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long-ass nips Diane
Dec 13, 2010

Breathe.

Just picked up my copy and holy hell, I wasn't expecting it to be so huge. I knew adding art would increase the page count but I wasn't expecting over 400 pages.

I didn't keep up with the beta errata but it looks like they fixed a fair few things.

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KillerQueen
Jul 13, 2010

Is melee still kind of poo poo? Last time I played this my character was this psychotic little rodian with a vibro-axe and force move powers, and nothing is more frustrating than being a melee character who isn't sticky at all.

edit: also I think it was the errata that did this but melee weapons did really piss-poor damage compared to blasters. I know this is Star Wars and all, but it's pretty weird that at the highest brawn I can start with and have skills, and the best melee weapon besides a lightsaber (which doesn't add strength for reasons), I still only do as much damage as some kid with a light blaster pistol.

KillerQueen fucked around with this message at 06:28 on Jul 4, 2013

this troper
Apr 4, 2011

:o

KillerQueen posted:

Is melee still kind of poo poo? Last time I played this my character was this psychotic little rodian with a vibro-axe and force move powers, and nothing is more frustrating than being a melee character who isn't sticky at all.

edit: also I think it was the errata that did this but melee weapons did really piss-poor damage compared to blasters. I know this is Star Wars and all, but it's pretty weird that at the highest brawn I can start with and have skills, and the best melee weapon besides a lightsaber (which doesn't add strength for reasons), I still only do as much damage as some kid with a light blaster pistol.

If I'm reading rightly just from a preview, a heavy blaster pistol does 7 damage which you can easily outdo with a melee weapon and decent brawn. Do keep in mind that Brawn directly lowers the amount of damage you take too, so even if you aren't dealing quite as much damage as somebody with a big gun, you'll very likely be taking less damage than they.

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.

this troper posted:

If I'm reading rightly just from a preview, a heavy blaster pistol does 7 damage which you can easily outdo with a melee weapon and decent brawn. Do keep in mind that Brawn directly lowers the amount of damage you take too, so even if you aren't dealing quite as much damage as somebody with a big gun, you'll very likely be taking less damage than they.

That's the same as the latest beta errata.

A completely specialized character can expect to start with 4 brawn. The very best melee weapon gives +3, which equals your 7 damage. To gain more brawn, you have to take a minimum of 75 experience worth into a talent tree, and in most of them it's more like 100. The beta book suggests 5 exp per session with rare rewards of 5 more, so that's likely 10 to 15 sessions to increase any characteristic.

It's much more typical to start with 3 brawn, that's still a heavy investment but lets you have good dice in one other area.


Stickyness is the real issue, as engaging and disengaging as written in the beta are maneuvers, which you get 1 free and 1 for 2 strain every round. There is no dice or other opposition to disengaging or engaging with this maneuver. The Engaged range band for Melee is 2 difficulty, for Ranged Light is 2 difficulty, for Ranged Heavy is 3 difficulty. Short range band is impossible for melee, and 1 difficulty for all ranged weapons. So since you can disengage for free every turn, ranged is always easier to hit with than melee.

That ties into damage too, because successes = +damage. So given equal damage on weapon and weapon+brawn, the ranged character will do more damage on average and hit significantly more often on average, even when in melee range.

Not to mention, given the extra maneuver for 2 strain it's possible for a character in melee to disengage to Short then move to Medium range in the same round, forcing the melee character to do the same to re-engage. That's fair enough, but it becomes a merry chase to whatever ground the runner prefers, since Medium range is a fair distance in a fistfight. AND they can keep shooting at 1 difficulty during the part of their turn they're at Short range.


It's fairly reasonable to wonder if the above has changed at all since beta. I mean, I don't really mind per se since energy hand weapons are probably powerful in a sci-fi setting, but it would be nice if melee had parity when someone is in your face.

TheDemon fucked around with this message at 15:29 on Jul 4, 2013

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce
Engaged should be 1 difficulty if I'm reading the back of the GM screen corectly.

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.

PantsOptional posted:

Engaged should be 1 difficulty if I'm reading the back of the GM screen corectly.

But under what conditions? If they've taken out the conditions then that's another point in favor of Ranged. In the beta Engaged was 1 difficulty but there were modifiers depending on weapon type - 1 more difficulty for ranged light, 2 for ranged heavy, and impossible for gunnery.

This is covered in Chapter VI, Conflict and Combat, under Types of Actions -> Performing a Combat Check. And in the same chapter, under Range Bands there was a table that indicates additional difficulty for Engaged. Might be in a different place now though.

this troper
Apr 4, 2011

:o

TheDemon posted:

That's the same as the latest beta errata.

