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I have you know it is called Tagalog in Hegemonia, where it actually happens to be a British colonised state.
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# ? Jul 2, 2013 17:38 |
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# ? May 30, 2024 05:37 |
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Riso posted:I have you know it is called Tagalog in Hegemonia, where it actually happens to be a British colonised state. Really Westminster, you'd have plenty of leeway when naming the country if you decide not to name it after a monarch again as a little historical joke. In Riso's example, Tagalog would work if the Brits decided to base their colonial capital around Manila again since that's Tagalog territory, and likewise Cebu would work as the people cover a lot of ground in both Visayas and Mindanao. Here, another bit of info from Wikipedia: http://en.wikipedia.org/wiki/File:Philippine_ethnic_groups_per_province.PNG Your best bet will either be Tagalog, Cebu, or Sulu depending on how the colonization began, but there's plenty of ways it can go depending on how you want. Sky's the limit duder, enjoy.
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# ? Jul 2, 2013 17:59 |
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Thanks for that information. With it likely the revolter would be chinese based and then claim the larger, japanese dominated areas, I went with the Ma-i historical option. Here's the slightly tweaked Aussieland. As you can see, the pops are now changed and a touch larger. And by touch larger I mean Sydney has like 100k people in it but I approve of such madness.
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# ? Jul 2, 2013 19:02 |
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Westminster System posted:Well, I don't know how UBERAWESUM Britain will be without 99% of India and a few smatterings in the Carribean/Africa. I'll take the advice on board though and if GBR looks like it could use some shaking up, I'll work in some reasoning for a split. Yeah, if the UK doesn't have India to fall back on then it's more then fine as is I would say.
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# ? Jul 2, 2013 21:22 |
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Excellent. So far, I've made the custom pops that were needed for NA/SA and Lotharingia and the BYZ and changed a few localizations, but not many yet. Here's progress so far, Picture spam time, huzzah! Here's the first idea of deblobbing the sinoblob. The Middle Kingdom is China as it was. The recent claiming of the Mandate of Heaven by the Emperor's own brother, backed up by the majority of the Manchu populace, struck the Middle Kingdom at a bad time. Capitalizing on dissent, the pretender even lured a lion's share of the normally restive Korean's to his banner. With the loss of the Capital and the shattering of imperial authority, Tibet, largely unconcerned, came to administer itself, whilst in the north - the mongols, never ones to lay quiet, have risen up against the Mandate and all who claim it. With the Middle Kingdom rocked by war, those who favoured a compromise or a more diplomatic approach find a charismatic leader, and european backing. In southern China, the Republic of China is born. The final straw that may break the back of the Middle Kingdom is the Heavenly Kingdom, those who seek to restore the mandate to a new ruler guided by the hand of the heavens - and clearly not one of Manchu descent. A new kingdom is born, they too, find european aid is easy to find when the potential gains are boundless. Sound reasonable? In terms of cultures, and also to see I'm taking your localization feedback on board, heres some, but of course not all, of my pretty pie charts. Note: If Nouvelle France goes democratic/moves away from French control, it becomes Augustine, the culture probably needs a little tweak in naming cause of that. Maybe not? Further to that, it feeds into me taking things far too seriously. Oh my god I'm localizing party names, quick, I need to do a thing! Oh gently caress I did a thing. I'm one of those people now
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# ? Jul 2, 2013 22:20 |
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Just have to post to say that I am thoroughly in favor and eagerly await the results of your shenanigans Westminster. Shine on, you crazy modder.
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# ? Jul 3, 2013 00:18 |
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The Narrator posted:Australia's well set up. I've always wanted, but unfortunately never really seen, a divided Australia. The continent doesn't really lend itself to division, unfortunately. Most, nearly all, of the arable is concentrated in the east, and, since in the pre-industrial era people generally lived where the food was, that's where the population is going to be in 1836. Westminster System's setup basically gives Canada to the Malaysians, Nevada/Utah to the Caliphate and New England/Dixie/Texas/California to Lotharingia.
