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The Berzerker
Feb 24, 2006

treat me like a dog


Oh god, my base has descended into chaos, everyone is hurt. I decided to do Lily's Memento quest with Maya and went all the way back to the ranger station, only to find... all the infestations. And there's no vehicles up there, so it was the most intense moment I've had in the game so far. 3 screamers, one of the fat acid dudes, SWAT and regular zombies everywhere, and me with a hoe and a couple of guns. Weird thing: when I had killed all of the Screamers and got close enough to the station, the game just sort of glitched, went black, then said I had destroyed the infestation (the other one up the road was still intact, though). I was in the middle of the station and it was empty. The game saved me.

Then I decided to hit up the Wilkersons on the way back, and after leaving their place, I got jumped by a feral. Maya never stood a chance. Achievement unlocked, ripped in half. :(

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Mister Bates
Aug 4, 2010
So, on this playthrough I've been interacting with the Law a bit more, popping in to dig around in their supply locker or doing random missions for them like clearing infestations, and holy gently caress Judge Lawton is insane. The mandatory weapon confiscation is bad enough, and forcing everyone to hand over food and supplies is at least sort of understandable, but I just came in on her discussing a plan to force certain people to pair off and have children with each other to preserve the species, because she says 'we must face the possibility that we're it and the survival of the human species is at stake.' She's completely and totally nuts - not only is my 20-odd-strong survivor group camped out right on the other side of town, but there are two other groups in Marshall, a group at the Grange, oh, and the loving Army is still camped at the mouth of the valley maintaining the quarantine, because the virus hasn't spread outside of the valley, meaning her forced breeding program is utterly loving pointless. It's especially funny because I just heard her talking about this immediately after calling in my Army buddies to drop an artillery strike on a horde that was walking by a couple blocks away.

Oh, and I've spotted a bug I hope gets dealt with: when you help the Law with clearing random infestations, it doesn't give you a Trust boost with them, even though the mission dialog specifically says it will.

e: Also, is there any development to Ray Santos I missed in my first playthrough? There's a whole lot of interesting plot buildup, some hints that he might not be entirely on the up-and-up, some subtle indications that maybe he's planning on making a move against Judge Lawton and taking over for himself, or is at least opposing her policies, etc. But in the end, all he did for me was have me do one mission where I delivered a load of car parts to a random dude, then gave me a radio contact allowing me to call for a car delivery, and that's the last I heard of him. What the hell, game? I feel a lot like I missed something.

Of course, I feel a lot like I missed something after all the story bits. It feels a whole lot like the plot bits had to be rushed out the door half-finished, because none of them have any resolution, they all just sort of end.

e2: I've already asked this once, but how the hell do I unload guns? I've got loads of sweet, sweet ammo for guns I actually want to use languishing inside the magazines of guns I don't want to use, how do I get it?

e3: One thing I'll give the game credit for is that it's really awesome how the dialogue gets slightly altered based on the traits of the character you're playing as. When I got Ray Santos' mission, I was playing as a character who's a Trumbull local, and as a result I got a conversation I had never heard in my last playthrough where the player character talks about Ray with Lilly.

Mister Bates fucked around with this message at 04:27 on Jun 13, 2013

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

State of Decay is really fun but in respect to setting and story it never really bothers to step out of the shadow of other zombie media (particularly The Walking Dead), not that it should. It feels like the concept is kinda wrung dry. The entire appeal of the game is letting people do what they've always wanted to but never could in zombie games. With this and Dead State on the way it's a great time to be an apocalypse sim fan.

Is there a penalty for running dry of building materials beyond the occasional (frequent?) -15 morale loss from needed wall repairs? I noticed that when you shack up in the warehouse the daily materials demand progressively increases. I was wondering if maybe this was less of a thing with other home bases. In other words, do smaller home bases eat up less resources?

