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Just finished my first game of BNW as arabia (hard/huge/epic/continents), won the diplo victory with half a spaceship on the launchpad. It's hard to say how much the bonus helped with religion because I went tradition/piety with lots of desert on two continents so I'd converted my whole continent and made inroads into the other in time to become the official world religion in the first congress . I sold lots of duped luxuries and used trade to butter up the people I didn't want to fight with and ultimately my endgame bloc formed around the Shoshone backstabbing the whole coalition to steal some bananas I wasn't even farming from a do-not-grow city on the frontier. The other bloc was just carthage and russia and in the second and third congresses we banned both of them from trading and banned crabs and furs, their only unique exports. By the latter part of the 20th century we'd removed every trace of the shoshone and france from the continent. At the next to last congress carthage pulled some coup shenanigans out of nowhere in 5 citystates at once and came out with 20 to my 24 delegates which is some bullshit so I got as many of his citystates within 250 gold of becoming my allies as possible, 8 or 10 of them, bought them the rest of the way and declared war right before the congress voted on King Earth (and unlocked globalization along the way, with 5 diplomats at this point). No matter what I tried, level 3 spies and recaptured regions and extra luxuries and uranium and poo poo in trade, I could not get even my best friends to consider voting for me for king, so I had to go full retard With tithing on the predominant global religion, 8 trade routes, machu pichu, etc. I'm making 881 gold per turn at the end of the game, so business as usual for arabia! Also of note, the AI knows how to use subs now There were probably 8-10 subs out there supporting a battleship somewhat competently and if I could ever see one of them I'd be loving surrounded at the end of the next turn; I couldn't get away with anything with subs unless I had superior numbers. I didn't see a single carrier with no planes on it, they built dozens of spare archaeologists instead
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# ? Jul 10, 2013 09:30 |
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# ? Jun 3, 2024 23:50 |
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Verviticus posted:Has anyone captured a handaxe as germany? Does it upgrade into a gatling gun? According to the Civilopedia it upgrades into a Knight. Remember, it's a replacement for a Chariot Archer, not a normal Archer.
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# ? Jul 10, 2013 09:37 |
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I think the entire "selecting a Host for the World Congress" thing is a farce, because I've yet to see the AI not vote for itself. All I can do is vote for my buddy Harun to give the middle finger to that rear end in a top hat Boudicca. e: I take that back. Arabia threw all it's votes behind me the one time I throw all my votes behind it. Protagorean fucked around with this message at 09:51 on Jul 10, 2013 |
# ? Jul 10, 2013 09:48 |
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There's an achievement for having your XCOM squad die from full health in a single turn. This game is glorious.
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# ? Jul 10, 2013 10:03 |
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Some of the icons are messed up in my game. Like for example when I got a Great Prophet instead of the usual portrait there was just a black bar, same with the "establish religion" and 'form holy site" buttons. Could this be something Verify Integrity would fix or could it be a driver issue? My GPU is just fine as far as heat goes so I don't think it's dying or anything. e: not using mods or anything either DiseasedTempest fucked around with this message at 10:47 on Jul 10, 2013 |
# ? Jul 10, 2013 10:13 |
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I love that you get to rename pretty much everything.
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# ? Jul 10, 2013 10:19 |
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Kooriken posted:There's an achievement for having your XCOM squad die from full health in a single turn. This game is glorious. Glorious...
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# ? Jul 10, 2013 10:42 |
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I'm currently playing a G&K game as Genghis Khan and for some reason my first Great Prophet won't generate. I've accumulated 332 faith, there are 3 world religions still allowed, and I've set my faith purchase status to "Save for Great Prophet", but every turn I just keep accumulating faith. Is there something I'm missing or is it a bug?
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# ? Jul 10, 2013 10:47 |
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You have a chance to spawn your first great prophet. It's possible the RNG just hates you.
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# ? Jul 10, 2013 10:49 |
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Oh. Yeah, it spawned a few turns later. I didn't know it worked like that. Thanks.
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# ? Jul 10, 2013 10:50 |
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So is there a list of what techs grant trade routes yet?
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# ? Jul 10, 2013 10:54 |
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Is anyone else's game been really, really peaceful so far? I'm 250+ turns into a Marathon/Huge map and have met the 5 civs who are in Asia/Europe (playing on Earth), and even with Boudicca and Theodora butting up and expanding against one another, there hasn't been any war. Also everyone's been pretty quiet diplomatically, too.
