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Turtlicious posted:That's just what the Emulator out-putted them as, and they look really good, and I didn't feel like re-doing everything by hand. Is there a batch conversion program? http://www.irfanview.com/ is the best.
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# ? Jun 15, 2013 08:01 |
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# ? Jun 10, 2024 02:23 |
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It looks like the LPix Test poster doesn't like dropbox. Do these images look ok? They're now PNG's, and much much smaller.
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# ? Jun 15, 2013 08:30 |
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Hello there, um... this is my first time doing a screenshot LP, so I was wondering if I did this all right. If I made any mistakes or anything, criticisms would be much appreciated. Nobody really thinks anything about you, Let's Play Shira Oka: Second Chances! Update Post, With Audience Participation!
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# ? Jun 15, 2013 08:34 |
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Turtlicious posted:It looks like the LPix Test poster doesn't like dropbox. Two things. First, it looks like there's a smoothing filter on. You don't want that with a pixelly game; you want to turn off all that fancy stuff before you capture video/screenshots. It looks better without the emulator filters. You also want to avoid smoothing/resampling if you're resizing the screenshots, as well. Second, it's best to use LPix.org for your SSLPs, since that's what it was made for, and all. (thanks baldurk!)
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# ? Jun 15, 2013 09:43 |
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Apple Syrup posted:Hello there, um... this is my first time doing a screenshot LP, so I was wondering if I did this all right. If I made any mistakes or anything, criticisms would be much appreciated. Except for the typo at the end (abopve) it looks good to me.
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# ? Jun 15, 2013 15:20 |
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Kaiser Mazoku posted:Except for the typo at the end (abopve) it looks good to me. That's good. The explanations aren't too confusing are they? I also don't think I'm using the [size] code correctly. Unless it's just some Test Poster thing or whatever.
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# ? Jun 15, 2013 16:41 |
Apple Syrup posted:That's good. The explanations aren't too confusing are they? [size] doesn't work in forum posts, only in custom titles.
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# ? Jun 15, 2013 16:45 |
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Apple Syrup posted:That's good. The explanations aren't too confusing are they? I might be wrong, but I believe [size] is disabled for regular forums posting. e;fb Deformed Church fucked around with this message at 17:18 on Jun 15, 2013 |
# ? Jun 15, 2013 16:45 |
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Apple Syrup posted:That's good. The explanations aren't too confusing are they? Nah the explanations are fine.
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# ? Jun 15, 2013 16:53 |
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Segmentation Fault posted:[size] doesn't work in forum posts, only in custom titles. However, what can be used are the super and sub tags and their combination. All of them can shrink further. YOU CAN EVEN MAKE SECRET MESSAGES THAN CAN ONLY BE READ BY QUOTING THE POST (OR BY BROWSING WITH YOUR MOBILE PHONE) my dad fucked around with this message at 17:21 on Jun 15, 2013 |
# ? Jun 15, 2013 17:15 |
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Agent Rush posted:I checked the master list and the only thread for this game is abandoned and in the archives, I assume that makes it fair game. Re-posting my test post just to make sure there are no problems before starting the thread, how do the new videos look? Agent Rush fucked around with this message at 02:02 on Jun 16, 2013 |
# ? Jun 15, 2013 18:49 |
Agent Rush posted:Re-posting my test post just to make sure there are no problems before starting the thread, how do the new videos look? The game looks like it's designed for a 4:3 display, but the videos are in 16:9. I can understand the desire to fill the screen, but I really think you should pillarbox to 4:3 to match what the game displays.
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# ? Jun 15, 2013 18:55 |
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Okay, so if I did it right, what I'm saying now should be an itty bit smaller like this. I'm not sure how to make it -that- tiny, but I'm sure I'll figure it out. Anyways,I guess unless there's something else that's off. I can go ahead and post it? Unless there's a waiting period for these sorts of things...
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# ? Jun 15, 2013 18:58 |
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Apple Syrup posted:Okay, so if I did it right, what I'm saying now should be an itty bit smaller like this. You can stack [sub] tags.
