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DrSunshine posted:YEAAAHHHHHH!!!! MATRILINEAL SUCCESSION!! This is obviously thanks to my whining (Nawww, you cool Paradox ) DrSunshine posted:Time to fix my Girl Power mod to force all countries to be Enatic from the start of the game! Muwahaha! Or well, at least give you the option to switch under some circumstances at least. e: I'm curious what Sonendar will do with Enatic, is there room on the map for a couple of nations spun on that idea? Pimpmust fucked around with this message at 17:07 on Jun 25, 2013 |
# ? Jun 25, 2013 17:04 |
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# ? Jun 5, 2024 06:35 |
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Here's the original Slavic Pagans thread http://forum.paradoxplaza.com/forum/showthread.php?688581-So-uh-what-the-heck-is-up-with-Slavs Some of the events: quote:EVENT: Kupala Night quote:EVENT: The First Haircut quote:EVENT: Dziady It's nothing major or gamechanging/breaking, but adds some quite welcome flavour to Slavic Pagans, I think.
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# ? Jun 25, 2013 17:11 |
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Gwyrgyn Blood posted:Stop making me spend money Paradox. Anyone picked these up yet and have any opinion on how they are?
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# ? Jun 25, 2013 17:13 |
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Hooray all the mods are broken Enatic makes me happy though. Very happy.
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# ? Jun 25, 2013 17:24 |
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Well, it looks like Paradox has yet to reinstate oversize demesne penalties which actually matter beyond vassal opinion maluses. And so the empire lives on, because delegation of power is for suckers.
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# ? Jun 25, 2013 17:38 |
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CapnAndy posted:Can I steal this for the new tutorial LP? Go right ahead.
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# ? Jun 25, 2013 17:43 |
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Pimpmust posted:This is obviously thanks to my whining Yup!! I was wondering what unique thing to give to the Kingdom of Daxos. Under the new changes (of which I only had to add the new succession laws in order to get Sonendar to be compatible to the latest patch!), Daxians may convert to Enatic or Enatic-Cognatic. Daxians are the only culture that can switch to Enatic or Enatic-Cognatic without having other laws. Specifically: quote:To switch to Enatic, rulers must be: Download Sonendar v.1.04.35
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# ? Jun 25, 2013 17:46 |
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Any plans on expanding the Sonendar map? It's not just me but it really *seems* much smaller than the standard map. Perhaps more island chains and "ireland-spain sized" islands around the main body? Having the option to switch is nice and all, but there's a lot of potential for interesting takes on it that could use their own countries and ideas (obviously that can't be shat out this quickly after the patch).
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# ? Jun 25, 2013 17:51 |
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Pimpmust posted:Any plans on expanding the Sonendar map? It's not just me but it really *seems* much smaller than the standard map. Perhaps more island chains and "ireland-spain sized" islands around the main body? Actually, looking at it, a second continent to the North or South would be pretty cool.
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# ? Jun 25, 2013 17:55 |
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Pimpmust posted:Any plans on expanding the Sonendar map? It's not just me but it really *seems* much smaller than the standard map. Perhaps more island chains and "ireland-spain sized" islands around the main body? I totally plan on expanding those other continents on the map!! The reason why it seems much smaller than the standard map is that it's completely meant to be a much smaller map. What I wanted to get across was the feeling of being on this little island, and rubbing shoulders uncomfortably with everyone else on it. But that's a major major update. It won't be till 1.05 that I'll get around to that. EDIT: An idea -- I spoke earlier about expanding the map to those chains directly to the southwest of the Lost Isles. I mentioned that I wanted them to be sort of piratical trade republics, republics that could loot as well as trade. "The Corsair Isles" or something of the sort, they'd have a Middle Eastern theme to them. Maybe we could have them doing battle with a matriarchal Amazon-like warrior culture! DrSunshine fucked around with this message at 18:19 on Jun 25, 2013 |
# ? Jun 25, 2013 17:57 |
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cemaphonic posted:Does anyone have any thoughts on what the best holdings to build in your personal demesne are? I've been in the habit of building cities almost exclusively for the sweet, sweet tax income, but I've started to wonder if that's a great idea. One thing I've noticed is that after the first 50 years are so, at any given time the mercenary companies are mostly contracted or rebuilding, so there's a limit on how much you can spend on them. You have to build one of each type of holding before you can build another type (at least in vanilla), so this only becomes a consideration if you have a county with 4 or more slots. My general feeling, for the way most people play as a feudal/castle lord, is Castles > Cities > Temples. Castles allow you to lord over them yourself, so you get all the money they generate, and their substantial levies are your personal levies that you can raise and lower pretty much without any consequences at all. Cities are reliable and robust income. Temples are good income when they're paying you, but for Catholics they'll only do that about half the time. You also get a small amount of piety for having temple vassals, but I don't view that as terribly worth the outlay of cash. In the ideal case you would really only have like 2 County titles and build about 10 castles in these counties though, you're correct. A big personal levy is cool, but a big personal levy that is pretty much all centered up and ready to rumble the second you call them up is totally sweet.
