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I'm able to download the Mavericks DP without being in the Mac Developer program.
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# ? Jun 18, 2013 00:38 |
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# ? May 21, 2024 08:25 |
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Plorkyeran posted:I'm able to download the Mavericks DP without being in the Mac Developer program. Where? I don't see it in the iOS Dev Center.
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# ? Jun 18, 2013 00:41 |
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Why in the gently caress is NSScanner not case sensitive by default and why didn't I already know that and how did I miss it in the docs like ten times
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# ? Jun 18, 2013 00:46 |
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lord funk posted:Where? I don't see it in the iOS Dev Center.
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# ? Jun 18, 2013 01:06 |
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Any opinions on which are the best / most useful WWDC videos to watch?
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# ? Jun 18, 2013 02:26 |
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Malloreon posted:Any opinions on which are the best / most useful WWDC videos to watch? The annual UIScrollView session was excellent (as usual). And you'll want to look at a couple of the iOS 7 UI sessions. For nontechnical sessions, check out Painting the Future.
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# ? Jun 18, 2013 02:42 |
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I got a peculiar question. We are migrating a compute cluster at my lab to Linux from Windows so I need to port my code to it. I originally started developing under OSX and was crossocompiling to windows through CMAKE so the porting should not be a major problem. My question is, can I use an OSX machine to natively develop, cross compile (and potentially run) stuff for some linux distribution (most likely Ubuntu) without having to jump through a bunch of hoops? I'd like to avoid having to develop within a VM if possible.
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# ? Jun 18, 2013 03:53 |
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lord funk posted:Aww, I had met a few iOS developers at WWDC who said they could download the 10.9 Mavericks beta. I'm still just seeing it available to enrolled Mac developers. I was hoping to start learning some of the new 10.9-only Xcode tools this Summer. Last year there was a section of the WWDC website where you could download Mountain Lion and iOS6 as a WWDC attendee, regardless of what programs you were in. You might want to click around there a bit. One thing to be wary of is, if I remember correctly, last year the old/non-beta version of XCode didn't run in Mountain Lion. Malloreon posted:Any opinions on which are the best / most useful WWDC videos to watch? The Hidden Gems is cool. The Camera Capture on is pretty good too, if you're into that sort of thing. ultramiraculous fucked around with this message at 06:16 on Jun 18, 2013 |
# ? Jun 18, 2013 06:12 |
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The video about the new auto layout stuff was good. Also funny because the one presenter sounds like a total bro.
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# ? Jun 18, 2013 09:39 |
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I put iOS 7 on my development iPod touch and I've been building our code from regular Xcode directly to it while developing. I did this last night and everything was fine. I come into the office this morning, I plug the iPod in and it won't show up in the Xcode drop down for some reason. I check Organizer and I get: "The version of iOS on “My Retina iPod” is not supported by this installation of the iOS SDK. Please restore the device to a version of the OS listed below, or update to the latest version of the iOS SDK; which is available here. OS Installed on My Retina iPod 7.0 (11A4372q) Xcode Supported iOS Versions " The "here" just takes me to the iOS dev center. What the hell changed overnight?
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# ? Jun 18, 2013 15:51 |
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ultramiraculous posted:Last year there was a section of the WWDC website where you could download Mountain Lion and iOS6 as a WWDC attendee, regardless of what programs you were in. You might want to click around there a bit. One thing to be wary of is, if I remember correctly, last year the old/non-beta version of XCode didn't run in Mountain Lion. Just repartition your HD, I gave 40 gigs to Mavericks and it automounted the Mountain Lion partition and Spotlight found the 10.8 /Application dir so I didn't have to reinstall things like Chrome/Evernote etc... As for worthwhile talks, What’s New in the LLVM Compiler, Advances in Objective-C, Debugging in XCode, Optimize Your Code Using LLVM, and Fixing Memory Issues were the ones I thought were best, but I don't do Coca Touch so maybe others would have a different opinion. EDIT Doh004 posted:I put iOS 7 on my development iPod touch and I've been building our code from regular Xcode directly to it while developing. I did this last night and everything was fine. I come into the office this morning, I plug the iPod in and it won't show up in the Xcode drop down for some reason. I check Organizer and I get:
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# ? Jun 18, 2013 17:27 |
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I like the clever use of object subscripting in one of the JavaScript videos (are the titles under NDA?). I wish I had thought to do it for Lua.
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# ? Jun 18, 2013 17:37 |
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Hughlander posted:EDIT I am not running Xcode 5. Last night I was able to build from 4.6 onto my iOS 7 device - this morning I cannot.