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# ? Jul 10, 2013 12:41 |
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Venice trip reports: Game 1: Prince difficulty, went Liberty and got two free great merchants out of it. Constant unhappiness problems, Venice itself is a size 8 shithole. Game 2: King difficulty, went Tradition. Slower empire expansion, but it's a lot easier to get the millions of national wonders and cargo ships you need. I just keep Venice fully stocked with merchant specialists and the great merchants come at an acceptable rate - I've had about five by the point of entering the industrial era. For my second tree, I've gone Exploration - it's actually pretty good. Thanks to navy speed/sight boosts I've mapped the whole world, and since all my cities are on the coast, they're all getting big happiness, production and money boosts. The hidden antiquity sites I'll see will just be gravy. I'm making insane amounts of money - about 350 a turn despite having a gigantic navy which let me puppet three of Attilla's coastal cities. I can basically pick my own victory condition now. In short, Venice + Tradition + Exploration = Badass.
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# ? Jul 10, 2013 12:43 |
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Is this game harder now? I used to whoop the AI on Prince and now they're actually putting up a fight.
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# ? Jul 10, 2013 12:44 |
Niwrad posted:Is this game harder now? I used to whoop the AI on Prince and now they're actually putting up a fight. Just before BNW launched, there was a preload patch that retooled the AI somewhat. They build slightly smarter armies and are a little more focused on attacking cities with an appropriate number of melee units. Not TOO much more difficult but you still need to be aware of what your neighbors are up to. Still have a few hilarious bugs though, like Assyria spamming nothing but Siege Towers but overall the AI uses more units more effectively.
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# ? Jul 10, 2013 13:05 |
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Have nukes always given a massive, outsize boost to military score? Near the endgame of my Shoshone spaceship run, the Zulu (who had conquered four other civs and a whole continent) kept calling me up to mock my tiny army. My military adviser said they were massively larger than us. When I checked the end game charts they were like four times higher then I was. Then I build a couple nukes and Shaka was calling me up to grovel with an afraid status. The end game graphs showed my military score skyrocket way past his in a very steep line. The only thing I really built was the nukes, and a couple subs.
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# ? Jul 10, 2013 13:23 |
I don't know if it's always been like that, but if you start dropping nukes you can wipe out huge armies pretty quickly, so it makes some sense. For all our overseas friends, here's a copy of the Brave New World Manual and Civilopedia for browsing pleasure: Manual (PDF) Civilopedia
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# ? Jul 10, 2013 13:28 |
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Niwrad posted:Is this game harder now? I used to whoop the AI on Prince and now they're actually putting up a fight. I started a King (usually Emperor/Immortal) game as Venice just to get a feel for things. The first half of the game, between it being King and the OCC that is Venice, was like being on Zoloft. I was everyone's bff. Germany was running away on his continent, but when I finally started picking up enough momentum via culture and from having a sizable empire of my own (all via Merchant of Venice, no wars), the whole world suddenly started turning on me. The nail in the coffin was me choosing Freedom while Germany apparently twisted everyone else's arm into Order. They're ruthless. They've cut off all my trade routes, killed the CSs that I was allied with to kill my delegates, and embargoed two of my luxury resources. It's approaching the Atomic Era now, and even though I have 4 times the tourism of Germany, it'll take me over 500 turns to gain Influential status on him. Everyone else is already there or getting there. I have enough Faith to buy a musician, but I don't think that'll put much of a dent in him. Diplo is out since they keep killing any CS that I'm allied with. So Space Race may be my only hope, but Germany still has 5 or 6 techs on me. This is the kinda stuff I expect out of an Immortal game, not King. Not that I'm complaining.
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# ? Jul 10, 2013 13:43 |
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In the year 1969, Venice brought world peace Earth during the seventh annual Big Bubba's Gumbo Cookoff. Some quick notes: -Venice does not always have a start bias to the ocean -Merchants of Venice can buy the Mercantile city states, but they won't get the unique resource -Buying the city state loses the vote in UN -You can actually hit a unit cap (27 for my 2 city empire) that'll reduce your production by 10% if you're over it -Great person gifts from Patronage seem to be a lot more frequent -Forbidden Palace gives you 2 extra delegates and can be only unlocked via Patronage. Patronage no longer increases opponent city-states decay. Patronage is basically the UN policy tree. -Religious pressure isn't enough to flip cities from trade only, but it'll pretty much secure the religion in place.