A completely specialized character can expect to start with 4 brawn. The very best melee weapon gives +3, which equals your 7 damage. To gain more brawn, you have to take a minimum of 75 experience worth into a talent tree, and in most of them it's more like 100. The beta book suggests 5 exp per session with rare rewards of 5 more, so that's likely 10 to 15 sessions to increase any characteristic.

It's much more typical to start with 3 brawn, that's still a heavy investment but lets you have good dice in one other area.


Stickyness is the real issue, as engaging and disengaging as written in the beta are maneuvers, which you get 1 free and 1 for 2 strain every round. There is no dice or other opposition to disengaging or engaging with this maneuver. The Engaged range band for Melee is 2 difficulty, for Ranged Light is 2 difficulty, for Ranged Heavy is 3 difficulty. Short range band is impossible for melee, and 1 difficulty for all ranged weapons. So since you can disengage for free every turn, ranged is always easier to hit with than melee.

That ties into damage too, because successes = +damage. So given equal damage on weapon and weapon+brawn, the ranged character will do more damage on average and hit significantly more often on average, even when in melee range.

Not to mention, given the extra maneuver for 2 strain it's possible for a character in melee to disengage to Short then move to Medium range in the same round, forcing the melee character to do the same to re-engage. That's fair enough, but it becomes a merry chase to whatever ground the runner prefers, since Medium range is a fair distance in a fistfight. AND they can keep shooting at 1 difficulty during the part of their turn they're at Short range.


It's fairly reasonable to wonder if the above has changed at all since beta. I mean, I don't really mind per se since energy hand weapons are probably powerful in a sci-fi setting, but it would be nice if melee had parity when someone is in your face.

All valid points, I actually forgot what the damage on the melee weapons was. All I have is the beta and haven't checked errata but odd that they lowered the damage on melee weapons so much, since the Vibro-Ax was like +6 damage which made it extremely competitive to guns. Maybe the complete version is better, but house ruling might be in order. On the other you might have to be careful. Since combat is gridless, there isn't a whole lot stopping somebody from directly getting in somebody's face with a melee weapon. Not that the enemy can't just back away, but giving a melee person tons of stickiness without much way for a ranged opponent to avoid could be exploitable. Though it'd probably be reasonable if melee is inherently as undamaging as people here are indicating.

I'll have to wait and read the finished thing before I can comment further though.

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum
This is bringing up a point from a couple days ago, but I'm glad the book has some sample play segments in it. While some overstay their welcome or are written cheesily, I like seeing "official" interpretations of some game mechanics. I'm eager to see what the sample play segments say about things like "the roll failed but generated a lot f advantage". I had trouble doing anything besides "you recover some strain" over and over again in the beginner box campaign.

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce

TheDemon posted:

But under what conditions? If they've taken out the conditions then that's another point in favor of Ranged. In the beta Engaged was 1 difficulty but there were modifiers depending on weapon type - 1 more difficulty for ranged light, 2 for ranged heavy, and impossible for gunnery.

This is covered in Chapter VI, Conflict and Combat, under Types of Actions -> Performing a Combat Check. And in the same chapter, under Range Bands there was a table that indicates additional difficulty for Engaged. Might be in a different place now though.

Sorry, was unclear: melee shold be dif 1. Which is a bit of a point in favor of melee.

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce
Update: melee difficulty is in fact 1, and now melee attachments/mods exist (they didn't in the beta). While there are some that give extra damage or whatever, it looks like a good few of them inflict conditions, which is nice.

homullus
Mar 27, 2009

I realize this won't help most people, but FFG's Event Center (and company store) was still giving away copies of the Free RPG Day adventure when I bought the new Core Rulebook on Saturday. It helps me immensely, because one player in my group has already been through Escape from Mos Shuuta, and I want to introduce the rest of the group to the game.

Shart Carbuncle
Aug 4, 2004

Star Trek:
The Motion Picture
Haven't really dug in yet, but this sure is a nice big tome to flip through. Decent art and everything.

If this had come out when I was younger and still loved Star Wars, it would have blown my young mind. I still think it's a setting with great rpg potential, so I'm going to try running it for sure. I hope it isn't as riddled with typographical errors and junk as FFG's other RPG products.

Carteret
Nov 10, 2012


I'm just blown away by the potential. Have the PCs figured out a way to steal a capitol ship (with a compliment of 24 starfighters, no less) and want to smuggle illegal drugs across the galaxy? No big deal. :psyduck:

Tendales
Mar 9, 2012

Wikipedia Brown posted:


If this had come out when I was younger and still loved Star Wars, it would have blown my young mind. I still think it's a setting with great rpg potential, so I'm going to try running it for sure. I hope it isn't as riddled with typographical errors and junk as FFG's other RPG products.

