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XTimmy
Nov 28, 2007
I am Jacks self hatred

Killgore Trout posted:

Just making sure- you do know about seta time compression and jumpdrives, right?

Hyup! As much as I love this game, having to commute between seven different sectors because the RNG says I have to and having to keep an eye on my ~space fuel~ for my ~space car~ cuts a little too close to real life. I think it'd be easier if I could get the autopilot to engage SETA on its own.

Or maybe I'm one of those got-dam Gen Ys who just can't be happy with a flickering screen. I haven't played this with Turbo Boots though, so we'll see how that helps.

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Killgore Trout
Sep 26, 2002

Not a sham.
Anyone have any tips for outfitting a Split Elephant? I'm not gonna be fighting cap ships with it (unless I can?), but I'd like to be able to mess up some fighters with it if I could. Hey, it's my first big ship, even if it is a station transport.

Hughlander
May 11, 2005

DoctorTristan posted:

I liked to give my ships culture-style names



Please tell me you use one of the racial war mods where you can take over and tax a sector and have the M1/M2 parked there called "External Revenue Service"

Falken
Jan 26, 2004

Do you feel like a hero yet?

Killgore Trout posted:

Anyone have any tips for outfitting a Split Elephant? I'm not gonna be fighting cap ships with it (unless I can?), but I'd like to be able to mess up some fighters with it if I could. Hey, it's my first big ship, even if it is a station transport.
High Energy Plasma Throwers and, where you can put Flak Artillery Arrays on.

Shalebridge Cradle
Apr 23, 2008


Killgore Trout posted:

Anyone have any tips for outfitting a Split Elephant? I'm not gonna be fighting cap ships with it (unless I can?), but I'd like to be able to mess up some fighters with it if I could. Hey, it's my first big ship, even if it is a station transport.

The big advantage the Elephant has is that it can hold up to 14 fighters. That's a lot of firepower against non-capital ships. The only problem is that it will cost a fortune to outfit that many ships.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

Shalebridge Cradle posted:

The big advantage the Elephant has is that it can hold up to 14 fighters. That's a lot of firepower against non-capital ships. The only problem is that it will cost a fortune to outfit that many ships.

But on the other hand if you own one, just do a few constructor missions and you'll have said fortune.

kedo
Nov 27, 2007

Alright, I'm apparently terrible with EST. Can someone give me some guidance? Pretend I know nothing, because that is basically the truth.

A few specific questions:

1) What starting sectors around Argon Sector M148 are any good? All my traders are sitting around with terminal "EST on standby..." messages. I know they do that for a bit when you tell them to start trading, but they've been sitting there for like 15 minutes now.
2) The OP for EST mentions that I should be using the "Economics Trader: Ware Add/Remove" command to select a specific good to trade. I can't seem to find this...?

So far my four TS traders have made about 22k over the course of an hour, which doesn't seem right to me. Please help, I am so tired of the stock market.

kedo fucked around with this message at 04:56 on Jul 10, 2013

Shalebridge Cradle
Apr 23, 2008


kedo posted:

Alright, I'm apparently terrible with EST. Can someone give me some guidance? Pretend I know nothing, because that is basically the truth.

A few specific questions:

1) What starting sectors around Argon Sector M148 are any good? All my traders are sitting around with terminal "EST on standby..." messages. I know they do that for a bit when you tell them to start trading, but they've been sitting there for like 15 minutes now.
2) The OP for EST mentions that I should be using the "Economics Trader: Ware Add/Remove" command to select a specific good to trade. I can't seem to find this...?

So far my four TS traders have made about 22k over the course of an hour, which doesn't seem right to me. Please help, I am so tired of the stock market.

A couple things Empire's Edge south of Paranid Prime is the best starting sector for automatic traders by far. The best way to equip an EST ship is with a mk3 trading software from a Teladi dock, that way you don't need to mess with adding or removing wares. The EST on standby could be a few things: they saw an enemy, have a full cargo hold, or most likely can't find a good trade.

Argon m148 is a pretty terrible starting location, you'll have trouble trading in sector and its surrounded by mostly empty sectors. Try moving to Black Hole sun, or Nathan's Voyage nearby. Fair warning there will be Xenon that show up, just a fact of life in that area of space.

