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Westminster System posted:I'm using that, its great for editing the save in the sense of adjusting cores, ownership etc which I already understand and it also helps in the sense of sorting out noculture pops, finding out province ID's etc. It really is an awesome tool. You can drop questions to zearothk@trioptimum.com, or on #paradox within SynIRC. There usually is at least someone who knows their modding in the channel. You're using Sid Meier's converter, right? drat, it's gone quite a few ways since, quite amazing actually, but you will be very limited in what you can do without creating a mod rather than a hacked save. Unfortunately, converting saves into History files has been one of those elusive Holy Grails since the first version of EU3. The upside is that once you're familiar with the scenario editor you can do it really quickly, though it'd still take you a few hours to do all of it. If you want to go that route, I'd recommend building your mod on top of New Nations Mod, which should have several of the nations you may add, and others that may be repurposed for whatever you need.
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# ? Jul 1, 2013 00:15 |
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# ? Jun 4, 2024 20:58 |
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Westminster System posted:Its going alot better than I thought it would be, though in some cases its quite frustrating. I feel I may clutter up the thread with ridiculous questions about it for yours and other's pleasure, so thanks for the offer. Tis a shame I don't have PM capability. While my opinion as a bystander might not actually count for much, I don't mind modchat and the questions that people have about it. It's fascinating, and another althistory scenario is always good. Speaking of althistory, is there a way to put multiple althistory scenarios in the same modpack? Something like miscmods but for Vicky 2? It'd be the only mod I'd ever play!
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# ? Jul 1, 2013 00:17 |
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I'll probably keep a few questions here, don't worry. I'll keep that email handy for sure all the same. Besides, I like posting things like Asian Iceland. Haha yeah, that converter sure is old, but it works. Im probably going to commit a form of suicide by admitting it, but I wouldn't mind creating a mod. The real problem I have is I wouldn't know where to begin. I have plenty of resources on hand to do it and all the countries I created reside in a little folder, so there's that. Getting a stable "alpha" would be my main goal - i'd let input and people who know how to work things assist from there on. I havn't written an event for a Clausewitz game in forever. I might go for it, once I get over my fear of "I don't even know how to structure a mod file, what files do I even need ahhhhh"
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# ? Jul 1, 2013 00:22 |
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ThatBasqueGuy posted:Speaking of althistory, is there a way to put multiple althistory scenarios in the same modpack? Something like miscmods but for Vicky 2? It'd be the only mod I'd ever play! It is possible, though it'd require a fair ammount of work, as you would have to edit every history file to account for the new bookmarks, generate new subfolders for the POPs/OOBs of each scenario and then filter every event/decision/asset based on the scenario. quote:I might go for it, once I get over my fear of "I don't even know how to structure a mod file, what files do I even need ahhhhh" My suggestion is getting New Nations Mod as a base/structure, renaming it to your scenario, deleting every historical event/decision/CB from it (except for the ones you find appropriate to your setting, I guess?), adding your new nations to the country files and starting from there.
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# ? Jul 1, 2013 00:31 |
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I'm playing EU3 with Miscmods as Byzantium. I took over Bursa as the glorious Byzantine Empire and now I'm getting a Black Sea Trade event over and over that has no effects. What is supposed to be happening here?
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# ? Jul 1, 2013 01:00 |
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Chief Savage Man posted:I'm playing EU3 with Miscmods as Byzantium. I took over Bursa as the glorious Byzantine Empire and now I'm getting a Black Sea Trade event over and over that has no effects. What is supposed to be happening here? Miscmods isn't compatible with 5.2. You need the compatibility patch from here.
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# ? Jul 1, 2013 01:08 |
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Nightblade posted:Miscmods isn't compatible with 5.2. You need the compatibility patch from here. Thanks.
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# ? Jul 1, 2013 01:38 |
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I'm trying to stabilize my population as Greece. I have ~2.8m and 44.2% Greek & 45.6% Turkish. How can I decrease the Turkish population?
