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Baloogan
Dec 5, 2004
Fun Shoe
I wonder what the breakdown in sales would be. The people who are getting their photos in the game vs the people who will be put off buying the game because of the photos

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BillBear
Mar 13, 2013

Ask me about running my country straight into the ground every time I play EU4 multiplayer.
So, does this mean Stalin, JFK, Reagan, and the like will be replaced by fans of the game.

At least MM tried.

Edit: Okay, maybe not but still, it will obviously have some really stupid poo poo in it.

BillBear fucked around with this message at 04:09 on Jun 28, 2013

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



HoI3 is worth it for five bucks. Some people genuinely enjoy it and if you're one of those, great. Even if not though you'll spend a good amount of time just poking around, trying different things, and actually realizing what you dislike, so you're still going to get a good dollars-to-time ratio.

If you're looking for a rock-solid WW2 game that is hard to beat, just get Darkest Hour.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Baloogan posted:

I wonder what the breakdown in sales would be. The people who are getting their photos in the game vs the people who will be put off buying the game because of the photos

You'd think they'd actually put in more cabinet member positions in the game if they were really committed to running this scam.

Fister Roboto
Feb 21, 2008

Fintilgin posted:

Does war exhaustion of a target nation count towards victory? It probably should. If a nation has 100% war exhaustion or whatever it ought to move towards 100% victory steadily.

War exhaustion does not directly contribute to war score, but it does make the AI more likely to surrender on your terms. You might notice a lot of the time that the AI doesn't always concede even if your war score exceeds your war goal cost, especially early in the war and if the AI still has a chance to fight back. High war exhaustion contributes to the invisible surrender factor.

James The 1st
Feb 23, 2013

A Violence Gang posted:

Big mechanical stuff off the top of my head is:
  • Almost everything you do, from improving technology to changing policies to acquiring cores, requires you to expend power that your monarch slowly accrues, meaning you have to make tough choices between such actions.
  • National ideas work differently, in a manner some liken to Civ V's social policy trees. A large number of the most important/interesting nations have sets wholly unique to each representing their historical strengths, with lesser nations sharing idea sets common among their region or culture.
  • Trade has been completely reworked to emphasize money actually moving across the map; territory and naval power now play much larger roles in getting your slice of the pie.
  • Finances have been consolidated so you no longer have the monthly expenses vs. annual income hassle.

The interface also looks much more clean and straightforward in the screen shots we've seen. I forget from the dev diaries -- has much been said about the mechanics of the HRE or Papacy or such supranational concerns?
There is also the removal of infamy, which has been replaced with an Aggressive expansion penalty that varies. So for example, France taking Milan will make the Italians, Austria and Spain angry, but China and the Ottomans couldn't care less about it.
Diplomacy has also been changed to a dynamic relation system like CKII, which is going to be awesome.

quadrophrenic
Feb 4, 2011

WIN MARNIE WIN
Is the HoI series one of those things that you have to play ahistorically to have fun, or what? Because if not, count me as one of those people who doesn't get the appeal of those games. I've played vanilla 2 and 3 and DD and it seemed like every game was just about building IC and quickly-obsolete reserves for years and years and doing nothing else except watching tech go up, then having a big fuckoff war that could easily go wrong if not completely micromanaged.

Did I miss something? Is there a mod for either game that makes it more exciting, or are they just the kinds of games where you're supposed to make althistory fanfic if you want to have fun for the first few years.

Patter Song
Mar 26, 2010

Hereby it is manifest that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war as is of every man against every man.
Fun Shoe

Gorgo Primus posted:

Hey guys, it's really hard to figure out who the leader of the DDR's Communist Party was in the 1970s, so...



All hail Chairman Apfeldornen!

Well, they did say that some of these are backups for if the original leader was assassinated/died of old age so it's not like Ulbricht and Hoenecker are out. It does however, mean that they're profoundly lazy. If you put in ~10 top East German Communists you'd be set for the game. A lot of the ones prominent in 1950 were still on top 40 years later so dates aren't even a big issue!

I can't wait to be sitting around in EVW and just see that Janos Kadar has passed away and that GoldenBullFan1356 is the new General Secretary of Hungary.

