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theonlypie314SA posted:Not sure if this was posted yet but here is a trailer of FFX/X-2 HD Remaster trailer which shows the comparison of SD vs HD I wonder why the HD version has less colour than the SD, but otherwise the added details are nice. (And Tidus' out-of-sync eyes in the end makes me giggle.)
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# ? Jul 9, 2013 17:52 |
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# ? May 19, 2024 00:26 |
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Playing through FF4 ds and goddamn this game is hard. No joke the later random battles pretty much have to be treated like boss battles. This game is intense. Got to the lunar subterrain and just got the Ragnarok. Still it's good I like it a lot. I didn't like ff4 actually when I played it back on the ps1.
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# ? Jul 9, 2013 18:01 |
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Eddain posted:Dude got transformed into a literal monster and the woman he loved got pregnant by the scientist who hosed him up. I think he gets some slack for being depressed. He's also considerate enough to acknowledge that he's a giant buzzkill and tries to stay out of polite conversation unless prompted. As with everything else, the EU ruined him by shoving him front and center.
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# ? Jul 9, 2013 18:05 |
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Iacen posted:I wonder why the HD version has less colour than the SD, but otherwise the added details are nice. Just a guess but they probably changed the lighting/shaders a little bit, so it's just softer and not making everything orange anymore.
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# ? Jul 9, 2013 18:06 |
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Why the gently caress do monster drops need to be such a stupid thing for DLC characters? Can I please just get Lightning already, I'm sick of having to use 20 feral links and still not feeling like my percentage actually went up. EDIT: And it figures the second I post this I get her monster crystal, hahaha. Captain Baal fucked around with this message at 18:21 on Jul 9, 2013 |
# ? Jul 9, 2013 18:12 |
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If I remember right, using the Feral Link only increases the chance of getting the crystal if you use it as a finishing blow.
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# ? Jul 9, 2013 20:01 |
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DACK FAYDEN posted:I admit it, I'm that guy who actually cares about this... but is Balthier's bow animation as slow as his gun animation? If so, I'd swap him and one of the other two you have free, because his gun animation is literally a fifth of a second longer than anyone else's and it's a huge drag on his DPS. Balthier's slower with guns than most of the cast. Fran's slower with bows than most of the cast. Penelo's slower with guns, bows and crossbows than most of the cast.
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# ? Jul 9, 2013 20:04 |
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Hit or miss Clitoris posted:If I remember right, using the Feral Link only increases the chance of getting the crystal if you use it as a finishing blow. Exactly. Which is why you need to get monsters with Feral Links you can get as close to 999% as possible (though I think only PuPu can, and I can't remember if that actually damages enemies or not).
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# ? Jul 9, 2013 21:09 |
Lizard Wizard posted:Goddammit, now I'm going to have to blow up two whole mako reactors all over again because of your valid point. It's okay. Back when I first got FF7 I had just crashed through the church roof when I realized I needed a memory card. Dang these newfangled see-dee-rom video games and their read/write restrictions.
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# ? Jul 9, 2013 21:15 |
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I'm playing through Dimensions and I have a few questions. First, I have been getting all the summons, but is there anything else that is particularly easy to miss? I got the protect ring and the sleep sword (funny joke Square) too. I haven't played through FFV, so which classes are cool/awesome and which ones are bad? My first party has Warrior/Dragoon, Summoner, Red Mage, White Mage and my second has Warrior/Dark Knight, White Mage, Black Mage/Summoner, Warrior/Monk I am not sure about rangers, bards seem kinda rubbish, and the memorist class might be interesting. I just made it to the desert town and holy gently caress how is one supposed to get those casino prizes? And why the Alba hate? What status effects are good for bosses? Why the gently caress is there so many encounters and why the hell do they abuse status effects so drat much? Seraphic Neoman fucked around with this message at 21:22 on Jul 9, 2013 |
# ? Jul 9, 2013 21:20 |
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SSNeoman posted:I'm playing through Dimensions and I have a few questions. It being the province of most games of this type that power creep causes all but the last things you get in the game to be mostly irrelevant, I wouldn't worry about it. The game is linear enough that it's pretty hard to miss most things, too. quote:I haven't played through FFV, so which classes are cool/awesome and which ones are bad? My first party has This isn't a total remake of FF5, its job system stands on its own. Fusion abilities and passives are the main thing I look for when deciding which classes to level - you can find a chart of them here. Of particular note are Hastega and Esunaga (Bard + White Mage), Mighty Wall (Warrior + Paladin), Phantom Rush (Dancer + Monk). You'll want those Phantom Rushers to have Dual Wield (Ninja) and Backliner (Dark Knight) too, and your mages to have Dualcast (Red Mage). quote:I just made it to the desert town and holy gently caress how is one supposed to get those casino prizes? quote:And why the Alba hate? quote:What status effects are good for bosses? Depends on the boss. quote:Why the gently caress is there so many encounters and why the hell do they abuse status effects so drat much? Because Final Fantasy.
