Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Pesky Splinter
Feb 16, 2011

A worried pug.

Dragonatrix posted:

e; IX has only a handful of recolours, made to differentiate between friendly and non-friendly enemies. Aside from that one mechanic, I'm pretty sure they're all unique as well but I don't remember IX anywhere near as well.

From what I remember, the only other recolours in IX (outside of the friendly enemies) are the crystal enemies in the very last area. Other than that, they're all unique - even the Earth Guardian boss compared to the Lich, has major visual differences:

Pesky Splinter fucked around with this message at 19:04 on Jun 9, 2013

Adbot
ADBOT LOVES YOU

Nickname Pending
Jan 2, 2008

I learned how to play beer pong from the Prince of Uganda at a university party.
For me, XIII had a strange disconnect while I was playing. The lack of towns or people to interact with who weren't my party kind of broke that fantasy vibe I get when playing an FF game. I also never found myself giving two fucks for the characters and what they were trying to accomplish. With maybe the exception of Sazh, every character was highly annoying at one point or another. Combat wasn't bad, but wasn't particularly enthralling either. Overall, the game was just okay for me.

The sequel was a bit better. I had a blast with the combat, but the story just lost me from the get-go. Even when I was paying attention, I still felt I had no idea what was going half the time.

Oxxidation
Jul 22, 2007

Zombies' Downfall posted:

Good example of what I mean by confusing: what's the deal with Cid being alive? Did we just not really kill him? Did Orphan bring him back to life? Was the boss I beat a fake Cid? And even if the answer to that question is really simple and I just wasn't paying attention, what was the point of bringing him back so he could commit suicide? It's totally nonsensical.

Everyone mentions Cid but forgets Yaag Rosch. That rear end in a top hat died thrice - first he was gunned down by Captain Mullet ex Machina at Hope's house, then blown the gently caress up just before hitting Gran Pulse, then finally suicide-bombed in the end.

The reason for all those bizarre resurrections is because the cutscenes were developed first, and out of order, so characters start randomly appearing and disappearing after Chapter 9 or so. It's also the reason why Fang and Vanille mysteriously have to fight Hecatoncheires by themselves.

ImpAtom
May 24, 2007

Zombies' Downfall posted:

Good example of what I mean by confusing: what's the deal with Cid being alive? Did we just not really kill him? Did Orphan bring him back to life? Was the boss I beat a fake Cid? And even if the answer to that question is really simple and I just wasn't paying attention, what was the point of bringing him back so he could commit suicide? It's totally nonsensical.

Cid belongs to the Fal'cie and is a L'cie. He didn't die. He completed his Focus by not beating the protagonists and so turned to crystal and then the Fal'cie pulled him out. The boss fight against him has him turning into a monster because he was actually trying to reject his Focus and thus became a Cie Corpse. He was brought back because he is a recognizable respected figure and so his installation as Primarch (and later death) with actually trigger the riots and rebellion that the Fal'Cie wanted. He was the leader of the rebellion so him turning 'traitor' is what they wanted.

I have no idea how badly the scene is translated that you think that fight is against a fake Cid. :psyduck:

It's dumb and likely only there because they did a CGI scene with him in it already, but they explain it.

ImpAtom fucked around with this message at 19:09 on Jun 9, 2013

Pesky Splinter
Feb 16, 2011

A worried pug.

Oxxidation posted:

Everyone mentions Cid but forgets Yaag Rosch. That rear end in a top hat died thrice - first he was gunned down by Captain Mullet ex Machina at Hope's house, then blown the gently caress up just before hitting Gran Pulse, then finally suicide-bombed in the end.

I had to look the guy up after you mentioned him, because I'd completely forgotten who he was, what he looked liked, and what he actually did, during the story. I still can't get over just how unmemorable the antagonists are; Space Pope aside - and even then that's only because it's hard to forget his face...faces.

Krad
Feb 4, 2008

Touche

ImpAtom posted:

Cid belongs to the Fal'cie and is a L'cie. He didn't die. He completed his Focus by not beating the protagonists and so turned to crystal and then the Fal'cie pulled him out.