If the traders have made money at all it means you have the basics set up correctly, its almost certainly a combination of low ranked pilots and lack of trading opportunities.

kedo
Nov 27, 2007

Shalebridge Cradle posted:

A couple things Empire's Edge south of Paranid Prime is the best starting sector for automatic traders by far. The best way to equip an EST ship is with a mk3 trading software from a Teladi dock, that way you don't need to mess with adding or removing wares. The EST on standby could be a few things: they saw an enemy, have a full cargo hold, or most likely can't find a good trade.

Argon m148 is a pretty terrible starting location, you'll have trouble trading in sector and its surrounded by mostly empty sectors. Try moving to Black Hole sun, or Nathan's Voyage nearby. Fair warning there will be Xenon that show up, just a fact of life in that area of space.

If the traders have made money at all it means you have the basics set up correctly, its almost certainly a combination of low ranked pilots and lack of trading opportunities.

Thanks for the info! I have all my traders equipped with trading software mk3 by default (Improved Races, I love you), so that answers that question. In terms of sectors... is there some area on the map that's way, way better than the area within 10 jumps or so of Argon m148? Honestly I'm only there because that's where the Argon Patriot start sticks you, and I've been having so much fun blowing Terrans up that I haven't really explored.

I'm happy to stick some dudes in Black Hole Sun and Nathan's Voyage, but I assume I'll need to explore more sectors to get more dudes trading otherwise I'll flood my immediate area. I'm also happy to escort my little trading convoy to sectors that don't suck. Where should I head?

kedo fucked around with this message at 05:19 on Jul 10, 2013

Shalebridge Cradle
Apr 23, 2008


kedo posted:

I'm happy to stick some dudes in Black Hole Sun and Nathan's Voyage, but I assume I'll need to explore more sectors to get more dudes trading otherwise I'll flood my immediate area. I'm also happy to escort my little trading convoy to sectors that don't suck. Where should I head?

Go West, young man. http://eng.x3tc.ru/x3_tc_map/

The Argon, Teladi, Split, and Paranid main sectors are all that way for you. Try to map all the Argon sectors and you'll have to go through something interesting. For trading purposes you'll want to get the whole map eventually as there are some great sectors like Getsu Fune, and Barren Shores in isolated corners.

For close by you might want to try the Grand Exchange area. Fair warning it borders both pirate and Xenon sectors so I usually use a small flotilla for security.

Shalebridge Cradle fucked around with this message at 05:28 on Jul 10, 2013

Godlessdonut
Sep 13, 2005

Zorato posted:

Has anyone tried Combat Mod 4.0? I'm going to try it but what does everyone else think about it?

Previously in TC I used CMOD 3 and loved it. I loved it so much that I now use XRM while playing AP. If you don't want to go all in with XRM, CMOD is going to have a lot of the same weapon improvements without messing with the rest of the universe so much.

kedo posted:

Thanks for the info! I have all my traders equipped with trading software mk3 by default (Improved Races, I love you), so that answers that question. In terms of sectors... is there some area on the map that's way, way better than the area within 10 jumps or so of Argon m148? Honestly I'm only there because that's where the Argon Patriot start sticks you, and I've been having so much fun blowing Terrans up that I haven't really explored.

I'm happy to stick some dudes in Black Hole Sun and Nathan's Voyage, but I assume I'll need to explore more sectors to get more dudes trading otherwise I'll flood my immediate area. I'm also happy to escort my little trading convoy to sectors that don't suck. Where should I head?

Exploring the map, and laying down some satellites, is really important for your ESTs. Starting off they can't trade very far, which is why it's important to start them in a good sector, but once they level up a bit they'll start looking farther away for deals. They can't look for those deals in a sector unless you have a station, ship, or satellite there. An easy way to do this is to use one of the explorer scripts in the OP, but you can always do it yourself by buying some nav or advanced satellites. Just plop at least one down per sector, and keep in mind that pirates, xenon, and terrans will occasionally destroy them.

