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  • Locked thread
BrutalistMcDonalds
Oct 4, 2012


Lipstick Apathy
The Klan is part of the AUS in the form of several ministers. But yeah it's not a Klan movement. It seems that the designers lumped all of the American fascist and proto-fascist movements of the time into one big fictional fascist state. Everything from the German-American Bund (I forget if Fritz Kuhn is in Kaiserreich) to Gerald L.K. Smith's Christian nationalists to Lindbergh and Father Coughlin (who was buddies with Huey Long). The only thing missing is William Dudley Pelley's Silver Shirts and the Black Legion.

I imagine it would be like instead of the Nazis, you took all of the weird far-right extremist groups running around Germany in the 1920s and put them together into a big stew. And I have to say that putting Huey Long at the top of a fictional fascist America was an inspired and smart choice.

Also, a fun thing to do: play as Mexico, ally with the CSA and retake the lost territories.

BrutalistMcDonalds fucked around with this message at 12:08 on Jun 28, 2013

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Alchenar
Apr 9, 2008

Darkrenown posted:

Did you play TFH? Attack delay has been scaled by actual time in combat since it came out, so this is not correct.

Eh, it's still a problematic mechanic. You can't blitz when you can start reacting to an attack on the strategic level literally on the hour it starts but you can't follow through a successful attack on the same timetable.

I think HoI2 kept this simple and straightforward. You set the objective and the path and the unit fights its way along that path until it reaches the end or it runs out of steam. If you want to change the orders then you have to deal with the attack delay.


e: from a grognard perspective I'd want to have some sort of system where you set an HQ to 'offensive posture', which would cause it to increase the max ORG of the units under it and draw in supplies to build stockpiles in its area (at a rate influenced by tech, leader traits etc). This 'preparation' phase has a chance to be detected by enemy forces on the other side influenced by their recon/decryption/intelligence factors.

I'd balance things so that supply consumption in combat is really high and supply throughput through conquered provinces quite difficult - ie. your offensive will just run out of steam if you didn't properly stockpile beforehand. Ideally this would be balanced so that Germany for example can just attack with everything in Poland and France, but 6 months into Barbarossa supply throughput is enough of a problem for both sides that you get a historical war where most of the front goes static and you have to pick and choose armies to launch offensives with.

I think I'd actually be quite happy with HoI3's map and essentially delegating 90% of army control to the AI if I got to make macro-level strategy decisions like that. 'Stockpile supplies until you think you have enough to fight to your assigned objective, then tell me', 'attack along this axis, keeping touch with the army to your left', 'this is your main objective, but really I want you to occupy this frontage along a river and advance no further'. These are the kinds of commands that the game needs to find a happy midpoint between watching it play itself and micromanagement hell.

Alchenar fucked around with this message at 12:47 on Jun 28, 2013

John Charity Spring
Nov 4, 2009

SCREEEEE

Omi-Polari posted:

The Klan is part of the AUS in the form of several ministers. But yeah it's not a Klan movement. It seems that the designers lumped all of the American fascist and proto-fascist movements of the time into one big fictional fascist state. Everything from the German-American Bund (I forget if Fritz Kuhn is in Kaiserreich) to Gerald L.K. Smith's Christian nationalists to Lindbergh and Father Coughlin (who was buddies with Huey Long). The only thing missing is William Dudley Pelley's Silver Shirts and the Black Legion.

I imagine it would be like instead of the Nazis, you took all of the weird far-right extremist groups running around Germany in the 1920s and put them together into a big stew. And I have to say that putting Huey Long at the top of a fictional fascist America was an inspired and smart choice.

Also, a fun thing to do: play as Mexico, ally with the CSA and retake the lost territories.

Fritz Kuhn is in there. The AUS has all of these currents in it but they won't all end up dominant - when the AUS picks its form of government it's essentially picking what kind of character the state will have. You can end up with Kuhn as Head of Government, or Coughlin, or whatever. And the idea is that they're fairly different mutations of the state.

