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girth brooks part 2
Sep 6, 2011

Bush did 911
Fun Shoe

coyo7e posted:

The Fresh Meat Guide to Survival in Trumbull Valley

Nice work.

EDIT: One thing, every character gets a parry move at level 3 melee. If you dodge a zombie in front of you your character will perform a lean back dodge and if you hit x as the animation ends they'll perform an uppercut swing that's a guaranteed knockdown.


And I just figured this out last night. Easy way to kill ferals is to dodge their big leap attack and they'll fall flat on their face, then you can just run up and execute them.

girth brooks part 2 fucked around with this message at 20:56 on Jun 12, 2013

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UnholyCow
Oct 6, 2005

My special zombie murder machines are always characters with the Reflexes skill. One of their custom Y attacks is the Sweep. I've knocked over every enemy in the game with it except for the big bastards (95% of the time on the first try too; plus it hits in a 180 degree arc) and it is a super easy and stamina light way to murder groups of dudes. Sweeping Feral zombies is my favorite gently caress you to them.

One of their defensive unlocks is even a leapfrog dodge (with LB+B) that can get you out of trouble like the usual roll with the added bonus of leaving your target down for an instant kill.

Just going to say again; never take Rage. It is a trap. Save your special technique for when you have other skills at 7 because they are all significantly better than the lovely Stamina boost when you kill an enemy.

Basebf555
Feb 29, 2008

The greatest sensual pleasure there is is to know the desires of another!

Fun Shoe
I guess its a simple thing when you think about it but has any zombie game ever done what this game has done with death being so meaningful? The combination of permadeath and having multiple playable characters is really perfect. Its the missing piece in so many zombie games(every one of them until now actually), I doubt I'll ever be able to go back and play another one. Especially Dead Island, this game really makes those look like poo poo especially when you compare the price tag. Riptide is probably my dumbest, most regretted purchase this year.

But the point is I'm actually SCARED again! Marcus and Maya have both had several brushes with death, one time Maya was picked up by the neck and bitten by a fatso zombie, leaving her with just a sliver of health. I was just able to leap through a nearby window as the fatty tried to get in the deathblow and I sprinted to my car as fast as I could. So tense.

coyo7e
Aug 23, 2007

by zen death robot

jwh posted:

I do kind of wish vehicle gas was a game mechanic. Or the possibility of a damaged vehicle not starting.

Right now it's hardly worth running anywhere when you can use a car as a little mobile base.

I guess I want the game to be even more gritty and depressing.
I wish cars could run out of gas however, I have gotten to the point where I am on foot probably more than in a car. Once you've got a stack of snack foods and the will to use them, plus a level 5+ Cardio skill, you can go a looong way, very quickly.

UnholyCow posted:

My special zombie murder machines are always characters with the Reflexes skill. One of their custom Y attacks is the Sweep. I've knocked over every enemy in the game with it except for the big bastards (95% of the time on the first try too; plus it hits in a 180 degree arc) and it is a super easy and stamina light way to murder groups of dudes. Sweeping Feral zombies is my favorite gently caress you to them.
Try this with a powerhouse heavy weapons specialist, they do the same thing with one of their skills, except they also cut all the legs off of every zombie in in the arc (they bleed out after a few seconds, regardless of finishing them off, too!), excepting Big'uns. It's the reason I've never taken the ground-pound attack! :ssh:


edit: this is cool


coyo7e fucked around with this message at 21:49 on Jun 12, 2013

Kymera
Sep 6, 2006

The right man in the wrong place can make all the difference in the world

Basebf555 posted:

I guess its a simple thing when you think about it but has any zombie game ever done what this game has done with death being so meaningful? The combination of permadeath and having multiple playable characters is really perfect. Its the missing piece in so many zombie games(every one of them until now actually), I doubt I'll ever be able to go back and play another one. Especially Dead Island, this game really makes those look like poo poo especially when you compare the price tag. Riptide is probably my dumbest, most regretted purchase this year.

But the point is I'm actually SCARED again! Marcus and Maya have both had several brushes with death, one time Maya was picked up by the neck and bitten by a fatso zombie, leaving her with just a sliver of health. I was just able to leap through a nearby window as the fatty tried to get in the deathblow and I sprinted to my car as fast as I could. So tense.

The most intense thing I've encountered so far happened to me this afternoon. I was looting the Police Station in Marshall so I could make it an outpost when a Horde starting passing by downstairs. The music got so intense (only time I've heard music in game I think.) The horde passed but I actually was nervous for once. One or two stray zombies heard me searching and jumped me upstairs.