Falken
Jan 26, 2004

Do you feel like a hero yet?
I was looking at XRM's screenshots and I like the look of some of the new ships. I'm using the cockpit mod that's featured in the OP. I hope there are cockpits for some of the new ships because *~my immersion~*

Seriously, why did they axe the cockpits from X3? They added alot to the feel of the game in X2. Never understood why the Freespace series never had them either.

e: Ah, reading further in it seems the cockpit pack is part of the mod.

e2: I really need to fix the soundtrack files in my game. I have to have the music turned off because every other file gives me heavy static instead of music. Apparently something to do with the CCCP Codec. I just listened to Kingdom End's sector music and I miss it. :( Although it has forced me to make a playlist of music from Transformers, Wing Commander, Macross Frontier (the orchestral stuff), Battlestar etc.

e: Good good, XRM has broken my AP Install and it CTD's immediately.

Falken fucked around with this message at 11:16 on Jul 10, 2013

DoctorTristan
Mar 11, 2006

I would look up into your lifeless eyes and wave, like this. Can you and your associates arrange that for me, Mr. Morden?

Hughlander posted:

Please tell me you use one of the racial war mods where you can take over and tax a sector and have the M1/M2 parked there called "External Revenue Service"

Sadly not, though I do have fun tearing up Xenon sectors with my M1 & M2 tag team, Just you wait until your Father gets home and Do as your Mother tells you.

Falken
Jan 26, 2004

Do you feel like a hero yet?

DoctorTristan posted:

Sadly not, though I do have fun tearing up Xenon sectors with my M1 & M2 tag team, Just you wait until your Father gets home and Do as your Mother tells you.
You could, with that naming scheme use the entire cast of "Stoppit and Tidyup"

3
Aug 26, 2006

The Magic Number


College Slice

Falken posted:

I was looking at XRM's screenshots and I like the look of some of the new ships. I'm using the cockpit mod that's featured in the OP. I hope there are cockpits for some of the new ships because *~my immersion~*

Seriously, why did they axe the cockpits from X3? They added alot to the feel of the game in X2. Never understood why the Freespace series never had them either.

Because X3 was a rushed-to-release disaster and whatever assets they couldn't lift completely from X2 (like the character portraits, news bulletins, and majority of the soundtrack) without having it clash with their shiny new graphics layer got axed for the sake of time/money. X3:TC/AP were a massive improvement on the total lemon Reunion was at launch, but they still bear some of the scars of being built on a half-baked sequel that probably never should've seen the light of day.

Blast of Confetti
Apr 21, 2008

by Jeffrey of YOSPOS
Do ships normally sell for a fuckton or is XRM messing with the prices? My starting Mercury hauler is worth 4 mil and my Discovery sold for about 2. I think the game started them with full cargo space and engine tuning, but that's still nuts.

Well, not a fuckton I guess, but I think I could buy a Mercury plus whatever fittings I have on it right now for 2 mil. No cargo in it right now either.

Blast of Confetti fucked around with this message at 14:18 on Jul 10, 2013

Godlessdonut
Sep 13, 2005

Falken posted:

e: Good good, XRM has broken my AP Install and it CTD's immediately.

All I can say is that you either missed/messed up a step in the install instructions, or you're running another mod that conflicts with it.

Blast of Confetti posted:

Do ships normally sell for a fuckton or is XRM messing with the prices? My starting Mercury hauler is worth 4 mil and my Discovery sold for about 2. I think the game started them with full cargo space and engine tuning, but that's still nuts.

Well, not a fuckton I guess, but I think I could buy a Mercury plus whatever fittings I have on it right now for 2 mil. No cargo in it right now either.

Keep in mind that XRM increases the prices of a lot of ship equipment, so check out what's installed on it. Trade software Mk.3 is something like 2 million instead of around 500k in vanilla.

Also a -hauler TS sells for more than a plain TS.

Falken
Jan 26, 2004

Do you feel like a hero yet?
Yeah, I got it working. I installed it wrong.

is EST able to work with it, or OK traders? Or, should I just stick to vanilla TCS MkIII?

Killgore Trout
Sep 26, 2002

Not a sham.
What are the best wares to sell for mid-late game profitsssss? I have a nice little 1 and 5 MJ complex and they sell like hotcakes but not for a lot of credits a pop. I made a 25mj shield production complex and they hardly ever sell. So i'm looking for stuff that sells at a high price and actually gets bought.

Godlessdonut
Sep 13, 2005

Falken posted:

Yeah, I got it working. I installed it wrong.

is EST able to work with it, or OK traders? Or, should I just stick to vanilla TCS MkIII?