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# ? Jun 18, 2013 17:41 |
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What's the general wisdom regarding incorporating GPL code into iOS applications? Obviously, I would have to make the full source code available for the app in question, but would that be enough considering that iOS is, in essence, a closed platform?
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# ? Jun 18, 2013 18:00 |
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PT6A posted:What's the general wisdom regarding incorporating GPL code into iOS applications? Obviously, I would have to make the full source code available for the app in question, but would that be enough considering that iOS is, in essence, a closed platform? I seem to remember an app getting taken out of the App Store because VLC is licensed under the GPL. (Might have been just a straight VLC app.)
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# ? Jun 18, 2013 18:54 |
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PT6A posted:What's the general wisdom regarding incorporating GPL code into iOS applications? Obviously, I would have to make the full source code available for the app in question, but would that be enough considering that iOS is, in essence, a closed platform? GPL is effectively verboten in the App Store. It basically doesn't work, mainly because you aren't the distributor. If you're working on something high profile enough, people might even come out of the woodwork and start poo poo, like with VLC's attempt at making an App.
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# ? Jun 18, 2013 18:58 |
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VLC had to put a lot of effort into relicensing to LGPL to get back into the App Store. Apple doesn't explicitly ban GPL stuff so I guess you could just hope that the copyright owner doesn't complain, but I wouldn't build a business around that.
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# ? Jun 18, 2013 19:05 |
Hopefully someone here can answer this question, I've looked around and cannot seem to find a good solution to my problem. I have a UITableView that, on the press of a UIButton outside the table view, changes width. When the width changes the ImageView moves out of the main screen. I want the Image to move back to it's normal x postition (which i obtained using tableview.frame.size.width). All non-visable cells make the change when moved into view, but the visable cells do not. I can reload the cells and everything works, but i run into an issue if someone moves the table view when a cell is selected. A selected cell grows in height equal to tableView.frame.size.height, then a new view appears inside the cell. If I reload cells at this point the view in the cell disappears and only reappears if i deselect and reselect the cell. Is there a way to animate the Image view on all cells that are visible without reloading? I can seem to get only one imageView to move without reloading and even then it seems to be a crapshoot to which cell actually moves the imageView. I don't need to reload the entire cell, just change the position of the imageView.
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# ? Jun 18, 2013 19:51 |
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Doh004 posted:I put iOS 7 on my development iPod touch and I've been building our code from regular Xcode directly to it while developing. I did this last night and everything was fine. I come into the office this morning, I plug the iPod in and it won't show up in the Xcode drop down for some reason. I check Organizer and I get: Apple just updated Xcode 4.6, and after upgrading I am also no longer able to install & run apps on an iOS 7 device from Xcode 4.6. Probably an unmentioned "fix" in the update.
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# ? Jun 18, 2013 20:19 |
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Garbd posted:Is there a way to animate the Image view on all cells that are visible without reloading? code:
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# ? Jun 18, 2013 20:24 |
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Doc Block posted:Apple just updated Xcode 4.6, and after upgrading I am also no longer able to install & run apps on an iOS 7 device from Xcode 4.6. Well that's quite poopy
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# ? Jun 18, 2013 20:32 |
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Doc Block posted:Apple just updated Xcode 4.6, and after upgrading I am also no longer able to install & run apps on an iOS 7 device from Xcode 4.6. Thanks for the heads up. I'm stuck with Lion on my work laptop so can't install the Xcode 5 beta. It did seem a bit strange to me that I could deploy to iOS 7 from a non-beta Xcode - I've been doing iOS betas for the last 3 years and have always had to use a corresponding beta of Xcode previously.
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# ? Jun 18, 2013 22:39 |
pokeyman posted:
This gives me a unrecognized selector error, any idea why? I've been reading up on it but I can't quite figure it out. I'm guessing the -animateImageView method should be in a custom UITableViewCell class? Currently i'm not using a custom cell
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# ? Jun 18, 2013 23:16 |
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Garbd posted:This gives me a unrecognized selector error, any idea why? I've been reading up on it but I can't quite figure it out. I'm guessing the -animateImageView method should be in a custom UITableViewCell class? Currently i'm not using a custom cell Your guess is right. You could try putting in @selector(setNeedsLayout) but I don't think that will animate.
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# ? Jun 18, 2013 23:29 |
Yep, Just made a custom cell class and switched a couple things and now it works! Thanks a lot for the help!
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# ? Jun 18, 2013 23:36 |
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Someone at Apple has a sense of humor. Here's an error I encountered while debugging one of my apps: *** -[__NSCFCalendar components:fromDate:]: date cannot be nil I mean really, what do you think that operation is supposed to mean with a nil date?
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# ? Jun 19, 2013 00:16 |
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This is probably the greatest programming thread in the history of mankind. Hint: read the scanned printouts of code samples with handwritten notes. They get more insane as time goes on.