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# ? Jul 3, 2013 01:03 |
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Autonomous Monster posted:The continent doesn't really lend itself to division, unfortunately. Kainser fucked around with this message at 02:09 on Jul 3, 2013 |
# ? Jul 3, 2013 01:06 |
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Tetricus as a surname? Latin for personal names but Greek used for the name of the country?
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# ? Jul 3, 2013 01:59 |
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Autonomous Monster posted:Canada to the Malaysians, Nevada/Utah to the Caliphate and New England/Dixie/Texas/California to Lotharingia. I heard a nice cool place for the Jungle People, a nice desert for the desert people, and new europe for the europeans :p. Ofaloaf posted:Tetricus as a surname? Latin for personal names but Greek used for the name of the country? Its filed as a Cognomina on my source, so that's how it got put into the culture file. Rhomaion is in a "middle place" - its elite are still predominantly Greek and around half the general population are Greek. The new Roman culture revival that's been going on has gained traction, so much so that the government has started using and replacing Greek with Latin, albeit slowly. One of the notables is that generals from any background take their new Latin names for any official position, and double so for the military. However, as most people are still speaking primarily Greek and their fighting against a few hundred years of drifting that way, not much has changed elsewhere. The drift towards a more controlling and less traditional roman culture is evident in the localization. ;;;;;;;;;;;;;;x BYZ_absolute_monarchy;Anagennisi Ton Rhomaion;;;;;;;;;;;;;x BYZ_prussian_constitutionalism;Anagennisi Ton Rhomaion;;;;;;;;;;;;;x BYZ_hms_government;Anagennisi Ton Rhomaion;;;;;;;;;;;;;x BYZ_democracy;Demokratia Ton Rhomaion;;;;;;;;;;;;;x BYZ_presidential_dictatorship;Senatus Populus Que Romanus ;;;;;;;;;;;;;x BYZ_bourgeois_dictatorship;Senatus Populus Que Romanus ;;;;;;;;;;;;;x BYZ_proletarian_dictatorship;The Union of Roman Socialist Republics;;;;;;;;;;;;;x BYZ_fascist_dictatorship;Imperium Romanum;;;;;;;;;;;;;x Some of the names are placeholders until I think of anything better, but you get the idea I've gone through the entire events and decisions folder, as well as some localization. There should be no weird events (though some that are still in may be badly recoded / refer to countries or cultures or events that don't make sense.) My main thing now is OOB's and setting up wars/alliances etc. This is essentially the first basic playable version, but many countries don't have armies/have armies where they no longer control things, etc, but if people want to head over and grab the mod and run it a bit to see if there's any glaring errors or issues or bugs I've missed, that would be absolutely fantastic. After that will come events and custom decisions and then finally FLAGS oh pretty flags . If any of you are good at any of that, that'd be an immense help as well. My problem isn't knowing what I want to put in or what would be cool, but essentially writing the events and decisions themselves is still just a touch beyond me. Event text/localization is something I'm understanding, though. Westminster System fucked around with this message at 03:08 on Jul 3, 2013 |
# ? Jul 3, 2013 03:04 |
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Westminster System posted:BYZ_proletarian_dictatorship;Unione Romana reipublicae Socialās;;;;;;;;;;;;;x Go go google translate!
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# ? Jul 3, 2013 03:35 |
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Westminster System posted:Its filed as a Cognomina on my source, so that's how it got put into the culture file. quote:Rhomaion is in a "middle place" - its elite are still predominantly Greek and around half the general population are Greek. The new Roman culture revival that's been going on has gained traction, so much so that the government has started using and replacing Greek with Latin, albeit slowly. One of the notables is that generals from any background take their new Latin names for any official position, and double so for the military. However, as most people are still speaking primarily Greek and their fighting against a few hundred years of drifting that way, not much has changed elsewhere. The drift towards a more controlling and less traditional roman culture is evident in the localization. quote:BYZ_proletarian_dictatorship;The Union of Roman Socialist Republics;;;;;;;;;;;;;x e: Maybe just "Populus Que Romanus" for the Commies? It omits the patrician 'Senatus' bit entirely and makes it a far more populistic (is that a word?) sort of name.