But if he failed, why did he turn into crystal? Shouldn't he be a monster instead? I don't remember any of this anyway, but man, this game. :psyduck:

ImpAtom
May 24, 2007

Krad posted:

But if he failed, why did he turn into crystal? Shouldn't he be a monster instead? I don't remember any of this anyway, but man, this game. :psyduck:

He completed it. His Focus was to guide the protagonists on to destroying Cocooon which he did. He attempt to break the Focus was to kill the protagonists before they could do that. He talked about how he was "freeing" them from it by killing them, at least in the Japanese version.

Complete focus = you turn into a crystal and the Fal'cie pull you off the shelf when they want to use you again.
Fail focus = You're an immortal monster until someone completes your Focus for you or kills you.

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST

Pesky Splinter posted:

From what I remember, the only other recolours in IX (outside of the friendly enemies) are the crystal enemies in the very last area. Other than that, they're all unique - even the Earth Guardian boss compared to the Lich, has major visual differences:



FFIX is such a good game.

Nickname Pending
Jan 2, 2008

I learned how to play beer pong from the Prince of Uganda at a university party.
I actually had to look up what Cid looked like because I had completely forgotten he was even in the game.

Pesky Splinter
Feb 16, 2011

A worried pug.

ImpAtom posted:

He completed it. His Focus was to guide the protagonists on to destroying Cocooon which he did. He attempt to break the Focus was to kill the protagonists before they could do that. He talked about how he was "freeing" them from it by killing them, at least in the Japanese version.

He says pretty much the same in the English version, goddamn that voice acting so stilted.

Pureauthor posted:

FFIX is such a good game.

Even better;

I don't think you even see the Water Guardian in-game. You see Kraken of course - sorry, that should be Klaken.


You only see the Fire Guardian from behind.


And you barely see the Air Guardian ingame, because he's flying all over the place in the cutscene.

Pesky Splinter fucked around with this message at 19:24 on Jun 9, 2013

ImpAtom
May 24, 2007

Pesky Splinter posted:

He says pretty much the same in the English version, goddamn that voice acting so stilted.

Ahaha wow. Cid's voice actor is not even pretending to care. At least Lighting actually expresses some emotion for a minute there.

Momomo
Dec 26, 2009

Dont judge me, I design your manhole
I think the Cid thing, like a lot of things in the game, is hard to understand not because it in itself is confusing, but because it's so incredibly stupid. You start to overthink things they tell you, so you get caught up in your own thoughts and end up not getting it. Cid was killed by the protagonists. He was brought back to life to be the new ruler (for some reason). He was then killed a short while later, effectively doing absolutely nothing with his new role. You'd think there was more to it, but there isn't.

McDragon
Sep 11, 2007

I really like the differences between the Guardians and the bosses you fight in IX. When I picked up that little detail on a second play through the game, I was really impressed.

That Fucking Sned
Oct 28, 2010

Krad posted:

Nothing beats the giant sentient mutated house you encounter in the slums.

That's exactly the enemy I had in mind when I thought about Final Fantasy VII.

ImpAtom posted:

You didn't play Final Fantasy X then, I assume. That game is the king of recolors. The battle mechanics are even designed around it.

I did play through a fair chunk of it, and there were a lot of enemy recolours. However, like you said, each character is specialised towards certain enemy types, such as Wakka for flying enemies, or Lulu for ones weak to magic.

Dragonatrix posted:

VIII has entirely unique models for every enemy, from what I remember. There's maybe 2 or 3 that are somewhat similar (Elnoyle and Elvoret being the most obvious), but that's about it.

That's because the level scaling mechanic allows the same enemy to stay relevant for pretty much the whole game.

Vil
Sep 10, 2011

Pesky Splinter posted:


I don't think you even see the Water Guardian in-game. You see Kraken of course - sorry, that should be Klaken.


You only see the Fire Guardian from behind.


And you barely see the Air Guardian ingame, because he's flying all over the place in the cutscene.