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# ? Jun 19, 2013 16:22 |
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I'm having a really hard time following him. I think he's both old and not a native English user. Fake edit: Egads, his name on the printouts is suspciously Danish. Sorry about my country Real edit: Jesus he keeps quoting himself and replying to himself, it's madness
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# ? Jun 19, 2013 16:29 |
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Old and most likely somewhere on the autism spectrum... The part where he starts to try to work out the velocity of his cache (I think?) is just I also like the way the posts constantly flip between him just not understanding Objective-C and him coming up with bizarre philosophical ideas about computers.
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# ? Jun 19, 2013 17:39 |
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https://devforums.apple.com/thread/166345?start=50#738665
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# ? Jun 19, 2013 19:59 |
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Has anybody ever had any experiences with weird orientation rotation behavior when using presentViewController in 6.1? I'm making changes to my Game Center code to support 6.1 and the dashboards that come up show a strange rotation, like things are shifting into place and not rotating. This is when using the modalPresentationStyle=UIModalPresentationCurrentContext to show my game screen underneath when the transition occurs. If I use the default modalPresentationStyle, the background is black as Game Center moves into place, but the dashboard rotates just fine. Plus, I'm forced to do my own transition animation because using presentViewController with animated=YES actually DOESN'T animate it (dismissing it does animate though). Everything was working fine before 6.0. I do some custom things for rotating my game screen view (getting device orientation notifications, animating manually, etc) so I'm thinking maybe that's the culprit but I try Googling about this strange rotation behavior and of the two places I've seen it mentioned nobody can give a solution. I might end up creating a new view controller which doesn't do any custom rotation, attach a snapshot of my game to a view on that, set that as the root controller, and have Game Center present from that.
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# ? Jun 19, 2013 21:41 |
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iOS 6 changed some rotation stuff. A lot of people's custom rotation handling code had to be rewritten once their deployment target was 6.0.
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# ? Jun 19, 2013 22:20 |
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Ender.uNF posted:This is probably the greatest programming thread in the history of mankind. Hint: read the scanned printouts of code samples with handwritten notes. They get more insane as time goes on. If the always do a scale on grafics. Could I then, have a resolution of (960*540) 60 fps. With a Mac Mini (16 GB) and Projector? I think that one would suite my needs, and ( there might be a stereo there...). Love You.
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# ? Jun 19, 2013 23:28 |
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quote:Well! Here it is. The Commodore Amiga has the power for the people......
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# ? Jun 20, 2013 04:19 |
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So there are four 2.3GHz cores in each four corner Mac Mini? drat educated stupid programmers.
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# ? Jun 20, 2013 07:42 |
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"It is allways good to remember, that no matter what you do on a computer, it will allways be a bunch of binarys." Truer words were never spoken.
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# ? Jun 20, 2013 07:59 |
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I had mentioned an app that used a private UITouch API (pathMajorRadius), and Apple is now pulling it from the store: http://createdigitalmusic.com/2013/06/hands-off-apple-wants-to-pull-orphion-music-app-over-touch-apis/ If you have a moment, and you think using the touch size would be a useful tool for your apps, please head over to Bug Reporting and put in a feature request. We're trying to keep it positive, use examples, and ask for a public API that exposes this interface in a useful way.
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# ? Jun 20, 2013 15:16 |
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Anyone care to suggest what the most up to date book suggestion is? Looking for something from Orellly or at least on their Safari bookshelf. Coming from .NET / C# stuff looking to do a simple app for personal use on iOS.
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# ? Jun 20, 2013 17:04 |
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Is there any way to render a UIRemoteView into a UIImage? Calling renderInContext on the local view doesn't make it show up.
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# ? Jun 20, 2013 18:59 |
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# ? May 21, 2024 08:25 |
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lord funk posted:I had mentioned an app that used a private UITouch API (pathMajorRadius), and Apple is now pulling it from the store: That sucks :-/ Didn't that app's feature even get added over a year ago? I kinda wish Apple wasn't this capricious. HiriseSoftware posted:Is there any way to render a UIRemoteView into a UIImage? Calling renderInContext on the local view doesn't make it show up. Pretty sure the answer is no. If you mess around with them a bit, you'll see that they're not even really in your view hierarchy. I can't find the source, but I think they're even run in a separate process. I remember reading speculation that they'd allow for more cross-process/app communication. Edit: This is what I was thinking of http://oleb.net/blog/2012/10/remote-view-controllers-in-ios-6/ ultramiraculous fucked around with this message at 22:28 on Jun 20, 2013 |
# ? Jun 20, 2013 22:25 |