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# ? Jul 1, 2013 03:53 |
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Iseeyouseemeseeyou posted:I'm trying to stabilize my population as Greece. I have ~2.8m and 44.2% Greek & 45.6% Turkish. How can I decrease the Turkish population? Full citizenship boosts assimilation, on the other hand, being a reactionary shithole with high unemployment boosts emigration. Turkish pops living in places with Ottoman cores will never assimilate, so the full citizenship path requires your Turks to move to Athens for work and being zapped into Greeks once there. Unless business at home is booming, the "Reactionary shithole with high unemployment" path's your best bet as your Turks will all peace out to New York and your demographics will rapidly improve.
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# ? Jul 1, 2013 04:03 |
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Has anyone had issues with specific DLC causing crashes in CK2? The Norse Portrait pack is crashing my game consistently, I only figured it out after testing each DLC one by one. Clean installs of the game and then a clean install of the DLC both failed to fix it. I can play my save without it, so worst-case scenario I just leave it disabled.
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# ? Jul 1, 2013 04:06 |
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Patter Song posted:Full citizenship boosts assimilation, on the other hand, being a reactionary shithole with high unemployment boosts emigration. Turkish pops living in places with Ottoman cores will never assimilate, so the full citizenship path requires your Turks to move to Athens for work and being zapped into Greeks once there. Unless business at home is booming, the "Reactionary shithole with high unemployment" path's your best bet as your Turks will all peace out to New York and your demographics will rapidly improve. Sorry! I reformed the Byzantine Empire, so my capital is Constantinople (And not Istanbul! ). Capital is 52% Turkish or so. I've dropped over 2% greek in the past few years and the Turks are slowly approaching 50% of my pop.
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# ? Jul 1, 2013 04:15 |
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Iseeyouseemeseeyou posted:Sorry! I reformed the Byzantine Empire, so my capital is Constantinople (And not Istanbul! ). Capital is 52% Turkish or so. I've dropped over 2% greek in the past few years and the Turks are slowly approaching 50% of my pop. You picked up Turkish as an accepted culture when you did that, your Turks will never ever assimilate.
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# ? Jul 1, 2013 04:19 |
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Patter Song posted:You picked up Turkish as an accepted culture when you did that, your Turks will never ever assimilate. You sure about the accepted culture? It says I have around 1.4m accepted.
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# ? Jul 1, 2013 04:20 |
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Iseeyouseemeseeyou posted:You sure about the accepted culture? It says I have around 1.4m accepted. I...think so? You can check your accepted cultures by looking at your country in the diplomacy tab.
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# ? Jul 1, 2013 04:29 |
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Boy, EU3 sure likes to throw curveballs at you. My Byzantium game, I'm doing a pretty standard start, very aggressive, trying to get all the old cores and missions done ASAP before the West pulls away from my backwards rear end. I end up getting screwed in two wars by the Golden Horde so I buddy up to Poland and Muscovy and we lay the smackdown on the boys in gold. Then Poland and I end up putting the squeeze on Hungary then double teaming Bohemia after that. And doing all of this I am going through the regular hallmarks of a Byzantium game like doing the missions to get Southern Italy and Venice. Then they inherit Lithuania. Then I inherit them. It's 1490. I think I'm a shoo in for 'Most Improved - 15th Century'. Now comes fifty years of overextension but since my forcelimit jumped to 170 from 75, I think I will be fine. I've just never had a game jump me into mega empire mode this early.
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# ? Jul 1, 2013 04:55 |
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BBJoey posted:Also I don't know if this has been revealed before but it looks like you can choose from a list of missions which you'd like to pursue, which will hopefully alleviate the late-game problem of being bombarded by missions to build a manufactory in the middle of nowhere. A couple pages back, but yeah, this was confirmed in one of the Three Moves Ahead podcasts about EU4: The player will always be able to choose between a Military, Admin and Trade/Economy/Colonial(?) mission, so the player can control where he wants to take his country or so he can pick missions that would be suited to his current situation, such as a great Admin ruler who sucks at leading troops.
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# ? Jul 1, 2013 05:55 |
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ThatBasqueGuy posted:While my opinion as a bystander might not actually count for much, I don't mind modchat and the questions that people have about it. It's fascinating, and another althistory scenario is always good.
