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Riso posted:Holy poo poo this is great. As if Paradox nationalism wasn't enough, now we're going to bring football hooliganism into the mix as well. This is going to result in some truly mad explosions of outrage over who ought to play for where and debates over who could beat who.
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# ? Jun 22, 2013 10:42 |
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# ? Jun 3, 2024 20:46 |
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Tomn posted:As if Paradox nationalism wasn't enough, now we're going to bring football hooliganism into the mix as well. This is going to result in some truly mad explosions of outrage over who ought to play for where and debates over who could beat who. Iberia would have dominated the last 10 years or so.
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# ? Jun 22, 2013 11:11 |
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Paradox could make a b-ball manager game where all the positions on the team are titles that are passed on through complex medieval inheritance laws. Then if like a serf makes a 3-pointer it's only worth one, or if some bishopric center does a slam dunk the papal states get the points.
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# ? Jun 22, 2013 11:14 |
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Someone please tell me how I can erase the vassal trait from a country, somehow France ended up as its own vassal and I'm sure that is what is crushing my savegame all the time.
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# ? Jun 22, 2013 11:24 |
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skipThings posted:Someone please tell me how I can erase the vassal trait from a country, somehow France ended up as its own vassal and I'm sure that is what is crushing my savegame all the time. Vassals look like this in your save: vassal = { first = POL second = TEU start_date = 1466.10.19 end_date = 1525.1.1 } Find one with FRA in both first and second place and remove it. Don't miss the brackets! gradenko_2000 posted:One of HOI 3's last remaining problems is really that there are way too many provinces. They've more-or-less fixed everything else, but actually conducting the war is still a huge hassle because even the Spanish Civil War is going to need something like two dozen divisions just to establish a contiguous front, which is crazy. Someone needs to port Victoria 2's map over to HOI 3. The funny thing is, I can't play HoI2 ever again because it has far too few provinces. Personally I am ok with non-continuous fronts during the SCW, especially since there tends to be several different fronts to begin with. In fact I find it more interesting because you have to choose to uncover areas to make concentrations for attacks in others, rather than having my whole line covered and still being able to attack easily. Darkrenown fucked around with this message at 11:51 on Jun 22, 2013 |
# ? Jun 22, 2013 11:47 |
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Province numbers aren't the issue with HOI3 (although they do contribute to a situation where there's too many demands on the player's attention). The problem is a plethora of smaller issues that combine to prevent any kind of choice or nuance on the operational level and thus reduces the grand-strategy portion of the game to 'did you make trade deals to keep your economy going so you built the bigger/better army?'
Alchenar fucked around with this message at 12:55 on Jun 22, 2013 |
# ? Jun 22, 2013 12:35 |
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This redditor's V2 game is worth checking out even if you have no interest in that game. Preview screenshot:
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# ? Jun 22, 2013 12:51 |
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There's a sale this weekend on Steam for Paradox stuff: 75% off lots of stuff, with many games going for $2.50.
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# ? Jun 22, 2013 13:15 |
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Darkrenown posted:Vassals look like this in your save: That fixed it, thank you Mr.Paradoxman
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# ? Jun 22, 2013 13:16 |
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Alchenar posted:Province numbers aren't the issue with HOI3 (although they do contribute to a situation where there's too many demands on the player's attention). The problem is a plethora of smaller issues that combine to prevent any kind of choice or nuance on the operational level and thus reduces the grand-strategy portion of the game to 'did you make trade deals to keep your economy going so you built the bigger/better army?' Certainly there's a lot of things that could be streamlined a lot more, and trade is definitely one of them. Or do you mean you'd prefer not to have trade at all?
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# ? Jun 22, 2013 14:24 |
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Before I start HoI3 is it worth getting Semper Fi/Dies Ire/For the Motherland? Basically, am I missing out or making things harder for myself if I don't have these three?