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# ? Jul 3, 2013 03:36 |
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Ofaloaf posted:It tends to be treated as a proper first name in the history books, though-- see Tetricus I of the Gallic Empire for an example of that. If it pops up a lot, I'll see if I can find it in the literally >massive< blob of latin nomina I have in the culture file (so much that anything new has to come before it, or it breaks anything after it) and fix it. Obviously there's no easy way to model that in nearly any game, so I thought the cultures can be there, and the idea can be explained. If I can figure out how to do it a bit of justice, it could factor into internal BYZ dissent and receive some events. Its largely a hybrid Greco-Roman culture, really, but given that Rome has been in Byzantine control for, god knows how long now, and the mini-renaissance that sparked, Roman culture is basically the best of italian, old roman, old greek and new greek blending together. As for localization, it'll get fixed eventually :p. the "The's" in localization are omitted on the map, just not when you click on someone, IIRC. Westminster System fucked around with this message at 03:51 on Jul 3, 2013 |
# ? Jul 3, 2013 03:46 |
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Some quick input: I feel like Commonwealth of Delaware is a bit weird for a country in which Delaware is just a minor part. Why not Commonwealth of America? It sounds alt-history enough, and has a nice ring to it. Why not beef Persia up vis-a-vis the Romans and give them Mesopotamia? For virtually all history, Rome never conquered Iraq, and it gives them a stronger counterweight on their eastern border - at the same time, it makes Persia more viable as a country. China looks great! Giving Poland Lithuania might be a decent idea, for a stronger East against Germany - since I remember you wanted them to have strong competition by being bordered on all sides by enemies. Britain should probably stay unified - Ireland or no - if it lacks India, since it's about on par with France without the rest of its Empire. An interesting wild card power that would be too weak if split up more I think. If this alterhistory mod does what I hope and make a ton of solid middle powers all competing for top spot, it looks astounding!
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# ? Jul 3, 2013 03:55 |
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Beamed posted:Some quick input: North America was named after the Delaware tribe whom had successful, peaceful contact with the Europeans for most of the colonial period and ultimately assimilated into the modern "US" culture. When you think America, think Delaware. When you think the of the modern state of Delaware, think something crazy and Spanish, because that's who named that region. BYZ has four primary enemies, five or six if you count the others and when I add the cores. 1/2) Lesser Enemies: Germany - shortly before the EU3 game ended, Germany and its Balkan allies, such as Hungary, invaded the Byzantine Empire. Whilst the Byzantine Army held Rome pretty admirably, Constantinople was damaged and most of Greece was lost. Only the French/Lotharingian counter invasion of Germany meant the peace was largely the status quo. 3) The Empire of the Nile/Alexandria - constant, nonstop bickering over the Levant. Religious brothers in name only these days, though a real poo poo storm for the BYZ might bring Alexandria back on board. 4) Russia. It has that whole Third Rome thing going on and really wants the Crimea. 5) Arabia. Speaks for itself. Should be allied with Persia 6) Persia should be quite powerful, especially when it westernizes (and it has access to primitives in India, so very likely). If things don't work out that way, obviously I'll consider some territorial changes. I'm glad China is looking good. Whilst Tibet might be pointless except for the uberpro's amongst us (whom we should cater for a little), I think everyone else has their own little or big chances for fun. In regards to Poland. the Commonwealth cores are there and I want a reason for the Polish player to be able to do a little bit of maneuvering and have something to work for. I believe most of the PLC cores in Germany should be obtainable in the resulting inevitable war Germany is involved in, or the civil war i'd like to occur. As for Britain, I agree, its at #5 in the Great Power positions, and needs its military sorted out, where it will probably go to 6/7 maybe. The current position is obviously with other majors lacking the right armies and mostly from its industrial score. I did hope to make a fair few appealing middle powers or, where not possible, challenges for the blobs or ideas for how the blobs can be shaken up. India, and without saying Africa, is the only regions I consider to have "throwaway" nations there to provide fun, or a challenge for the very best. Even where a nation might look silly, like the two Carribbean powers or the Hansa, they are there to do something different where the goal isn't necessarily to expand your borders through conflict. In this I can only hope people approve.