It's not riddled with errors, but it's still clearly an FFG product. Haven't found any goofs that really affect gameplay, though, fortunately.

this troper
Apr 4, 2011

:o
Whoever was worried about melee weapons I'm not sure I would. Seems like the decent melee weapons wholesale have Vicious, Sunder, and very low (good) Crit rating. So even if you're doing less damage up front you're likely to pierce armor and lop off limbs much more easily.

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce
Correction to previous post: melee/brawl are in fact difficulty 2 and I am an idiot who can't read charts.

As stated, however, they can get brutalnasty with Attachments. Monomolecular edge on a vibrosword or vibroaxe is terrifying.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
Are they planning on releasing the rulebook in PDF?

devilmaydry
Sep 3, 2012

I only take special jobs, if you know what I mean.
From my understanding, FFG has the rights to distribute a book, but not digital media. So no, there won't be a PDF

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

devilmaydry posted:

From my understanding, FFG has the rights to distribute a book, but not digital media. So no, there won't be a PDF

Gotta love licensing. Guess I'll get this in dead tree format then, thanks for the clarification.

Carteret
Nov 10, 2012


It's quite a tome, and looks pretty :3:

Worth it in dead tree format.

devilmaydry
Sep 3, 2012

I only take special jobs, if you know what I mean.
I ordered my book and am tracking the order, and it says the book weighs 2 pounds, which I think is wrong. :ohdear:

Should I be worried?

TheTofuShop
Aug 28, 2009

devilmaydry posted:

I ordered my book and am tracking the order, and it says the book weighs 2 pounds, which I think is wrong. :ohdear:

Should I be worried?

The Book definitely weighs over 2 pounds, its 400+ Pages and has a bunch of setting and illustrations. My only regret is not picking one up from my LGS on release day :ohdear:

Shart Carbuncle
Aug 4, 2004

Star Trek:
The Motion Picture

devilmaydry posted:

I ordered my book and am tracking the order, and it says the book weighs 2 pounds, which I think is wrong. :ohdear:

Should I be worried?

It should be 4 at least, but I wouldn't actually worry about it. It could just mean whomever you ordered it from is trying to cheat on shipping costs.

treeboy
Nov 13, 2004

James T. Kirk was a great man, but that was another life.
my best friend sent me the core book for my birthday last week, it's honestly one of the nicest rulebooks i've ever owned (and a sick gift). Still digging into the rules, but I'm blown away by the amount of subject matter they've covered even with such a limited scope of the Star Wars universe.

The quality is fantastic too, great art, seems to be pretty sturdy binding (kinda hard to tell until you've had it awhile), nice thick glossy pages, and it *smells* good. That's a really weird thing to say but it's true.

devilmaydry
Sep 3, 2012

I only take special jobs, if you know what I mean.

Wikipedia Brown posted:

It should be 4 at least, but I wouldn't actually worry about it. It could just mean whomever you ordered it from is trying to cheat on shipping costs.

I'll try not to worry about the weight thing. I ordered from CoolStuffInc, and it was cheaper than normal. So you might be right in thinking they cheated on costs.


treeboy posted:

my best friend sent me the core book for my birthday last week, it's honestly one of the nicest rulebooks i've ever owned (and a sick gift). Still digging into the rules, but I'm blown away by the amount of subject matter they've covered even with such a limited scope of the Star Wars universe.

The quality is fantastic too, great art, seems to be pretty sturdy binding (kinda hard to tell until you've had it awhile), nice thick glossy pages, and it *smells* good. That's a really weird thing to say but it's true.

From what I've heard, they used really high quality paper for the book. I don't usually buy physical copies of anything but I felt alright with buying this book because:

A. It's a new(and very well made, mechanically) Star Wars game

and B. It is a VERY pretty book, and it seems to have literally everything you need to run a game in the Outer Rim.

treeboy
Nov 13, 2004

James T. Kirk was a great man, but that was another life.

devilmaydry posted:

I'll try not to worry about the weight thing. I ordered from CoolStuffInc, and it was cheaper than normal. So you might be right in thinking they cheated on costs.


From what I've heard, they used really high quality paper for the book. I don't usually buy physical copies of anything but I felt alright with buying this book because:

A. It's a new(and very well made, mechanically) Star Wars game

and B. It is a VERY pretty book, and it seems to have literally everything you need to run a game in the Outer Rim.

the ~50 pages of Starships, Starfighters, Interstellar travel rules, stellar phenomena tables, random stuff that can happen/go wrong, and the beautiful paintings of (i think literally) every starship they list totally sold me on the quality of the work they'd put into it.