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# ? Jun 25, 2013 18:15 |
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Coolguye posted:You have to build one of each type of holding before you can build another type (at least in vanilla), so this only becomes a consideration if you have a county with 4 or more slots. My general feeling, for the way most people play as a feudal/castle lord, is Castles > Cities > Temples. Castles allow you to lord over them yourself, so you get all the money they generate, and their substantial levies are your personal levies that you can raise and lower pretty much without any consequences at all. Cities are reliable and robust income. Temples are good income when they're paying you, but for Catholics they'll only do that about half the time. You also get a small amount of piety for having temple vassals, but I don't view that as terribly worth the outlay of cash. you also get a lump of piety when building temples.
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# ? Jun 25, 2013 18:20 |
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DrSunshine posted:Yup!! I was wondering what unique thing to give to the Kingdom of Daxos. Under the new changes (of which I only had to add the new succession laws in order to get Sonendar to be compatible to the latest patch!), This is Very Promising Indeed for those of us who didn't do the smart thing and disable auto-update.
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# ? Jun 25, 2013 18:24 |
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I prefer to build cities just because of the snowball effect in upgrades that the massive tax income gets you, especially now with those extra 200 years of gametime. Having less castle holdings than the other guy doesn't really matter if your castles are all fort-level 10 monstrosities with 5k worth of levies each, compared to his level 6 forts with 2k in levies. Having the cash to spontaneously diplo-assassinate an entire dynasty or buy yourself the loyalty of half your realm during a succession crisis is pretty nice too. And a powerful personal levy isn't all that useful either once your realm gets up to a certain size.
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# ? Jun 25, 2013 18:42 |
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Ugh. I just read that fan Norse event. Terrible. Since the previous DLC has been focused on adding new playable characters to the game, I'd like to see the next one go in a different direction. Improvements to the events, council, laws, and faction system. Stuff to make ruling more than just fighting wars. Events: More events are always appreciated. Have the decisions be more grey. It's pointless to have an event with only one right answer. But it would be cool to make it more dynamic so if you had certain traits there was a bonus for picking the less ideal choice if it fits your trait. Laws: Once you get them they way you want it's basically set and forget. I've never changed tax or levy laws. And authority gets set at medium after 3 Kings. Throw out the tax and levy laws. Tie levies directly to authority and opinion. Tax can be tied to Stewardship, opinion and maybe some events. Authority would be based now on your decision to increase it but by how to managed your realm. Long reign with lots of success and happy vassels? Win a civil war? Authority goes up. Lose a war or vassals hate you and authority goes down. Then you can introduce new laws and policies that are more fun to switch around for different play throughs. Factions: CK2+
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# ? Jun 25, 2013 18:46 |
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It's a very bad idea to convert to Shia Islam when you're part of a 2000-living member non-muslim dynasty.
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# ? Jun 25, 2013 19:10 |
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So what exactly is the point in sending missionaries to pagan states when they always just imprison them within days? Is there something I'm missing here?
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# ? Jun 25, 2013 19:34 |
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jivjov posted:I'm seeing Celtic Faces and Units, but no Songs. Have a link to the store page? I want me some more music. There is no music. http://store.steampowered.com/news/10934/ ThomasPaine posted:So what exactly is the point in sending missionaries to pagan states when they always just imprison them within days? Is there something I'm missing here? Make people you hate into missionaries, get them sent to prison.
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# ? Jun 25, 2013 19:35 |
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ThomasPaine posted:So what exactly is the point in sending missionaries to pagan states when they always just imprison them within days? Is there something I'm missing here? You might get lucky and manage a conversion. There's a few stats which affect the odds, I think.