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# ? Jun 15, 2013 19:10 |
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code:
Test sentence for testing purposes. Is that what you're going for?
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# ? Jun 15, 2013 19:31 |
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And with Super Super Sub Super Sub Sub super tags you can control their level.
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# ? Jun 15, 2013 19:42 |
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Plus if you really want to you can mess around with them and make stupid shit like this.
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# ? Jun 15, 2013 19:44 |
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baldurk posted:Plus if you really want to you can mess around with them and make stupid shit like this. Oh yeah, we can definitely format some SSLP posts like a 14-year-old's facebook status.
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# ? Jun 15, 2013 20:21 |
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baldurk posted:Plus if you really want to you can mess around with them and make stupid shit like this. Holy poo poo, how long did it take you to make that monstrosity?
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# ? Jun 15, 2013 21:40 |
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kalonZombie posted:Holy poo poo, how long did it take you to make that monstrosity? Given what the bbcode looks like for that, I'd guess that it was done with a script of some sort.
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# ? Jun 15, 2013 21:42 |
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Skippy Granola posted:Oh yeah, we can definitely format some SSLP posts like a 14-year-old's facebook status. That sounds like a challenge!
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# ? Jun 15, 2013 21:56 |
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Segmentation Fault posted:The game looks like it's designed for a 4:3 display, but the videos are in 16:9. I can understand the desire to fill the screen, but I really think you should pillarbox to 4:3 to match what the game displays. I did that before and was warned that youtube would mess with the quality in compression. Would 640x480 work or is there a better option?
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# ? Jun 15, 2013 23:35 |
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Agent Rush posted:I did that before and was warned that youtube would mess with the quality in compression. Would 640x480 work or is there a better option?
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# ? Jun 15, 2013 23:38 |
Niggurath posted:What people might have been referring to was keeping it at a 720 resolution. There are 4:3 aspect ratios with 720 resolutions, such as 960x720. If anything you want to keep the aspect ratio correct and maybe resize it from that ratio. This. You'll want to render the video at 720p, yes, but keep your footage at a 4:3 resolution. What do you use for video rendering and editing? For my Jazz Jackrabbit LP, I resize my raw recording footage by 4 times normal size, to go from 320x200 to 1280x800. There, in Sony Vegas, the video is resized to fit in a 16:9 aspect ratio for youtube: 1152x720, with slight pillarboxing on the sides to fill it out and keep the pixels at a 1:1 ratio, giving my final project resolution of 720p. What I recommend you do is resize your 640x480 video to 2x, giving you 1280x960. Then resize it to 960x720 in your video rendering software, and pillarbox it to 720p. You could export your video as 1280x960 or 960x720 but I have no idea what YouTube will do with video that's not 720p or 1080p or bigger.
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# ? Jun 16, 2013 00:15 |
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Both 1280x960 and 960x720 work just fine on Youtube. Do not add unnecessary black bars, do not resize more often than necessary, try to always resize to even integer multiples of your source resolution.
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# ? Jun 16, 2013 00:17 |
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Segmentation Fault posted:This. You'll want to render the video at 720p, yes, but keep your footage at a 4:3 resolution. What do you use for video rendering and editing? I use Power Director for recording and rendering and Avisynth for editing. Admiral H. Curtiss posted:Both 1280x960 and 960x720 work just fine on Youtube. Do not add unnecessary black bars, do not resize more often than necessary, try to always resize to even integer multiples of your source resolution. Thanks for the help, everyone. Here are the newest videos, resized from 640x480 to 960x720. EDIT: Commentary Amplified Episode 1 Episode 2 Agent Rush fucked around with this message at 15:44 on Jun 16, 2013 |
# ? Jun 16, 2013 02:08 |
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Agent Rush posted:I use Power Director for recording and rendering and Avisynth for editing. I know it'll be a lot of work, but you either need to amplify your voice track or re-do it entirely. It's pretty difficult to make out what you're saying a lot of the time.