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# ? Jul 9, 2013 21:34 |
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The game isn't very hard so you really can't go wrong on classes, but here's a few thoughts: -Maxing out Red Mage and White Mage are a good idea because at level 20 they give you Doublecast and Mental Discipline, respectively. The former is pretty useful in the endgame, and the latter works on ALL MP-consuming abilities, not just magic. -Some of the team-exclusive F-abilities are ridiculously overpowered like Full Cure and Mega Araise. -Memorists as a class suck, but they're cool if you get to level 20; the Recollect ability lets you convert "memories" into stat points. Basically Recollect as a passive ability will default all your non-HP/MP stats to 10, but as you revisit previously-played areas with a Memorist in your party you can collect memories that are worth 3, 5, or 10 points each. You can then distribute these into the stats of your choice, which will override the stats of any character with Recollect as an ability. There are a total of 235 in the game if you spend a few hours collecting them all. -Random battles suck, have a Thief in your party to just Auto-Flee if you don't want to bother.
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# ? Jul 9, 2013 21:45 |
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Ignore Mental Discipline -- max out Red Mage and Black Mage for Dualcast + Magic Font, which boosts all spellpower by 50%. A Dualcasting Seer is good enough on their own healing wise and their MP pool is gigantic; by the time you'll need Mental Discipline you'll have a Ninja who can toss Dry Ethers twice a turn. Also it's not entirely worth it to max out Rangers (though Midareyuki, from the Ranger+Ninja F-ability, is pretty cool to watch), their item-tossing ability is pretty invaluable late-game.
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# ? Jul 9, 2013 21:58 |
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quote:She's poorly written, annoying, and noncontributory. I guess I'm an odd man out since I actually think she's amusing. She makes fun of Nacht's ~silent and mysterious~ tendencies, explains to Glaive why his sane and reasonable dicisions are unfortunately dumb and she actually calls people out on their poo poo. Like that Dark Knight. Hey thanks for barging into my party and telling me where to go without explaining poo poo, you jerk. I like her better than the other girl in the dark party, who is such a blank space I don't even remember her name right now. I just remember she likes Sol for some reason. On another note, the Wind and Water Generals are suck and I could have totally beaten had the story let me. Seriously game! I had that poo poo! quote:-Random battles suck, have a Thief in your party to just Auto-Flee if you don't want to bother. Yeah I learned to do that once my patience runs out. quote:Memorist Sounds kind of fun! I'll give this a shot later on. quote:Fusion Abilities Is that how they work!? Man that is a cool system! I had no idea! They...really don't do a good job explaining it though, do they?
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# ? Jul 9, 2013 21:59 |
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SSNeoman posted:I guess I'm an odd man out since I actually think she's amusing. She makes fun of Nacht's ~silent and mysterious~ tendencies, explains to Glaive why his sane and reasonable dicisions are unfortunately dumb and she actually calls people out on their poo poo. Like that Dark Knight. Hey thanks for barging into my party and telling me where to go without explaining poo poo, you jerk. As for Memorist, it's only worth it to focus them as a fighter. Pump STR and VIT to max, dump the rest in SPD. Voila, walking tank.