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# ? Jun 22, 2013 14:26 |
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Kersch posted:I'm not sure what mod this is, but did you by chance, rename the mod folder or something like that? If so, one of the .gfx or .gui files in the mod's interface folder is possibly looking for the icons in a location that doesn't exist. That's the trick! I changed all references to the wrong directory to the right one, and now it works just fine. Thank you.
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# ? Jun 22, 2013 14:28 |
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6EQUJ5 posted:Before I start HoI3 is it worth getting Semper Fi/Dies Ire/For the Motherland? Basically, am I missing out or making things harder for myself if I don't have these three? From what general knowledge I've gleamed from this thread and around the net (I personally have no experience) all of the expansions are 100% necessary for a fun game.
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# ? Jun 22, 2013 14:53 |
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ThatBasqueGuy posted:From what general knowledge I've gleamed from this thread and around the net (I personally have no experience) all of the expansions are 100% necessary for a fun game. Thank you very much!
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# ? Jun 22, 2013 14:58 |
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LordPants posted:I bought Vicky + all addons. For vanilla Vicky2, you're pretty boned since the US gets cores on all the states historically ceded to the US after the Mexican-American War (so Texas, California, Arizona, New Mexico, Nevada, and Utah, if memory serves) and as such can and will go to war with you as long as you hold those states. Some mods make it so that, if you hold back the initial US onslaught, you get a decision to remove the US cores from those troublesome regions, though I forget which mods do this. There's probably someone here that can point you in the right direction, though. If you don't want to have to re-start your Mexico game with a new save on a new mod, I guess you could just try to out-strategize those dastardly Yankees when they start tramping around on your soil. Bear in mind that the battleground provinces, ie: the aforementioned US-core states and states on the US side of the border like Kansas, Louisiana, northern Texas, etc. are fairly low-score, so you're not going to get much out of capturing them. Additionally, if you fight the Americans on even footing (like equal numbers, or terrain that doesn't give you any bonuses), you are going to get flattened, so I'd say just keep a couple of huge armies kicking around and attack any smaller American armies from an advantageous position. As far as occupying American provinces, I think the best way to go about it is to have an army dedicated to sieging quickly that can also move fast to outrun any Americans and have that force deep in US territory occupying states like New York, Pennsylvania, Ohio, and other important, high-population states. Not only will this help your warscore, but it'll also cut into the troop supplies of the US, meaning that the armies (hopefully) getting worn down on the border by your Mexican mega-stack will reinforce more slowly--if at all. Anybody that has more to add on to this, please do. I've never played as Mexico so this is all a ton of theory, but I think it would work out fine for a lucky player.
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# ? Jun 22, 2013 15:13 |
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LordPants posted:I bought Vicky + all addons. Try to get an alliance with the United Kingdom. It's pretty much the only way to survive. In a Mexico game I had, the UK and I soundly defeated the USA during the original Texas-Mexico war. Every five years since I would do the "cut down in size" CB just to get a boost in revenue.
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# ? Jun 22, 2013 15:25 |
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Darkrenown posted:Certainly there's a lot of things that could be streamlined a lot more, and trade is definitely one of them. Or do you mean you'd prefer not to have trade at all? There's several overlapping but distinct issues in play here. First of all I'd say the game fails dramatically as a wargame. The mechanics make it impossible to create an combat tempo beyond WW1 style smashing of lines back one province at a time. The way Doctrine is implemented is a terrible step backwards from HOI2 and makes all armies identical. The supply system works really well in representing the importance of seizing ports when invading from sea but fails utterly at representing the War in the East and the logistical problems involved. There are other issues but those are one, two and three on my list. But the issue the province count causes in this context is that the game doesn't really know if it's still a grand-strategy wargame or if it's now an operational level wargame and both suffer simultaneously from having too much detail and too few distinct interesting choices so the player feels a strong push to automate everything. Nobody will ever describe strategies for Barbarossa in HOI3 in remotely the way viable strategies are discussed in War in the East because the game never produces opportunities for the player to do anything other than 'attack where you can win'. But equally on the grand level HOI3 doesn't get discussed much because all nations play identically, albeit with different access to the resources (physical and leadership) needed to make things happen. I mentioned Trade being the thing the player does most in HOI3 because it's actually the best system in the game and the player's choices matter most. You know at a glance what resources you need and which you have a surplus of, and it's very easy to find out who has what on offer. It's also really important for the game that resources are traded 'on map' and I'm happy that EU4 is inheriting elements of this system. If anything I'd say that what needs to be 'dumped' are the Diplomacy and Politics systems. They're wonderfully well developed for a grand sandbox game, but for a game about WW2 with a scope of around 15 years they're horribly over-engineered and just move the game away from what 'makes sense'. As a series Hearts of Iron can railroad the player a lot more in this area than other Paradox games because everyone buys it to play WW2 (with a few plausible variants) and by the game's start most countries are set on the paths they are on anyway.