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# ? Jul 3, 2013 04:13 |
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Does a fully democratic (ie I can't change the elected party) HM's Government get an immigration bonus like an actual "democracy"? I'm playing as Mexico and had a Jacobin revolt, then triggered the Empire of Mexico decision, and I'm wondering if I shouldn't of done that...
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# ? Jul 3, 2013 04:14 |
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Westminster System posted:North America was named after the Delaware tribe whom had successful, peaceful contact with the Europeans for most of the colonial period and ultimately assimilated into the modern "US" culture. When you think America, think Delaware. When you think the of the modern state of Delaware, think something crazy and Spanish, because that's who named that region. Fair enough, honestly. It just has an odd connotation in my mind, but I do like the backstory better. Westminster System posted:BYZ has four primary enemies, five or six if you count the others and when I add the cores. 1/2) Lesser Enemies: Germany - shortly before the EU3 game ended, Germany and its Balkan allies, such as Hungary, invaded the Byzantine Empire. Whilst the Byzantine Army held Rome pretty admirably, Constantinople was damaged and most of Greece was lost. Only the French/Lotharingian counter invasion of Germany meant the peace was largely the status quo. I understand the idea honestly, I just find it a bit odd myself to see them owning Iraq and Persia just the vanilla Persia. On the other hand, I certainly agree tests should be done - Byz might indeed be too weak with all its enemies otherwise. Westminster System posted:In regards to Poland. the Commonwealth cores are there and I want a reason for the Polish player to be able to do a little bit of maneuvering and have something to work for. I believe most of the PLC cores in Germany should be obtainable in the resulting inevitable war Germany is involved in, or the civil war i'd like to occur. Fair enough, I was just throwing ideas at the wall since Germany will obviously be an ascendant power. Like I said before, though, all in all this looks like an amazing game! I look forward to it, and would even be willing to contribute some events later on if necessary. (I'm pretty terrible at modding the AI, though)
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# ? Jul 3, 2013 04:20 |
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Kersch posted:I was trying the Serbia & Friends mod in multiplayer with someone and we both kept getting v2game.exe appcrash errors at the same time. Has anyone else had this problem? We never had any crashes with vanilla, only a couple of desyncs at worst. I've had the exact same problem, as has my own friend when playing SP. The Srbja developer posted a few days ago in this thread that they were going to put up a new release soon to fix some known bugs, so maybe that'll help?
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# ? Jul 3, 2013 04:34 |
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I gotta say I'm enjoying my farewell EU3 game.
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# ? Jul 3, 2013 05:14 |
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PleasingFungus posted:I've had the exact same problem, as has my own friend when playing SP. The Srbja developer posted a few days ago in this thread that they were going to put up a new release soon to fix some known bugs, so maybe that'll help? Look at that, five minutes after making this post I found a solution, at least on my side. Did about five hands-off for twenty years each without any crashes, so I guess we're good? Let me know if everything's working fine on your end. The Imperialist Adventures of Srbja & Friends! July 3rd 2013 (for Victoria 2: Heart of Darkness 3.03) Checksum: QJDA -Changed the set-up of Canada's crusade against the North; -Canada now owns its very own military-industrial complex in New England; -Some of Canada's provinces are now proper colonies; -Fixed some CBs that weren't firing properly; -Cleaned up some legacy events from NNM; -Fixed world's dumbest bug; -Rebels will no longer get so mad that they will crash the game; ZearothK fucked around with this message at 07:57 on Jul 3, 2013 |
# ? Jul 3, 2013 06:25 |
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What exactly was the bug, if you don't mind me asking?
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# ? Jul 3, 2013 08:08 |
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It allowed Croats to play.
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# ? Jul 3, 2013 08:44 |
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I'm playing Japan in V2 and in my campaign to throw the Netherlands out of SE-Asia I made a little mistake. Instead of making a coastal attack they decided to walk through Germany and Russia to attack one of my small border patrols in Afghanistan. 76k Dutch vs 27k Japanese and no with armies in range to help it looked bad for my forces, but.. With a defensive bonus in the mountains, a better general and gas attack it looked a bit better. Then the Dutch rolled four zeros in a row..