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# ? Jul 10, 2013 14:18 |
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Kyrosiris posted:So is there a list of what techs grant trade routes yet? Just look at the tech tree in-game? e: Not sure why you'd need to know if you can't access the game yourself but here it is anyway. Animal husbandry, sailing, engineering, compass, banking, biology, railroad, penicillin. The Colossus and Petra also allow one additional trade route each and immediately produce a cargo ship and caravan, respectively. Kyrosiris posted:If I wasn't at work and could do that, I wouldn't have asked. Okay, I still don't see how it is useful for you to know right now, then, unless you have the entire tech tree memorised by heart and are planning out your entire strategy while at work like a chessmaster with ADD. TacticalUrbanHomo fucked around with this message at 14:33 on Jul 10, 2013 |
# ? Jul 10, 2013 14:19 |
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Thing is, Civ on higher difficulties always used to be a case of surviving the early years when the AI could drown you in units, and had the potential to at least slow your development by forcing you to put resources towards troops before it was particularly profitable to do so. Then if you survived that, you could just crush anything easily with the two weapons that make city assaults laughable - artillery and bombers. If the AI has actually gotten good at the late game it will completely change that. On another note - now that you get science for trading with other civs, and that science increases the further behind you get, are Babylon, Korea, the National College, rationalism and universities anywhere near as powerful as they used to be? Trade appears to be a powerful science rubber-band.
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# ? Jul 10, 2013 14:19 |
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TalonDemonKing posted:
Venice has the strongest possible starting bias for ocean, superceding all other Civs. If there are viable coastal starting locations on the map then Venice is guaranteed to get one of them. The only way for Venice not to start near the ocean is to have absolutely no coastal locations anywhere that the map script considers good enough.
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# ? Jul 10, 2013 14:28 |
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So after playing BNW until early morning today, I can say - holy gently caress, what a good upgrade to the game. It is much harder, I think, and I've managed to spawn right near goddamn Shaka every time. The Shoshone are awesome. The AI seems to be more aggressive at settling cities. Also - anyone notice better load times?
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# ? Jul 10, 2013 14:30 |
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thehumandignity posted:Just look at the tech tree in-game? If I wasn't at work and could do that, I wouldn't have asked.
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# ? Jul 10, 2013 14:31 |
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Gort posted:On another note - now that you get science for trading with other civs, and that science increases the further behind you get, are Babylon, Korea, the National College, rationalism and universities anywhere near as powerful as they used to be? Trade appears to be a powerful science rubber-band. Not really. When trading across the ocean, with Germany, as a fully-pumped up built-for-trade Venice powerhouse, I might get 3-4 science per route. Even if I used 6 cargo ships for that, the additional science is around the ballpark of a 1-2 fully-boosted Academy. I'd say tech stealing and Assyria's UA are much stronger forces for gaining science when you're behind. Also, the Scholars in Residence resolution with the World Congress gives a 20% boost to researching a tech that someone already has.
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# ? Jul 10, 2013 14:31 |
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I have a feeling that Science Victories are going to be a last resort now even for civilizations like Babylon or Korea. All the other victory types are achievable a few eras earlier - the spaceship seems like it's meant to be a tiebreaker of sorts for situations like Fryhtaning's game where he doesn't really have a hope of converting Germany or taking them out.
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# ? Jul 10, 2013 14:32 |
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Daaaamn, I am way off my game I'm having a hard time getting used to actually having to build settlers again, on top of building a bigger military and building caravans to fund it.
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# ? Jul 10, 2013 14:32 |
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Maybe this was already in and I'm dumb for not noticing it earlier, but flood plains on river tiles in deserts, are those new? Cause my civ spawned near a chain of some and it's awesome.
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# ? Jul 10, 2013 14:40 |
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In my most recent game I declared war on a nearby city state to steal a worker twice. After the second declaration, I got a notification telling me that my bullying had caused the city state and another one nearby to hate me, to the point where my resting influence with them is now -20. Can this ever be reset to zero? I did a few quests for one of them and now I'm allied with them, but the resting point is still -20.
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# ? Jul 10, 2013 14:40 |
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Handsome Ralph posted:Maybe this was already in and I'm dumb for not noticing it earlier, but flood plains on river tiles in deserts, are those new? Cause my civ spawned near a chain of some and it's awesome. As far as I know, desert + river has always equaled flood plains unless there is a hill or certain resources.
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# ? Jul 10, 2013 14:41 |
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Gyshall posted:Also - anyone notice better load times? So I'm not the only person who noticed this! Of all the changes, that seems to be my favorite.
