, 0 Enemy `Mech Key Green2) Dragon – Ran, 2 Green7) Wolf Trap – Ran, 2 Green8) Panther 2 – Jumped, 2 Behemoth – Stationary, 0 Player `Mech Status Enemy `Mech Status PoptartsNinja fucked around with this message at 05:54 on Jun 10, 2013 |
# ? Jun 10, 2013 01:24 |
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Dammit, ghost hunter ppc, stop missing when I shoot at ghosts.
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# ? Jun 10, 2013 02:06 |
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Malachite_Dragon posted:Dammit, ghost hunter ppc, stop missing when I shoot at ghosts. It is time. Cross the streams.
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# ? Jun 10, 2013 02:11 |
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Bobbin Threadbare posted:It is time. I think that's best saved for the round after this one. Right now that Dragon is just begging for me to give it a good slugging.
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# ? Jun 10, 2013 02:16 |
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Malachite_Dragon posted:I think that's best saved for the round after this one. Right now that Dragon is just begging for me to give it a good slugging. Should the two mechs that got kicked take piloting rolls, or were they auto-succeeds?
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# ? Jun 10, 2013 02:28 |
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Leperflesh posted:Should the two mechs that got kicked take piloting rolls, or were they auto-succeeds? But if they fell, they'd have to roll to make it look convincing!
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# ? Jun 10, 2013 02:39 |
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Malachite_Dragon posted:I think that's best saved for the round after this one. Right now that Dragon is just begging for me to give it a good slugging. Yeah, and the Panther has graciously presented an opportunity for me to plug it in its backside. I think we'll need another turn or two before we start trying to Cross the Streams.
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# ? Jun 10, 2013 03:25 |
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Man, it's nice to see people discussing plans in the thread again. As much as I like the extra organization google documents lends to the players, I do miss people posting and refining their craziest schemes in the thread.
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# ? Jun 10, 2013 04:08 |
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I might be missing something here, but does anyone else find it odd that even though the Behemoth has long since moved away from that area, there's still a bunch of ghostly green lightning in the upper-left corner of the map? And that it seems to be originating from hex 0303?
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# ? Jun 10, 2013 04:23 |
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W.T. Fits posted:I might be missing something here, but does anyone else find it odd that even though the Behemoth has long since moved away from that area, there's still a bunch of ghostly green lightning in the upper-left corner of the map? And that it seems to be originating from hex 0303? It'll get fixed in post. The Commandos holding the tesla coils turned out to have faulty gyros.
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# ? Jun 10, 2013 04:34 |
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W.T. Fits posted:I might be missing something here, but does anyone else find it odd that even though the Behemoth has long since moved away from that area, there's still a bunch of ghostly green lightning in the upper-left corner of the map? And that it seems to be originating from hex 0303? It could mean that if one of you runs into the green lightning you'll get empowered by the ghost of a famous mechwarrior from times long past!
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# ? Jun 10, 2013 05:51 |
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PoptartsNinja posted:
Shouldn't that be a TA field?
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# ? Jun 10, 2013 05:53 |
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PoptartsNinja posted:Man, it's nice to see people discussing plans in the thread again. As much as I like the extra organization google documents lends to the players, I do miss people posting and refining their craziest schemes in the thread. I know! I mean, it made sense for the big fights but with only 4 PCs there ought to be crazy talk aplenty in here. BTW, I think there's a "mistake" in there that ought to read "escape," mabye.
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# ? Jun 10, 2013 06:15 |
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ArchangeI posted:Shouldn't that be a TA field? Andrew: "The script says 'AT' so I'm loving saying 'AT'. You want me to say 'TA,' put it in the drat script!"
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# ? Jun 10, 2013 07:16 |
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Proofreading is Lostech.
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# ? Jun 10, 2013 07:54 |
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GhostStalker posted:Yeah, and the Panther has graciously presented an opportunity for me to plug it in its backside. I think we'll need another turn or two before we start trying to Cross the Streams. Goddamn it, I'll get you someday I'm going with my lancemates in thinking we're going to Cross The Streams a couple of turns from now. For now, I'll probably be moving into 1920 to take another shot at the Panther, and possibly a split shot with my LRM into the Wolf Trap.
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# ? Jun 10, 2013 08:05 |
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Someone needs to be adjacent to the Red Corsair so that in the event the Behemoth shoots at her they can go NOOOOOOOOOOOOOOOOOO and take the hit for her.
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# ? Jun 10, 2013 08:19 |
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When you do cross the streams, I reserve the right to yell "HEAT 'EM UP!" and if anyone else does before me, I will fight you.
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# ? Jun 10, 2013 08:41 |
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Defiance Industries posted:When you do cross the streams, I reserve the right to yell "HEAT 'EM UP!" and if anyone else does before me, I will fight you. Only if I get to yell "let's show this Holybat fucked around with this message at 14:15 on Jun 10, 2013 |
# ? Jun 10, 2013 14:11 |
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Vasquez reserves the right to yell "ZA BEASTO!! whenever "she" engages Berserk Mode. Yes, I know it might be referencing the wrong Eva pilot, but to me, Vasquez is more Mari Makinami than Shinji Ikari, at least in combat capability.
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# ? Jun 10, 2013 14:25 |
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I always thought she was more of a, "Hogarth, you're such an rear end in a top hat." kind of Vasquez.
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# ? Jun 10, 2013 14:55 |
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Really? You guys really don't get who Vasquez is?quote:Hudson: Hey Vasquez, have you ever been mistaken for a man?
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# ? Jun 10, 2013 20:49 |
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Leperflesh posted:Really? You guys really don't get who Vasquez is? https://www.youtube.com/watch?v=Oy3HNK3u9Q4 Yeah, that was kind of my point. Except instead of "Gorman", I said "Hogarth" because Hogarth is the name of one of the characters in this mission, whereas Gorman is not. So by inserting a name from the mission into the line given by the character who is in the mission, I was hoping to evoke memories of the famous scene from the movie where so-named character (the one who is named in this mission, and not the one who is not named) shows up and calls her commanding officer and rear end in a top hat.
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# ? Jun 10, 2013 21:28 |
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Okay I guess I was mostly talking about GhostStalker who I guess thought it was some kind of loving anime reference. Unless he didn't, and I'm just today.
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# ? Jun 10, 2013 21:41 |
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Leperflesh posted:Okay I guess I was mostly talking about GhostStalker who I guess thought it was some kind of loving anime reference. Unless he didn't, and I'm just today. No, I know who Vasquez is a reference to. However, PTN did reserve the right to make references to multiple things. One of these things was Evangelion, what with the AT Field and Vasquez muttering "I mustn't run away", along with Berserk Mode. Felt that it would be appropriate to make a reference to that when I activate the ability... Also, my orders are in.
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# ? Jun 10, 2013 22:00 |
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Every time someone mentions a TA field I think of Total Annihilation, then I dream of the appearance of a Krogoth. Also PTN can you please add me to the pilots list, I asked quite a while ago, but I don't think it got seen.
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# ? Jun 11, 2013 02:26 |
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# ? May 29, 2024 19:26 |
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Orders are in, here's hoping for more destruction of cardboard boxes!
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# ? Jun 11, 2013 05:07 |