I know for a fact that EST works with it. OK should work with it, as it's only a script. The mods you want to be careful with are the ones that modify game files, like something that adds ships or changes how much room your HQ has, and those typically have cat/dat files. Stuff that's only a script should be fine.

As for which to pick, it depends on your *~immersion~*. OK traders works without any leveling, while EST needs to have its pilots gain experience.

kedo
Nov 27, 2007


El Disco posted:

more great advice

Thanks both! Satellites... :doh: See, just when I think I start understanding the game I miss a key item like this. Of course my traders can't find any good trades... they can't see poo poo. I'm already using a couple of satellites to monitor stock markets, so it only makes sense to monitor potential trade zones. Duh.

I think I'll plop a few satellites in the sectors surrounding Black Hole Sun and Nathan's Voyage and leave my current traders there, because trying to protect them all as they cross the Terran / Argon war front and a bunch of unexplored sectors seems like a slow, boring and idiotic endeavor.

When I set up my initial batch of traders out west do I need to manually direct them to home bases in different sectors so they don't overlap too much while they level? Or are they going to be smart enough to jump a sector or two in order to get a deal? I'm not sure how much hand holding I need to do.

Falken
Jan 26, 2004

Do you feel like a hero yet?

El Disco posted:

I know for a fact that EST works with it. OK should work with it, as it's only a script. The mods you want to be careful with are the ones that modify game files, like something that adds ships or changes how much room your HQ has, and those typically have cat/dat files. Stuff that's only a script should be fine.

As for which to pick, it depends on your *~immersion~*. OK traders works without any leveling, while EST needs to have its pilots gain experience.
Thanks. I'm quite experienced with EST so I'll just use that. Also, as the main Albion Prelude start is broken in XRM, what start should I use? It was nice to get my hands on so much stuff to start with and I'd like to get back up to speed ASAP.

Blast of Confetti
Apr 21, 2008

by Jeffrey of YOSPOS

kedo posted:

Satellite stuff

Speaking of satellites, should I try to keep it to one per zone? I've been using Galaxy Explorers and they're dropping about 3 or 4 in every sector and it's got me a little worried that it might start lagging the game just so I can see all of the sector instead of almost all of it. I know the scripting for out of sector of stuff is pretty harmless overall, but I guess I'm worried about an information overload or something. :v:

Also this is :spergin: as hell, but this is the first time in years I've cared enough about a game to actually sperg about it. How do you guys go about naming your ships and keeping up with what's supposed to do what? I've been using something like N-T-TSHM - 001, which would read as NonCombatant-Trader-TS Mercury Hauler - 001-999. I don't bother to give a ship an actual name unless it's a one that matters to me, like my favorite one to fly around in or my carrier. The idea behind it is it would hopefully make it easier to figure out which blob of ships I need to send at the enemy and which blob I need to prod in to getting the gently caress out before they're blown up. I'm worried that in practice it's going to become a loving mess once I've got dozens of ships that I have to work with.

I've been thinking of making some fleets or wings and categorizing ships that way, but I haven't had time to play with it since I only have a few trading ships right now.

Blast of Confetti fucked around with this message at 17:37 on Jul 10, 2013

Falken
Jan 26, 2004

Do you feel like a hero yet?
I think I'm just going to cheat myself a few ships, seeing as before the leap to XRM I had a couple carriers, a destroyer, 20 fighters, and a dozen traders.

One thing I'm noticing with XRM is just how strong shields are. It took my Colossus Mk1 a week or so to kill a Khaak Adv Corvette.

e: My naming scheme for traders is TCI (My initials plus Industries) Heavy/Superheavy/Ultraheavy ### (For example, a Mistral is TCI Heavy 001, Mistral super freighter would be TCI Superheavy 001, Mammoth TCI Ultraheavy 001). Fighters are a bit different. If a carrier has more than one fighter class available for instance a couple wings of Argon Elites, and a couple wings of OTAS Ventis then I would give each fighter type a name. The elites will be known as "Pontiac" and Ventis as "Dodge". Red wing and Blue wing would be all Ventis, so Red wing would be TCI Dodge 1-1 through to let's say 1-5. Blue wing would be TCI Dodge 2-1 through 2-5.