Baloogan
Dec 5, 2004
Fun Shoe
Its just so loving RETARDED.

uPen
Jan 25, 2010

Zu Rodina!

Patter Song posted:

Well, they did say that some of these are backups for if the original leader was assassinated/died of old age so it's not like Ulbricht and Hoenecker are out. It does however, mean that they're profoundly lazy. If you put in ~10 top East German Communists you'd be set for the game. A lot of the ones prominent in 1950 were still on top 40 years later so dates aren't even a big issue!

I can't wait to be sitting around in EVW and just see that Janos Kadar has passed away and that GoldenBullFan1356 is the new General Secretary of Hungary.

LP Iron cross and port it to an EvW grand campaign. :getin:

Kavak
Aug 23, 2009


Gorgo Primus posted:

Hey guys, it's really hard to figure out who the leader of the DDR's Communist Party was in the 1970s, so...



All hail Chairman Apfeldornen!

They're all like this- the nerdiest, pastiest boys of Europe in suits. This is nothing compared to Magna Mundi, of course, but has anything else Paradox has done crashed and burned like this?

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!
Iron Cross.

uPen
Jan 25, 2010

Zu Rodina!

Kavak posted:

They're all like this- the nerdiest, pastiest boys of Europe in suits. This is nothing compared to Magna Mundi, of course, but has anything else Paradox has done crashed and burned like this?

Hearts of Iron 3.

BrutalistMcDonalds
Oct 4, 2012


Lipstick Apathy
It's not so much as lazy as it is bad marketing. "Now YOU can be part of the Hearts of Iron experience!" If you've ever worked for a company that tried to do this, you see it's a way to pump up hype for something by getting the "community" involved.

It can work sometimes but usually not.

Kavak
Aug 23, 2009




uPen posted:

Hearts of Iron 3.

I mean in ridiculous development drama like this, not just being bad games, they've released their share of those.

Dr. Video Games 0031
Jul 17, 2004

There isn't any actual drama around EvW, either. It's just full of seemingly really bad decisions from our point of view.

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!
Iron Cross undoubtedly had tons of development drama and I seem to recall a fair bit of it leaking out in their announcements now and again. Remember the whole 'sudden/forced release date' drama?

But as Dr. Video Games said, I don't see any drama here other than their terrible public decisions like WATW and their April Fools 'joke'.

fspades
Jun 3, 2013

by R. Guyovich
It was kinda obvious from the beginning EvW was going to be a World War 3 game and not that Cold War game we all wanted. "A Hearts of Iron game" subtitle was a giveaway.

Maybe "pushing counters to East Germany" part will still be fun? Just don't expect anything more ambitious.

Kavak
Aug 23, 2009


Gorgo Primus posted:

Iron Cross undoubtedly had tons of development drama and I seem to recall a fair bit of it leaking out in their announcements now and again. Remember the whole 'sudden/forced release date' drama?

But as Dr. Video Games said, I don't see any drama here other than their terrible public decisions like WATW and their April Fools 'joke'.

Fair points. I guess it just seems more intense to me because this is the first Paradox game I've seen blow up in person.

Mister Bates
Aug 4, 2010

quadrophrenic posted:

Is the HoI series one of those things that you have to play ahistorically to have fun, or what? Because if not, count me as one of those people who doesn't get the appeal of those games. I've played vanilla 2 and 3 and DD and it seemed like every game was just about building IC and quickly-obsolete reserves for years and years and doing nothing else except watching tech go up, then having a big fuckoff war that could easily go wrong if not completely micromanaged.

Did I miss something? Is there a mod for either game that makes it more exciting, or are they just the kinds of games where you're supposed to make althistory fanfic if you want to have fun for the first few years.

Considering the way the game tends to go, it's basically impossible to not play ahistorically.