The Narrator
Aug 11, 2011

bernie would have won

Dirt Worshipper posted:

Now that my understanding of game mechanics is coming together, I'm having a blast. Now however, I've unified Italy and joined the top great powers, but it's the late 19th century and Europe is all-crisis, all the time. Everyone is constantly slaughtering each other across a map of Europe that is 90% forts.

I dunno what the problem is, that sounds pretty much historical :haw: . (Minus the forts bit, I know :( )

Jokes aside, where are the problems with crises coming from? Balkans? I'm not sure what the fix is for the forts thing, there's no real reason (especially in the late game) to not build forts in every province so I'll cut the AI some slack in that at least they think like a human.

edit: Incidentally, and understand I've not played Kaiserreich and don't know who the man is, but why is Huey Long a quasi-fascist in the mod? A really really quick wiki'ing says he was a far-left politician focused on wealth distribution and taxing the beejesus out of corporations?

edit 2: whoops, is this it?

wikipedia - Charles Coughlin posted:

After hinting at attacks on Jewish bankers, Coughlin began to use his radio program to issue antisemitic commentary, and later to support at least some of the policies of Adolf Hitler and Benito Mussolini.[5] The broadcasts have been called "a variation of the Fascist agenda applied to American culture".[6] His chief topics were political and economic rather than religious, with his slogan being Social Justice, first with, and later against, the New Deal.

The Narrator fucked around with this message at 12:56 on Jun 28, 2013

John Charity Spring
Nov 4, 2009

SCREEEEE

The Narrator posted:

I dunno what the problem is, that sounds pretty much historical :haw: . (Minus the forts bit, I know :( )

Jokes aside, where are the problems with crises coming from? Balkans? I'm not sure what the fix is for the forts thing, there's no real reason (especially in the late game) to not build forts in every province so I'll cut the AI some slack in that at least they think like a human.

edit: Incidentally, and understand I've not played Kaiserreich and don't know who the man is, but why is Huey Long a quasi-fascist in the mod? A really really quick wiki'ing says he was a far-left politician focused on wealth distribution and taxing the beejesus out of corporations?

edit 2: whoops, is this it?

Long wasn't exactly far-left - he was a populist who inclined to the left but was staunchly anti-communist and saw his proposals as the one defence that America had against communism. Kaiserreich has a very different setup, politically, as the idea is that many of these historical figures grew up in a different political climate, so you have Long going for a more right-wing populism, and Oswald Mosley as an authoritarian socialist rather than a fascist. That kind of thing.

cheesetriangles
Jan 5, 2011





Ordering 75 brigades of tanks when not a single tank factory exists in the world was probably a bad idea. I am not allowed to build factories either so could be a while before I get my tanks I think.

BillBear
Mar 13, 2013

Ask me about running my country straight into the ground every time I play EU4 multiplayer.
Want to know what the very worst thing about East vs West is?
Paradox will probably not try cold war again for a while now, as this game will fill that spot. :smith:

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

BillBear posted:

Want to know what the very worst thing about East vs West is?
Paradox will probably not try cold war again for a while now, as this game will fill that spot. :smith:

Actually, I suspect one of the reasons they 'farmed it out' was because they had no interest/intention to ever make a Cold War game, so why not let someone else have a shot at it?

Epinephrine
Nov 7, 2008

Gorgo Primus posted:

Hey guys, it's really hard to figure out who the leader of the DDR's Communist Party was in the 1970s, so...



All hail Chairman Apfeldornen!
On the upside, we can always look forward to the shitstorm that will inevitably occur on the Paradox Forums when someone makes an LP where they make a point of assassinating another forum member('s in-game leader).