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# ? Jun 16, 2013 05:53 |
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I quoted this post since I got no feedback. So I was wondering if it was any good at all. sagacious fucked around with this message at 15:43 on Jun 16, 2013 |
# ? Jun 16, 2013 13:53 |
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baldurk posted:Plus if you really want to you can mess around with them and make stupid shit like this. Highlighting this over and over again is really fun. Wee!
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# ? Jun 16, 2013 14:40 |
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sagacious posted:I quoted this post since I got no feedback. It looked ok to me. You might consider adding an outline to your subs and cutting out steam notifications, but I didn't see any major problems. Bitter_one13 posted:I know it'll be a lot of work, but you either need to amplify your voice track or re-do it entirely. It's pretty difficult to make out what you're saying a lot of the time. EDIT:Gotcha Force Test Episodes Episode 1's commentary was amplified, then compressed. Episode 2's was amplified and not compressed. Which sounds better? Am I mumbling or is it just soft? Agent Rush fucked around with this message at 22:30 on Jun 16, 2013 |
# ? Jun 16, 2013 15:50 |
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Agent Rush posted:It looked ok to me. You might consider adding an outline to your subs and cutting out steam notifications, but I didn't see any major problems. I didn't noticed the notifications until I was done with the editing, so I will definitely turn them off for part 2. And for the outline I will see what I can do.
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# ? Jun 16, 2013 16:31 |
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kalonZombie posted:All 4 One test post Commentary over cutscenes No commentary over cutscenes There was no commentary for this earlier. Anything I should pay attention to aside from the stuff I already said?
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# ? Jun 17, 2013 01:57 |
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kalonZombie posted:There was no commentary for this earlier. Anything I should pay attention to aside from the stuff I already said? If nobody says anything, it's safe to say there's nothing to be concerned about. The last 3 LPs Roboky and I have posted have garnered absolutely no feedback whatsoever, positive or negative, and they've all gone off fine.
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# ? Jun 17, 2013 02:17 |
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kalonZombie posted:There was no commentary for this earlier. Anything I should pay attention to aside from the stuff I already said? I didn't see anything wrong, if you've taken care of that other stuff I'd say you're ready to go.
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# ? Jun 17, 2013 02:53 |
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Agent Rush posted:
I massively preferred Episode 2, without compression. If you don't use compression, you should be good to fly for subsequent episodes. Again, it'll push up your file size a little, but the quality DOES translate onto Youtube. Edit: I also noticed a fair amount of pausing. I would suggest doing the live track like I'm guessing you're doing, but listening to it over and repeating anything you said that didn't come out quite the way you liked (so if you paused or inflected weirdly, you can fix it up in post.) Bitter_one13 fucked around with this message at 04:31 on Jun 17, 2013 |
# ? Jun 17, 2013 04:15 |
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Different kind of compression.
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# ? Jun 17, 2013 04:32 |
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Bitter_one13 posted:I massively preferred Episode 2, without compression. If you don't use compression, you should be good to fly for subsequent episodes. Again, it'll push up your file size a little, but the quality DOES translate onto Youtube. It was audio compression on the voice track to avoid clipping, but if straight amplifying works I'll use it. I'm actually doing post-commentary, I didn't want to be constantly yammering over the game. Anyway, thread's up: Welcome to the Gotcha Borg World! Let's play Gotcha Force Thanks for the help, everyone. Agent Rush fucked around with this message at 16:34 on Jun 17, 2013 |
# ? Jun 17, 2013 16:27 |
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Just do everything. Amp, then noise reduce, then compress, then autoduck. Make it your goal to hit every possible option in the effects menu. Maybe throw a stereo to mono in there, then mix and render something. This is actually most of my workflow
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# ? Jun 17, 2013 17:45 |
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Just to be sure, also autoduck the voicetrack.
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# ? Jun 17, 2013 18:01 |
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# ? Jun 10, 2024 02:23 |
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Is that serious advice? I've kind of tended toward 'does it not sound like gargling tar or whispering from another room? Good enough" in regards to audio work.
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# ? Jun 17, 2013 18:31 |