But to answer your question 'is there a mod that makes it more exciting', the answer is yes, and it's called Kaiserreich. It's an alternate-history mod in which World War I, instead of being won by the Allies in 1918, was 'won' by the Central Powers in a ridiculously bloody Pyrrhic victory sometime around 1920. The Central Powers then intervened on the side of the Whites in the Russian Civil War and the Bolsheviks were crushed, while at the same time France, Great Britain, and half of Italy fell to anarcho-syndicalist revolutions. It kicks off in 1936 with a four-way World War 2 brewing - the Central Powers, consisting of Germany and her allies, the Entente Cordiale, consisting of the colonial empires and governments-in-exile of Britain and France with their allies, the Syndicalist Internationale, consisting at game start of the Commune of France, Union of Britain, Socialist Republic of Italy and a few other nations, and Japan's budding Greater Asian Co-Prosperity Sphere. The war can start in a huge number of different ways, will play out differently every time, and will never even have the same participants twice - there are a shitload of major countries who start neutral and can end up siding with any of the factions depending on event choices and the outcomes of civil wars. Plus, you can play as Khan Roman von Ungern-Sternberg of Mongolia and go on a conquering spree through the Chinese warlord cliques, then crown yourself Genghis Khan II. :black101:

Pakled
Aug 6, 2011

WE ARE SMART

Mister Bates posted:

Considering the way the game tends to go, it's basically impossible to not play ahistorically.

But to answer your question 'is there a mod that makes it more exciting', the answer is yes, and it's called Kaiserreich. It's an alternate-history mod in which World War I, instead of being won by the Allies in 1918, was 'won' by the Central Powers in a ridiculously bloody Pyrrhic victory sometime around 1920. The Central Powers then intervened on the side of the Whites in the Russian Civil War and the Bolsheviks were crushed, while at the same time France, Great Britain, and half of Italy fell to anarcho-syndicalist revolutions. It kicks off in 1936 with a four-way World War 2 brewing - the Central Powers, consisting of Germany and her allies, the Entente Cordiale, consisting of the colonial empires and governments-in-exile of Britain and France with their allies, the Syndicalist Internationale, consisting at game start of the Commune of France, Union of Britain, Socialist Republic of Italy and a few other nations, and Japan's budding Greater Asian Co-Prosperity Sphere. The war can start in a huge number of different ways, will play out differently every time, and will never even have the same participants twice - there are a shitload of major countries who start neutral and can end up siding with any of the factions depending on event choices and the outcomes of civil wars. Plus, you can play as Khan Roman von Ungern-Sternberg of Mongolia and go on a conquering spree through the Chinese warlord cliques, then crown yourself Genghis Khan II. :black101:

Not to mention the inevitable three-way Second US Civil War, starring Jack Reed, Huey Long, and Douglas MacArthur.

Kaiserreich has a really well thought-out alternate history narrative, and even the countries that are set in their ideology usually have a choice of several different factions within that ideology, whether they're hardline or liberal or what. It appeals to the history buff in me more than any official paradox game, and I don't even typically like the HoI series.

burnishedfume
Mar 8, 2011

You really are a louse...
Did Kaiserreich ever get over their weird thing about not including the CSA even though the geography and politics of it made far more sense than whatever it is nation they came up with? I haven't played it in ages because Darkest Hour doesn't run on my computer for whatever reason, and that always struck me as strange.

Soup du Jour
Sep 8, 2011

I always knew I'd die with a headache.

DrProsek posted:

Did Kaiserreich ever get over their weird thing about not including the CSA even though the geography and politics of it made far more sense than whatever it is nation they came up with? I haven't played it in ages because Darkest Hour doesn't run on my computer for whatever reason, and that always struck me as strange.

Nope, gotta stay true to "the creator's original intentions" and "not being cliched". :v: It would, indeed, make a lot more sense to have the Confederates there instead of "eh maybe populists, or theocrats, or nazi analogues??" The Union State is easily the least thought out part of Kaiserreich, and yet it's one of its sacred cows for whatever reason.

fspades
Jun 3, 2013

by R. Guyovich
To be honest I'm bored of CSA showing up in every goddamn alternate history too. And the fact that every time it bringing the CSA apologists out of the woodwork doesn't help either.

Kavak
Aug 23, 2009


fspades posted:

To be honest I'm bored of CSA showing up in every goddamn alternate history too. And the fact that every time it bringing the CSA apologists out of the woodwork doesn't help either.

A Neo-Confederate uprising is a lot more believable than the original CSA surviving into the 20th century, but that second point is valid.