Riso
Oct 11, 2008

by merry exmarx
I know you're all in love with Kaiserreich but would it hurt you to at least mention http://forum.paradoxplaza.com/forum/showthread.php?565808-Hegemonia-An-Alternate-History-Mod once in a while? :smith:

Raskolnikov38
Mar 3, 2007

We were somewhere around Manila when the drugs began to take hold

Darkrenown posted:

Did you play TFH? Attack delay has been scaled by actual time in combat since it came out, so this is not correct.

I understand why that mechanic is in hoi3 to simulate the disorder after a battle but I've always taken it out when I've played hoi3 because the AI seems to perform better without it and I'd rather have a challenge than complete historical accuracy.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Riso posted:

I know you're all in love with Kaiserreich but would it hurt you to at least mention http://forum.paradoxplaza.com/forum/showthread.php?565808-Hegemonia-An-Alternate-History-Mod once in a while? :smith:

Hi there, fellow "under-appreciated goon alt-history mod"!

Punished Chuck
Dec 27, 2010

Raskolnikov38 posted:

I understand why that mechanic is in hoi3 to simulate the disorder after a battle but I've always taken it out when I've played hoi3 because the AI seems to perform better without it and I'd rather have a challenge than complete historical accuracy.

I always wished they'd do something similar to attack delay for sieges in earlier-era games, or at least CK2. If a siege has gone on long enough that the attackers could choose to assault (and therefore have all their camps and siege engines set up), they should have to wait at least a few days--maybe scaled to army size--before moving in order to reorganize into marching formation, collect their supplies, and break down siege equipment.

Really I'm just tired of being constantly under siege by armies that manage to dance around my relief forces. Unless they see me coming in advance or they just all sprint away in an unorganized rabble leaving all their stuff behind, my army on the move should be able to catch those fuckers in their siege positions. :argh:

JDM3
Jun 26, 2013

Best $10 bux I ever spent on a total stranger.. who happens to be a fucking douchetube.

WeaponGradeSadness posted:

Really I'm just tired of being constantly under siege by armies

Or places that are defended by 70 people and my army of 3000 takes a week to deal with it.

EDIT: Also - thanks for tip on getting Darkest Hour. Downloading now...

JDM3 fucked around with this message at 17:42 on Jun 28, 2013

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

WeaponGradeSadness posted:

Really I'm just tired of being constantly under siege by armies that manage to dance around my relief forces. Unless they see me coming in advance or they just all sprint away in an unorganized rabble leaving all their stuff behind, my army on the move should be able to catch those fuckers in their siege positions. :argh:

Although technically they should be building lines of contravallation while sieging, hope you like sieging my siege force :)

John Charity Spring
Nov 4, 2009

SCREEEEE

JDM3 posted:

Or places that are defended by 70 people and my army of 3000 takes a week to deal with it.

This is pretty realistic by the way, if not unrealistically fast. Castles were designed to held by very small garrisons against much, much larger forces, and the CK2 abstraction of having thousands of men inside a castle is, well, not the norm for the medieval period. Not least because feeding such a garrison would be something of an impossibility.

Alchenar
Apr 9, 2008

John Charity Spring posted:

This is pretty realistic by the way, if not unrealistically fast. Castles were designed to held by very small garrisons against much, much larger forces, and the CK2 abstraction of having thousands of men inside a castle is, well, not the norm for the medieval period. Not least because feeding such a garrison would be something of an impossibility.

Siege tech is a bit broken when the most effective way to fight a war is to take your 50k doomstack from province to province, storming all the holdings as soon as possible. That's just the way it is though.

binge crotching
Apr 2, 2010

Alchenar posted:

Siege tech is a bit broken when the most effective way to fight a war is to take your 50k doomstack from province to province, storming all the holdings as soon as possible. That's just the way it is though.

The downside to that is your manpower pretty quickly plummets unless you have a full army of retinues. And if you have a 30k+ stack of retinues, you've won the game anyway.