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# ? Jul 3, 2013 12:21 |
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The pseudo General Grant portrait seems appropriate for that battle result.
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# ? Jul 3, 2013 12:33 |
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uPen posted:
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# ? Jul 3, 2013 12:39 |
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Tulip posted:It's "observe" This doesn't seem to work for me. I access the console by pressing ~, right? It just says "Unknown command 'observe'."
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# ? Jul 3, 2013 12:40 |
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Golden_Zucchini posted:This doesn't seem to work for me. I access the console by pressing ~, right? It just says "Unknown command 'observe'." The guy who told you that was wrong -- EU3 doesn't have an observe command, unfortunately. This AAR has some ideas for how to (sort of) mimic it. quote:I've always wondered what the other names in the brackets are for. From all I can see this event just means you get 1 core and 10 prestige... right? When the mission title says "Claims on Our Rivals" it isn't kidding -- it only gives you cores on provinces held by your rivals, and I seem to remember you have to have a land border with them too. There may be other requirements, I can't remember, been a while since I last played EU3.
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# ? Jul 3, 2013 12:48 |
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Vegetable posted:I've always wondered what the other names in the brackets are for. From all I can see this event just means you get 1 core and 10 prestige... right? It gives you a core on every rival you border.
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# ? Jul 3, 2013 13:13 |
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gradenko_2000 posted:What exactly was the bug, if you don't mind me asking? Somehow between updates there came to be an invalid ruling party in Japan (I still don't know how in the Christfuck, since I haven't touched any of Japan's files in ages) at the start, which would crash the game when events would call for it. I guess it all means that I should stop drinking before more inexplicable errors show up. I also fixed some other stuff, mainly related to said legacy events and decisions, as well as files that had to be updated to HoD. It was all very silly and a fine example of my lack of work ethic. There was also an error introduced with mixing Age of Politics in in the last update, but that's in the past. But at least it's working now!
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# ? Jul 3, 2013 14:39 |
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Westminster System posted:North America was named after the Delaware tribe whom had successful, peaceful contact with the Europeans for most of the colonial period and ultimately assimilated into the modern "US" culture. When you think America, think Delaware. When you think the of the modern state of Delaware, think something crazy and Spanish, because that's who named that region. The tribe (originally the Lenape) and state were both named "Delaware" after Thomas West, 3rd Baron De la Warr, who was an English nobleman. If the Spaniards made contact instead of the British in this timeline, wouldn't something Spanish, say "Nueva Galicia" or "Nueva Asturias" be more fitting for the nation? Sorry for the sperging, this looks awesome and I am looking forward to trying it out!
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# ? Jul 3, 2013 14:39 |
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beefart posted:The tribe (originally the Lenape) and state were both named "Delaware" after Thomas West, 3rd Baron De la Warr, who was an English nobleman. If the Spaniards made contact instead of the British in this timeline, wouldn't something Spanish, say "Nueva Galicia" or "Nueva Asturias" be more fitting for the nation? Weeeeeell, the Spanish renamed the region after taking it from the brit's in conflict, so we can easily smudge some history to have that area being named Delaware and then ultimately giving its name to the continent, after the british got bored of calling it "Victorialand" or whatever :p. The majority of the US populace is British in makeup, Spanish is a small minority. Im up for new and original names, if you can make something cool up no doubt I'll use it. Needs to have an english basis though. Also, I just wanted you guys to know, if you didn't already know about this little thing, that these guys are still in the culture file; bears = { leader = polar_bear unit = EuropeanGC polar_bears = { color = { 200 200 200} first_names = { Nanuk Ursus Isbjorn Grrrowr Bjorn Grrgrrr Rawr Bamse } last_names = { Beliy Medved Bjorn Rawrrorr Rrrrr Grrr Gyp Qoi Styrbjorn Blomstfjellet } } union = SCA }
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# ? Jul 3, 2013 15:34 |