It wasn't as big a problem when they were concentrated in the farm belt in earlier versions of the mod, but they where moved into the southeast and acquired a bunch of Neo-Confederate trappings in the process (Seriously, they describe them as Dixie and have Gone With The Wind be a huge hit with them and say it's not the Confederacy?) I'm not sure if they staff is just unwilling to muck with an admittedly convoluted scenario or if there's some kind of giant miscommunication going on or what.

EDIT: Something really obvious just occurred to me- the AUS is a revolutionary movement, not a separatist one, so identifying them with the Confederacy doesn't make a lot of sense. The problem is that the AUS isn't very well defined in its makeup and desires (Corporatist? Populist? Fascist? All of the above?) so we naturally project a regional identity on to them.

Kavak fucked around with this message at 08:41 on Jun 28, 2013

cheesetriangles
Jan 5, 2011





So what exactly am I supposed to do in Victoria 2? I am playing as the USA and have become the number 1 world power. It is in the 1890's and I am almost done the entire tech tree that is unlocked. What do I do at this point? I was thinking of maybe carving up Europe. I'm not sure what the end goal of the game is besides having the highest score. Would stealing a bunch of industry rich provinces be a good way to do that? Don't really care about historical accuracy.

toasterwarrior
Nov 11, 2011

cheesetriangles posted:

So what exactly am I supposed to do in Victoria 2? I am playing as the USA and have become the number 1 world power. It is in the 1890's and I am almost done the entire tech tree that is unlocked. What do I do at this point? I was thinking of maybe carving up Europe. I'm not sure what the end goal of the game is besides having the highest score. Would stealing a bunch of industry rich provinces be a good way to do that? Don't really care about historical accuracy.

Kick the Brits out of Canada and become the United States of North America.

Though honestly, at this point you're in the sandbox now. All of Paradox's games become like that once you get enough power, so feel free to do what you like.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

quadrophrenic posted:

Is the HoI series one of those things that you have to play ahistorically to have fun, or what? Because if not, count me as one of those people who doesn't get the appeal of those games. I've played vanilla 2 and 3 and DD and it seemed like every game was just about building IC and quickly-obsolete reserves for years and years and doing nothing else except watching tech go up, then having a big fuckoff war that could easily go wrong if not completely micromanaged.

Did I miss something? Is there a mod for either game that makes it more exciting, or are they just the kinds of games where you're supposed to make althistory fanfic if you want to have fun for the first few years.

If the long build-up period doesn't appeal to you, maybe one of the "war right now" scenarios would be worth trying?

Soup du Jour posted:

Nope, gotta stay true to "the creator's original intentions"


This is funny, given that Sarmy does not even give the slightest gently caress about Kaiserreich these days.

burnishedfume
Mar 8, 2011

You really are a louse...

fspades posted:

To be honest I'm bored of CSA showing up in every goddamn alternate history too. And the fact that every time it bringing the CSA apologists out of the woodwork doesn't help either.

Oh true, I certainly wasn't wondering because I have a burning need for the CSA surviving to overtake Hitler winning WWII as the most cliched alternate history, much less the inevitable Confederacy apologists that are attracted to it, but like Kavak said, it had the region, the basic idea, and the trapings of the CSA but actually calling it as such apparently crossed a line, and I was just cuirous if the mod's authors ever just changed something about the nation to not just be the CSA with the serial numbers filed off, or if it was still the case. It would be like a really authoritarian Russia with lots of red, hammers and sickles everywhere, but the creator getting weirdly defensive whenever anyone points out the name "the Russian States" is weird given how USSR-like it is.


Kavak posted:

EDIT: Something really obvious just occurred to me- the AUS is a revolutionary movement, not a separatist one, so identifying them with the Confederacy doesn't make a lot of sense. The problem is that the AUS isn't very well defined in its makeup and desires (Corporatist? Populist? Fascist? All of the above?) so we naturally project a regional identity on to them.

Huh, I had forgotten about that. I suppose the creator then kinda has a good point with not making them the CSA but then it just makes the nation even stranger looking since as I recall, the only openly fascist movements in the USA at the time weren't even in the south east.

PBJ
Oct 10, 2012

Grimey Drawer
If Kaiserreich wanted a possible far-right faction for the US civil war, the most logical choice for the time period would be an authoritarian nation state controlled by the Ku Klux Klan (bear with me here).