Chickpea Roar
Jan 11, 2006

Merdre!
I think I've encountered a bug in Victoria 2.
I declared war on the north-western (no longer a) Chinese sub-state, Panjab and Kalat answered their call-to-arms, and Panjab became war leader. I annexed my original target and added "establish protectorate" on both Kalat and Panjab, but I'm not able to move into their territory.

I tried tagging over to Panjab and sending a peace offer, but even after annexing them both I still can't move into the new territory.

Has anyone encountered anything like this before?

uPen
Jan 25, 2010

Zu Rodina!

Nightblade posted:

I think I've encountered a bug in Victoria 2.
I declared war on the north-western (no longer a) Chinese sub-state, Panjab and Kalat answered their call-to-arms, and Panjab became war leader. I annexed my original target and added "establish protectorate" on both Kalat and Panjab, but I'm not able to move into their territory.

I tried tagging over to Panjab and sending a peace offer, but even after annexing them both I still can't move into the new territory.

Has anyone encountered anything like this before?

Are you sure there's a connection between Kashgar and Gilgit/Leh? It looks like you're right in the Himalaya's which would be a place for impassable province borders if there ever was one.

Chickpea Roar
Jan 11, 2006

Merdre!

uPen posted:

Are you sure there's a connection between Kashgar and Gilgit/Leh? It looks like you're right in the Himalaya's which would be a place for impassable province borders if there ever was one.

I've considered it, but shouldn't that show up on the map? I can't get military access from Britain, so I guess I'll have to conquer Afghanistan if that's the case.

Fake edit: I just noticed the border between the states is blue instead of black there, so I guess that could mean it's not traversable. I've played over 450 hours of V2, but I've never encountered that before. :v:

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


I've never noticed that before. Huh.

Punished Chuck
Dec 27, 2010

You sure you're at war, dude? Your diplomacy tab at the top says "at peace." Did you accidentally make a settlement with their whole alliance instead of a separate peace somehow?

edit: wait, I read your post wrong, never mind me.

Winter Stormer
Oct 17, 2012

Alchenar posted:

Siege tech is a bit broken when the most effective way to fight a war is to take your 50k doomstack from province to province, storming all the holdings as soon as possible. That's just the way it is though.
Even the AI knows this. Playing as Scandinavia, I lost a jihad against Sicily in about two months when the Muslims dropped ~110 K troops on the island and assaulted every drat thing until I hit -100% WS. :dawkins101:

uPen
Jan 25, 2010

Zu Rodina!

Nightblade posted:

I've considered it, but shouldn't that show up on the map? I can't get military access from Britain, so I guess I'll have to conquer Afghanistan if that's the case.

Fake edit: I just noticed the border between the states is blue instead of black there, so I guess that could mean it's not traversable. I've played over 450 hours of V2, but I've never encountered that before. :v:

If it were any game but vicky2 you could just click on the province and it would tell you if any of the borders are impassable but they took that out in V2 so :v:

Patter Song
Mar 26, 2010

Hereby it is manifest that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war as is of every man against every man.
Fun Shoe
Himalayas are indeed impassable in V2. I discovered this while playing China and DOWing Sikkim. Sikkim forced me to white peace because you can't cross from Tibet across the blue border.

Chickpea Roar
Jan 11, 2006

Merdre!

Yep, that's it. Are there any other impassable borders besides Himalayas?

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



John Charity Spring posted:

Fritz Kuhn is in there. The AUS has all of these currents in it but they won't all end up dominant - when the AUS picks its form of government it's essentially picking what kind of character the state will have. You can end up with Kuhn as Head of Government, or Coughlin, or whatever. And the idea is that they're fairly different mutations of the state.

This is an important point if the AUS seems weird to anyone. The situation in America at the time is incredibly lovely and people are looking anywhere they can for a solution. Right-wing populism takes hold in the South but aside from rallying around Long because he's a superb speaker and is backed by Coughlin, a superb utilizer of radio, they've really not yet figured out exactly what they want to be once they win the war. But they're willing to put these questions to one side while the civil war is on, just as the CSA do with many of their issues, in the name of victory. In short wondering what the AUS is exactly meant to be when they revolt is missing the point; even they don't really know in '36/'37 and settling the question is something that occurs in the game's timeline.