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce
The chapter on Law and Order alone would've sold me.

homullus
Mar 27, 2009

Has anyone run the adventure at the back of the core book? I've done Escape from Mos Shuuta, and I'm running Shadows of a Black Sun now, and planning to go off the rails if there is still interest from the group later, but was thinking of tacking on the one from the core book. I'd rather not, if it sucks in practice. The one in the GM's Guide looks good too, but I'm interested in feedback on that one as well if you've run it.

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce
New supplement announced, focusing on the Explorer career. Looks like they'll be doing career-specific supplements.

Points of note:
  • 3 new specializations within explorer
  • Signature abilities, which seem to be career-exclusive 6th row talents
  • Extra gear including the blaster sniper rifle and some new vehicles

Father Wendigo
Sep 28, 2005
This is, sadly, more important to me than bettering myself.

I was Vex in the start of the starter box adventure last night, and we got as far as getting kicked out of the cantina since we started pretty late. However, I'm enamored with the system... and also disappointed that there are only 8 races to choose from. Have there been any announcements about potential supplements that will be adding races?

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

PantsOptional posted:

New supplement announced, focusing on the Explorer career. Looks like they'll be doing career-specific supplements.

Points of note:
  • 3 new specializations within explorer
  • Signature abilities, which seem to be career-exclusive 6th row talents
  • Extra gear including the blaster sniper rifle and some new vehicles

This is actually really cool, assuming it is < $20.

ImpactVector
Feb 24, 2007

HAHAHAHA FOOLS!!
I AM SO SMART!

Uh oh. What did he do now?

Nap Ghost
Ugh, this is making me desperately wish for a PDF option. The book is beautiful and I don't regret buying it at all, but I don't want to dedicate an entire shelf to the game if they're going to release a book for each career.

treeboy
Nov 13, 2004

James T. Kirk was a great man, but that was another life.

Father Wendigo posted:

I was Vex in the start of the starter box adventure last night, and we got as far as getting kicked out of the cantina since we started pretty late. However, I'm enamored with the system... and also disappointed that there are only 8 races to choose from. Have there been any announcements about potential supplements that will be adding races?

The Explorer supplement shows a Chiss on the front cover, so I would assume it's quite possible

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce
Is there really anything about the Chiss that prevents them from simply falling under the banner of Human since they're near-humans?

Servetus
Apr 1, 2010

PantsOptional posted:

Is there really anything about the Chiss that prevents them from simply falling under the banner of Human since they're near-humans?

Apart from racial modifiers from extreme smugness? No reason whatsoever.

Frankly the only near-human group that would really need to be done seperately would be the Miraluka, and possibly the Zeltrons.

Shrecknet
Jan 2, 2005


Purgey posted:

So long as I'm in this thread, I've got a big box full of Star Wars collectible miniatures if anyone is looking for that sort of thing. Somewhere around 20-30 stormtroopers of various stripes, officers, maybe 20 or so rebels and a few other odds and ends. I can scare up a picture later and give an accurate count.
Do you still have these? searching eBay for "bulk loose star wars" is hopeless

treeboy
Nov 13, 2004

James T. Kirk was a great man, but that was another life.
reading the rule book and delving back into the art thread has me itching to draw some star wars scoundrels and ne'er-do-wells (and other denizens of the fringe)

If anyone has a character concept they want illustrated I'm looking for some inspiration for drawing up some 'doodles'

homullus
Mar 27, 2009

treeboy posted:

reading the rule book and delving back into the art thread has me itching to draw some star wars scoundrels and ne'er-do-wells (and other denizens of the fringe)

If anyone has a character concept they want illustrated I'm looking for some inspiration for drawing up some 'doodles'

If you can stand it, there aren't many pictures of scoundrel-y Bothans. If you can draw a Bothan that a non-furry would see and think "hey, I wanna be that character" . . . well, I'll be impressed, I guess? I don't have much to offer. :(

Hulk Smash!
Jul 14, 2004

treeboy posted:

reading the rule book and delving back into the art thread has me itching to draw some star wars scoundrels and ne'er-do-wells (and other denizens of the fringe)

If anyone has a character concept they want illustrated I'm looking for some inspiration for drawing up some 'doodles'

For that matter there aren't many pictures of Sullustans at all. Scroundrely or not. How about a Sullustan gunslinger, dual blaster pistols, duster, toothpick, narrow-eyed gaze (well, narrow for a Sullustan anyway) high-noon, the works.

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treeboy
Nov 13, 2004

James T. Kirk was a great man, but that was another life.

homullus posted:

If you can stand it, there aren't many pictures of scoundrel-y Bothans. If you can draw a Bothan that a non-furry would see and think "hey, I wanna be that character" . . . well, I'll be impressed, I guess? I don't have much to offer. :(

that's because most artists depict them with horse faces which tends to look dumb no matter what, i always saw them as more of a cat/canine mix. Mixing up some sketches for these guys, they're a good break from the ordinary!

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