Historically, the Klan was immensely popular during the interwar years due to the perceived notions that "pure, anglo-saxon" white culture was under siege by hoards of immigrants, namely southern and eastern Europeans. At their height, they numbered in about 5 million members in the late 20s. However, they would be undone by their support of prohibition, internal blunders, and the near unanimous support nationwide of the New Deal (which the Klan vehemently opposed, seeing it as free handouts to the dregs of society).

However, with the Entente's defeat in the Kaiserreich timeline, I could see the Klan becoming even more powerful during the interwar years. While the United States never officially joined the Entente, they did contribute massive amounts of money and industry to the war efforts of the UK and France, and when the governments of those two countries went belly up, suffered a massive economic implosion that would force them to withdraw from markets across the globe, being replaced by the Germans. Thus, a massive stigma against foreigners would fester and develop over the decades, which would only strengthen the Klan's stranglehold on the Midwest and South.

Riding to power over fears of new Syndicalist red scare, they would paint many ethnic groups as red spies, or even agents for the Kaiser. They would be able to take control of the Midwestern/Southern United States through promises of restoring America's true greatness, and fulfilling its promise of Manifest Destiny across the entire continent.

Unfortunately, this would obviously run into the problem that the new Klan-controlled United States would be the closest thing the timeline would have to the Nazis. And it's blatantly obvious to me that the Kaiserreich team doesn't want to paint a single faction as truly, irredeemably evil. However, it would make for an interesting scenario if the International and Entente were forced to ally in order to combat a much greater evil instead of their ideological differences (akin to the Western Allies and Soviets allying themselves historically).

God, why did I put this much thought into that?

Kavak
Aug 23, 2009


DrProsek posted:

Huh, I had forgotten about that. I suppose the creator then kinda has a good point with not making them the CSA but then it just makes the nation even stranger looking since as I recall, the only openly fascist movements in the USA at the time weren't even in the south east.

Kaiserreich isn't OTL, though I would really appreciate some more backstory. One guy on the official mod forums actually did a great writeup of how the US could've gotten this way and he still struggled to make the AUS make sense.

Autonomous Monster posted:

This is funny, given that Sarmy does not even give the slightest gently caress about Kaiserreich these days.

I think they're sticking with his original vision mostly because they don't know what the hell to put in its place. Fully redesigning a section as complicated as the ACW would be a massive undertaking- it could be done, but it's a long way off. Hopefully after South Asia is done the team can take another look at the US- as far as I can tell it hasn't really been touched in over half a decade.

PBJ posted:

Klan stuff

Yeah, I have some issues with putting the Klan in too. One is that fleshing them out at all would skirt the lines of what Paradox allows on its forums (Not to mention it makes me very uncomfortable personally), another is that the southern Klan hated the midwestern Klan- they still identified with the Confederacy while the revivalists were pro-US. In a situation where the country is crumbling I don't see them cooperating in any kind of revolution.

PBJ
Oct 10, 2012

Grimey Drawer

Kavak posted:

Yeah, I have some issues with putting the Klan in too. One is that fleshing them out at all would skirt the lines of what Paradox allows on its forums (Not to mention it makes me very uncomfortable personally), another is that the southern Klan hated the midwestern Klan- they still identified with the Confederacy while the revivalists were pro-US. In a situation where the country is crumbling I don't see them cooperating in any kind of revolution.

The "fleshing out part" is what also makes any type of quasi-fascist nation a pretty iffy situation to deal with. In the base HoI game, Nazi Germany, while obviously playable, has very little in terms of fluff events besides the "Gearing up for war" events. And with a mod like Kaiserreich, where pretty much every little detail of a nation is fluffed out, I could see how a ideology like that could be almost impossible to implement and still remain in the boundaries of the Paradox forums.

I guess the main problem with the US civil war, imo, is that there really aren't any radical political factions that we can use that are both reasonably powerful enough to seize control of the government and still remain somewhat realistic.

oscarthewilde
May 16, 2012


I would often go there
To the tiny church there

Gorgo Primus posted:

Hey guys, it's really hard to figure out who the leader of the DDR's Communist Party was in the 1970s, so...



All hail Chairman Apfeldornen!