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# ? Jul 10, 2013 14:42 |
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Gort posted:On another note - now that you get science for trading with other civs, and that science increases the further behind you get, are Babylon, Korea, the National College, rationalism and universities anywhere near as powerful as they used to be? Trade appears to be a powerful science rubber-band. An even larger rubberband is the possibility of the UN passing the... scholars in residence resolution, if I remember correctly. It gives a 20% research bonus to techs a bunch of other civs have already researched, though I don't recall the exact number, possibly 2.
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# ? Jul 10, 2013 14:44 |
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Without the ability to sell early luxuries ICS just doesn't seem viable. I was playing Emperor, so 1 or 2 difficulties down from where I normally play, and I won on turn 320 something, compared to the sub 260 I was consistently clocking before. The lack of early money is crippling when trying to REX, and unlike the change in RA I don't think this was warranted, it is annoying as hell.
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# ? Jul 10, 2013 14:59 |
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Spakstik posted:In my most recent game I declared war on a nearby city state to steal a worker twice. After the second declaration, I got a notification telling me that my bullying had caused the city state and another one nearby to hate me, to the point where my resting influence with them is now -20. Can this ever be reset to zero? I did a few quests for one of them and now I'm allied with them, but the resting point is still -20. I don't think so. You can only get one free worker by declaring war on a CS; after that, consequences ensue. The Patronage tree and a couple of ideology tenets will raise the threshold, though.
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# ? Jul 10, 2013 15:18 |
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Judging by my own experience and discussions on CivFanatics, it looks like the new hotness right now is getting early granary and two caravans for food trades to your first two cities. They explode in population. I think the overall effect of the lump sum trading change is to increase the value of strategic resources (for small GPT trades) and food in general; you may not be able to get your first few cities out as quickly, but you can help them to develop much faster.
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# ? Jul 10, 2013 15:36 |
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So I played BNW on Epic Emperor and by turn 200 I had lost out on every single Wonder I was going for and the AI were stomping me. Turned it off before getting into the goods. Tried it again on standard and, before I knew it, 6pm turned into 11pm and I had to go into the late shift for work. Couple questions: How does Venice work? Trade routes themselves also boost my cultural influence on other Civs, right? Like, that menu that shows influence going up/down/etc. Trade routes affect that? Trade routes also affect my relationships with City States? Sending a musician to another Civ affects our relationship as well as generates increased tourism from that Civ? What all increases tourism? Cultural buildings, or specific wonders? Can anyone explain to me the benefits you get in the Arts menu that lets you move/pair/trade works of art? In the trade screen some will have +0 and some will have +4, but I don't know if I should trade the 0 or the 4. I also don't really understand how to get the bonuses either. I was under the impression that multiple Civ types/era types will result in a bonus but that doesn't seem to be the case across the board. I do like how the world seemed less eager to go to war, but I did seem to get nothing but cultural Civs in this playthrough. Every time I tried to introduce policies I noticed that the cultural reducing ones were pissing everyone off.
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# ? Jul 10, 2013 15:39 |
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Wait a second - if you trade food or production to one of your cities, is that food just created from nothingness? I assumed you were just redistributing existing goods, not creating them out of thin air! A tradition strategy as Venice where all your bought city-states trade Venice food might be insanely good - Venice would grow large with half-unhappiness citizens, and use its own trade routes to make money. Can't wait to get off work and try it.
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# ? Jul 10, 2013 15:43 |
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The ai has gained some new tricks when it comes to invasions. I don't know if they did it as much pre-BNW but they are very good at composite bowmen now. Monty rolled up with a couple jags and surrounded my city with comp bows and went to town
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# ? Jul 10, 2013 15:45 |
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Gort posted:Wait a second - if you trade food or production to one of your cities, is that food just created from nothingness? I assumed you were just redistributing existing goods, not creating them out of thin air! A tradition strategy as Venice where all your bought city-states trade Venice food might be insanely good - Venice would grow large with half-unhappiness citizens, and use its own trade routes to make money. The problem with this would be locking away each trade route used like that since you don't want Venice to starve after growing so much.
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# ? Jul 10, 2013 15:49 |
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# ? Jun 3, 2024 23:50 |
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Gort posted:Wait a second - if you trade food or production to one of your cities, is that food just created from nothingness? I assumed you were just redistributing existing goods, not creating them out of thin air! A tradition strategy as Venice where all your bought city-states trade Venice food might be insanely good - Venice would grow large with half-unhappiness citizens, and use its own trade routes to make money. Also, if you're working on a Global Wonder or whatever it's called, do caravan production boosts help boost the work you add to that as well?
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# ? Jul 10, 2013 15:50 |