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# ? Jul 1, 2013 07:30 |
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gradenko_2000 posted:A couple pages back, but yeah, this was confirmed in one of the Three Moves Ahead podcasts about EU4: The player will always be able to choose between a Military, Admin and Trade/Economy/Colonial(?) mission, so the player can control where he wants to take his country or so he can pick missions that would be suited to his current situation, such as a great Admin ruler who sucks at leading troops. Argh, why can't this be out already
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# ? Jul 1, 2013 07:46 |
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gradenko_2000 posted:A couple pages back, but yeah, this was confirmed in one of the Three Moves Ahead podcasts about EU4: The player will always be able to choose between a Military, Admin and Trade/Economy/Colonial(?) mission, so the player can control where he wants to take his country or so he can pick missions that would be suited to his current situation, such as a great Admin ruler who sucks at leading troops. I really hope the military missions have more variety than those in EU3. It feels like half the missions you get in that game are "Protect against [huge country you have no hope of matching forces with]" or "Naval Race vs [country with hundreds of ships]."
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# ? Jul 1, 2013 07:50 |
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Iseeyouseemeseeyou posted:I'm trying to stabilize my population as Greece. I have ~2.8m and 44.2% Greek & 45.6% Turkish. How can I decrease the Turkish population? Have you tried killing your Muslim population?
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# ? Jul 1, 2013 08:38 |
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Pakled posted:I really hope the military missions have more variety than those in EU3. It feels like half the missions you get in that game are "Protect against [huge country you have no hope of matching forces with]" or "Naval Race vs [country with hundreds of ships]." Something similar could be done for armies, though in that case you wouldn't be able to avoid them by having no military ideas at all. Oh yeah, it should also be about overall military strength, not just numbers. Discipline and generals should definitely act like multipliers to the raw number of regiments, same for admirals on the naval side. (Such a number even exist within the game, doesn't it? Given the scoring system we've heard a bit about?)
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# ? Jul 1, 2013 10:18 |
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Man, my brain keeps trying to parse the grey as the water, and the purple and white as land. I thought you had a random map generator going at first. Though admittedly, the tiny islands didn't make a lot of sense that way.
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# ? Jul 1, 2013 10:32 |
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Same thing happened to me, it was really weird. Turns out it's just boring old Europe.
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# ? Jul 1, 2013 10:37 |
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Iseeyouseemeseeyou posted:I'm trying to stabilize my population as Greece. I have ~2.8m and 44.2% Greek & 45.6% Turkish. How can I decrease the Turkish population? As Patter Song said, Turkish POPs are an accepted culture under the reformed Byzantine Empire, so you can't "get rid" of them. For future reference, you can sort of do this to non-accepted cultures by increasing literacy and promoting craftsmen in the states whose cultures you want to mess with, but then build no factories in those states. The Craftsmen will pack up and move to other states, where they will be assimilated. You can also kill off POPs via taking the appropriate decisions in the disease/plague/famine events. Again, though, not going to work for cultures that are already accepted, since they won't assimilate.
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# ? Jul 1, 2013 11:31 |
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So here's how my farewell game of EUIII went: 1. Loaded up as Persia in the War of the League of Cambrai start. 2. Spent five years poking around my provinces, seeing what culture and religion my provinces are, which neighbors I have cores on, etc., and saving up money for my mission to build a manufactory in Herat. 3. Out of nowhere, completely unprovoked, three separate wars are declared on me by England, Scotland, Portugal, Poland, Castille, Aragon, Lithuania, France, Bohemia, Austria, Savoy, Georgia, and Russia within two minutes of each other. 4. I turn the game off and play CK2 instead. Maybe I'll try again with France or some poo poo. edit: My good buddy Delhi stood with me against all of them Punished Chuck fucked around with this message at 14:01 on Jul 1, 2013 |
# ? Jul 1, 2013 13:49 |
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WeaponGradeSadness posted:So here's how my farewell game of EUIII went: No, leave it at that. The perfect sendoff for EUIII.
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# ? Jul 1, 2013 14:56 |
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Try again with EU3+.