I also like it 'cause it's nice to see the right be filled with splitters for a change.

BrutalistMcDonalds
Oct 4, 2012


Lipstick Apathy

The Narrator posted:

edit: Incidentally, and understand I've not played Kaiserreich and don't know who the man is, but why is Huey Long a quasi-fascist in the mod? A really really quick wiki'ing says he was a far-left politician focused on wealth distribution and taxing the beejesus out of corporations?

John Charity Spring posted:

Long wasn't exactly far-left - he was a populist who inclined to the left but was staunchly anti-communist and saw his proposals as the one defence that America had against communism. Kaiserreich has a very different setup, politically, as the idea is that many of these historical figures grew up in a different political climate, so you have Long going for a more right-wing populism, and Oswald Mosley as an authoritarian socialist rather than a fascist. That kind of thing.
Yeah, and not to go off on a big tangent about Long, but the political divisions between left and right in the 1930s were a lot different than today. At the time, fascists were much more anti-capitalist in orientation, focused on wealth redistribution and fighting big [read: "Jewish"] business, in addition to the "threat" of communism. It was simultaneously anti-capitalist, anti-liberal and anti-Marxist. And fascism succeeded in the two countries it did partly by adopting left-wing rhetoric and pulling supporters away from the communists.

Long is interesting because (a) he was anti-capitalist, anti-liberal and anti-Marxist. (b) He was a nationally popular figure but exercised dictatorial control in Louisiana. (c) Actual communists at the time considered him a fascist and were terrified of him. (d) His closest political allies were no-bullshit fascists like Charles Coughlin. T. Harry Williams' biography is a good one for information on this. The left-wing parties at the time were no fans of Long by any means. I think the CPUSA line at the time was that Long was America's Hitler.

The thing is, Long was assassinated so he never got into a position where he was a real threat to the federal government. Personally I think he was more like a Juan Peron figure. He adopted fascist trappings but, unlike actual fascists, didn't want to build a fundamentally new kind of society.

BrutalistMcDonalds fucked around with this message at 19:38 on Jun 28, 2013

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
What is everyone's opinion of Pop Demand Mod now? I got Heart of Darkness on the last weekend sale, and for a while PDM was the way to go but then it turned into a trainwreck. Is it good now or do people play vanilla?

Lustful Man Hugs
Jul 18, 2010

Does anyone know what causes the time it takes to go to a colony to fluctuate? I'm playing a game as Japan (D&T) and colonising Eastern Siberia, but the time will fluctuate erratically (like, between 200 days and 50 days). Does anyone know the exact calculus behind it?

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Nightblade posted:


Yep, that's it. Are there any other impassable borders besides Himalayas?

It may be your map mod (flat map or something?). I thought the impassible mountain borders showed up as significantly thicker black lines, making it fairly obvious.

Chickpea Roar
Jan 11, 2006

Merdre!

Fintilgin posted:

It may be your map mod (flat map or something?). I thought the impassible mountain borders showed up as significantly thicker black lines, making it fairly obvious.

Oh, yeah, I forgot I'm using "Untransparent Map Mod."

Gantolandon
Aug 19, 2012

RagnarokAngel posted:

What is everyone's opinion of Pop Demand Mod now? I got Heart of Darkness on the last weekend sale, and for a while PDM was the way to go but then it turned into a trainwreck. Is it good now or do people play vanilla?

Your mileage may vary. I consider it a clusterfuck because of its experiments with ideologies - right now, most countries that start the game as Absolute Monarchies, by 1870 are HM Governments with most political and social reforms enacted. Its authors have a nasty habit of breaking their versions with some poorly tested, experimental feature, then tweaking it through another several releases - and immediately loving with something else when they finally manage to get it right.