Honestly I'm really into the scavenging / day to day aspects of the game, but I always have the impulse to gently caress around and explore, so the implicit time limit of the game is kind of a drag. I understand why they made it the way they did, but still. I've already had to abandon one game because the ammo supply dried up. Hopefully when the game hits the PC there will be debug methods of replenishing stocks.

Basic Chunnel fucked around with this message at 04:29 on Jun 13, 2013

homeless snail
Mar 14, 2007

I think you need building materials for the workshop to repair items/cars, but I'm totally pulling that out of my rear end. Just seems like I use way more resources when I put damaged weapons in storage.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

God dammit survivors you're teamed with really need to learn not to melee Juggernauts. Every single time I try and fight one they just wander right up to it and get pulled in half while I'm trying to shoot it in the head from a safe distance.

The Berzerker
Feb 24, 2006

treat me like a dog


My biggest issue with the game (beyond the bugs such as Too Many Infestations) is that there's too much to do. I enjoy scavenging and running the base's operations (using the dojo, sharing the library access, cooking large meals, whatever else) but there's barely time to do any of that after a certain point because you've got 2 survivors to rescue and infestations everywhere to take care of and missions from the law and the army and the Wilkersons and whoever else and new survivor groups that need help and blah blah blah. Maybe after the patch the base will fall apart a little slower so that it's a bit easier to not miss half the missions.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

So, uh, is it normal for the BZ 75 handgun to have 100 bullets in the clip? :staredog:

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

homeless snail posted:

I think you need building materials for the workshop to repair items/cars, but I'm totally pulling that out of my rear end. Just seems like I use way more resources when I put damaged weapons in storage.
That makes a ton of sense actually. I had assumed maintenance costs increased with site improvements - by the end of my first game I was consuming like 22 building materials a day. But I also had 4 cars parked and probably ~60 weapons in storage, maybe more

girth brooks part 2
Sep 6, 2011

Bush did 911
Fun Shoe

Lotish posted:

So, uh, is it normal for the BZ 75 handgun to have 100 bullets in the clip? :staredog:

HA! No, it's getting fixed in the update. Even better it supposedly refills it's magazine every 24 hours.

I used mine to train up one of my characters from nothing to 7 stars in one outing. :D

OMG JC a Bomb!
Jul 13, 2004

We are the Invisible Spatula. We are the Grilluminati. We eat before and after dinner. We eat forever. And eventually... eventually we will lead them into the dining room.
Jesus, moving to the fairgrounds was a bad move. It's surrounded by a clusterfuck of unclimbable fences (oh, but the zombies can climb them), and there are no building materials anywhere near there. Also, most of my morale missions have me walking into empty areas, saying "we kicked rear end today!", and walking back home.

Probably not a spoiler, but it's locked at the start so I might as well cover my rear end.

Croccers
Jun 15, 2012
You can use a High-End Exotic to 'jump' the broken bridge in and out the Tutorial area quite easily. Just take care of it when you're using it to clean out the Infestations.

The Berzerker
Feb 24, 2006

treat me like a dog


I saved the doctor earlier, and he gave me the ability to call him and remove penalties to my max health on a limited basis. I tried it out and it brought me from "Hurt" to normal instantly. The weird thing is, all of my other people who are "Hurt" don't have penalties to their max health, so calling him won't bring them back to normal. What gives? If they're so hurt why is their health at normal? They just huff and puff like a "Tired" person.

veni veni veni
Jun 5, 2005


Am I crazy or are construction resources insanely rare? Every rucksack I find seems to be food.

The Berzerker
Feb 24, 2006

treat me like a dog


I wouldn't say insanely rare, but food is certainly most common, followed by medicine (in my game at least). Ammo and materials are the stuff I am usually hunting for. Keep in mind that you can press up on the d-pad and RB over to the house, then select the radio room and have Lily "ask around for materials" and eventually she should mark some guaranteed material dumps on your map.