Falken fucked around with this message at 18:05 on Jul 10, 2013

Nomikos
Dec 31, 2003

I just name my traders "Mistral" and hide them from the property menu v:geno:v

Falken
Jan 26, 2004

Do you feel like a hero yet?
I have no idea why the developers of XRM made the ammunition based weapons switched over to energy. I liked the charm of having to manage ammunition levels. Plus it was nice to be able to fire uninterrupted until winchester.

Also, they changed how the guns look on the Venti. Before the 3 4 5, 8 9 and 10 gun mounts would be a large Gatling gun on each 'wing', now it's a bunch of small guns.

Godlessdonut
Sep 13, 2005

Falken posted:

Thanks. I'm quite experienced with EST so I'll just use that. Also, as the main Albion Prelude start is broken in XRM, what start should I use? It was nice to get my hands on so much stuff to start with and I'd like to get back up to speed ASAP.

Go with the Terran Commander start, as you begin with a Katana. That plotline, Loose Ends, also gets you the HQ, Hub, and a couple other things. The other non-Terran starts work fine without the main Argon war plot, you'd just miss out on getting the free Centaur and the Aamon Prototype. You can still do the other HQ and Hub plots.

But yeah, do Terran Commander to start with a free M6.

Falken
Jan 26, 2004

Do you feel like a hero yet?
Thanks, but in the end I went back to vanilla X3 AP. I didn't like some of the changes.

Zorato
Nov 2, 2007

^ me reading your post

El Disco posted:

But yeah, do Terran Commander to start with a free M6.

The Katana is the worst M6 in the game. The weapon spread on it makes it nearly impossible to hit anything smaller than other M6s. I ended up selling it and buying a Thor (M3) instead.

kedo
Nov 27, 2007

You get a M6 after like two missions anyways (at least for Argon Patriot).

And yes, Katanas are terrible and have some hilarious blind spots. I was taking them down solo with my Elite early in the game. The only thing better than fighting one Katana is fighting two because then they just blast each other to pieces trying to hit you.

Silly Terrans. Silly Katanas.

Falken
Jan 26, 2004

Do you feel like a hero yet?

kedo posted:

You get a M6 after like two missions anyways (at least for Argon Patriot).

And yes, Katanas are terrible and have some hilarious blind spots. I was taking them down solo with my Elite early in the game. The only thing better than fighting one Katana is fighting two because then they just blast each other to pieces trying to hit you.

Silly Terrans. Silly Katanas.
Introducing the Hanwei Practical XL Katana!

(it's tape)

Should improved races 2.0 be enough to give me more things to shoot at, or is there another script I can chuck in for good measure?

Delerion
Sep 8, 2008

unf unf unf
I hope the summer sale starts soon as i really want to try this game, only if there were ships like titans from eve that are gigantic.

GuardianOfAsgaard
Feb 1, 2012

Their steel shines red
With enemy blood
It sings of victory
Granted by the Gods

Delerion posted:

I hope the summer sale starts soon as i really want to try this game, only if there were ships like titans from eve that are gigantic.

6pm UTC tomorrow. This game has ships. Ships that are big.

Shalebridge Cradle
Apr 23, 2008


kedo posted:

When I set up my initial batch of traders out west do I need to manually direct them to home bases in different sectors so they don't overlap too much while they level? Or are they going to be smart enough to jump a sector or two in order to get a deal? I'm not sure how much hand holding I need to do.

It doesn't really matter too much. I've set up 10 traders in the same sector and they all leveled up eventually. I think the first level allows them to trade within 1 or 2 sectors. After that they expand out quickly, and are smart enough not to overlap trades. As soon as the ships are able to use a jump drive they will make real money.

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug
:siren: I updated the script compilation to fix both the MARS cat/dat issue and also the military transport libraries! :siren:


Blast of Confetti posted:

Speaking of satellites, should I try to keep it to one per zone? I've been using Galaxy Explorers and they're dropping about 3 or 4 in every sector and it's got me a little worried that it might start lagging the game just so I can see all of the sector instead of almost all of it. I know the scripting for out of sector of stuff is pretty harmless overall, but I guess I'm worried about an information overload or something. :v:

Also this is :spergin: as hell, but this is the first time in years I've cared enough about a game to actually sperg about it. How do you guys go about naming your ships and keeping up with what's supposed to do what? I've been using something like N-T-TSHM - 001, which would read as NonCombatant-Trader-TS Mercury Hauler - 001-999. I don't bother to give a ship an actual name unless it's a one that matters to me, like my favorite one to fly around in or my carrier. The idea behind it is it would hopefully make it easier to figure out which blob of ships I need to send at the enemy and which blob I need to prod in to getting the gently caress out before they're blown up. I'm worried that in practice it's going to become a loving mess once I've got dozens of ships that I have to work with.