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# ? Jun 22, 2013 15:26 |
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US cores on the Mexican Cession are given by the Manifest Destiny decision, which requires Texas to belong to USA. If you win the initial war with USA they won't get cores on you.
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# ? Jun 22, 2013 15:33 |
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Welp, finally got CKII with all expansions and VicyII with all expansions. Now to figure out how to play them. I figure I'll see my friends again sometime in October?
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# ? Jun 22, 2013 18:35 |
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Soylent Pudding posted:Welp, finally got CKII with all expansions and VicyII with all expansions. Now to figure out how to play them. I figure I'll see my friends again sometime in October?
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# ? Jun 22, 2013 18:44 |
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James The 1st posted:No, EU4 will push you past December. And that's December 2014
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# ? Jun 22, 2013 19:17 |
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The best bit about any converter to EU4 will be the broken, horrific mess peoples worlds are going to be by 1820.
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# ? Jun 22, 2013 19:18 |
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What's the best thing to do about 'uncontested claims' draining prestige in EU3? Does it means I have cores in another country? If I have still have cores in France as England can I just give them to France?
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# ? Jun 22, 2013 19:26 |
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SkySteak posted:The best bit about any converter to EU4 will be the broken, horrific mess peoples worlds are going to be by 1820. Viking founded usa that declares its independence by kidnapping the local colonial governors of the empire of Scandinavia and sacrificing them for blot. "Life, liberty and the pursuit of asskicking."
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# ? Jun 22, 2013 19:34 |
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fuf posted:What's the best thing to do about 'uncontested claims' draining prestige in EU3? Nope you have to renounce them when being defeated in a war or alternatively don't start a war with France for a while (it's either 50 or 100 years, I forget) and they'll disappear, though you'll have the prestige penalty until then.
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# ? Jun 22, 2013 19:34 |
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Cores on provinces which aren't in your country's culture group will be lost after 50 years of not owning them. So if you're England and you have cores on Normandy and Gascony but have never owned them, you should lose them by around 1450. If France grabbed Kent or Oxford from you, you'd never lose those cores no matter how long you didn't own them.RabidWeasel posted:Nope you have to renounce them when being defeated in a war or alternatively don't start a war with France for a while (it's either 50 or 100 years, I forget) and they'll disappear, though you'll have the prestige penalty until then. Oh yeah, declaring war on France would reset the timer! I nearly forgot. Kersch fucked around with this message at 19:39 on Jun 22, 2013 |
# ? Jun 22, 2013 19:37 |
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SkySteak posted:The best bit about any converter to EU4 will be the broken, horrific mess peoples worlds are going to be by 1820. "And thus I stand, Huitzilopochtli XII, last of my line, King of the Aztecs in Russia, watching from my capitol in Vladivostok as the empire burns beneath me."
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# ? Jun 22, 2013 20:28 |
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fuf posted:What's the best thing to do about 'uncontested claims' draining prestige in EU3? You will also loose additional prestige when you loose them, click on the "diplomatic mapmode" and look for some green stripes in other countries, those are your claims.
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# ? Jun 22, 2013 21:19 |
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Riso posted:Holy poo poo this is great. I don't think I can repost until I get to my work computer on Monday. I'm also settling some paradox forum issues (I created an account a long time ago and totally hate my u/n). I don't want to derail this thread, is there a more appropriate place to have this discussion?