Croccers
Jun 15, 2012

The Berzerker posted:

I wouldn't say insanely rare, but food is certainly most common, followed by medicine (in my game at least). Ammo and materials are the stuff I am usually hunting for. Keep in mind that you can press up on the d-pad and RB over to the house, then select the radio room and have Lily "ask around for materials" and eventually she should mark some guaranteed material dumps on your map.
I'm wondering about that. Does it spawn the item or does it just mark somewhere that had it?

Kymera
Sep 6, 2006

The right man in the wrong place can make all the difference in the world

Croccers posted:

I'm wondering about that. Does it spawn the item or does it just mark somewhere that had it?

I'm pretty sure it actually spawns the item. If I remember correctly I've gone to the same location twice.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Nah, it points you to where an existing resource is. AFAIK all resources are finite (save for food and fuel, if you've the right facilities and a small group). I shut my first game down as I was a day away from having 0 ammo caches and using the radio to scope out more didn't work, because I had scrounged up everything in the first two towns and the abundant ammo resources in the third town were shut to me.

veni veni veni
Jun 5, 2005


How do you create an outpost? I took the gun shop at the beginning of the game and totally forgot after that.

girth brooks part 2
Sep 6, 2011

Bush did 911
Fun Shoe

NESguerilla posted:

How do you create an outpost? I took the gun shop at the beginning of the game and totally forgot after that.

Stand inside the building you want it in, and then bring up the radio menu (hold down on the d-pad) and it has the option to set up an outpost.

Teeter
Jul 21, 2005

Hey guys! I'm having a good time, what about you?

I think I'm going to have to do my second playthrough without any cars whatsoever because they made it too easy, even though I tried not to cheese it too much after learning that. It kinda throws me off how simple it is to jump into a vehicle and drive off safely as well as how you're basically invincible when driving around. If anything, it would have made more sense if there was a longer delay to starting a vehicle or even a significant chance that it wouldn't start at all. That way vehicles could be used for transportation when the coast is clear but would be suicide if you tried to use one with zeds around. Or maybe everyone was just nice enough to leave the keys on the dash during this zombie apocalypse?

All in all I thought it was a fantastic game but it was too easy since I was never even incapacitated. Combat was rewarding and definitely a strong point of the game but there were very few instances that I was worried and the initial fear I had was lost as soon as I figured the game out. I'll 100% buy this game again on PC if there's good mod support because the possibilities could be endless and I'd much rather go for that than artificially increasing difficulty through house rules and personal challenges.



as for aiming: It will lock on to the head if the reticule is close enough when you hit LT, however it can sometimes be finnicky because the zeds can bob or weave in the split second it takes to adjust for you. I had the most success by doing a sort of double-tap with LT because the first press gets you close and the second tap gives a fine-tuned adjustment right as the shot happens. The easiest way to do this is to manually aim for their head then when you're ready to fire you let go of LT and tap it again at the same time as the shot. The effect is definitely most apparent with pistols and rifles, but if you look at the rifle spec line then you'll see "snap distance increase" which makes the effect more prominent and gives a bit more room for error, but more importantly it opens up combos. I could clear a horde with Maya in seconds because the zeds are usually crowded to the point where you can blast one and already be close enough to lock on to the next one without any manual aiming at all.

Teeter fucked around with this message at 09:39 on Jun 13, 2013

Party Plane Jones
Jul 1, 2007

by Reene
Fun Shoe
I've been replaying through the intro sections a couple times to try new stuff and I found out a couple things:

You are guaranteed a gun in the first area, possibly two. The game doesn't spawn anything special for you to deal with until you go to the church: no special zombies, no hordes, no infestations. Nothing is off limits to you except the fairgrounds, so you can take a straight shot from the beginning area to Marshall without any difficulty. It's a lot easier in fact, since until you hit the church the number of zombies per street is very small. I ended up fill Marcus up with an entire large backpack's worth of high value pistols, revolvers, SMGs, and a grenade launcher. Put me at nearly 650 influence when I went to the church. Additionally you can meet other survivor groups (Courthouse, Grange) and sell your stuff to them for influence without going to the church first. You don't get the ability to use rucksacks until you go to the church the first time, and you don't get the ability to create outposts until you scout the first town from the cell tower.