Wait, so the Engrish labels on this artwork, which understandably screw up Kraken with the good old L/R mixup, somehow manage to translate Marilith properly while the game itself does not?

Captain Mog
Jun 17, 2011

Pureauthor posted:

FFIX is such a good game.

I wish IX was the one getting the HD remake rather than X. X looks fine and doesn't really need one whereas IX seems like it would greatly benefit from an HD reboot since the graphics are a bit rough around the edges. I've heard people call it one of the best RPG games of all time. I'd be inclined to agree.

Captain Mog fucked around with this message at 20:55 on Jun 9, 2013

That Fucking Sned
Oct 28, 2010

SlenderWhore posted:

I wish IX was the one getting the HD remake rather than X. X looks fine and doesn't really need one whereas IX seems like it would greatly benefit from an HD reboot since the graphics are a bit rough around the edges. I've heard people call it one of the best RPG games of all time. I'd be inclined to agree.

All that X needs is for the engine to be ported to the PS3 and Vita, and some of the models to be redone. IX uses pre-rendered backgrounds, and because Square is terrible at archiving stuff, the original renders have been lost. Recreating those backgrounds and models from scratch would be as difficult as making a brand new game. It's the same reason why they aren't remaking Final Fantasy VII either.

Mazed
Oct 23, 2010

:blizz:


Pesky Splinter posted:

Even better;

I don't think you even see the Water Guardian in-game. You see Kraken of course - sorry, that should be Klaken.


You only see the Fire Guardian from behind.


And you barely see the Air Guardian ingame, because he's flying all over the place in the cutscene.

Oh wow, where'd you find these?

Had to look twice, because that Marilith design is neat. She's a separate person sitting on the coiled tail in the first, and fused with it in a freaky way in the second.

And all of these get what, maybe ten seconds of screen time?

Pesky Splinter
Feb 16, 2011

A worried pug.

Mazed posted:

Oh wow, where'd you find these?

Had to look twice, because that Marilith design is neat. She's a separate person sitting on the coiled tail in the first, and fused with it in a freaky way in the second.

And all of these get what, maybe ten seconds of screen time?

Yeah, if even that.

The wikia uploaded a poo poo load of FFIX concept art around the time Azure Horizon linked to the upscaled FFIX backgrounds and stuff. They seem to have originated from all over the place (the FFIX art book, artist websites) - but primarily the 25th Anniversary Ultimania.

I'm too tired to do an effort post, so here's just a few:

Zidane:


Vivi:


Dagger - White Mage disguise:


The art finally answers the question we've all had about Kuja, since his first appearance:

:butt:

Kuja - Treno "King"

Treno has a chess naming theme going on for some of the owners of the buildings, Queen Stella, Knight's Weaponsmith, etc. Kuja is owns the auction house IIRC, and is mentioned as "King" at one point. Very Bowie.

That outfit later evolved into this DLC for Dissidia:



Garland:

Looks like Fusoya, put into a blender with Darth Vader and Christopher Lee.


Trance Steiner:


The Fat-rear end, ugly Queen Brahne:


:gonk:

And finally an Amano picture:

Azure_Horizon
Mar 27, 2010

by Reene

That loving Sned posted:

I haven't seen this amount of enemy recolours since the NES. They're still using the same enemies in Lightning Returns, so they can't even pretend they've put any effort into producing new assets.

I think VII has the most diverse cast of enemies, but I'm sure someone knows of a Final Fantasy games with more unique enemy sprites/models.

They've said that 50% of Lightning Returns' enemies will be new to the series/sub-franchise, so they're only reusing a few assets here and there.

As for going on from FFX, skip FF8 as it's a shitpile, and go directly to IX.

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream

Azure_Horizon posted:

They've said that 50% of Lightning Returns' enemies will be new to the series/sub-franchise, so they're only reusing a few assets here and there.


Well that's a game too late.

In Training
Jun 28, 2008

I feel like I was very close to finishing VII there until Sephiroth cast his summon type move. I thought the Knights of the Round animation was long but holy poo poo they went all out with that. I liked that quite a bit because it was truly a "now this is a final boss!" type move, but since it killed my entire party and I will likely have to watch it again on my next attempt, it could wear thin.