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# ? Jul 9, 2013 22:00 |
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Azure_Horizon posted:Don't they give you a big tooltip about Fusion Abilities right when you get your first one? The only thing they don't explain is which abilities work with what to make F-Abilities. You either have to look it up or find out on your own, but that's because you don't even really need F-Abilities to finish the game. You WILL need them for the postgame bosses, though. It was a really brief tutorial where they go "The warriors of light can combine their power into F-abilities!" I thought they meant "You randomly get f-abilities in battle because RNG is being nice." I suppose it was just me being In my defense, I have experience with Matrix Software's poo poo so I wouldn't put it past them. Azure_Horizon posted:As for Memorist, it's only worth it to focus them as a fighter. Pump STR and VIT to max, dump the rest in SPD. Voila, walking tank. Yeah I had the same idea after I thought about it.
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# ? Jul 9, 2013 22:17 |
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The best thing about F-Abilities is that once you learn them you have permanent access to them. So you can make a freelancer dual wielding the most powerful whatevers in the game, wearing heavy armor, attacking six times per turn for full damage from the back row.
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# ? Jul 9, 2013 22:19 |
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PonchAxis posted:Playing through FF4 ds and goddamn this game is hard. No joke the later random battles pretty much have to be treated like boss battles. This game is intense. Got to the lunar subterrain and just got the Ragnarok. Still it's good I like it a lot. I didn't like ff4 actually when I played it back on the ps1. I'm playing through FF4 now too! Though I'm playing the PSP version with all that extra story attached to it. I've only just gotten my air ship though, I've still got a long way to go. It's been so long since I last played through I forgot how quickly some of these events happen! Also I find this run to be way easier than I remember... Usually Baigan is a massive pain in the rear end but he only managed to take out Palom once when he got reflect up just in time to throw Tellah's Firaga at the poor kid... Was the PSP version rebalanced or is my memory just serving me better in battles than I realize? (Besides that accidental friendly-fire).
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# ? Jul 9, 2013 23:08 |
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So between Lightning Returns and FFXV eventually arriving, and (I'm not an MMO kind of guy, but...) the new XIV actually looking sort of interesting, I'm pretty stoked for Final Fantasy right now. That said, how greedy/idiotic am I to still be holding out hope for a Type-0 release? I heard some random (probably old) news that Square Enix recently registered an Agito trademark or something or other, and it got the juices flowing again. I'm sure this probably gets brought up in this thread every so often, but drat, I want to play that game. A PSP release isn't really an option, but if there was one thing that would finally get me to buy a Vita, that would be it. That game's gonna be like my "The Last Guardian". Also, to whoever it was in this thread that said they had started playing FFXII again and made that comment about the wonky camera controls: Fuuuuuckkk, you weren't kidding. I tried starting a new game yesterday after it being on the shelf for years. It feels so awkward. I don't know how I did this back then. I remember XII being like my favorite Final Fantasy game ever at the time and have absolutely no recollection of being this weirded out by the camera. Oh well, I'll just deal with it. Sort of weird that I loved this game so much, yet only played it once. I guess once the PS3 came around I got so caught up with it that I never looked back.
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# ? Jul 10, 2013 01:01 |
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Dross posted:The best thing about F-Abilities is that once you learn them you have permanent access to them. So you can make a freelancer dual wielding the most powerful whatevers in the game, wearing heavy armor, attacking six times per turn for full damage from the back row. Also getting all the Memories lets a Freelancer have SIX ability slots, so you could make something really nuts with that.
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# ? Jul 10, 2013 01:06 |
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I recently played through FF8 for the umpteenth time and decided to finally get to replaying FF9, which I haven't since what the title screen tells me was 2000. All I can say is wow, I'm shocked. I am 15 hours in over about 3 weeks, and I still catch myself thinking I can not believe Square made this after FF7 and FF8. It is so radically different from the psuedo mature high tech Omnislash/Lionheart style...I find myself having a blast with the unique characters and return to an active overworld, while being disappointed I can't mod all these cards into uber gear early on and be sent on a poorly written emotional young adult roller coaster that reminds me of being 11 again. In the end, I'm thinking it is a good thing Square made a concious decision to make a hard left(I suppose after making a hard right with 7 and 8). If I want to utterly destroy enemies with crazy magic and limit breaks and listen to brooding 16-28 year olds I will always have 7 and 8. At least 9 will provide a unique experience rather than potentially being a poorly done rehash on the PSX. I am pleasantly surprised going back to 9. I thought it would be a slog but it is turning out to be a fun ride...so far.