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# ? Jun 22, 2013 23:30 |
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fuf posted:If I have still have cores in France as England can I just give them to France? What is even wrong with you? Why would you ever not war for a core? In case you ever gain cores and forget about it (it sure happens a lot to me when I come back to my game later), you can just check your domestic menu (the thing you get by clicking your flag) and scroll down the list to the left until you come to a part where it says "has Reconquest Casus Belli on X". That means you have cores in that country. If you still can't find them with diplomatic mapmode then, you can just use the declare war interface to find out which provinces you have a CB on
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# ? Jun 23, 2013 01:02 |
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GrossMurpel posted:What is even wrong with you? Why would you ever not war for a core? But what if the borders aren't properly contiguous!?
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# ? Jun 23, 2013 01:13 |
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So apparently VickyII has a event. I showed this a friend who has like 600 hours of playtime and she said she'd never seen it, apparently it has a MTTH of like 2000 or something.
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# ? Jun 23, 2013 02:19 |
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Tulip posted:But what if the borders aren't properly contiguous!? You make them loving contiguous. No matter how much blood and tears it takes, pretty borders trumps all.
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# ? Jun 23, 2013 02:19 |
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Bishop Rodan posted:So apparently VickyII has a event. If I remember correctly it sets a flag with some horrible name that as far as we know doesn't actually do anything.
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# ? Jun 23, 2013 02:24 |
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Except Korea snake. Nothing trumps Korea snake.
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# ? Jun 23, 2013 02:25 |
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And on the forum post these words appear: "My name is Goonymandias, king of kings: Look on my pretty borders, ye Mighty, and despair!" Nothing beside remains.
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# ? Jun 23, 2013 02:34 |
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I just got HoD for Victoria 2 after not playing it for a long time. Any recommendations for a medium difficulty nation to play as that would give me good access to the new features?
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# ? Jun 23, 2013 02:47 |
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Flippycunt posted:I just got HoD for Victoria 2 after not playing it for a long time. Any recommendations for a medium difficulty nation to play as that would give me good access to the new features? Persia or Japan would be good for the unciv-focused stuff like westernizing by conquest, the tactics bonuses to uncivs, and other ways of making uncivs more competitive, for the colonial stuff you'll most likely want to be a major European power like France. Same goes for crises, really, you have to be a great power to really be involved (unless you're one of the folks being contested over), though if you just want to kick back and watch what happens instead of maybe being dragged into WWI you can do that with any country, since there can only be one crisis at a time and every country on Earth can watch and get notified whenever something happens in that crisis.
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# ? Jun 23, 2013 03:13 |
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Flippycunt posted:I just got HoD for Victoria 2 after not playing it for a long time. Any recommendations for a medium difficulty nation to play as that would give me good access to the new features? Prussia is a lot of fun with the new crisis system, you can spend the first 60 years dicking Austria over by forcing them to release their empire country by country until they lose great power status and then you sphere and culture-annex them. It's a lot of fun being the bully now, tear Austria apart piece by piece, force Russia to release buffer states, murder all the French, steal India from Britain. If you play a great power outside of Europe you miss a lot of the new stuff since you aren't constantly forced into crisis.
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# ? Jun 23, 2013 03:28 |
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# ? Jun 3, 2024 20:46 |
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NihilCredo posted:This redditor's V2 game is worth checking out even if you have no interest in that game. And here I was impressed with myself for holding off the North German Federation, France and England as the South German Federation/Austria. drat. I would've never imagined something like that. edit: I also have to say I love the way Victoria 2 handles wars and the crisis system is really neat. Great Wars usually end up being really interesting affairs. Well except for the only "Great War" my game had where everyone ganged up on England and Spain (who are only a Great Power due to their high prestige). axeil fucked around with this message at 05:02 on Jun 23, 2013 |
# ? Jun 23, 2013 04:57 |