ImpAtom
May 24, 2007

Great Lakes Log posted:

I feel like I was very close to finishing VII there until Sephiroth cast his summon type move. I thought the Knights of the Round animation was long but holy poo poo they went all out with that. I liked that quite a bit because it was truly a "now this is a final boss!" type move, but since it killed my entire party and I will likely have to watch it again on my next attempt, it could wear thin.

If you have KotR you should basically just cast it until he dies.

Azure_Horizon
Mar 27, 2010

by Reene

ZenMasterBullshit posted:

Well that's a game too late.

Okay? But it still means that LR is not going to be just a bunch of assets reused again.

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream

ImpAtom posted:

If you have KotR you should basically just cast it until he dies.

W-Summon that poo poo then just Spam Mime. Sure his later forms get more HP because of that, but honestly you'll eat through it like it's nothing.

That Fucking Sned
Oct 28, 2010

Azure_Horizon posted:

Okay? But it still means that LR is not going to be just a bunch of assets reused again.

Quite a few of the trailers and screenshots have used familiar enemies from the previous games. I'm alright with some of them becoming series staples, like the flans and magician cats, but these are the exact same models and animations. I'll accept seeing the same models over and over within a game, but they'll need to show something new to convince me that they haven't done the same again for LR.

I think the new combat system does look good though, with actions mapped to individual buttons, rather than within menus with pretty animations that make navigating them quickly a pain in the rear end.

Thievery
Jul 15, 2008

What happens in 3rd Street stays in 3rd Street.



I made this, if anyone wants it as an avatar. I would but I can't justify spending $5 on this.

Vil
Sep 10, 2011

ZenMasterBullshit posted:

W-Summon that poo poo then just Spam Mime. Sure his later forms get more HP because of that, but honestly you'll eat through it like it's nothing.

Bizarro and Safer Sephiroth get stat boosts from the following, and only the following:

- Using KotR on Jenova Synthesis
- Each party member at level 99

There's also some convoluted mechanics (varying with number of turns Jenova Synthesis gets pre-Ultima, recruitment of Yuffie and Vincent, lowest party member level, and average party member level) governing whether you fight the one-party, two-party, or three-party version of Bizarro Sephiroth. And Safer Sephiroth starts off with very very very slightly less current HP for each time you kill off Bizarro Sephiroth's head.

PastaSky
Dec 15, 2009
Well I'm approaching the end of X.

I'm in the middle of the gagazet cave.

The whole "tidus is a dream" thing kind of shook me. It makes me feel like hes some sort of construct
who was created just to end sin. Not a real "person." It makes me sad cause I want him to have a life of is own.
I don't like the idea of him being a tool for the fayth.

I already know Tidus dies at the end or something though. That I'm okay with.

As for what I am going to play next, I think im going to play X again. I want to experience it again. And on the international
version so I can mess around with the expert sphere grid. I want to make rikku smash things.

After that I'm thinking of playing V. The class system looks interesting, and I don't want to play a game with
a very dramatic story like VII or X.

Hit or miss Clitoris
Apr 19, 2003
I HAVE BEEN A VERY NAUGHTY BOY

Well the PS3 version of FFX and X-2 is going to be the international versions, so if you wait a couple months you can play that.

Now would be a good time to try out other games in the series and see for yourself how every game is truly the worst.

Mazed
Oct 23, 2010

:blizz:



Of all the characters to do one of those "moods of" portrait exercises. :allears:

ShadeofDante
Feb 17, 2007

speaking of minds! know what's on mine? murders.
Just wanted chime in and say in jealous of you folks experiencing X for the first time. Such a great adventure, and some of the twists and plot points are fantastic your first time through.

Is there a concrete date for the X and X-2 HD ports though? Last I heard only the Kingdom Hearts HD port has a date.