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# ? Jul 10, 2013 02:33 |
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Well I just got stuck. Do you guys know in which area of the kaklim desert you find the cactuars? I need to kill one for their needle.
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# ? Jul 10, 2013 03:12 |
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Azure_Horizon posted:Also getting all the Memories lets a Freelancer have SIX ability slots, so you could make something really nuts with that. Thought that was for mastering every non-Freelancer job.
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# ? Jul 10, 2013 07:48 |
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SSNeoman posted:Well I just got stuck. Do you guys know in which area of the kaklim desert you find the cactuars? I need to kill one for their needle. There's one just north of the oasis/camp near the end where you encounter nothing but Cactuars (I think)
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# ? Jul 10, 2013 10:41 |
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Im playing FF7 again, still in the very early part of midgar at the moment. Does anyone remember if theres any important missable stuff the first time in midgar? I hate missing materia/items/enemy skills. Enemy skills shouldnt be a problem because iirc you dont get that materia for a while.
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# ? Jul 10, 2013 10:49 |
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ApplesandOranges posted:Balthier's slower with guns than most of the cast. Man that's stupid, especially since the game sort of edges you towards giving Balthier and Fran guns and bows.
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# ? Jul 10, 2013 11:15 |
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I've never cared. It's not exactly gamebreaking to give them those, most of the time you would never notice/not really care.
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# ? Jul 10, 2013 11:23 |
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Azure_Horizon posted:Also getting all the Memories lets a Freelancer have SIX ability slots, so you could make something really nuts with that. First, I'm pretty sure that's the reward for mastering all non-freelancer jobs, and second, memorist is a Light exclusive job.
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# ? Jul 10, 2013 13:11 |
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Dross posted:First, I'm pretty sure that's the reward for mastering all non-freelancer jobs, and second, memorist is a Light exclusive job. True, but I have to wonder if the damage output without Phantom Rush/Last Resort but with souped up Memorist stats would be comparable/better.
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# ? Jul 10, 2013 13:13 |
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The GIG posted:I've never cared. It's not exactly gamebreaking to give them those, most of the time you would never notice/not really care. Isn't it something like a tenth of a second slower or something ridiculous like that? The only way you'll ever notice is if you're hardcore min-maxing.
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# ? Jul 10, 2013 14:04 |
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Kyrosiris posted:True, but I have to wonder if the damage output without Phantom Rush/Last Resort but with souped up Memorist stats would be comparable/better. Two-handed + Memorist stats might significantly outdamage a single dual wield attack but not six of them, and then you still have the advantage of Backliner, which is the most powerful one-slot ability in the game in my opinion. It'd come down to the Speed difference, I think.
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# ? Jul 10, 2013 14:18 |
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Dross posted:Two-handed + Memorist stats might significantly outdamage a single dual wield attack but not six of them, and then you still have the advantage of Backliner, which is the most powerful one-slot ability in the game in my opinion. It'd come down to the Speed difference, I think. Yeah, the speed difference is pretty enormous. Last Resort makes up for a LOT of that, though; a Hasted, Last Resort Ninja moves like loving lightning. Edit: Though I've not tried a maxed Memorist Freelancer, just going off of Gamefaqs posting on that. I have used a Ninja like I describe, though.
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# ? Jul 10, 2013 14:36 |
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MarsDragon posted:Isn't it something like a tenth of a second slower or something ridiculous like that? The only way you'll ever notice is if you're hardcore min-maxing. Yeah, as said, its a difference but its not one you're bound to care about unless you're here to min-max and optimize to a degree that FFXII frankly never even gets close to.
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# ? Jul 10, 2013 14:43 |
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Brasseye posted:Im playing FF7 again, still in the very early part of midgar at the moment. Does anyone remember if theres any important missable stuff the first time in midgar? I hate missing materia/items/enemy skills. Enemy skills shouldnt be a problem because iirc you dont get that materia for a while. There are two Turtle Paradise posters. One in the room with the sleeping boy and the hidden gil, and one is on the poster board in the back of floor 1 or 2 of the Shinra building. You ultimately get two chances at these, but grab them now and you can grab the prize sooner. However, its not required.