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
So, uh, don't run over barbeque grills. I drove my shiny new truck around an infestation that also had two hordes near it. This would have been fine as long as I didn't blow up my truck instantly. Still got away since I was using Sam, luckily. I hope someone saw Sam running back to base while chowing down on all those bags of chips.

coyo7e
Aug 23, 2007

by zen death robot
Yeah, I try and avoid things attached to high-pressure fuel tanks, while driving. ;)

Party Plane Jones
Jul 1, 2007

by Reene
Fun Shoe
You need the library for Box Bombs, which are actually a combination of something noisy to attract zombies, and then explosives to blow them up. Mines are really uncommon but they do tremendous amounts of damage to zombies. If a horde walks by them if it doesn't kill all the zombies it'll at least blow them 5/6 feet away and put them off their feet.

If you have edged weapons as your specialization you can get an amazing custom move to use: you slice of both legs of a zombie attacking you. It's really cheap in stamina too. Additionally if you take heavy specialization you can do spin, where you twirl in a circle and knock every zombie (including specials except for the Big 'Un) down.

girth brooks part 2
Sep 6, 2011

Bush did 911
Fun Shoe
Don't park next to propane tanks either. Especially if you're using a firearm. I once tagged a propane tank with a stray shot from several blocks away.

It was a long walk back home. :downs:


I've been avoiding cars and experimenting with all the stuff I didn't touch now that I'm in the post game. The Flame Fougasse is a horde killer without the guess work of the Petrol Bomb. Just set it down, taunt a horde, then watch the fire works. They don't seem to de-spawn (or at least not for a longtime) so you can also use them to beef up your base defenses.

Danger Doug
Jul 10, 2007
Anyone know if there are any problem in copying the saved game file to a jump drive for later use? I have a great game going right now and would rather save it for after the patch, and start another game now and screw around for a bit.

coyo7e
Aug 23, 2007

by zen death robot

Danger Doug posted:

Anyone know if there are any problem in copying the saved game file to a jump drive for later use? I have a great game going right now and would rather save it for after the patch, and start another game now and screw around for a bit.
Probably no issues however, if you go to Settings in the main menu and choose a a different storage device, you wouldn't need to get a flash drive.

Mister Bates
Aug 4, 2010

Danger Doug posted:

Anyone know if there are any problem in copying the saved game file to a jump drive for later use? I have a great game going right now and would rather save it for after the patch, and start another game now and screw around for a bit.

Let me just say that a game released in 2013 not having multiple save slots is loving criminal. Seriously, there is absolutely no reason for that.

MikeRabsitch
Aug 23, 2004

Show us what you got, what you got

Mister Bates posted:

Let me just say that a game released in 2013 not having multiple save slots is loving criminal. Seriously, there is absolutely no reason for that.

Pretty sure it was a design choice because of the permadeath.

Danger Doug
Jul 10, 2007

Knightmare posted:

Pretty sure it was a design choice because of the permadeath.

I completely understand not having the traditional "save slots" where you can keep multiple saves for one playthrough; however not having an option for multiple playthroughs is something that would have been nice if considered.

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer

Danger Doug posted:

I completely understand not having the traditional "save slots" where you can keep multiple saves for one playthrough; however not having an option for multiple playthroughs is something that would have been nice if considered.

I don't know, man. There are legit complaints to be made about the game, but I do not believe that is one of them. And I say that as someone who has dozens of different characters in Skyrim and New Vegas.

MikeRabsitch
Aug 23, 2004

Show us what you got, what you got
If you have an offline/throwaway profile you should be able to use that for a separate save too.

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer
Does actually using surviors affect their attitude? It seems the folk I use the most have the best attitudes.

girth brooks part 2
Sep 6, 2011

Bush did 911
Fun Shoe

Soonmot posted:

Does actually using surviors affect their attitude? It seems the folk I use the most have the best attitudes.

It seems like it may. After my group nearly broke out in civil war over the band Foghat my Ed was really depressed. So I took him out and ran around with him for an hour, and he was perfectly fine afterwards.

Party Plane Jones
Jul 1, 2007

by Reene
Fun Shoe

Knightmare posted:

If you have an offline/throwaway profile you should be able to use that for a separate save too.

You have two (possibly 3) choices for save locations if you use the Xbox Cloud drive, have a hard drive, and have the internal flash drive that the cheaper Arcade/Slim models do on one profile.

Drakenel
Dec 2, 2008

The glow is a guide, my friend. Though it falls to you to avert catastrophe, you will never fight alone.