I've been thinking of making some fleets or wings and categorizing ships that way, but I haven't had time to play with it since I only have a few trading ships right now.

EST will rename your trading ships for you if you follow the guide in the OP. You'll want one satellite per sector, and you can install that script to auto-add one once you get tired of doing it manually.


kedo posted:

When I set up my initial batch of traders out west do I need to manually direct them to home bases in different sectors so they don't overlap too much while they level? Or are they going to be smart enough to jump a sector or two in order to get a deal? I'm not sure how much hand holding I need to do.

The OP has good starting sectors; you'll want to jump them all out before you start. None of the scripts will fight each other for individual trades, but multiple traders per sector will quickly exhaust profitable ones.

Falken
Jan 26, 2004

Do you feel like a hero yet?
I just recently set Improved Races 2.0 to do takeovers of nearby sectors. The Teladi, Paranid and Argon have been happily swiping up sectors from the Xenon and Pirates. At this rate there will be no hostile sectors left. Might just declare war on the split.

Also, I claimed the Unknown sector east of Legend's Home when I installed Improved Races, and suddenly the Argon have started plonking stations down right infront of me. :argh:

Valcione
Sep 12, 2007
For All Brave Silpheed Pilots


Falken posted:

I just recently set Improved Races 2.0 to do takeovers of nearby sectors. The Teladi, Paranid and Argon have been happily swiping up sectors from the Xenon and Pirates. At this rate there will be no hostile sectors left. Might just declare war on the split.

Also, I claimed the Unknown sector east of Legend's Home when I installed Improved Races, and suddenly the Argon have started plonking stations down right infront of me. :argh:

Plonk your own station -- doesn't matter what kind -- down in that sector, and you can then collect tax income from every station the Argon put down.

Falken
Jan 26, 2004

Do you feel like a hero yet?

Katsuma posted:

Plonk your own station -- doesn't matter what kind -- down in that sector, and you can then collect tax income from every station the Argon put down.
I was meaning to turn on the taxes setting as I already have a complex that churns out Cluster Flak Arrays and Firestorm Torpedos.

I noticed that XTRA ships adds some new turret models to Terran, Teladi and Split ships. Would be nice to get chunkier turrets on my Argon stuff. I know XRM does this, but the framerate stuttering and other creative decisions made kind of swayed me away from it.

Also wish I could just grab the M0 Argon Leviathan from Xtended. That thing has Battlestar Galactica inspired turret design. Love those things.

e: CODEA doesn't want to work for me. I set the CODEA Console command to a hotkey but pressing it just gives me an annoying, shrill beep.

Falken fucked around with this message at 11:22 on Jul 11, 2013

Blast of Confetti
Apr 21, 2008

by Jeffrey of YOSPOS
I was messing around with my files and I decided to give the game a fresh install since I got a bunch of new mods and my folders had turned in to a sloppy mess. When I reinstalled everything, my archives weren't showing up on the Plugin manager's list even though the number kept going up at the bottom. I removed the directory using the button at the top of the manager and now I'm basically hosed. No matter what I do, I can't get AP to show up in my plugin manager again. I've redownloaded AP and reinstalled the manager since then and no matter how many times I click the executable in the add directory option it won't let me switch to it. Any way to fix it?

e:Fixed it. I forgot that every program ever has to make a folder in Documents now for whatever contrived reason. Deleting the plguin files there got everything working again.
e2: Also totally just realized that the files weren't showing up because I forgot to switch from vanilla to modded. Whoops!

Blast of Confetti fucked around with this message at 16:28 on Jul 11, 2013

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Thom12255
Feb 23, 2013
WHERE THE FUCK IS MY MONEY
I'm thinking of starting a playthrough with XRM + Improved Races + MARS, anything else I should have besides the bonus pack?

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