I went with NNM - it's mostly reasonable. It still has some retarded changes from PDM, though. Their changes for anarcho-liberals, for example, are also present in this mod.

Gantolandon fucked around with this message at 22:09 on Jun 28, 2013

Sybot
Nov 8, 2009

RagnarokAngel posted:

What is everyone's opinion of Pop Demand Mod now? I got Heart of Darkness on the last weekend sale, and for a while PDM was the way to go but then it turned into a trainwreck. Is it good now or do people play vanilla?

I enjoy it, but it probably isn't for everyone. There are still a number of issues at the moment, for example in the current version liberals and socialists are incredibly overpowered and the changes to soldier pops occasionally make it hard to recruit enough troops and lead to weirdness like American countries only having immigrant soldier pops. If you've got a slower computer then that's probably a dealbreaker as well, because this mod really makes the game chug. I'd given up on it until I got a faster machine that let me play the late game faster than one day per two seconds.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

ok So I managed to pull off restoring the entire persian empire and it got me thinking. It gave all my kids the saoshyant descendant trait but shouldn't their kids get it as well? it seems very limited the way they have it.

code:
# Children gains Saoshyant Descendant trait from Saoshyant
character_event = {
	id = TOG.6001
	hide_window = yes
	
	trigger = {
		has_dlc = "The Old Gods"
		OR = {
			mother = { trait = saoshyant }
			father = { trait = saoshyant }
		}
		NOT = { trait = saoshyant_descendant }
	}
	
	immediate = {
		add_trait = saoshyant_descendant
	}
	
	option = {
		name = OK
	}
}
Well my oldest son had another kid, who then got it... So really this event needs lines in case of any grandchildren or great grands.

mother = { trait = saoshyant_descendant }
father = { trait = saoshyant_descendant }


I added a thread on the paradox forums on this oversight.

AtomikKrab fucked around with this message at 23:22 on Jun 28, 2013

cheesetriangles
Jan 5, 2011





Anyone able to give me a quick run down on units in V2? I want the bulk of my forces to be guard right? Then a few recon for sieging? Another large bulk of artillery? Where do tanks and planes fall in?

Kersch
Aug 22, 2004
I like this internet

cheesetriangles posted:

Anyone able to give me a quick run down on units in V2? I want the bulk of my forces to be guard right? Then a few recon for sieging? Another large bulk of artillery? Where do tanks and planes fall in?

For HoD you want all infantry (not guards) with as much artillery behind them as possible, while maintaining enough high recon units and high siege units to reach 100% siege and recon efficiency for that army. For example, an army of 6 infantry, 4 artillery, 2 engineers, 2 hussars. I'm not sure whether you're supposed to back up cavalry with support units, so someone else can expand on this maybe.

Tanks are kind of cavalry units that can't flank and have siege instead of recon, but they have less siege than engineers. I'm not sure why you'd ever use them.

Planes are support units like engineers and artillery, but they have recon instead of siege. A late game army would give up its cavalry and replace them with planes that back up additional infantry units.

PBJ
Oct 10, 2012

Grimey Drawer

Kersch posted:

Tanks are kind of cavalry units that can't flank and have siege instead of recon, but they have less siege than engineers. I'm not sure why you'd ever use them.

Because because there's nothing more badass than seeing an army comprised of Imperial Chinese tanks run over the lines of the enemy. :colbert:

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Punished Chuck
Dec 27, 2010

cheesetriangles posted:

Anyone able to give me a quick run down on units in V2? I want the bulk of my forces to be guard right? Then a few recon for sieging? Another large bulk of artillery? Where do tanks and planes fall in?

If you do not have HoD, hell yeah build as many guards as you can. Guards pre-HoD are just Infantry But Better. If you do have HoD, though, Kersch is absolutely right.

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