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# ? Jun 25, 2013 19:38 |
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Geokinesis posted:There is no music. Yeah. I meant to say sprite pack :/
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# ? Jun 25, 2013 20:30 |
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*explode* SERIOUSLY. I walk back the war on England after winning it, I placate EVERYONE who has a negative opinion of me with tons of gold, gifts, and titles. No one has a negative opinion of me, and they STILL REBEL and call me pretender! And they all of course have tons of people "flock to their banners" to the effect of more troops than the entire rest of Ireland has in total. What. The. Hell. I don't know what to do, I'm kind of at the end of my rope here with this game
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# ? Jun 25, 2013 20:45 |
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So what's the state of CK2+ and Better Armies after this latest patch? :/
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# ? Jun 25, 2013 20:53 |
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Honestly before you decide to conquer anyone in this game you have to come to terms with the fact that it is a sisyphean task. The conquered will always hate you, your brothers will always be jealous, and if you are from a different culture then the peasants will never stand for you sitting on the throne. The best you can do is try to plug the dam for as long as possible and try to win some of that sweet, sweet prestige for your family. Dare to be a footnote in history!
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# ? Jun 25, 2013 20:57 |
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Jastiger posted:*explode* Vassals will still have a shot at rebellion if their opinion of their Faction Leader is higher than your opinion of you - they may have a +20 for you, but if they have a +90 for the other guy, well... This is why you put faction leaders in prison at every available opportunity and send your spymaster to talk them out of joining factions and stab people (always stab people) and revoke titles. Remember that you have a goal to gain power and grow your dynasty... and every NPC in the game has the same goal. They are invariably greedy pricks and will always be greedy pricks, so don't feel bad about murdering them.
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# ? Jun 25, 2013 21:08 |
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Zero One posted:Events: More events are always appreciated. Have the decisions be more grey. It's pointless to have an event with only one right answer. But it would be cool to make it more dynamic so if you had certain traits there was a bonus for picking the less ideal choice if it fits your trait. Speaking of which, is there much call for some kind of non-poo poo mod thats just an expanded events pack? Seems like a nice first step into paradox modding and something I've wanted to try my hand at. I was thinking of adding in more event trees and expanded those that paradox included, for want of a better word. So for example every knows the bard event, some dude comes to your castle and if you have certain stats\traits you get a random bonus\malus for a few years or get a relationship boost with a random vassal. Pretty dull after the first 10 times you see it. I'd look to offer a new option something like "Play me a song" for a few gold, the bard then has a random chance of playing one of a few songs that in turn offer up a few new possibilities. For example, he sings a song about a dragon in Wessex and a courtier can try and convince you to go to try find and kill the dragon. Or perhaps while singing a rather rowdy song two of your counts end up in a fight and you have to pick a side. I also think a few gamble type events might fit well. Say you're educating an heir, he mentions to you he'd like to play a musical instrument, you can either hire a tutor for him or say no, then over a period of time events let you know how he is getting on with and you can either push him to go further or give him a slap on the back and point him to more kingly pursuits. Each stage you urge him on through his difficulties has a chance of going two ways, either it gives him increasingly good positive traits and stats but risks ever worse malus's and vices if he snaps and finally beats his servants to death with that god drat lute. So the first time you push him when he has difficulties it might be 80% chance of success and he gets a little bonus, then 70%, 50%, 30% and so on.
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# ? Jun 25, 2013 21:08 |
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Qwo posted:So what's the state of CK2+ and Better Armies after this latest patch? :/ Prolly dead. RIP my current Breton Kings of Brittany, England, Aragon, Andalusia, Wales, Portugal and Denmark...
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# ? Jun 25, 2013 21:31 |
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Cast_No_Shadow posted:Speaking of which, is there much call for some kind of non-poo poo mod thats just an expanded events pack? Seems like a nice first step into paradox modding and something I've wanted to try my hand at. Yes, that's something I would really love to have.
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# ? Jun 25, 2013 21:33 |
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BI NOW GAY LATER posted:Prolly dead. RIP my current Breton Kings of Brittany, England, Aragon, Andalusia, Wales, Portugal and Denmark... The CK2+ thread says it loads up just fine (surprisingly, since I'd at least think the succession_laws changes needed to be exported to mods), and one of our other modders says that his mod only needed minor changes. I think we'll be okay or at least not waiting too long.
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# ? Jun 25, 2013 21:36 |
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Gwyrgyn Blood posted:Yes, that's something I would really love to have. I, too would love a mod that didn't change any rules (other than adding new event traits), just added new events that are interesting and reasonably balanced. They don't even have to be serious. That secret bear event mentioned earlier in the thread looks it'd be hilarious as long as it's kept rare.