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# ? Jul 10, 2013 18:09 |
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Brasseye posted:Im playing FF7 again, still in the very early part of midgar at the moment. Does anyone remember if theres any important missable stuff the first time in midgar? I hate missing materia/items/enemy skills. Enemy skills shouldnt be a problem because iirc you dont get that materia for a while. The first Enemy Skill materia is in Hojo's lab in the sample tank after freeing Red XIII. I don't know if you can ever go back for it if you don't pick it up then.
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# ? Jul 10, 2013 19:55 |
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I need some help on XIII-2. I'm fighting Gilgamesh and when I get him to enhanced mode he loving wrecks me. I don't know what to really do here as I can't respond to his attacks in any way and trying to find a tell for Divide is not happening. My team is an optimized COM Lightning/RAV Lightning/SYN Yaskshini and I've got Noel and Serah with Lv. 5 Chain Bonus weapons. My accessories on Noel are two delicate power wristbands and hermes sandals, while my stuff on Serah are three delicate magigician's marks and a delicate power wristband.
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# ? Jul 11, 2013 01:05 |
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MarsDragon posted:Isn't it something like a tenth of a second slower or something ridiculous like that? The only way you'll ever notice is if you're hardcore min-maxing. I think the only time that attack speeds really made a difference to me were 8 and 9. 8 because with 255 speed + auto-haste you could attack as fast as you could push X, so Irvine became like five times faster than Rinoa, and 9 because the ATB bar keeps running while animations play but your character's bar doesn't empty until after the end of it, thus the longer the attack, the more time you lose relative to everyone else.
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# ? Jul 11, 2013 02:58 |
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Defiance Industries posted:I think the only time that attack speeds really made a difference to me were 8 and 9. 8 because with 255 speed + auto-haste you could attack as fast as you could push X, so Irvine became like five times faster than Rinoa, and 9 because the ATB bar keeps running while animations play but your character's bar doesn't empty until after the end of it, thus the longer the attack, the more time you lose relative to everyone else. I really liked the way X-2 showed you the wait times of non-instant techniques, it felt like something that should have been part of the series all along.
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# ? Jul 11, 2013 04:56 |
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Sex_Ferguson posted:I need some help on XIII-2. I'm fighting Gilgamesh and when I get him to enhanced mode he loving wrecks me. I don't know what to really do here as I can't respond to his attacks in any way and trying to find a tell for Divide is not happening. My team is an optimized COM Lightning/RAV Lightning/SYN Yaskshini and I've got Noel and Serah with Lv. 5 Chain Bonus weapons. My accessories on Noel are two delicate power wristbands and hermes sandals, while my stuff on Serah are three delicate magigician's marks and a delicate power wristband. The key is to use your first Stagger to only damage him about 4.3 million HP or so; any more and he'll react with Enhance and just wreck your poo poo. Then, on your second Stagger, you wanna get all your buffs and debuffs going ASAP and just start going to town. I'd probably use Cloudburst instead of Yakshini due to its Feral Link; I can't remember if Yakshini's adds buffs or not. Either way, the key is to not damage him more than 4.3 of his 9,999,999 HP. It'll trigger Enhance. Lightning's Feral Link is perfect for raising his Stagger gauge high enough that your attacks can be doing 50,000+ damage.
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# ? Jul 11, 2013 05:01 |
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# ? May 19, 2024 00:26 |
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Bellmaker posted:I really liked the way X-2 showed you the wait times of non-instant techniques, it felt like something that should have been part of the series all along. FFIV:TAY also did this kinda. Whenever you selected an action, your ATB gauge would fill up in orange over the green, and when it maxed the spell/ability would cast. This way you could figure out that Break had the same speed as Bio which was faster than all the elemental -aga spells. And it made Bands seem even more useless, having to wait for all members ATB to fill green before gradually filling orange. I think a couple other games use the mechanic of showing spell wait times, but I can't think of them off the top of my head. Tactics also had the option to look over and see when the action would go into play on the CT list, so you could make sure the target wouldn't move out of the AOE. Yeah all of these or something like it should be in every game but instead they leave it up to nerds like us to sperg over, probably becuase we're the only ones who really care at all. I prefer a visual cue to having to remember a vast spreadsheet of timetables in my head, and I'm sure I'm not alone.
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# ? Jul 11, 2013 06:30 |