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What's the preferred way to fight wars in Victoria2? Do I want an HoI-style frontline, supported by reserves for when contact is made with the enemy, or should I still be relying on EU-style doomstacks? The AI seems to favor the latter, but I made a good show with the former during the Franco-Prussian war: I placed a network of 2inf/2arty armies in provinces bordering France and Russia, then supported the East with a mobilized reserve and backed up the West with two armies built on the model Kersch described a few days ago (6 inf, 4 art, 2 eng, 2 hussar). I spent the first month on the defensive, letting them waste their soldiers on my dug-in critters (still no Pickelhauben!!!) and then moved forward and got favorable terms real quick. Was that the optimal way to play it? If the general distribution is alright, should my composition be different? I've been thinking about switching out some arty for engineers on my border guards, for one. Soup du Journey fucked around with this message at 16:10 on Jul 3, 2013 |
# ? Jul 3, 2013 16:02 |
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Doctor Schnabel posted:What's the preferred way to fight wars in Victoria2? Do I want an HoI-style frontline, supported by reserves for when contact is made with the enemy, or should I still be relying on EU-style doomstacks? The AI seems to favor the latter, but I made a good show with the former during the Franco-Prussian war: I placed a network of 2inf/2arty armies in provinces bordering France and Russia, then supported the East with a mobilized reserve and backed up the West with two armies built on the model Kersch described a few days ago (6 inf, 4 art, 2 eng, 2 hussar). Was that the optimal way to play it? You're pretty much right on the money. Battles heavily favour defenders, and that only increases as the game goes on, so you want to form a frontline for defense, reinforcing as necessary with reserves or fellow defenders, with armies similar to Kersch's model used for your own offenses. The only problem with this is that, unless you are severely outclassed, the AI really can't touch you, so most wars will be a walk in the park. Edit: Yeah, engineers are very good at defense as well, but artillery should remain relevant if you research their tech-tree.
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# ? Jul 3, 2013 16:09 |
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ZearothK posted:You're pretty much right on the money. Battles heavily favour defenders, and that only increases as the game goes on, so you want to form a frontline for defense, reinforcing as necessary with reserves or fellow defenders, with armies similar to Kersch's model used for your own offenses. The only problem with this is that, unless you are severely outclassed, the AI really can't touch you, so most wars will be a walk in the park.
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# ? Jul 3, 2013 16:13 |
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Allyn posted:The guy who told you that was wrong -- EU3 doesn't have an observe command, unfortunately. This AAR has some ideas for how to (sort of) mimic it. Well that's annoying. To remedy this lack of observation mode, I've taken a cue from the Manifold Creations guy linked a page or two ago and created a new country in the middle of northern Canada that can't be accessed by anyone else. It seems to be working so far, but of course any provinces I discover spread to everyone else in my tech group, thus letting people into the New World early. Is there a tutorial out there for how to add a new Tech Group?
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# ? Jul 3, 2013 16:22 |
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Golden_Zucchini posted:Well that's annoying. http://www.paradoxian.org/eu3wiki/Modding_Technology_Groups It's pretty easy. You just make a new entry for the group you want and set your OPM to that new tech group.
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# ? Jul 3, 2013 16:31 |
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Soylent Pudding posted:http://www.paradoxian.org/eu3wiki/Modding_Technology_Groups It's pretty easy. You just make a new entry for the group you want and set your OPM to that new tech group. Do I not need to create a new unit type for the new tech group like it says on that page? Edit: Apparently not. That works fine. Now to add "discovered_by = WAT" to every province history. Edit 2: Ah, I see. The unit types are just required to make your new tech group use different unit types. Golden_Zucchini fucked around with this message at 16:50 on Jul 3, 2013 |
# ? Jul 3, 2013 16:37 |
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You do have to create each individual unit and put them in the tech lists as well. But if you're just playing an observation country you don't really need to flesh it out like that.
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# ? Jul 3, 2013 16:48 |
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EU4 stream starts in a little over an hour: http://www.twitch.tv/paradoxinteractive
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# ? Jul 3, 2013 17:52 |
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# ? May 30, 2024 05:37 |
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I thought they said they were getting rid of pirates
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# ? Jul 3, 2013 19:18 |