Croccers
Jun 15, 2012
What's the best/fastest way to level up Cardio? All the other basic skills are easy to get up but I'm barely hitting Cardio 3 as they max out their combat skills.

RamrodMC
Mar 2, 2011

midget astronaut
Sprint in a circle inside your compound. I leveled Ed up from 1 to 7 in about 20 minutes doing that. Boring as gently caress, but it works.

Croccers
Jun 15, 2012

RamrodMC posted:

Sprint in a circle inside your compound. I leveled Ed up from 1 to 7 in about 20 minutes doing that. Boring as gently caress, but it works.
God dammit. I hoped this wasn't the answer :(

MikeRabsitch
Aug 23, 2004

Show us what you got, what you got

Croccers posted:

God dammit. I hoped this wasn't the answer :(

The other answer is to sprint normally in the game, which most people don't really do because cars.

dudeman
Jun 1, 2007

Yeah, well, you know, that's just, like, your opinion, man.

Is there any way to get people to follow your character? Like can you recruit someone from the base camp to out scavenging with you? During what I guess was the tutorial, when it's you, Ed and Maya heading to the church, was pretty rad, but ever since then I've always had to go it alone, outside of a few story missions. Feels like I'm missing something obvious considering there's a leadership skill and all.

Croccers
Jun 15, 2012

Knightmare posted:

The other answer is to sprint normally in the game, which most people don't really do because cars.
I don't like sprinting around too far just because I don't want to get jumped with no stamina and I don't tend to carry snacks on my guys.
My general wandering loadout is a high-capacity firearm, 1-2 melee weapons depending on their quality, a full stack of healing items and a full stack of firebottles. Sometimes I'll have clocks/firecrackers.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

You can't recruit characters to help you scavenge or go on missions whenever you like, though if you go on a mission like a hunt or an escort you can take that character with you to do non-mission related things like scavenging. Unfortunately there are a couple of times when I really, really want a friend to help me on a mission and I wish it was an option to bring guys from the base.

Kymera
Sep 6, 2006

The right man in the wrong place can make all the difference in the world

Basic Chunnel posted:

Nah, it points you to where an existing resource is. AFAIK all resources are finite (save for food and fuel, if you've the right facilities and a small group). I shut my first game down as I was a day away from having 0 ammo caches and using the radio to scope out more didn't work, because I had scrounged up everything in the first two towns and the abundant ammo resources in the third town were shut to me.

Ah this must be why nothing was popping up on my map while I was still at the Church after a while. I thought it was a glitch. The girl would come over the radio and say she located supplies and nothing would pop up.

dudeman
Jun 1, 2007

Yeah, well, you know, that's just, like, your opinion, man.

Lotish posted:

You can't recruit characters to help you scavenge or go on missions whenever you like, though if you go on a mission like a hunt or an escort you can take that character with you to do non-mission related things like scavenging. Unfortunately there are a couple of times when I really, really want a friend to help me on a mission and I wish it was an option to bring guys from the base.

Aw that sucks :(

Would be a really neat way to build leadership/friendship ratings with people, and take some of the monotony out of killing hordes.

MikeRabsitch
Aug 23, 2004

Show us what you got, what you got

Croccers posted:

I don't like sprinting around too far just because I don't want to get jumped with no stamina and I don't tend to carry snacks on my guys.
My general wandering loadout is a high-capacity firearm, 1-2 melee weapons depending on their quality, a full stack of healing items and a full stack of firebottles. Sometimes I'll have clocks/firecrackers.

Snacks are actually a limited resource in my game since I put them on everyone, getting caught out without stamina is a good way to die! Learned that the hard way. :) I usually rock snacks, meds, one firearm, and one melee.