Jonny Retro posted:

It seems like it may. After my group nearly broke out in civil war over the band Foghat my Ed was really depressed. So I took him out and ran around with him for an hour, and he was perfectly fine afterwards.

Hey man, when the apocalypse comes, foghat is like, the light in the darkness man. :350:

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer

Jonny Retro posted:

It seems like it may. After my group nearly broke out in civil war over the band Foghat my Ed was really depressed. So I took him out and ran around with him for an hour, and he was perfectly fine afterwards.

I really need to hang out at my base and listen to people more often.

Kymera
Sep 6, 2006

The right man in the wrong place can make all the difference in the world
Maya went missing in my game for over a day now but no quest has popped up to go find her. Does a quest always appear? She is my second best character so I really don't want her to die.

losonti tokash
Oct 29, 2007

I'm so pretty, oh so pretty.
I had a guy go missing on Thursday and not show up until Sunday. It's weird sometimes.

girth brooks part 2
Sep 6, 2011

Bush did 911
Fun Shoe

Soonmot posted:

I really need to hang out at my base and listen to people more often.

It started out as a simple spat between two survivors and then snowballed until everyone was either pro-Foghat or anti-Foghat.


Lily told one of my survivors she was going to "cut you like a prison bitch" over it.

EDIT: \/\/\/ Yeah, it's in the reports. Forgot to mention that. People really should read those. There's some great flavor text, and they'll give an idea of who likes/doesn't like who in your group.

girth brooks part 2 fucked around with this message at 01:36 on Jun 13, 2013

Drakenel
Dec 2, 2008

The glow is a guide, my friend. Though it falls to you to avert catastrophe, you will never fight alone.

Soonmot posted:

I really need to hang out at my base and listen to people more often.

If im not mistaken, these lines are in the reports of the shouting matches.

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer
I did read a report where Lilly was going to cut someone like a bitch, but it wasn't over Foghat. I really wanted to bring her home a pony for real after that.

Mister Bates
Aug 4, 2010
My base has been a lot more harmonious. We brought in an Army medic who was a short-tempered shithead who kept arguing with people and wasting ammo resources with reckless shooting...until Ed got better, and then they started dating and he's been a good influence on her, her mood is 'Charitable' now and I've gotten several morale-boosting events with her due to her newfound enthusiasm for the group. :3: Everyone else is getting along pretty nicely too. It's actually going pretty great, except I just got my first 'too many infestations' and so now people have started going missing left and right. I managed to keep it down for a long time, a lot longer than my last playthrough. The trick to delaying it is to aggressively seek out and kill every horde you see. Hordes are one of the ways infestations spread, and the fewer hordes wandering around the slower infestations will pop up.

e: Also, I just learned that the survivors at the Grange can be perma-killed while you're doing story missions for them. I was helping them build defenses and a Big Bastard came in and grabbed one of their supply runners and chomped his head clean off. :gonk: Wasn't scripted, either, that didn't happen last time I played. Now there's one less guy in their group and I feel like an rear end in a top hat.

Mister Bates fucked around with this message at 02:01 on Jun 13, 2013

Orlando Furioso
Nov 7, 2012
Loving the game so far, even though I had to abandon my first playthrough due to the infestations bug. My second attempt seems to be going much better, moved down to Snyder and got an outpost network covering west Marshall in safe zones with little issue (except losing Maya to a feral and big un double team :cripes: ). Quick question though:

Is anyone else having their daily consumption of building materials or ammo be stupidly high, or increasing massively for the tiniest of reasons? When I left it yesterday it was -15, with 8 outposts using extended traps I didn't think that figure was too bad. Went on earlier and the outposts had reset and my consumption was -5...I thought great, I'll leave my outposts alone and use the extra mats to upgrade my bunkhouse - which caused it to my daily usage to rocket straight to -30! :psyduck:

It's not really an issue right now as Marshall is abundant in building materials but I'm more concerned about ammo, I barely find any and yet apparently I'm using 11 cases per day even though hordes never reach my base!

Edit: the Wilkersons just radioed to sell me a M60E4 :getin: time to clear out east Marshall like Rambo!

Orlando Furioso fucked around with this message at 02:37 on Jun 13, 2013

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

How does this "aim assist" I've heard about work? Because I find the shooting controls to be kind of frustrating. I really need to be getting headshots more readily.

coyo7e
Aug 23, 2007

by zen death robot
The "aim assist" is what makes it impossible to do fine control while firing a loving gun! :argh:

I believe that if you do things more "Red Dead" style when you use your gun (popping the target button when you're pointing toward an enemy) it will automatically focus on their... Chest. :(

Wish I could turn the aim assist off entirely, honestly it makes it difficult to do fine aim adjustments.