Blackheart
Mar 22, 2013

FFIX concept art was really freaky, in a cool kind of way. You couldn't really tell with the game models but stuff like Lich's or Meltigemini's robes being made of flesh is so very :stonk:

The only think I still don't like about it is the bullshit final boss, but even that has its charm.

Cardboard Fox
Feb 8, 2009

[Tentatively Excited]

ShadeofDante posted:

Is there a concrete date for the X and X-2 HD ports though? Last I heard only the Kingdom Hearts HD port has a date.

This article says it will be coming out December 31, 2013:
http://www.escapistmagazine.com/news/view/122890-Final-Fantasy-X-X-2-HD-Remaster-Gets-a-Release-Date

At that point I kind of just wish they would include a PS4 port, since we won't be able to play it on our new systems.

In Training
Jun 28, 2008

ImpAtom posted:

If you have KotR you should basically just cast it until he dies.

Yeah on my second attempt I just used KotR and Quad Ultima first turn and that was that.

That ending cinematic was pretty cool! As was that entire game, really. I can't really point to any parts I disliked (or if there were any parts they were so minor that I can't even remember them). The game was so jam packed with varying locations, enemies, spells, minigames, mechanics and side-bits but never managed to feel stretched thin or overwhelmed me. I can see why it was so popular and influential, I just wonder how much of that influence got incorrectly interpreted as the years went by (from criticism I've read about XII and XIII; I haven't played them myself but I probably will eventually).

Gonna start VIII tonight, I know next to nothing about this or the next game, which is weird considering how difficult it often is to separate FF games from their influence or impact. These might be the only two in the series that I have no point of reference and it should be fun.

Endorph
Jul 22, 2009

Mazed posted:

Of all the characters to do one of those "moods of" portrait exercises. :allears:
Brahne was really expressive in the CG cutscenes, it's no wonder they wanted references for that.

ImpAtom
May 24, 2007

Great Lakes Log posted:

Yeah on my second attempt I just used KotR and Quad Ultima first turn and that was that.

That ending cinematic was pretty cool! As was that entire game, really. I can't really point to any parts I disliked (or if there were any parts they were so minor that I can't even remember them). The game was so jam packed with varying locations, enemies, spells, minigames, mechanics and side-bits but never managed to feel stretched thin or overwhelmed me. I can see why it was so popular and influential, I just wonder how much of that influence got incorrectly interpreted as the years went by (from criticism I've read about XII and XIII; I haven't played them myself but I probably will eventually).

Gonna start VIII tonight, I know next to nothing about this or the next game, which is weird considering how difficult it often is to separate FF games from their influence or impact. These might be the only two in the series that I have no point of reference and it should be fun.

A lot of FFVII gets misremembered. It gets thought of a much more serious and pretentious game than it is, not one where the protagonist recovers his memory and in turn gets motion sick on roller coasters again

Endorph
Jul 22, 2009

Not to mention people forget just how mechanically varied and complex that game is. Like there's legitimate criticism to be made about the materia system homogenizing the characters, but it works incredibly well.

FF7 is a pretty drat good game, it just gets remembered as good at things it didn't even really attempt.

Nickname Pending
Jan 2, 2008

I learned how to play beer pong from the Prince of Uganda at a university party.

Great Lakes Log posted:

Gonna start VIII tonight, I know next to nothing about this or the next game, which is weird considering how difficult it often is to separate FF games from their influence or impact. These might be the only two in the series that I have no point of reference and it should be fun.

You can get the main character's strongest weapon and in turn, his strongest limit break within the first few hours of play. If you do, the game becomes more of a cake walk than it already is.

Adbot
ADBOT LOVES YOU

In Training
Jun 28, 2008

ImpAtom posted:

A lot of FFVII gets misremembered. It gets thought of a much more serious and pretentious game than it is, not one where the protagonist recovers his memory and in turn gets motion sick on roller coasters again

Yeah for sure. I mean this is a game where, moments before the big Final Battle, as the cast stands before the core of the planet and like, poo poo is Real, Cloud turns around and says "Alright gang, let's mosey!"

Those are the moments I really liked, the goofiness of it all, and those moments far outnumbered any attempts at drama.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply