|
SeaTard posted:Nothing special, you just make more money. You can have as many CoTs as you wish. I don't remember if the global_cot_gravity setting is defined in vanilla, but if it is you'll also have more provinces in your CoT than a non-MR would in theirs. I think I should specify "assume they do accept" because I play multiplayer.
|
# ? Jun 19, 2013 11:41 |
|
|
# ? May 30, 2024 12:18 |
|
Gort posted:Does that mean you should satellite off places like Turkish-owned Albania immediately? I was assuming that if I clung on for long enough they'd settle down. If you're not going for or aren't powerful/large enough for an infamy-ignoring world conquest, then yes, satelliting off your conquests is better. If, on the other hand, you're playing as Germany or Russia or something, then you can hold them for as long as you want - just crush the rebellions whenever they flare up. It's possible to gain cores on places that you've arbitrarily conquered which would then remove the additional militancy, but you can't really count on this as it takes a long time and just happens randomly.
|
# ? Jun 19, 2013 12:03 |
|
Gort posted:Does that mean you should satellite off places like Turkish-owned Albania immediately? I was assuming that if I clung on for long enough they'd settle down. Albania is a bad example of this, since it often becomes an industrial hub for the OE (for whatever reason).
|
# ? Jun 19, 2013 12:15 |
|
Gort posted:Does that mean you should satellite off places like Turkish-owned Albania immediately? I was assuming that if I clung on for long enough they'd settle down. Well, you won't get any extra militancy for not having cores in Albania (because you do). You'll get some militancy because Albanians aren't an accepted culture, but that can be dealt with by switching to a Full Citizenship party, and fortunately, the Ottomans start with one available.
|
# ? Jun 19, 2013 13:14 |
|
gradenko_2000 posted:It's possible to gain cores on places that you've arbitrarily conquered which would then remove the additional militancy, but you can't really count on this as it takes a long time and just happens randomly. I think you need to have a primary culture majority in the province now, too.
|
# ? Jun 19, 2013 13:52 |
|
Autonomous Monster posted:I think you need to have a primary culture majority in the province now, too. The requirements for the event for gaining a core are:
The MTTH is 180 months, and that's cut in half if the province is majority primary culture. It is also further reduced if the province is coastal, and if it has low militancy and consciousness.
|
# ? Jun 19, 2013 14:05 |
|
What's an "accepted" culture, and how do I get new ones?
|
# ? Jun 19, 2013 15:21 |
|
Gort posted:What's an "accepted" culture, and how do I get new ones? Accepted cultures are set in stone and can't be changed other than through event (and I don't think vanilla has any that change them). It simply means that these people aren't treated in any special way in general (though I do think that Residency political parties still disenfranchise these pops?). For instance, Dixie's an accepted culture of the USA (contrast with Yankee, which is primary, and say French which is neither primary nor accepted).
|
# ? Jun 19, 2013 17:14 |
|
YF-23 posted:Accepted cultures are set in stone and can't be changed other than through event (and I don't think vanilla has any that change them). The USA has some decisions that grant cultures like Cherokee and Afro-American as accepted cultures, though that was NNM so I don't know if that's in vanilla or not. But yeah, other than events and decisions the only way to add accepted cultures is by save-editing.
|
# ? Jun 19, 2013 17:24 |
|
Bishop Rodan posted:The USA has some decisions that grant cultures like Cherokee and Afro-American as accepted cultures, though that was NNM so I don't know if that's in vanilla or not. Trail of Tears is in vanilla as I recall and adds Cherokee as accepted. Though I do really wish/hope in a future patch or expansion, Paradox adds an accepting mechanic, where you can gain new accepted cultures or lose existing ones if they meet certain requirements and at a cost. So like if you want to play as Korea and annex Manchuria, you can try to accept them and not discriminate against half of your nation, at the cost of (in addition to whatever the decision costs you) the Mancunians not becoming Koreans, and if you play as the USA and want a really harsh reconstruction, you can drop Texans and Dixies as accepted pops and try to force them to assimilate.
|
# ? Jun 19, 2013 18:17 |
|
DrProsek posted:the Mancunians not becoming Koreans You have no idea how hilarious this is.
|
# ? Jun 19, 2013 18:30 |
|
Westminster System posted:You have no idea how hilarious this is. Hah, that will teach me to not check what spellcheck is autocorrecting me to . I'm leaving it because it's funny, but yeah I meant Manchurians, not people from Manchester.
|
# ? Jun 19, 2013 18:34 |
|
Hey, does Victoria 2 comes to a crawl with NNM for anybody else? It's unbearable for me. I thought this was a lighter mod.
fspades fucked around with this message at 20:20 on Jun 19, 2013 |
# ? Jun 19, 2013 20:08 |
|
fspades posted:Hey, does Victoria 2 works comes to a crawl with NNM for anybody else? It's unbearable for me. I thought this was a lighter mod. I tried the Pop Demand Mod for HoD and it was really really slow, but I didn't notice a difference with NNM.
|
# ? Jun 19, 2013 20:19 |
|
It depends on if you are using the full or cores only version I think. The problem is simply that every nation added to the map expands the economic part of the game, which is very cpu heavy as there are a great many calculations going on in every country. PDM makes this problem ten times worse by adding more trade goods, which takes a very heavy toll for most people.
|
# ? Jun 19, 2013 20:24 |
|
Zeron posted:It depends on if you are using the full or cores only version I think. The problem is simply that every nation added to the map expands the economic part of the game, which is very cpu heavy as there are a great many calculations going on in every country. PDM makes this problem ten times worse by adding more trade goods, which takes a very heavy toll for most people. PDM tinkers with pops, too. I'm fairly certain that adds to the problem, if it's not the main cause. I'm not sure if it just does it with soldier pops, or with all of them, but it splits and groups soldier pops up. So, if you have a million+ population province, instead of it having like a 60k size soldier pop it'd have 20 different 3k soldier pops.
|
# ? Jun 19, 2013 20:58 |
|
fspades posted:Hey, does Victoria 2 comes to a crawl with NNM for anybody else? It's unbearable for me. I thought this was a lighter mod. NNM is much lighter than Pop of Darkness; NNM slows my game down a large amount, to about 1-2 days a second at max speed, PoD would slow it down to <1 day a second (granted I have an older Phenom II x4, none of that fancy i7 stuff the kids these days use ). The light version of NNM removes the new nations in Africa (I believe it keeps the cores but the actual nations that are not in vanilla go away). Victoria 2 also just in general gets slowed down endgame. You can also tweak settings to get some more CPU performance by editing the settings file to make the water simple, disable anti-aliasing, etc.
|
# ? Jun 19, 2013 21:42 |
|
DrProsek posted:NNM is much lighter than Pop of Darkness; NNM slows my game down a large amount, to about 1-2 days a second at max speed, PoD would slow it down to <1 day a second (granted I have an older Phenom II x4, none of that fancy i7 stuff the kids these days use ). The light version of NNM removes the new nations in Africa (I believe it keeps the cores but the actual nations that are not in vanilla go away). Victoria 2 also just in general gets slowed down endgame. You can also tweak settings to get some more CPU performance by editing the settings file to make the water simple, disable anti-aliasing, etc. Where can I find this lighter version? Also would a 2+ gb .exe tweak help or did PI took care of that with HOD?
|
# ? Jun 19, 2013 22:02 |
|
fspades posted:Where can I find this lighter version? quote:Also would a 2+ gb .exe tweak help or did PI took care of that with HOD? As I recall, Paradox did not fix the 2GB thing so it may lead to a performance boost (it mostly fixes later game memory leaks but it may boost overall performance).
|
# ? Jun 19, 2013 22:12 |
|
DrProsek posted:Huh, I forgot that the HoD version of the mod doesn't have a basic version. The AHD version did but the modder seems to have stopped supporting it . I was wondering what process people use to recruit armies in Victoria 2. I like how you can set rally points, but it'd be neat if you could be more precise about which new recruits go where. I guess you could be more deliberate by setting rally points and then hand-picking provinces around those points so that the right recruits go to the nearby point, but that's more time consuming than just using the military tab for recruitment too. Kersch fucked around with this message at 00:02 on Jun 20, 2013 |
# ? Jun 19, 2013 23:47 |
|
Cynic Jester posted:I like the 1k stack. There's a 5K stack near the top of the image.
|
# ? Jun 20, 2013 01:49 |
|
So the East vs. West team just announced that they'll be doing a livestream demo of the game on the 25th- even money if we'll see anything non-combat related.
|
# ? Jun 20, 2013 12:15 |
|
The main theme for EU4 was released https://www.youtube.com/watch?v=99_qehhZUds Paradox uploaded it as an mp3 too! seal it with a kiss fucked around with this message at 15:31 on Jun 20, 2013 |
# ? Jun 20, 2013 15:29 |
|
No Falalalan, no preorder.
|
# ? Jun 20, 2013 15:43 |
|
seal it with a kiss posted:The main theme for EU4 was released Andreas Waldetoft works his magic once again.
|
# ? Jun 20, 2013 17:56 |
|
Littlefinger posted:No Falalalan, no preorder. They should get with the times and do a dubstep remix. Please don't.
|
# ? Jun 20, 2013 18:18 |
|
Music DLC: Drops of Byzantium
|
# ? Jun 20, 2013 18:20 |
|
seal it with a kiss posted:The main theme for EU4 was released
|
# ? Jun 20, 2013 18:30 |
|
DrProsek posted:Trail of Tears is in vanilla as I recall and adds Cherokee as accepted. The Emancipation Proclaimation decision adds Afro-American as accepted to USA too. It's also the only way to get them accepted, so if you game militancy to end slavery in the 1830s the Afro-Americans will all assimilate. And yes, the rule is tha Residency=only supporting your primary culture, Limited Citizenship is Primary+Accepted, and Full Citizenship is everyone. It's the reason why no party on the US is lower than Limited...a policy of "White Southerners can't vote" would be...odd for a right-wing US. Edit:though probably impossible, the dream country in V2 would be Germany formed by either Danzig (Germany with Polish accepted) or Luxemburg (Germany with French accepted). Patter Song fucked around with this message at 18:37 on Jun 20, 2013 |
# ? Jun 20, 2013 18:31 |
|
Patter Song posted:The Emancipation Proclaimation decision adds Afro-American as accepted to USA too. It's also the only way to get them accepted, so if you game militancy to end slavery in the 1830s the Afro-Americans will all assimilate. Not impossible, just takes a bit of patience and skill (Though this was with AHD) http://imageshack.us/photo/my-images/255/v217n.png/
|
# ? Jun 20, 2013 19:17 |
|
OK, someone tell me about the suppression system in HoD. When should I be suppressing movements? Is it such a big deal if they become more radical?
|
# ? Jun 20, 2013 19:21 |
|
Patter Song posted:Edit:though probably impossible, the dream country in V2 would be Germany formed by either Danzig (Germany with Polish accepted) or Luxemburg (Germany with French accepted). Playing a German Empire game with French accepted culture sounds like a fun change of pace. Does anyone know the easiest way to form the North German Federation through console commands/save game editing as Luxembourg? Forming the NGF is already my least favorite part of any Germany game, I think I'd probably bash my brain in trying to do it legitimately as Luxembourg, but I wouldn't mind playing around with the results.
|
# ? Jun 20, 2013 19:23 |
|
Sheriff posted:Playing a German Empire game with French accepted culture sounds like a fun change of pace. Does anyone know the easiest way to form the North German Federation through console commands/save game editing as Luxembourg? Forming the NGF is already my least favorite part of any Germany game, I think I'd probably bash my brain in trying to do it legitimately as Luxembourg, but I wouldn't mind playing around with the results. Think the easiest would be to make a LUX exclusive copy of the form NGF decision that's the same minus any requirements.
|
# ? Jun 20, 2013 19:27 |
|
ThatBasqueGuy posted:Think the easiest would be to make a LUX exclusive copy of the form NGF decision that's the same minus any requirements. That event only triggers the annexation events for North German nations in your sphere. You might get cores, but you'd still only have the one province. You'd have to fiddle the event to trigger "North German Winds" or whatever it's called for all North German nations, not just sphered ones, to annex them. Also, add player=yes or whatever to the requirements to stop AI Luxembourg blobbing uncontrollably. Unless you're into that sort of thing.
|
# ? Jun 20, 2013 19:36 |
|
Littlefinger posted:No Falalalan, no preorder. They're saving Falalalan for a DLC that will be only Falalalan. And we will all buy it, because Falalalan owns. Edit: James The 1st posted:HoD is $9 on Steam. Welp, time to stock up on DLCs for even games I rarely play NEED TOILET PAPER fucked around with this message at 20:11 on Jun 20, 2013 |
# ? Jun 20, 2013 19:42 |
|
HoD is $9 on Steam. Actually, pretty much everything except the brand new stuff from Paradox is on sale on Steam
|
# ? Jun 20, 2013 19:52 |
|
seal it with a kiss posted:The main theme for EU4 was released
|
# ? Jun 20, 2013 20:12 |
|
I loved the new crisis mechanics until it was hijacked by loving Pashtunistan. See, Pashtunistan has a lot of Afghani POPs. The Sikh Empire either had it from the start, or just gobbled it very early in-game. After some time, an Afhgani Liberation Movement spawned there and recruited an insane amount of people. So much, that it generates over 0.5% flashpoint tension a day. Nevertheless, it doesn't spawn any patriot rebels and Afghanistan sure as hell won't attack a country protected by the British. So, since circa 1840, the following pattern can be seen: 1. Pashtunistan highlights sickly red on the crisis mapmode. 2. The whole world stops everything with their eyes the Sikh Empire. Surely someone will hear the plight of poor Afghani people! 3. No Great Power gives a poo poo, as it is nowhere near their Spheres of Influence, except the British who have no reason to give away a part of their puppet. 4. The crisis fizzles. 5. Everything repeats after several years.
|
# ? Jun 20, 2013 20:17 |
|
NEED TOILET PAPER posted:Welp, time to stock up on DLCs for even games I rarely play Wait until Sunday to see if any of it goes on a daily sale.
|
# ? Jun 20, 2013 20:21 |
|
|
# ? May 30, 2024 12:18 |
|
Gantolandon posted:I loved the new crisis mechanics until it was hijacked by loving Pashtunistan. I noticed the exact same thing in my Prussia->Germany game recently. It's unfortunate that the AI isn't willing to play along with that, since the Great Game seems like the perfect setting for the crisis system. It'd be nice if, when a crisis ends, the affected provinces got a modifier that significantly decreases the flashpoint tension for, say, 20 years.
|
# ? Jun 20, 2013 20:35 |