Japanese Dating Sim
Nov 12, 2003

hehe
Lipstick Apathy
Surprised this game isn't getting more talk on the forums, I bought it a couple of days ago and I love it. Definitely, definitely worth $20. It's rough around the edges, but I can live with that.

I'm kind of lost on how your stockpiles work though... is it true you shouldn't gather stockpiles you find while scavenging, and that it's better to instead turn those places into outposts?

Teeter
Jul 21, 2005

Hey guys! I'm having a good time, what about you?

Lotish posted:

You can't recruit characters to help you scavenge or go on missions whenever you like, though if you go on a mission like a hunt or an escort you can take that character with you to do non-mission related things like scavenging. Unfortunately there are a couple of times when I really, really want a friend to help me on a mission and I wish it was an option to bring guys from the base.

This is a pro-tip that everyone should utilize. I would multitask with missions like this all the time, so if a survivor wanted me to help them kill a freak then they'd have to spend thirty minutes sweeping the neighborhood for infestations or gathering supplies with me first.

TJO
Aug 14, 2006

I had a funny feeling in my gut.

Teeter posted:

I think I'm going to have to do my second playthrough without any cars whatsoever because they made it too easy, even though I tried not to cheese it too much after learning that. It kinda throws me off how simple it is to jump into a vehicle and drive off safely as well as how you're basically invincible when driving around. If anything, it would have made more sense if there was a longer delay to starting a vehicle or even a significant chance that it wouldn't start at all. That way vehicles could be used for transportation when the coast is clear but would be suicide if you tried to use one with zeds around. Or maybe everyone was just nice enough to leave the keys on the dash during this zombie apocalypse?

Maybe give yourself a rule that you can only use cars that are 'yours' like the truck outside the church. If you see a car in a driveway then once the house has been totally searched you can use it, because you found the keys inside, but a random one in the street is off limits. Would add a bit of resource management where you might not want to just wreck it to deal with a couple of hordes or a Big 'Un, and when everything starts going wrong you'd be all "Oh poo poo oh poo poo where the bloody hell did I park!?" as you're diving over fences or whatever.

Edit; I kind of wish there was a way to not play as Marcus and crew and not go through the first hour of story missions every time. Just roll a random survivor for you, homebase at the Ranger Station with just Lily set up there are off you go.

TJO fucked around with this message at 17:21 on Jun 13, 2013

Basebf555
Feb 29, 2008

The greatest sensual pleasure there is is to know the desires of another!

Fun Shoe
I think its also worth mentioning that bringing up the menu doesn't pause the game, which is really great and adds a lot of tension. For instance if I'm sprinting away from a horde and desperately looking for a car, I don't have time to bring up the map and stick a waypoint on the nearest one. I feel like that aspect alone makes a huge difference in making the game appropriately difficult.

My guys aren't dying, but its because I'm SUPER careful. You can't just zoom into a neighborhood and get out of a smoking car without knowing where your going or what the surroundings are. The car you came in with may not have the juice left to make it back out and you have no guarantee it will be that easy to find another without getting to a safe spot first. The only artificial rule I'm playing under is I drive cars like a normal person would, I'm not backing over everything just because the game says cars last longer if you do it.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Basebf555 posted:

I think its also worth mentioning that bringing up the menu doesn't pause the game, which is really great and adds a lot of tension.

Tension is great and all, but is there at least a way to just stop the game? Because sometimes poo poo happens and you can't just keep running from zombies for the next ten minutes. (I ask as someone who doesn't own a 360, in anticipation of the PC version)

Edit: Ok, thanks; fears assuaged.

Keeshhound fucked around with this message at 17:38 on Jun 13, 2013

Snak
Oct 10, 2005

I myself will carry you to the Gates of Valhalla...
You will ride eternal,
shiny and chrome.
Grimey Drawer

Keeshhound posted:

Tension is great and all, but is there at least a way to just stop the game? Because sometimes poo poo happens and you can't just keep running from zombies for the next ten minutes.