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# ? Jul 1, 2013 17:25 |
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So the new preorder DLC for EUIV is a pack of Byzantine events and graphical fluff. I'm sort of curious what the Paradox philosophy behind event pack DLCs is going to be. I understand they can't unlock factions like CKII, but event packs seem rife for difficulty. It seems like a fine line to walk between 'pay for awesome events where the Byzantines get mega bonuses' and more 'fair' events. I mean, nobody wants to pay for Comet Sighted!, but selling packs of good events for Nation X seems kinda iffy too. EDIT: Just watched the religion video they posted. Little grumpy that the Mesomamericans are just... 'Animist', like Australian natives etc. I suppose there will be a Mesoamerican enhancement DLC that adds a unique religion. Fintilgin fucked around with this message at 17:48 on Jul 1, 2013 |
# ? Jul 1, 2013 17:38 |
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ArchRanger posted:Has anyone had issues with specific DLC causing crashes in CK2? The Norse Portrait pack is crashing my game consistently, I only figured it out after testing each DLC one by one. Clean installs of the game and then a clean install of the DLC both failed to fix it. I can play my save without it, so worst-case scenario I just leave it disabled. Ask in the CK2 thread, you might find an answer there.
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# ? Jul 1, 2013 17:48 |
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Fintilgin posted:So the new preorder DLC for EUIV is a pack of Byzantine events and graphical fluff. Oman is Shi'ite, Ethiopia is Orthodox, and Persia is a Shi'ite "Theocracy".
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# ? Jul 1, 2013 18:16 |
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Comet Sighted! x I'm regretting paying for this DLC
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# ? Jul 1, 2013 18:42 |
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Fintilgin posted:So the new preorder DLC for EUIV is a pack of Byzantine events and graphical fluff. The entire handling of the Americas is pretty poo poo and lazy from all I've seen. They have no trade, even though North America alone had huge and complex trade routes for much of its history; there are hardly any civilizations on the map, with lots of empty space; and now it turns out the Inca and Malians essentially have the same religion.
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# ? Jul 1, 2013 18:46 |
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Gorgo Primus posted:The entire handling of the Americas is pretty poo poo and lazy from all I've seen. They have no trade, even though North America alone had huge and complex trade routes for much of its history; there are hardly any civilizations on the map, with lots of empty space; and now it turns out the Inca and Malians essentially have the same religion. I wasn't actually expecting any improvements from EU3, but it's still a bit disappointing. Thanks to the new DLC system, though, we'll hopefully get some DLC that flesh out the non-European parts of the world.
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# ? Jul 1, 2013 19:05 |
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Gorgo Primus posted:The entire handling of the Americas is pretty poo poo and lazy from all I've seen. They have no trade, even though North America alone had huge and complex trade routes for much of its history; there are hardly any civilizations on the map, with lots of empty space; and now it turns out the Inca and Malians essentially have the same religion.
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# ? Jul 1, 2013 19:22 |
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Like, I don't even want or need special mechanics for them or anything, but it's really funny that Crusader Kings II, a game about medieval Europe, has a better representation of Mesoamerican religion than EUIV, where they're actually on the map.
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# ? Jul 1, 2013 20:08 |
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SeaTard posted:Ask in the CK2 thread, you might find an answer there. I did not realize it was still around! Thank you, I will.
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# ? Jul 1, 2013 20:13 |
Fintilgin posted:Like, I don't even want or need special mechanics for them or anything, but it's really funny that Crusader Kings II, a game about medieval Europe, has a better representation of Mesoamerican religion than EUIV, where they're actually on the map. You can even reform it and start converting all of those heathen Europeans!
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# ? Jul 1, 2013 20:17 |
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Nuclearmonkee posted:You can even reform it and start converting all of those heathen Europeans! I didn't even think of the fact that they'd have holy sites. Where in Europe are the Mesoamerican holy sites?
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# ? Jul 1, 2013 20:21 |
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ArchRanger posted:I did not realize it was still around! Thank you, I will. There was a new one made a couple months back, maybe that's what confused you.
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# ? Jul 1, 2013 20:24 |
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# ? Jun 4, 2024 20:58 |
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Fintilgin posted:I didn't even think of the fact that they'd have holy sites. Where in Europe are the Mesoamerican holy sites? Rome, Paris, Cordoba, Marrakesh, and London
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# ? Jul 1, 2013 20:30 |