Orlando Furioso posted:

Loving the game so far, even though I had to abandon my first playthrough due to the infestations bug. My second attempt seems to be going much better, moved down to Snyder and got an outpost network covering west Marshall in safe zones with little issue (except losing Maya to a feral and big un double team :cripes: ). Quick question though:

Is anyone else having their daily consumption of building materials or ammo be stupidly high, or increasing massively for the tiniest of reasons? When I left it yesterday it was -15, with 8 outposts using extended traps I didn't think that figure was too bad. Went on earlier and the outposts had reset and my consumption was -5...I thought great, I'll leave my outposts alone and use the extra mats to upgrade my bunkhouse - which caused it to my daily usage to rocket straight to -30! :psyduck:
Those numbers are the total usage for the previous day, not the amount you'll be using early. I feel that it's kinda dumb, makes it hard to budget.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Target button? Not seeing anything labeled that. Or do you mean LT and I just misunderstood. All the same it's real gummy trying to get a bead on the head when I really need it.

marshmallow creep fucked around with this message at 03:12 on Jun 13, 2013

coyo7e
Aug 23, 2007

by zen death robot

Lotish posted:

Target button? Not seeing anything labeled that. Or do you mean LT and I just misunderstood. All the same it's real gummy trying to get a bead on the head when I really need it.
Yeah, LT. And the assist is why it feels gummy. :(

Zaa Boogie
Sep 13, 2007

"Suckle on this receptacle!"

coyo7e posted:

I believe that if you do things more "Red Dead" style when you use your gun (popping the target button when you're pointing toward an enemy) it will automatically focus on their... Chest. :(

Didn't somebody say if you tap it again it'll aim for the head?

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Zaa Boogie posted:

Didn't somebody say if you tap it again it'll aim for the head?

This is right. Just tried it. The zombie has to be real close though.

Party Plane Jones
Jul 1, 2007

by Reene
Fun Shoe
If you want to get a good amount of supplies gathered before you start getting deluged in missions just ignore the request to scout from the cell phone tower. You don't have a time limit on that.

girth brooks part 2
Sep 6, 2011

Bush did 911
Fun Shoe

Lotish posted:

This is right. Just tried it. The zombie has to be real close though.

Depends on the weapon, they have different auto-aims. Pistols can be fairly generous but only at short ranges, regular rifles can do it at further ranges but you need to be more precise with it, and assault weapons and shotguns have none at all.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Well the M60 is what I discovered it with, so they do have it, but it's basically point blank. If the zombie is a second out of melee range, you can headshot with a shotty or assault weapon.

Party Plane Jones
Jul 1, 2007

by Reene
Fun Shoe

Party Plane Jones posted:

If you want to get a good amount of supplies gathered before you start getting deluged in missions just ignore the request to scout from the cell phone tower. You don't have a time limit on that.

Also good all the survivors have stolen the good guns from the base and I can't switch them out since I'm not friends with them yet. :smithicide:

Mister Bates
Aug 4, 2010

Jonny Retro posted:

Depends on the weapon, they have different auto-aims. Pistols can be fairly generous but only at short ranges, regular rifles can do it at further ranges but you need to be more precise with it, and assault weapons and shotguns have none at all.

I had no idea this feature even existed until just now. There is so much this game just straight-up doesn't tell you. Certainly makes playing it an adventure, if nothing else - you're constantly discovering new controls and abilities you've had since the start of the game but weren't aware of.

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Tyskil
Jan 28, 2009

Party Plane Jones posted:

Also good all the survivors have stolen the good guns from the base and I can't switch them out since I'm not friends with them yet. :smithicide:

Trust with survivors in your base is pretty much the easiest thing to earn, though. Literally everything you do that isn't plowing over friendlies with a truck or getting killed raises trust by a significant amount.

Also fun tip to get more guns: I have absolutely no idea what the hell the game is doing in so far as restocking items, but the gun shop in Marshall has ALWAYS had a "Diplomat" revolver and a M1 Garand every time I've went there, the trick is to not take everything out of it. If you dig through a place to the point that it gets a little black crossmark through it I think it might be empty for good, but if you leave stuff in the dressers it will repop all the non resource cache items.

My whole group is rolling with M1 Garands now and I have to say it's a hell of a gun. I swear I popped a Big'Un head in two shots with that thing once.

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