Yes, you can just hit start and pause the game. It's just that looking at your map or inventory/management screen does not pause that game.

Kymera
Sep 6, 2006

The right man in the wrong place can make all the difference in the world

Keeshhound posted:

Tension is great and all, but is there at least a way to just stop the game? Because sometimes poo poo happens and you can't just keep running from zombies for the next ten minutes. (I ask as someone who doesn't own a 360, in anticipation of the PC version)

yea you can pause the game by hitting start

Basebf555
Feb 29, 2008

The greatest sensual pleasure there is is to know the desires of another!

Fun Shoe

Keeshhound posted:

Tension is great and all, but is there at least a way to just stop the game? Because sometimes poo poo happens and you can't just keep running from zombies for the next ten minutes. (I ask as someone who doesn't own a 360, in anticipation of the PC version)

Yea, as they said you can still pause the game. What it does though is cause you to constantly be thinking to yourself, "Am I safe here? Is that a zombie I hear? How close is that zombie, do I have a few seconds to look at my map and get my bearings?" Its a good feeling to finally be back at your home base where you can peruse the inventory and all the survivors status' without worrying about poo poo.

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coyo7e
Aug 23, 2007

by zen death robot

Croccers posted:

What's the best/fastest way to level up Cardio? All the other basic skills are easy to get up but I'm barely hitting Cardio 3 as they max out their combat skills.
I didn't quote your loadout, but my general loadout -excepting skill-training runs - is one gun with a full clip, maybe some ammo. One or two melee weapons, depending on what they are and how long I've used them. One stack of snacks or maybe two, depending on how far I want to go and how fast. A half-stack of meds, and a couple of molotovs (never a full stack, I find them too often.)

Eat more snacks, don't drive cars, always sprint. You should be able to get to like, Cardio 4 from 1 with a new survivor, by sprinting through the farm fields to Marshall, bust open a few food rucks in the random backpacks you find in orchards and fields, and you're good to go.

There is a bit of finesse to using snacks at the most optimal time, but a good rule of thumb is to eat one when you drain about 1/4-1/3 of your bar, because it tends to fill up faster than you can burn it down sprinting, after you get a couple levels of Cardio.

Not carrying snacks is a Dumb Idea. I'm not kidding, they're the difference between death and a cakewalk, more times than you realize. I'd rather have a full stack of snacks (or two) and 1 bottle of meds, than vice-versa. You are limited in how quickly you can pop healing items successively, and when you run out of stamina surrounded by zombies, it really doesn't matter than you have health or not, because you need the juice to get them the gently caress off your back! ;)

Also once you've gotten used to sprinting a lot, it's pretty simple to slow down when your stamina bar gets to like 1/3 full, so you have enough leftover to beat down any zombies who happen to be right near you when you stop sprinting.

Lotish posted:

God dammit survivors you're teamed with really need to learn not to melee Juggernauts. Every single time I try and fight one they just wander right up to it and get pulled in half while I'm trying to shoot it in the head from a safe distance.
It never ceases to frustrate me when I throw a molotov at one, then my survivor buddy rushes in and starts hitting it with a frying pan.

Also, why are the AI survivors so stuck on taking the HEAVIEST weapon they can find? :(

Basebf555 posted:

Yea, as they said you can still pause the game. What it does though is cause you to constantly be thinking to yourself, "Am I safe here? Is that a zombie I hear? How close is that zombie, do I have a few seconds to look at my map and get my bearings?" Its a good feeling to finally be back at your home base where you can peruse the inventory and all the survivors status' without worrying about poo poo.
This is my number 1 use of vehicles - I get a little speed on a straight stretch, then check my map while I'm still coasting. ;)

My other number 1 use of cars is hordes when I'm in a hurry. ;)

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