Holy poo poo. I actually know that guy, kid more like, he's like 14. He's practically insane, absolutely obsessed with communism and hated by everyone. He's like the last person I expected to see here. The worst part is, he isn't even german.

oscarthewilde fucked around with this message at 11:05 on Jun 28, 2013

Dirt Worshipper
Apr 2, 2007

Paralithodes Californiensis
So Victoria 2 finally clicked with me on my day off yesterday, and suddenly I found myself playing a Two Sicilies game for hours on end.

Now that my understanding of game mechanics is coming together, I'm having a blast. Now however, I've unified Italy and joined the top great powers, but it's the late 19th century and Europe is all-crisis, all the time. Everyone is constantly slaughtering each other across a map of Europe that is 90% forts.

I know I'm far from the first person to bring these issues up, but are there any good fixes? Does that NNM mod help things at all?

Alchenar
Apr 9, 2008

The Narrator posted:

If Pdox ever made a game with HoI3's diplomacy and spies, V2's politics and SoI system and with a map as pretty as EUIV I'd never play anything ever again :allears:

So really you want Vicky 3?

Also I still don't understand V2. Halfway through my Belgium game and without really doing anything other than opportunistically grab a couple of Dutch states and pick the winning side in crises I'm the 4th Great Power. I own the Suez Canal. I grabbed West Africa in the colonisation game because that's all that was in range, so I have a lot of desert and some fruit. :geno:

I understand the game a bit better now than I did when playing the US (ie. the reason the US player just stops doing stuff after Manifest Destiny is because he's already got way more land than his population will ever need in the game) but the political system is still just opaque. I'm noticing a pattern that every time I pick a new nation to play it looks during the game like another nation would be more interesting.

cheesetriangles
Jan 5, 2011





I ran into a problem I didn't know existed when trying to build 200 brigades of troops. Not enough supplies existing to actually construct them. My first great war took a heavy toll on all involved. I did the large bulk of the fighting with my army and sunk hundreds of enemy ships and somehow managed to get 0 return on it. Every time I went to add a wargoal it wouldn't let me. Then before I knew it the entire bar was filled by German minors asking for bullshit. I was hoping to take a bunch of rich British regions filled with factories. Me and the UK were the largest powers with the biggest military's and we both fought to exhaustion. They had nothing left to throw at me except for conscripts which I was mowing down by the hundreds of thousands per battle. I probably faced losses of 1 or 2 million soldier pops.

Have to say great wars are a fantastic amount of fun.

Kavak
Aug 23, 2009


PBJ posted:

I guess the main problem with the US civil war, imo, is that there really aren't any radical political factions that we can use that are both reasonably powerful enough to seize control of the government and still remain somewhat realistic.

I don't know, I can buy the Combined Syndicates, but it's hard to envision a situation where there is no chance of compromising and averting war. I mean, Curtis can give them everything they want and they reluctantly revolt anyway- why not have them be neutral or allied instead?

Kavak fucked around with this message at 11:12 on Jun 28, 2013

Hefty Leftist
Jun 26, 2011

"You know how vodka or whiskey are distilled multiple times to taste good? It's the same with shit. After being digested for the third time shit starts to taste reeeeeeaaaally yummy."


On the topic of new Paradox games, I'd love to see one that focuses not on your empire but more on what you've created on a society level. It'd be cool if you could cave out a nation as a brutal tyrant in the first phase of the game, then in the second it's exploring towns and villages in some sort of legends mode-esque from Dwarf Fortress, seeing just how you've affected society and way everything is run.

Phlegmish
Jul 2, 2011



You can buy the Combined Syndicates, but not the AUS? Why? I don't even really understand why the AUS is supposed to be so ahistorical, other than the fact that they don't really play up their regional identity. From what I understand, there was a lot of sympathy for corporatist/populist policies in the South during the Great Depression, which is part of the reason that the Democrats continued to be popular there. The chain of events that leads to the civil war is obviously unrealistic, but I don't really see why you are singling out the AUS. I'm probably missing something obvious.

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Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

Alchenar posted:

There's a wonderfully complex combat system that's utterly negated by the fact that you can force any army to sit stationary for 72 hours with a one hour attack by a division so all wars turn into WW1 style slugfests at the strategic level.

Did you play TFH? Attack delay has been scaled by actual time in combat since it came out, so this is not correct.

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