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# ? Jun 25, 2013 21:37 |
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Qwo posted:So what's the state of CK2+ and Better Armies after this latest patch? :/ Actually save compatible and the only obvious bug I'm noticing is the slightly messed up pagan COAs. edit: Has anyone else been experiencing a bug where AIs won't form duchy titles? This has been happening for me since the last patch as well. MLKQUOTEMACHINE fucked around with this message at 22:01 on Jun 25, 2013 |
# ? Jun 25, 2013 21:56 |
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nutranurse posted:edit: Has anyone else been experiencing a bug where AIs won't form duchy titles? This has been happening for me since the last patch as well. This is something that a lot of people are reporting in CK2+, which is odd because none of the user-moddable files should be affecting that tendency. I'm curious whether it's happening in vanilla too but just getting masked by how easy it is to form kingdoms in vanilla.
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# ? Jun 25, 2013 22:24 |
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Cast_No_Shadow posted:Speaking of which, is there much call for some kind of non-poo poo mod thats just an expanded events pack? Seems like a nice first step into paradox modding and something I've wanted to try my hand at. Yeah, an event pack would be cool. I was thinking the game is missing coronation events. Make it like a feast/marriage where you decide how big you want it to be and if you tax extra to pay for it. But if you're at war at the time you can postpone it until that is settled.
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# ? Jun 25, 2013 23:15 |
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Zero One posted:But if you're at war at the time you can postpone it until that is settled. With a prestige hit per month until you are officially coronated. Fun things could also be done with papal investiture; you inherit the Kingdom of France but the pope won't crown you until you give the church a donation.
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# ? Jun 25, 2013 23:18 |
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Zero One posted:I was thinking the game is missing coronation events. Make it like a feast/marriage where you decide how big you want it to be and if you tax extra to pay for it. But if you're at war at the time you can postpone it until that is settled. The Prince and The Thane does this pretty well, for all its other flaws - when the inheritance happens, you call all your vassals to the coronation to swear fealty; if they refuse to come you can make war on them as traitors. Emperors can also request a Papal coronation, though it's preposterously expensive. I think the coronation also acts sorta like a feast when it comes to bonuses. Going back to vanilla, I think coronations are definitely something the game is missing.
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# ? Jun 25, 2013 23:22 |
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brocretin posted:The Prince and The Thane does this pretty well, for all its other flaws - when the inheritance happens, you call all your vassals to the coronation to swear fealty; if they refuse to come you can make war on them as traitors. Emperors can also request a Papal coronation, though it's preposterously expensive. I think the coronation also acts sorta like a feast when it comes to bonuses. Going back to vanilla, I think coronations are definitely something the game is missing. What are its flaws since I actually never sat down to play it?
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# ? Jun 25, 2013 23:30 |
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Lawman 0 posted:What are its flaws since I actually never sat down to play it? It's nowhere near as smooth or playable an experience as vanilla or vanilla-balance mods. It crashes and lags a lot, and there's a lot of fluff that doesn't really add anything to the core game play. Also it's pretty unbalanced - for whatever reason, it gets really really easy to hold a large realm together, particularly an empire. All the extra prestige you get from events and whatnot making everyone love you just makes that problem worse, too.
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# ? Jun 25, 2013 23:51 |
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Well, TPatT is one of those mods that is built around the assumption that you are going to roleplay the crap out of your character. If you don't, yeah, it'll be pretty easy in no time.
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# ? Jun 26, 2013 00:24 |
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Can somebody confirm whether or not CK2+ saves work with the new patch? Or whether or not CK2+ works at all, I guess. I literally started a new Shattered World CK2+ game last night, and stayed up way too late trying to figure out a way to save my succession after my heir inherited a new county, went to go rule it, and patrilineally married some fool. In the end, I ended up having to just declare war on her, seize her county, and then execute her husband so I could marry her matrilineally to a loyal courtier (and just in time, too, since I died a year later), and it'd be shame to think that was all for nothing.
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# ? Jun 26, 2013 00:33 |
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Help, I gave out duchies to all my relatives, and now they're all marrying each other!
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# ? Jun 26, 2013 00:44 |
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# ? Jun 5, 2024 06:35 |
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Broken Cog posted:Help, I gave out duchies to all my relatives, and now they're all marrying each other! Just let it happen More seriously, try marrying off your relatives before landing them next time so you don't get the Hapsburg problem.
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# ? Jun 26, 2013 00:49 |